--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/model/scheme.c Sun Oct 28 15:12:37 2012 +0100
@@ -0,0 +1,95 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "scheme.h"
+
+#include "../util/inihelper.h"
+#include "../util/logging.h"
+#include "../util/util.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <limits.h>
+#include <string.h>
+
+flib_scheme *flib_scheme_create(const char *schemeName) {
+ flib_scheme *result = flib_calloc(1, sizeof(flib_scheme));
+ if(log_badargs_if(schemeName==NULL) || result==NULL) {
+ return NULL;
+ }
+
+ result->name = flib_strdupnull(schemeName);
+ result->mods = flib_calloc(flib_meta.modCount, sizeof(*result->mods));
+ result->settings = flib_calloc(flib_meta.settingCount, sizeof(*result->settings));
+
+ if(!result->mods || !result->settings || !result->name) {
+ flib_scheme_destroy(result);
+ return NULL;
+ }
+
+ for(int i=0; i<flib_meta.settingCount; i++) {
+ result->settings[i] = flib_meta.settings[i].def;
+ }
+ return result;
+}
+
+flib_scheme *flib_scheme_copy(const flib_scheme *scheme) {
+ flib_scheme *result = NULL;
+ if(scheme) {
+ result = flib_scheme_create(scheme->name);
+ if(result) {
+ memcpy(result->mods, scheme->mods, flib_meta.modCount * sizeof(*scheme->mods));
+ memcpy(result->settings, scheme->settings, flib_meta.settingCount * sizeof(*scheme->settings));
+ }
+ }
+ return result;
+}
+
+void flib_scheme_destroy(flib_scheme* scheme) {
+ if(scheme) {
+ free(scheme->mods);
+ free(scheme->settings);
+ free(scheme->name);
+ free(scheme);
+ }
+}
+
+bool flib_scheme_get_mod(const flib_scheme *scheme, const char *name) {
+ if(!log_badargs_if2(scheme==NULL, name==NULL)) {
+ for(int i=0; i<flib_meta.modCount; i++) {
+ if(!strcmp(flib_meta.mods[i].name, name)) {
+ return scheme->mods[i];
+ }
+ }
+ flib_log_e("Unable to find game mod %s", name);
+ }
+ return false;
+}
+
+int flib_scheme_get_setting(const flib_scheme *scheme, const char *name, int def) {
+ if(!log_badargs_if2(scheme==NULL, name==NULL)) {
+ for(int i=0; i<flib_meta.settingCount; i++) {
+ if(!strcmp(flib_meta.settings[i].name, name)) {
+ return scheme->settings[i];
+ }
+ }
+ flib_log_e("Unable to find game setting %s", name);
+ }
+ return def;
+}