equal
deleted
inserted
replaced
169 if gamePhase == 0 then |
169 if gamePhase == 0 then |
170 newGamePhase() |
170 newGamePhase() |
171 end |
171 end |
172 end |
172 end |
173 |
173 |
174 function onSetWeapon(ammoType) |
174 function onGameTick20() |
175 if ammoType == amGrenade and not weaponSelected and gamePhase == 1 then |
175 if not weaponSelected and gamePhase == 1 and GetCurAmmoType() == amGrenade then |
176 newGamePhase() |
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177 weaponSelected = true |
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178 end |
|
179 end |
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180 |
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181 function onSlot(msgParam) |
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182 if msgParam <= 1 and not weaponSelected and gamePhase == 1 then |
|
183 newGamePhase() |
176 newGamePhase() |
184 weaponSelected = true |
177 weaponSelected = true |
185 end |
178 end |
186 end |
179 end |
187 |
180 |