85 cHealthCaseProb : LongInt; |
85 cHealthCaseProb : LongInt; |
86 cHealthCaseAmount: LongInt; |
86 cHealthCaseAmount: LongInt; |
87 cWaterRise : LongInt; |
87 cWaterRise : LongInt; |
88 cHealthDecrease : LongInt; |
88 cHealthDecrease : LongInt; |
89 |
89 |
90 cCloudsNumber : LongInt; |
90 cCloudsNumber : LongWord; |
91 cSDCloudsNumber : LongInt; |
91 cSDCloudsNumber : LongWord; |
92 |
92 |
93 cTagsMask : byte; |
93 cTagsMask : byte; |
94 zoom : GLfloat; |
94 zoom : GLfloat; |
95 ZoomValue : GLfloat; |
95 ZoomValue : GLfloat; |
96 |
96 |
97 cWaterLine : LongInt; |
97 cWaterLine : Word; |
98 cGearScrEdgesDist: LongInt; |
98 cGearScrEdgesDist: LongInt; |
99 |
99 |
100 GameTicks : LongWord; |
100 GameTicks : LongWord; |
101 |
101 |
102 // originally from uConsts |
102 // originally from uConsts |
103 Pathz: array[TPathType] of shortstring; |
103 Pathz: array[TPathType] of shortstring; |
104 CountTexz: array[1..Pred(AMMO_INFINITE)] of PTexture; |
104 CountTexz: array[1..Pred(AMMO_INFINITE)] of PTexture; |
105 LAND_WIDTH : LongInt; |
105 LAND_WIDTH : Word; |
106 LAND_HEIGHT : LongInt; |
106 LAND_HEIGHT : Word; |
107 LAND_WIDTH_MASK : LongWord; |
107 LAND_WIDTH_MASK : LongWord; |
108 LAND_HEIGHT_MASK : LongWord; |
108 LAND_HEIGHT_MASK : LongWord; |
109 cMaxCaptions : LongInt; |
109 cMaxCaptions : LongInt; |
110 |
110 |
111 cLeftScreenBorder : LongInt; |
111 cLeftScreenBorder : LongInt; |
112 cRightScreenBorder : LongInt; |
112 cRightScreenBorder : LongInt; |
113 cScreenSpace : LongInt; |
113 cScreenSpace : Longword; |
114 |
114 |
115 cCaseFactor : Longword; |
115 cCaseFactor : Longword; |
116 cLandMines : Longword; |
116 cLandMines : Longword; |
117 cExplosives : Longword; |
117 cExplosives : Longword; |
118 |
118 |