--- a/qmlfrontend/runqueue.cpp Wed Nov 07 15:55:32 2018 +0100
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,47 +0,0 @@
-#include "runqueue.h"
-
-#include "flib.h"
-
-extern "C" {
-extern RunEngine_t* flibRunEngine;
-extern ipcToEngineRaw_t* flibIpcToEngineRaw;
-extern ipcSetEngineBarrier_t* flibIpcSetEngineBarrier;
-extern ipcRemoveBarrierFromEngineQueue_t* flibIpcRemoveBarrierFromEngineQueue;
-}
-
-RunQueue::RunQueue(QObject* parent)
- : QObject(parent)
-{
-}
-
-void RunQueue::queue(const GameConfig& config)
-{
- m_runQueue.prepend(config);
-
- flibIpcSetEngineBarrier();
- for (const QByteArray& b : m_runQueue.last().config()) {
- flibIpcToEngineRaw(b.data(), b.size());
- }
-
- if (m_runQueue.size() == 1)
- nextRun();
-}
-
-void RunQueue::onGameFinished()
-{
- m_runQueue.pop_front();
-
- nextRun();
-}
-
-void RunQueue::nextRun()
-{
- if (!m_runQueue.isEmpty()) {
- if (m_runQueue[0].isPreview())
- emit previewIsRendering();
-
- flibIpcRemoveBarrierFromEngineQueue();
-
- flibRunEngine(m_runQueue[0].argc(), m_runQueue[0].argv());
- }
-}