share/hedgewars/Data/Missions/Training/Basic_Training_-_Grenade.lua
changeset 13290 a3b07219a091
parent 13165 89a6b862e692
child 13354 f9a15dcd857c
equal deleted inserted replaced
13289:6927e51acaef 13290:a3b07219a091
    78 end
    78 end
    79 
    79 
    80 local function spawnTargets()
    80 local function spawnTargets()
    81 	-- Warm-up
    81 	-- Warm-up
    82 	if gamePhase == 0 then
    82 	if gamePhase == 0 then
       
    83 		AddGear(882, 39, gtTarget, 0, 0, 0, 0)
       
    84 	-- Timer
       
    85 	elseif gamePhase == 2 then
    83 		AddGear(233, 97, gtTarget, 0, 0, 0, 0)
    86 		AddGear(233, 97, gtTarget, 0, 0, 0, 0)
    84 		AddGear(333, 255, gtTarget, 0, 0, 0, 0)
    87 		AddGear(333, 255, gtTarget, 0, 0, 0, 0)
    85 		AddGear(753, 225, gtTarget, 0, 0, 0, 0)
    88 		AddGear(753, 225, gtTarget, 0, 0, 0, 0)
    86 	-- No Wind
    89 	-- No Wind
    87 	elseif gamePhase == 2 then
    90 	elseif gamePhase == 3 then
       
    91 		AddGear(15, 240, gtTarget, 0, 0, 0, 0)
    88 		AddGear(61, 9, gtTarget, 0, 0, 0, 0)
    92 		AddGear(61, 9, gtTarget, 0, 0, 0, 0)
    89 		AddGear(882, 39, gtTarget, 0, 0, 0, 0)
       
    90 		AddGear(945, 498, gtTarget, 0, 0, 0, 0)
    93 		AddGear(945, 498, gtTarget, 0, 0, 0, 0)
    91 	-- Bounciness
    94 	-- Bounciness
    92 	elseif gamePhase == 3 then
    95 	elseif gamePhase == 4 then
    93 		AddGear(323, 960, gtTarget, 0, 0, 0, 0)
    96 		AddGear(323, 960, gtTarget, 0, 0, 0, 0)
    94 		AddGear(1318, 208, gtTarget, 0, 0, 0, 0)
    97 		AddGear(1318, 208, gtTarget, 0, 0, 0, 0)
    95 		AddGear(1697, 250, gtTarget, 0, 0, 0, 0)
    98 		AddGear(1697, 250, gtTarget, 0, 0, 0, 0)
    96 		AddGear(1852, 100, gtTarget, 0, 0, 0, 0)
    99 		AddGear(1852, 100, gtTarget, 0, 0, 0, 0)
    97 	-- Grand Final
   100 	-- Grand Final
    98 	elseif gamePhase == 4 then
   101 	elseif gamePhase == 5 then
    99 		AddGear(186, 473, gtTarget, 0, 0, 0, 0)
   102 		AddGear(186, 473, gtTarget, 0, 0, 0, 0)
   100 		AddGear(950, 250, gtTarget, 0, 0, 0, 0)
   103 		AddGear(950, 250, gtTarget, 0, 0, 0, 0)
   101 		AddGear(1102, 345, gtTarget, 0, 0, 0, 0)
   104 		AddGear(1102, 345, gtTarget, 0, 0, 0, 0)
   102 		AddGear(1556, 297, gtTarget, 0, 0, 0, 0)
   105 		AddGear(1556, 297, gtTarget, 0, 0, 0, 0)
   103 	end
   106 	end
   115 		ShowMission(loc("Basic Grenade Training"), loc("Select Weapon"), loc("To begin with the training, select the grenade from the ammo menu!").."|"..
   118 		ShowMission(loc("Basic Grenade Training"), loc("Select Weapon"), loc("To begin with the training, select the grenade from the ammo menu!").."|"..
   116 		loc("Open ammo menu: [Right click]").."|"..
   119 		loc("Open ammo menu: [Right click]").."|"..
   117 		loc("Select weapon: [Left click]"), 2, 5000)
   120 		loc("Select weapon: [Left click]"), 2, 5000)
   118 	elseif gamePhase == 1 then
   121 	elseif gamePhase == 1 then
   119 		ShowMission(loc("Basic Grenade Training"), loc("Warming Up"),
   122 		ShowMission(loc("Basic Grenade Training"), loc("Warming Up"),
   120 		loc("Throw some grenades to destroy the targets!").."|"..
   123 		loc("Throw a grenade to destroy the target!").."|"..
   121 		loc("Hold the Attack key pressed for more power.").."|"..
   124 		loc("Hold the Attack key pressed for more power.").."|"..
   122 		loc("Grenades explode after 1 to 5 seconds (you decide).").."|"..
       
   123 		loc("Attack: [Space]").."|"..
   125 		loc("Attack: [Space]").."|"..
   124 		loc("Aim: [Up]/[Down]").."|"..
   126 		loc("Aim: [Up]/[Down]").."|"..
   125 		loc("Set detonation timer: [1]-[5]").."|"..
       
   126 		loc("Change direction: [Left]/[Right]"), 2, 20000)
   127 		loc("Change direction: [Left]/[Right]"), 2, 20000)
   127 		spawnTargets()
   128 		spawnTargets()
   128 	elseif gamePhase == 2 then
   129 	elseif gamePhase == 2 then
       
   130 		ShowMission(loc("Basic Grenade Training"), loc("Timer"),
       
   131 		loc("You can change the detonation timer of grenades.").."|"..
       
   132 		loc("Grenades explode after 1 to 5 seconds (you decide).").."|"..
       
   133 		loc("Set detonation timer: [1]-[5]"), 2, 15000)
       
   134 		spawnTargets()
       
   135 	elseif gamePhase == 3 then
   129 		ShowMission(loc("Basic Grenade Training"), loc("No Wind Influcence"), loc("Unlike bazookas, grenades are not influenced by wind.").."|"..
   136 		ShowMission(loc("Basic Grenade Training"), loc("No Wind Influcence"), loc("Unlike bazookas, grenades are not influenced by wind.").."|"..
   130 		loc("Destroy the targets!"), 2, 6000)
   137 		loc("Destroy the targets!"), 2, 6000)
   131 		SetWind(50)
   138 		SetWind(50)
   132 		spawnTargets()
   139 		spawnTargets()
   133 	elseif gamePhase == 3 then
   140 	elseif gamePhase == 4 then
   134 		ShowMission(loc("Basic Grenade Training"), loc("Bounciness"),
   141 		ShowMission(loc("Basic Grenade Training"), loc("Bounciness"),
   135 		loc("You can set the bounciness of grenades (and grenade-like weapons).").."|"..
   142 		loc("You can set the bounciness of grenades (and grenade-like weapons).").."|"..
   136 		loc("Grenades with high bounciness bounce a lot and behave chaotic.").."|"..
   143 		loc("Grenades with high bounciness bounce a lot and behave chaotic.").."|"..
   137 		loc("With low bounciness, it barely bounces at all, but it is much more predictable.").."|"..
   144 		loc("With low bounciness, it barely bounces at all, but it is much more predictable.").."|"..
   138 		loc("Try out different bounciness levels to reach difficult targets.").."|"..
   145 		loc("Try out different bounciness levels to reach difficult targets.").."|"..
   139 		loc("Set bounciness: [Left Shift] + [1]-[5]"),
   146 		loc("Set bounciness: [Left Shift] + [1]-[5]"),
   140 		2, 20000)
   147 		2, 20000)
   141 		spawnTargets()
   148 		spawnTargets()
   142 	elseif gamePhase == 4 then
   149 	elseif gamePhase == 5 then
   143 		ShowMission(loc("Basic Grenade Training"), loc("Final Targets"), loc("Good job! Now destroy the final targets to finish the training.").."|"..
   150 		ShowMission(loc("Basic Grenade Training"), loc("Final Targets"), loc("Good job! Now destroy the final targets to finish the training.").."|"..
   144 		loc("Precise Aim: [Left Shift] + [Up]/[Down]"),
   151 		loc("Precise Aim: [Left Shift] + [Up]/[Down]"),
   145 		2, 7000)
   152 		2, 7000)
   146 		spawnTargets()
   153 		spawnTargets()
   147 	elseif gamePhase == 5 then
   154 	elseif gamePhase == 6 then
   148 		ShowMission(loc("Basic Grenade Training"), loc("Training complete!"), loc("Congratulations!"), 0, 0)
   155 		ShowMission(loc("Basic Grenade Training"), loc("Training complete!"), loc("Congratulations!"), 0, 0)
   149 		SetInputMask(0)
   156 		SetInputMask(0)
   150 		AddAmmo(CurrentHedgehog, amGrenade, 0)
   157 		AddAmmo(CurrentHedgehog, amGrenade, 0)
   151 		if shotsFired > maxTargets then
   158 		if shotsFired > maxTargets then
   152 			flawless = false
   159 			flawless = false