--- a/hedgewars/uAIAmmoTests.pas Thu Jun 25 17:44:22 2020 +0200
+++ b/hedgewars/uAIAmmoTests.pas Thu Jun 25 18:13:20 2020 +0200
@@ -27,6 +27,8 @@
amtest_MultipleAttacks = $00000004; // test could result in multiple attacks, set AttacksNum
amtest_NoTrackFall = $00000008; // skip fall tracing.
amtest_LaserSight = $00000010; // supports laser sighting
+ amtest_NoVampiric = $00000020; // don't use vampirism with this ammo
+ amtest_NoInvulnerable = $00000040; // don't use invulnerable with this with ammo
var windSpeed: real;
aiLaserSighting: boolean;
@@ -91,8 +93,8 @@
(proc: @TestDesertEagle; flags: amtest_MultipleAttacks or amtest_LaserSight), // amDEagle
(proc: @TestDynamite; flags: amtest_NoTarget), // amDynamite
(proc: @TestFirePunch; flags: amtest_NoTarget), // amFirePunch
- (proc: @TestWhip; flags: amtest_NoTarget), // amWhip
- (proc: @TestBaseballBat; flags: amtest_NoTarget), // amBaseballBat
+ (proc: @TestWhip; flags: amtest_NoTarget or amtest_NoInvulnerable), // amWhip
+ (proc: @TestBaseballBat; flags: amtest_NoTarget or amtest_NoInvulnerable), // amBaseballBat
(proc: nil; flags: 0), // amParachute
(proc: @TestAirAttack; flags: amtest_Rare), // amAirAttack
(proc: @TestMineStrike; flags: amtest_Rare), // amMineStrike
@@ -102,7 +104,7 @@
//(proc: @TestTeleport; flags: amtest_OnTurn), // amTeleport
(proc: nil; flags: 0), // amSwitch
(proc: @TestMortar; flags: 0), // amMortar
- (proc: @TestKamikaze; flags: amtest_LaserSight), // amKamikaze
+ (proc: @TestKamikaze; flags: amtest_LaserSight or amtest_NoInvulnerable or amtest_NoVampiric), // amKamikaze
(proc: @TestCake; flags: amtest_Rare or amtest_NoTarget), // amCake
(proc: @TestSeduction; flags: amtest_NoTarget), // amSeduction
(proc: @TestWatermelon; flags: 0), // amWatermelon
@@ -122,12 +124,12 @@
(proc: @TestMolotov; flags: 0), // amMolotov
(proc: nil; flags: 0), // amBirdy
(proc: nil; flags: 0), // amPortalGun
- (proc: @TestPiano; flags: amtest_Rare), // amPiano
+ (proc: @TestPiano; flags: amtest_Rare or amtest_NoInvulnerable or amtest_NoVampiric), // amPiano
(proc: @TestGrenade; flags: amtest_NoTrackFall), // amGasBomb
(proc: @TestShotgun; flags: 0), // amSineGun
(proc: nil; flags: 0), // amFlamethrower
(proc: @TestSMine; flags: 0), // amSMine
- (proc: @TestHammer; flags: amtest_NoTarget), // amHammer
+ (proc: @TestHammer; flags: amtest_NoTarget or amtest_NoInvulnerable), // amHammer
(proc: nil; flags: 0), // amResurrector
(proc: @TestDrillStrike; flags: amtest_Rare), // amDrillStrike
(proc: nil; flags: 0), // amSnowball