hedgewars/uAIAmmoTests.pas
author Wuzzy <Wuzzy2@mail.ru>
Thu, 25 Jun 2020 18:13:20 +0200
changeset 15659 fd1a580a35d6
parent 15658 34c32a11203e
child 15661 afeffdb4a712
permissions -rw-r--r--
AI: Don't use vamp/invuln for kamikaze, piano and other weapons
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uAIAmmoTests;
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interface
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uses uConsts, uFloat, uTypes, uAIMisc;
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const
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    amtest_Rare            = $00000001; // check only several positions
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    amtest_NoTarget        = $00000002; // each pos, but no targetting
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    amtest_MultipleAttacks = $00000004; // test could result in multiple attacks, set AttacksNum
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    amtest_NoTrackFall     = $00000008; // skip fall tracing.  
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    amtest_LaserSight      = $00000010; // supports laser sighting
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    amtest_NoVampiric      = $00000020; // don't use vampirism with this ammo
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    amtest_NoInvulnerable  = $00000040; // don't use invulnerable with this with ammo
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var windSpeed: real;
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    aiLaserSighting: boolean;
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type TAttackParams = record
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        Time, Bounce, AttacksNum: Longword;
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        Angle, Power: LongInt;
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        ExplX, ExplY, ExplR: LongInt;
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        AttackPutX, AttackPutY: LongInt;
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        end;
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function TestBazooka(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestBee(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestSnowball(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestGrenade(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMolotov(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestClusterBomb(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestWatermelon(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestDrillRocket(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestRCPlane(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMortar(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestShotgun(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestDesertEagle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestSniperRifle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestBaseballBat(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestFirePunch(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestWhip(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestKamikaze(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestAirAttack(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestDrillStrike(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMineStrike(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestSMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestPiano(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestTeleport(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestHammer(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestCake(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestSeduction(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestDynamite(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestKnife(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestAirMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMinigun(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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type TAmmoTestProc = function (Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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    TAmmoTest = record
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            proc: TAmmoTestProc;
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            flags: Longword;
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            end;
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const AmmoTests: array[TAmmoType] of TAmmoTest =
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            (
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            (proc: nil;              flags: 0), // amNothing
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            (proc: @TestGrenade;     flags: 0), // amGrenade
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            (proc: @TestClusterBomb; flags: 0), // amClusterBomb
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            (proc: @TestBazooka;     flags: 0), // amBazooka
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            (proc: @TestBee;         flags: amtest_Rare), // amBee
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            (proc: @TestShotgun;     flags: amtest_LaserSight), // amShotgun
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            (proc: nil;              flags: 0), // amPickHammer
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            (proc: nil;              flags: 0), // amSkip
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            (proc: nil;              flags: 0), // amRope
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            (proc: @TestMine;        flags: amtest_NoTarget), // amMine
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            (proc: @TestDesertEagle; flags: amtest_MultipleAttacks or amtest_LaserSight), // amDEagle
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            (proc: @TestDynamite;    flags: amtest_NoTarget), // amDynamite
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            (proc: @TestFirePunch;   flags: amtest_NoTarget), // amFirePunch
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            (proc: @TestWhip;        flags: amtest_NoTarget or amtest_NoInvulnerable), // amWhip
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            (proc: @TestBaseballBat; flags: amtest_NoTarget or amtest_NoInvulnerable), // amBaseballBat
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            (proc: nil;              flags: 0), // amParachute
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            (proc: @TestAirAttack;   flags: amtest_Rare), // amAirAttack
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            (proc: @TestMineStrike;  flags: amtest_Rare), // amMineStrike
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            (proc: nil;              flags: 0), // amBlowTorch
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            (proc: nil;              flags: 0), // amGirder
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            (proc: nil;              flags: 0), // amTeleport
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            //(proc: @TestTeleport;    flags: amtest_OnTurn), // amTeleport
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            (proc: nil;              flags: 0), // amSwitch
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            (proc: @TestMortar;      flags: 0), // amMortar
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            (proc: @TestKamikaze;    flags: amtest_LaserSight or amtest_NoInvulnerable or amtest_NoVampiric), // amKamikaze
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            (proc: @TestCake;        flags: amtest_Rare or amtest_NoTarget), // amCake
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            (proc: @TestSeduction;   flags: amtest_NoTarget), // amSeduction
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            (proc: @TestWatermelon;  flags: 0), // amWatermelon
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            (proc: nil;              flags: 0), // amHellishBomb
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            (proc: nil;              flags: 0), // amNapalm
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            (proc: @TestDrillRocket; flags: 0), // amDrill
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            (proc: nil;              flags: 0), // amBallgun
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            (proc: @TestRCPlane;     flags: amtest_LaserSight), // amRCPlane
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            (proc: nil;              flags: 0), // amLowGravity
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            (proc: nil;              flags: 0), // amExtraDamage
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            (proc: nil;              flags: 0), // amInvulnerable
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            (proc: nil;              flags: 0), // amExtraTime
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            (proc: nil;              flags: 0), // amLaserSight
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   121
            (proc: nil;              flags: 0), // amVampiric
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
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   122
            (proc: @TestSniperRifle; flags: 0), // amSniperRifle
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3236
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   123
            (proc: nil;              flags: 0), // amJetpack
3066
5c0efa437728 Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
nemo
parents: 3022
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   124
            (proc: @TestMolotov;     flags: 0), // amMolotov
3350
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smxx
parents: 3342
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   125
            (proc: nil;              flags: 0), // amBirdy
5cd02aafc612 Engine:
smxx
parents: 3342
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   126
            (proc: nil;              flags: 0), // amPortalGun
15659
fd1a580a35d6 AI: Don't use vamp/invuln for kamikaze, piano and other weapons
Wuzzy <Wuzzy2@mail.ru>
parents: 15658
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   127
            (proc: @TestPiano;       flags: amtest_Rare or amtest_NoInvulnerable or amtest_NoVampiric), // amPiano
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   128
            (proc: @TestGrenade;     flags: amtest_NoTrackFall), // amGasBomb
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3439
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   129
            (proc: @TestShotgun;     flags: 0), // amSineGun
3710
411f5c2b5292 Engine:
smaxx
parents: 3697
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   130
            (proc: nil;              flags: 0), // amFlamethrower
15641
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
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   131
            (proc: @TestSMine;       flags: 0), // amSMine
15659
fd1a580a35d6 AI: Don't use vamp/invuln for kamikaze, piano and other weapons
Wuzzy <Wuzzy2@mail.ru>
parents: 15658
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   132
            (proc: @TestHammer;      flags: amtest_NoTarget or amtest_NoInvulnerable), // amHammer
4246
e5cb885492df drillstrike! might require the drill patch to improve behavior
koda
parents: 4226
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   133
            (proc: nil;              flags: 0), // amResurrector
15626
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
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   134
            (proc: @TestDrillStrike; flags: amtest_Rare), // amDrillStrike
7078
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nemo
parents: 7041
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   135
            (proc: nil;              flags: 0), // amSnowball
4883
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
   136
            (proc: nil;              flags: 0), // amTardis
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6992
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   137
            (proc: nil;              flags: 0), // amLandGun
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
diff changeset
   138
            (proc: nil;              flags: 0), // amIceGun
15639
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
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   139
            (proc: @TestKnife;       flags: 0), // amKnife
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10637
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   140
            (proc: nil;              flags: 0), // amRubber
15658
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15656
diff changeset
   141
            (proc: @TestAirMine;     flags: amtest_LaserSight), // amAirMine
13872
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13671
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   142
            (proc: nil;              flags: 0), // amCreeper
15658
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Wuzzy <Wuzzy2@mail.ru>
parents: 15656
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   143
            (proc: @TestMinigun;     flags: amtest_LaserSight)  // amMinigun
2948
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   144
            );
4
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   145
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   146
implementation
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   147
uses uVariables, uUtils, uGearsHandlers;
370
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unc0rr
parents: 369
diff changeset
   148
5150
63ad8a648afd Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
nemo
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   149
function Metric(x1, y1, x2, y2: LongInt): LongInt; inline;
4
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begin
370
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Metric:= abs(x1 - x2) + abs(y1 - y2)
4
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   152
end;
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   153
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function TestBazooka(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
14247
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const cExtraTime = 300;
5151
cbadb9fa52fc An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
nemo
parents: 5150
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   156
var Vx, Vy, r, mX, mY: real;
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
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   157
    rTime: LongInt;
6474
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unc0rr
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   158
    EX, EY: LongInt;
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    valueResult: LongInt;
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    targXWrap, x, y, dX, dY: real;
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    t: LongInt;
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    value: LongInt;
4
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begin
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nemo
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Flags:= Flags; // avoid compiler hint
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nemo
parents: 5150
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   165
mX:= hwFloat2Float(Me^.X);
cbadb9fa52fc An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
nemo
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   166
mY:= hwFloat2Float(Me^.Y);
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
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   167
ap.Time:= 0;
375
18012da67681 AI works properly
unc0rr
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   168
rTime:= 350;
543
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   169
ap.ExplR:= 0;
13669
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if (WorldEdge = weWrap) then
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   171
    if (Targ.Point.X < mX) then
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         targXWrap:= Targ.Point.X + (RightX-LeftX)
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    else targXWrap:= Targ.Point.X - (RightX-LeftX);
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valueResult:= BadTurn;
4
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repeat
6580
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lovelacer
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    rTime:= rTime + 300 + Level * 50 + random(300);
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nemo
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    if (WorldEdge = weWrap) and (random(2)=0) then
14233
ca179b615c0b adding X offset seems to improve chance of drownings
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         Vx:= - windSpeed * rTime * 0.5 + (targXWrap + AIrndSign(2) + AIrndOffset(Targ, Level) - mX) / rTime
ca179b615c0b adding X offset seems to improve chance of drownings
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    else Vx:= - windSpeed * rTime * 0.5 + (Targ.Point.X + AIrndSign(2) + AIrndOffset(Targ, Level) - mX) / rTime;
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    Vy:= cGravityf * rTime * 0.5 - (Targ.Point.Y + 1 - mY) / rTime;
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    r:= sqr(Vx) + sqr(Vy);
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lovelacer
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    if not (r > 1) then
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lovelacer
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   183
        begin
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        x:= mX;
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        y:= mY;
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        dX:= Vx;
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        dY:= -Vy;
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        t:= rTime;
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        repeat
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   190
            x:= CheckWrap(x);
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lovelacer
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            x:= x + dX;
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   192
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lovelacer
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            y:= y + dY;
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nemo
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   194
            dX:= dX + windSpeed;
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            //dX:= CheckBounce(x,dX);
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lovelacer
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   196
            dY:= dY + cGravityf;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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   197
            dec(t)
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        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
14247
545b85c0f2e3 AI is bazooka genius
unc0rr
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   199
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t < -cExtraTime);
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13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   200
6474
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        EX:= trunc(x);
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        EY:= trunc(y);
14247
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unc0rr
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   203
        if t >= -cExtraTime then
545b85c0f2e3 AI is bazooka genius
unc0rr
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   204
            begin
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   205
                if Level = 1 then
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   206
                    value:= RateExplosion(Me, EX, EY, 101, afTrackFall or afErasesLand)
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   207
                else
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   208
                    value:= RateExplosion(Me, EX, EY, 101);
545b85c0f2e3 AI is bazooka genius
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   209
            end else
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   210
                value:= BadTurn;
545b85c0f2e3 AI is bazooka genius
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diff changeset
   211
8998
d38fb4158342 trying to prevent the AI from attacking barrels. feedback on this welcome.
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parents: 8974
diff changeset
   212
        if (value = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
11476
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
   213
            if GameFlags and gfSolidLand = 0 then
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
   214
                 value := 1024 - Metric(Targ.Point.X, Targ.Point.Y, EX, EY) div 64
c4e1d39acc56 Disable digging on solid land
nemo
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   215
            else value := BadTurn;
14247
545b85c0f2e3 AI is bazooka genius
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diff changeset
   216
14248
1d678dee55d1 fpc likes brackets
nemo
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   217
        if (valueResult < value) or ((valueResult = value) and (Level < 3)) then
6775
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nemo
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diff changeset
   218
            begin
6894
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unc0rr
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diff changeset
   219
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
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diff changeset
   220
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
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nemo
parents: 6774
diff changeset
   221
            ap.ExplR:= 100;
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   222
            ap.ExplX:= EX;
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   223
            ap.ExplY:= EY;
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   224
            valueResult:= value
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   225
            end;
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diff changeset
   226
        end
8903
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unc0rr
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   227
until rTime > 5050 - Level * 800;
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   228
TestBazooka:= valueResult
39
b78e7185ed13 - Increased FPS
unc0rr
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diff changeset
   229
end;
374
95169697cc38 - UFO smokes
unc0rr
parents: 371
diff changeset
   230
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unC0Rr
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diff changeset
   231
function calcBeeFlight(Me: PGear; x, y, dx, dy, tX, tY: real; var eX, eY: LongInt): LongInt;
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   232
var t: Longword;
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   233
    f: boolean;
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   234
    speed, d: real;
67ae276ba229 Some WIP for bee
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   235
begin
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   236
    // parabola flight before activation
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   237
    t:= 500;
67ae276ba229 Some WIP for bee
unC0Rr
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diff changeset
   238
    repeat
67ae276ba229 Some WIP for bee
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diff changeset
   239
        x:= x + dx;
67ae276ba229 Some WIP for bee
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diff changeset
   240
        y:= y + dy;
67ae276ba229 Some WIP for bee
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diff changeset
   241
        dy:= dy + cGravityf;
67ae276ba229 Some WIP for bee
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diff changeset
   242
        f:= ((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   243
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5));
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unC0Rr
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diff changeset
   244
        dec(t)
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unC0Rr
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diff changeset
   245
    until (t = 0) or (y >= cWaterLine) or f;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   246
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   247
    if f then
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   248
    begin
67ae276ba229 Some WIP for bee
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parents: 11046
diff changeset
   249
        eX:= trunc(x);
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unC0Rr
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diff changeset
   250
        eY:= trunc(y);
67ae276ba229 Some WIP for bee
unC0Rr
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diff changeset
   251
        exit(RateExplosion(Me, eX, eY, 101, afTrackFall or afErasesLand));
67ae276ba229 Some WIP for bee
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diff changeset
   252
    end;
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   253
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   254
11474
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unC0Rr
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   255
    // activated
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   256
    t:= 5000;
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1d478892cf1c AI is pretty good at using Bee weapon
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   257
    speed:= sqrt(sqr(dx) + sqr(dy));
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
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diff changeset
   258
11474
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   259
    repeat
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unC0Rr
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diff changeset
   260
        if (t and $F) = 0 then
67ae276ba229 Some WIP for bee
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parents: 11046
diff changeset
   261
        begin
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1d478892cf1c AI is pretty good at using Bee weapon
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   262
            dx:= dx + 0.000064 * (tX - x);
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
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diff changeset
   263
            dy:= dy + 0.000064 * (tY - y);
11474
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diff changeset
   264
            d := speed / sqrt(sqr(dx) + sqr(dy));
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unC0Rr
parents: 11046
diff changeset
   265
            dx:= dx * d;
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   266
            dy:= dy * d;
11475
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   267
        end;
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   268
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   269
        x:= x + dx;
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   270
        y:= y + dy;
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   271
        f:= ((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
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parents: 11046
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   272
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5));
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   273
        dec(t)
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parents: 11046
diff changeset
   274
    until (t = 0) or f;
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parents: 11046
diff changeset
   275
67ae276ba229 Some WIP for bee
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   276
    if f then
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parents: 11046
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   277
    begin
67ae276ba229 Some WIP for bee
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parents: 11046
diff changeset
   278
        eX:= trunc(x);
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diff changeset
   279
        eY:= trunc(y);
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parents: 11046
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   280
        exit(RateExplosion(Me, eX, eY, 101, afTrackFall or afErasesLand));
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   281
    end
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parents: 11046
diff changeset
   282
    else
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parents: 11046
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   283
        calcBeeFlight:= BadTurn
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parents: 11046
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   284
end;
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parents: 11046
diff changeset
   285
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
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   286
function TestBee(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
11474
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parents: 11046
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   287
var i, j: LongInt;
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1d478892cf1c AI is pretty good at using Bee weapon
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   288
    valueResult, v, a, p: LongInt;
12621
d972b31f8881 fix some fpc hints
sheepluva
parents: 12193
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   289
    mX, mY: real;
11474
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parents: 11046
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   290
    eX, eY: LongInt;
67ae276ba229 Some WIP for bee
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parents: 11046
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   291
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
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   292
Flags:= Flags; // avoid compiler hint
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
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   293
    if Level > 1 then
11474
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unC0Rr
parents: 11046
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   294
        exit(BadTurn);
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   295
11474
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   296
    eX:= 0;
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parents: 11046
diff changeset
   297
    eY:= 0;
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parents: 11046
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   298
    mX:= hwFloat2Float(Me^.X);
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unC0Rr
parents: 11046
diff changeset
   299
    mY:= hwFloat2Float(Me^.Y);
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
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   300
    valueResult:= BadTurn;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
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   301
    for i:= 0 to 8 do
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parents: 11046
diff changeset
   302
        for j:= 0 to 1 do
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parents: 11046
diff changeset
   303
            begin
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
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   304
            a:= i * 120;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   305
            p:= random(cMaxPower - 200) + 180;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   306
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   307
            if j = 0 then
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   308
                a:= -a;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   309
11474
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unC0Rr
parents: 11046
diff changeset
   310
            v:= calcBeeFlight(Me
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unC0Rr
parents: 11046
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   311
                    , mX
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parents: 11046
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   312
                    , mY
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   313
                    , sin(a * pi / 2048) * p / cPowerDivisor
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   314
                    , -cos(a * pi / 2048) * p / cPowerDivisor
11474
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unC0Rr
parents: 11046
diff changeset
   315
                    , Targ.Point.X
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   316
                    , Targ.Point.Y
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   317
                    , eX
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unC0Rr
parents: 11046
diff changeset
   318
                    , eY);
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   319
11474
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unC0Rr
parents: 11046
diff changeset
   320
            if v > valueResult then
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   321
                begin
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   322
                ap.ExplR:= 100;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   323
                ap.ExplX:= eX;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   324
                ap.ExplY:= eY;
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   325
                ap.Angle:= a;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   326
                ap.Power:= p;
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   327
                valueResult:= v
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   328
                end
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   329
            end;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   330
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   331
    ap.AttackPutX:= Targ.Point.X;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   332
    ap.AttackPutY:= Targ.Point.Y;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   333
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   334
    if valueResult > 0 then
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   335
        TestBee:= valueResult - 5000
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   336
    else
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   337
        TestBee:= BadTurn // no digging
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   338
end;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   339
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   340
function TestDrillRocket(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   341
var Vx, Vy, r, mX, mY: real;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   342
    rTime: LongInt;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   343
    EX, EY: LongInt;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   344
    valueResult: LongInt;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   345
    targXWrap, x, y, dX, dY: real;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   346
    t: LongInt;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   347
    value: LongInt;
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   348
    t2: real;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   349
    timer: Longint;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   350
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   351
Flags:= Flags; // avoid compiler hint
8822
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8777
diff changeset
   352
    if (Level > 3) then exit(BadTurn);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8777
diff changeset
   353
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   354
    mX:= hwFloat2Float(Me^.X);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   355
    mY:= hwFloat2Float(Me^.Y);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   356
    ap.Time:= 0;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   357
    rTime:= 350;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   358
    ap.ExplR:= 0;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   359
    valueResult:= BadTurn;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   360
    if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   361
        if (Targ.Point.X < mX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   362
             targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   363
        else targXWrap:= Targ.Point.X - (RightX-LeftX);
10637
13a5dd92ebf9 init timer to 0
nemo
parents: 10108
diff changeset
   364
    timer:= 0;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   365
    repeat
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   366
        rTime:= rTime + 300 + Level * 50 + random(300);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   367
        if (WorldEdge = weWrap) and (random(2)=0) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   368
             Vx:= - windSpeed * rTime * 0.5 + (targXWrap + AIrndSign(2) - mX) / rTime
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   369
        else Vx:= - windSpeed * rTime * 0.5 + (Targ.Point.X + AIrndSign(2) - mX) / rTime;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   370
        Vy:= cGravityf * rTime * 0.5 - (Targ.Point.Y - 35 - mY) / rTime;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   371
        r:= sqr(Vx) + sqr(Vy);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   372
        if not (r > 1) then
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   373
            begin
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   374
            x:= mX;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   375
            y:= mY;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   376
            dX:= Vx;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   377
            dY:= -Vy;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   378
            t:= rTime;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   379
            repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   380
                x:= CheckWrap(x);
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   381
                x:= x + dX;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   382
                y:= y + dY;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   383
                dX:= dX + windSpeed;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   384
                dY:= dY + cGravityf;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   385
                dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   386
            until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   387
                   ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (y > cWaterLine);
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   388
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   389
            if TestCollExcludingObjects(trunc(x), trunc(y), 5) and (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) > 21) then
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   390
                begin
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   391
                timer := 500;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   392
                t2 := 0.5 / sqrt(sqr(dX) + sqr(dY));
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   393
                dX := dX * t2;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   394
                dY := dY * t2;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   395
                repeat
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   396
                    x:= x + dX;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   397
                    y:= y + dY;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   398
                    dec(timer);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   399
                until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 22)
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   400
                    or (x < 0)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   401
                    or (y < 0)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   402
                    or (trunc(x) > LAND_WIDTH)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   403
                    or (trunc(y) > LAND_HEIGHT)
9136
78f087fd3e5b parsing ok, stops at uGears
koda
parents: 9127
diff changeset
   404
                    or (not TestCollExcludingObjects(trunc(x), trunc(y), 5))
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   405
                    or (timer = 0)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   406
                end;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   407
            EX:= trunc(x);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   408
            EY:= trunc(y);
8862
85eb1f4b4a5f drill test tweak based on watching AI play
nemo
parents: 8824
diff changeset
   409
            // Try to prevent AI from thinking firing into water will cause a drowning
10637
13a5dd92ebf9 init timer to 0
nemo
parents: 10108
diff changeset
   410
            if (EY < cWaterLine-5) and (timer > 0) and (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) > 21) then exit(BadTurn);
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   411
            if Level = 1 then
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   412
                value:= RateExplosion(Me, EX, EY, 101, afTrackFall or afErasesLand)
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   413
            else value:= RateExplosion(Me, EX, EY, 101);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   414
            if valueResult <= value then
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   415
                begin
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   416
                ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   417
                ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   418
                ap.ExplR:= 100;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   419
                ap.ExplX:= EX;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   420
                ap.ExplY:= EY;
8824
fe9eacd390f2 Unbreak lua localisation, fix untranslated login prompt, update translations.
nemo
parents: 8822
diff changeset
   421
                valueResult:= value-2500 // trying to make it slightly less attractive than a bazooka, to prevent waste.  AI could use awareness of weapon count
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   422
                end;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   423
            end
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   424
    until rTime > 5050 - Level * 800;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   425
    TestDrillRocket:= valueResult
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   426
end;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   427
15634
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   428
function TestRCPlane(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   429
const
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   430
    MIN_RANGE =  200;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   431
var Vx, Vy, meX, meY, x, y: real;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   432
    rx, ry, valueResult: LongInt;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   433
    range, maxRange: integer;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   434
begin
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   435
// This is a very simple test to let a RC plane fly in a straight line, without dropping any bombs
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   436
// TODO: Teach AI how to steer
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   437
// TODO: Teach AI how to drop bombs
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   438
// TODO: Teach AI how to predict fire behavior
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   439
Flags:= Flags; // avoid compiler hint
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   440
if Level = 5 then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   441
    exit(BadTurn)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   442
else if Level = 4 then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   443
    maxRange:= 2200
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   444
else if Level = 3 then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   445
    maxRange:= 2900
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   446
else if Level = 2 then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   447
    maxRange:= 3500
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   448
else
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   449
    maxRange:= 3900;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   450
TestRCPlane:= BadTurn;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   451
ap.ExplR:= 0;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   452
ap.Time:= 0;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   453
ap.Power:= 1;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   454
meX:= hwFloat2Float(Me^.X);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   455
meY:= hwFloat2Float(Me^.Y);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   456
x:= meX;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   457
y:= meY;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   458
range:= Metric(trunc(x), trunc(y), Targ.Point.X, Targ.Point.Y);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   459
if ( range < MIN_RANGE ) or ( range > maxRange) then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   460
    exit(BadTurn);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   461
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   462
Vx:= (Targ.Point.X - x) * 1 / 1024;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   463
Vy:= (Targ.Point.Y - y) * 1 / 1024;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   464
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   465
repeat
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   466
    x:= x + vX;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   467
    y:= y + vY;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   468
    rx:= trunc(x);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   469
    ry:= trunc(y);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   470
    if ((Me = CurrentHedgehog^.Gear) and TestColl(rx, ry, 8)) or
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   471
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, rx, ry, 8)) then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   472
        begin
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   473
        x:= x + vX * 8;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   474
        y:= y + vY * 8;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   475
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   476
        // Intentionally low rating to discourage use
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   477
        if Level = 1 then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   478
            valueResult:= RateExplosion(Me, rx, ry, 26, afTrackFall or afErasesLand)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   479
        else
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   480
            valueResult:= RateExplosion(Me, rx, ry, 26);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   481
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   482
        // Check range again in case the plane collided before target
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   483
        range:= Metric(trunc(meX), trunc(meY), rx, ry);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   484
        if ( range < MIN_RANGE ) or ( range > maxRange) then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   485
            exit(BadTurn);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   486
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   487
        // If impact location is close, above us and wind blows in our direction,
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   488
        // there's a risk of fire flying towards us, so fail in this case.
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   489
        if (Level < 3) and (range <= 600) and (meY >= ry) and
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   490
            (((ap.Angle < 0) and (windSpeed > 0)) or ((ap.Angle > 0) and (windSpeed < 0))) then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   491
            exit(BadTurn);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   492
15637
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15636
diff changeset
   493
        // Apply inaccuracy
15658
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15656
diff changeset
   494
        if (not aiLaserSighting) then
15637
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15636
diff changeset
   495
            inc(ap.Angle, + AIrndSign(random((Level - 1) * 9)));
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15636
diff changeset
   496
15634
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   497
        if (valueResult <= 0) then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   498
            valueResult:= BadTurn;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   499
        exit(valueResult)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   500
        end
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   501
until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   502
    or (x < 0)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   503
    or (y < 0)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   504
    or (trunc(x) > LAND_WIDTH)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   505
    or (trunc(y) > LAND_HEIGHT);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   506
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   507
TestRCPlane:= BadTurn
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   508
end;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   509
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   510
function TestSnowball(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   511
var Vx, Vy, r: real;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   512
    rTime: LongInt;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   513
    EX, EY: LongInt;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   514
    valueResult: LongInt;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   515
    targXWrap, x, y, dX, dY, meX, meY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   516
    t: LongInt;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   517
    value: LongInt;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   518
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   519
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   520
Flags:= Flags; // avoid compiler hint
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   521
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   522
meY:= hwFloat2Float(Me^.Y);
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   523
ap.Time:= 0;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   524
rTime:= 350;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   525
ap.ExplR:= 0;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   526
valueResult:= BadTurn;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   527
if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   528
    if (Targ.Point.X < meX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   529
         targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   530
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   531
repeat
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   532
    rTime:= rTime + 300 + Level * 50 + random(1000);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   533
    if (WorldEdge = weWrap) and (random(2)=0) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   534
         Vx:= - windSpeed * rTime * 0.5 + ((targXWrap + AIrndSign(2)) - meX) / rTime
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   535
    else Vx:= - windSpeed * rTime * 0.5 + ((Targ.Point.X + AIrndSign(2)) - meX) / rTime;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   536
    Vy:= cGravityf * rTime * 0.5 - (Targ.Point.Y - meY) / rTime;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   537
    r:= sqr(Vx) + sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   538
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   539
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   540
        x:= meX;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   541
        y:= meY;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   542
        dX:= Vx;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   543
        dY:= -Vy;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   544
        t:= rTime;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   545
        repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   546
            x:= CheckWrap(x);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   547
            x:= x + dX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   548
            y:= y + dY;
7078
a3408d9ba5ad AI can't use cWindSpeedf since it now does a smooth transition
nemo
parents: 7041
diff changeset
   549
            dX:= dX + windSpeed;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   550
            dY:= dY + cGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   551
            dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   552
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   553
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t <= 0);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   554
        EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   555
        EY:= trunc(y);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   556
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
   557
        value:= RateShove(Me, trunc(x), trunc(y), 5, 1, trunc((abs(dX)+abs(dY))*20), -dX, -dY, afTrackFall);
8013
5cbf6e4361f4 Various tweaks to recent AI change
unc0rr
parents: 7873
diff changeset
   558
        // LOL copypasta: this is score for digging with... snowball
5cbf6e4361f4 Various tweaks to recent AI change
unc0rr
parents: 7873
diff changeset
   559
        //if value = 0 then
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   560
        //    value:= - Metric(Targ.Point.X, Targ.Point.Y, EX, EY) div 64;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   561
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   562
        if valueResult <= value then
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   563
            begin
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
   564
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   565
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   566
            ap.ExplR:= 0;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   567
            ap.ExplX:= EX;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   568
            ap.ExplY:= EY;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   569
            valueResult:= value
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   570
            end;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   571
     end
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   572
until (rTime > 5050 - Level * 800);
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   573
TestSnowball:= valueResult
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   574
end;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   575
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   576
function TestMolotov(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   577
const timeLimit = 50;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   578
      Density : real = 2.0;
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   579
var Vx, Vy, r, meX, meY: real;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   580
    rTime: LongInt;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   581
    EX, EY: LongInt;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   582
    valueResult: LongInt;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   583
    targXWrap, x, y, dX, dY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   584
    t: LongInt;
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   585
    value, range: LongInt;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   586
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   587
Flags:= Flags; // avoid compiler hint
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   588
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   589
meY:= hwFloat2Float(Me^.Y);
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   590
ap.Time:= 0;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   591
rTime:= 350;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   592
ap.ExplR:= 0;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   593
if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   594
    if (Targ.Point.X < meX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   595
         targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   596
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   597
valueResult:= BadTurn;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   598
repeat
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   599
    rTime:= rTime + 300 + Level * 50 + random(300);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   600
    if (WorldEdge = weWrap) and (random(2)=0) then
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   601
         Vx:= (targXWrap + AIrndSign(2) + AIrndOffset(Targ, Level) - meX) / rTime
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   602
    else
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   603
         Vx:= (Targ.Point.X + AIrndSign(2) + AIrndOffset(Targ, Level) - meX) / rTime;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   604
    if (GameFlags and gfMoreWind) <> 0 then
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   605
         Vx:= -(windSpeed / Density) * rTime * 0.5 + Vx;
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   606
    Vy:= cGravityf * rTime * 0.5 - (Targ.Point.Y + 1 - meY) / rTime;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   607
    r:= sqr(Vx) + sqr(Vy);
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   608
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   609
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   610
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   611
        x:= meX;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   612
        y:= meY;
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   613
        dX:= Vx;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   614
        dY:= -Vy;
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   615
        t:= rTime;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   616
        repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   617
            x:= CheckWrap(x);
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   618
            x:= x + dX;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   619
            if (GameFlags and gfMoreWind) <> 0 then
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   620
                dX:= dX + windSpeed / Density;
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   621
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   622
            y:= y + dY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   623
            dY:= dY + cGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   624
            dec(t)
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   625
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   626
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t < -timeLimit);
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   627
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   628
        EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   629
        EY:= trunc(y);
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   630
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   631
        // Sanity check 1: Make sure we're not too close to impact location
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   632
        range:= Metric(trunc(meX), trunc(meY), EX, EY);
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   633
        if (range < 150) and (Level < 5) then
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   634
            exit(BadTurn);
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   636
        // Sanity check 2: If impact location is close, above us and wind blows
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   637
        // towards us, there's a risk of fire flying towards us, so fail in this case.
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   638
        if (Level < 3) and (range <= 600) and (trunc(meY) >= EX) and
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   639
            (((ap.Angle < 0) and (windSpeed > 0)) or ((ap.Angle > 0) and (windSpeed < 0))) then
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   640
            exit(BadTurn);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   641
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   642
        if t >= -timeLimit then
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   643
            value:= RateExplosion(Me, EX, EY, 97) // average of 17 attempts, most good, but some failing spectacularly
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   644
        else
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   645
            value:= BadTurn;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   646
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   647
        if (value = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   648
            value := BadTurn;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   649
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   650
        if (valueResult < value) or ((valueResult = value) and (Level < 3)) then
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   651
            begin
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   652
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   653
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   654
            ap.ExplR:= 100;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   655
            ap.ExplX:= EX;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   656
            ap.ExplY:= EY;
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   657
            valueResult:= value
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   658
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   659
        end
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   660
until rTime > 5050 - Level * 800;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   661
TestMolotov:= valueResult
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   662
end;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   663
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   664
function TestGrenade(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   665
const tDelta = 24;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   666
      Density : real = 1.5;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   667
var Vx, Vy, r: real;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   668
    Score, EX, EY, valueResult: LongInt;
9145
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
   669
    TestTime: LongInt;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   670
    targXWrap, x, y, meX, meY, dX, dY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   671
    t: LongInt;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   672
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   673
valueResult:= BadTurn;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   674
TestTime:= 0;
15625
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15623
diff changeset
   675
ap.Bounce:= 0;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   676
ap.ExplR:= 0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   677
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   678
meY:= hwFloat2Float(Me^.Y);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   679
if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   680
    if (Targ.Point.X < meX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   681
         targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   682
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   683
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   684
    inc(TestTime, 1000);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   685
    if (WorldEdge = weWrap) and (random(2)=0) then
14233
ca179b615c0b adding X offset seems to improve chance of drownings
nemo
parents: 14217
diff changeset
   686
         Vx:= (targXWrap + AIrndOffset(Targ, Level) - meX) / (TestTime + tDelta)
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   687
    else
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   688
         Vx:= (Targ.Point.X + AIrndOffset(Targ, Level) - meX) / (TestTime + tDelta);
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   689
    if (GameFlags and gfMoreWind) <> 0 then
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   690
         Vx:= -(windSpeed / Density) * (TestTime + tDelta) * 0.5 + Vx;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   691
    Vy:= cGravityf * ((TestTime + tDelta) div 2) - (Targ.Point.Y - meY) / (TestTime + tDelta);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   692
    r:= sqr(Vx) + sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   693
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   694
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   695
        x:= meX;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   696
        y:= meY;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   697
        dX:= Vx;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   698
        dY:= -Vy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   699
        t:= TestTime;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   700
        repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   701
            x:= CheckWrap(x);
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   702
            x:= x + dX;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   703
            if (GameFlags and gfMoreWind) <> 0 then
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   704
                dX:= dX + windSpeed / Density;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   705
            y:= y + dY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   706
            dY:= dY + cGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   707
            dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   708
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   709
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t = 0);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   710
    EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   711
    EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   712
    if t < 50 then
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   713
        if (Level = 1) and (Flags and amtest_NoTrackFall = 0) then
7161
21a9c70b2070 Name the flags for fall tracking and indicating whether the explosion erases terrain.
nemo
parents: 7154
diff changeset
   714
            Score:= RateExplosion(Me, EX, EY, 101, afTrackFall or afErasesLand)
6769
44ad49a3a126 Add drowning to grenade too, try some little optimisations
nemo
parents: 6767
diff changeset
   715
        else Score:= RateExplosion(Me, EX, EY, 101)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   716
    else
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   717
        Score:= BadTurn;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   718
8013
5cbf6e4361f4 Various tweaks to recent AI change
unc0rr
parents: 7873
diff changeset
   719
    if (valueResult < Score) and (Score > 0) then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   720
        begin
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   721
        ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level * 3));
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   722
        ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 20);
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   723
        ap.Time:= TestTime;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   724
        ap.ExplR:= 100;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   725
        ap.ExplX:= EX;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   726
        ap.ExplY:= EY;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   727
        valueResult:= Score
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   728
        end;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   729
    end
6772
13d13aefa4de small tweak. make drowning prefer higher health hogs
nemo
parents: 6771
diff changeset
   730
//until (Score > 204800) or (TestTime > 4000);
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   731
until TestTime > 4500 - Level * 512;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   732
TestGrenade:= valueResult
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   733
end;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   734
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   735
function TestClusterBomb(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   736
const tDelta = 24;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   737
      Density : real = 1.5;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   738
var Vx, Vy, r: real;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   739
    Score, EX, EY, valueResult: LongInt;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   740
    TestTime: Longword;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   741
    x, y, dX, dY, meX, meY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   742
    t: LongInt;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   743
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   744
Flags:= Flags; // avoid compiler hint
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   745
valueResult:= BadTurn;
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   746
TestTime:= 500;
15625
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15623
diff changeset
   747
ap.Bounce:= 0;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   748
ap.ExplR:= 0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   749
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   750
meY:= hwFloat2Float(Me^.Y);
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   751
repeat
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   752
    inc(TestTime, 900);
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   753
    if (GameFlags and gfMoreWind) <> 0 then
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   754
        Vx:= (-(windSpeed / Density) * (TestTime + tDelta) * 0.5) + ((Targ.Point.X - meX) / (TestTime + tDelta))
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   755
    // Try to overshoot slightly, seems to pay slightly better dividends in terms of hitting cluster
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   756
    else if meX<Targ.Point.X then
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   757
        Vx:= ((Targ.Point.X+10) - meX) / (TestTime + tDelta)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   758
    else
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   759
        Vx:= ((Targ.Point.X-10) - meX) / (TestTime + tDelta);
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   760
    Vy:= cGravityf * ((TestTime + tDelta) div 2) - ((Targ.Point.Y-50) - meY) / (TestTime + tDelta);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   761
    r:= sqr(Vx)+sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   762
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   763
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   764
        x:= meX;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   765
        dX:= Vx;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   766
        y:= meY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   767
        dY:= -Vy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   768
        t:= TestTime;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   769
    repeat
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   770
        x:= x + dX;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   771
        if (GameFlags and gfMoreWind) <> 0 then
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   772
            dX:= dX + windSpeed / Density;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   773
        y:= y + dY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   774
        dY:= dY + cGravityf;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   775
        dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   776
    until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   777
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t = 0);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   778
    EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   779
    EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   780
    if t < 50 then
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   781
        Score:= RateExplosion(Me, EX, EY, 41)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   782
    else
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   783
        Score:= BadTurn;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   784
8974
d360e97ce842 I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo
parents: 8971
diff changeset
   785
     if Score > 0 then
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   786
        begin
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   787
        ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level * 2));
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   788
        ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 15);
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   789
        ap.Time:= TestTime div 1000 * 1000;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   790
        ap.ExplR:= 90;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   791
        ap.ExplX:= EX;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   792
        ap.ExplY:= EY;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   793
        valueResult:= Score
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   794
        end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   795
     end
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   796
until (TestTime = 4100);
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   797
TestClusterBomb:= valueResult
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   798
end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   799
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   800
function TestWatermelon(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   801
const tDelta = 24;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   802
      Density : real = 2.0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   803
var Vx, Vy, r: real;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   804
    Score, EX, EY, valueResult: LongInt;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   805
    TestTime: Longword;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   806
    targXWrap, x, y, dX, dY, meX, meY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   807
    t: LongInt;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   808
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   809
Flags:= Flags; // avoid compiler hint
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   810
valueResult:= BadTurn;
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   811
TestTime:= 500;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   812
ap.ExplR:= 0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   813
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   814
meY:= hwFloat2Float(Me^.Y);
13671
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   815
if (WorldEdge = weWrap) then
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   816
    if (Targ.Point.X < meX) then
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   817
         targXWrap:= Targ.Point.X + (RightX-LeftX)
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   818
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   819
repeat
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   820
    inc(TestTime, 900);
13671
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   821
    if (WorldEdge = weWrap) and (random(2)=0) then
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   822
        Vx:= (targXWrap - meX) / (TestTime + tDelta)
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   823
    else
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   824
        Vx:= (Targ.Point.X - meX) / (TestTime + tDelta);
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   825
    if (GameFlags and gfMoreWind) <> 0 then
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   826
        Vx:= -(windSpeed / Density) * (TestTime + tDelta) * 0.5 + Vx;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   827
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   828
    Vy:= cGravityf * ((TestTime + tDelta) div 2) - ((Targ.Point.Y-50) - meY) / (TestTime + tDelta);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   829
    r:= sqr(Vx)+sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   830
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   831
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   832
        x:= meX;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   833
        dX:= Vx;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   834
        y:= meY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   835
        dY:= -Vy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   836
        t:= TestTime;
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   837
        repeat
13671
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   838
            x:= CheckWrap(x);
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   839
            x:= x + dX;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   840
            if (GameFlags and gfMoreWind) <> 0 then
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   841
                 dX:= dX + windSpeed / Density;
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   842
            y:= y + dY;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   843
            dY:= dY + cGravityf;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   844
            dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   845
       until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 6)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   846
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 6))) or (t = 0);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   847
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   848
        EX:= trunc(x);
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   849
        EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   850
        if t < 50 then
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   851
            Score:= RateExplosion(Me, EX, EY, 200) + RateExplosion(Me, EX, EY + 120, 200)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   852
        else
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   853
            Score:= BadTurn;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   854
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   855
        if valueResult < Score then
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   856
            begin
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   857
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level));
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   858
            ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 15);
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   859
            ap.Time:= TestTime div 1000 * 1000;
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   860
            ap.ExplR:= 300;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   861
            ap.ExplX:= EX;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   862
            ap.ExplY:= EY;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   863
            valueResult:= Score
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   864
            end;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   865
        end
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   866
until (TestTime = 4100);
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   867
TestWatermelon:= valueResult
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   868
end;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   869
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   870
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   871
    function Solve(TX, TY, MX, MY: LongInt): LongWord;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   872
    var A, B, D, T: real;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   873
        C: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   874
    begin
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   875
        A:= sqr(cGravityf);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   876
        B:= - cGravityf * (TY - MY) - 1;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   877
        C:= sqr(TY - MY) + sqr(TX - MX);
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   878
        D:= sqr(B) - A * C;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   879
        if D >= 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   880
            begin
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   881
            D:= sqrt(D) - B;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   882
            if D >= 0 then
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   883
                T:= sqrt(D * 2 / A)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   884
            else
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   885
                T:= 0;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   886
            Solve:= trunc(T)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   887
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   888
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   889
                Solve:= 0
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   890
    end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   891
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   892
function TestMortar(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   893
const Density : real = 1.0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   894
var Vx, Vy: real;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   895
    Score, EX, EY: LongInt;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   896
    TestTime: Longword;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   897
    x, y, dX, dY, meX, meY: real;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   898
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   899
Flags:= Flags; // avoid compiler hint
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   900
    TestMortar:= BadTurn;
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   901
    ap.ExplR:= 0;
7790
040fc517fece - Fix desyncs triggered by AI
unc0rr
parents: 7789
diff changeset
   902
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   903
    meX:= hwFloat2Float(Me^.X);
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   904
    meY:= hwFloat2Float(Me^.Y);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   905
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   906
    if (Level > 2) then
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   907
        exit(BadTurn);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   908
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   909
    TestTime:= Solve(Targ.Point.X, Targ.Point.Y, trunc(meX), trunc(meY));
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   910
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   911
    if TestTime = 0 then
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   912
        exit(BadTurn);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   913
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   914
    Vx:= (Targ.Point.X - meX) / TestTime;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   915
    if (GameFlags and gfMoreWind) <> 0 then
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   916
        Vx:= -(windSpeed / Density) * TestTime * 0.5 + Vx;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   917
    Vy:= cGravityf * (TestTime div 2) - (Targ.Point.Y - meY) / TestTime;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   918
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   919
    x:= meX;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   920
    dX:= Vx;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   921
    y:= meY;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   922
    dY:= -Vy;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   923
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   924
    repeat
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   925
        x:= x + dX;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   926
        if (GameFlags and gfMoreWind) <> 0 then
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   927
            dX:= dX + windSpeed / Density;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   928
        y:= y + dY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   929
        dY:= dY + cGravityf;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   930
        EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   931
        EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   932
    until (((Me = CurrentHedgehog^.Gear) and TestColl(EX, EY, 4)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   933
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, EX, EY, 4))) or (EY > cWaterLine);
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   934
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   935
    if (EY < cWaterLine) and (dY >= 0) then
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   936
        begin
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   937
        Score:= RateExplosion(Me, EX, EY, 91);
9005
15a6ed0bd074 Fix mortar's scoring
unc0rr
parents: 8998
diff changeset
   938
        if (Score = 0) then
15a6ed0bd074 Fix mortar's scoring
unc0rr
parents: 8998
diff changeset
   939
            if (dY > 0.15) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   940
                Score:= - abs(Targ.Point.Y - EY) div 32
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   941
            else
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   942
                Score:= BadTurn
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   943
        else if (Score < 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   944
            Score:= BadTurn
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   945
        end
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   946
    else
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   947
        Score:= BadTurn;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   948
8998
d38fb4158342 trying to prevent the AI from attacking barrels. feedback on this welcome.
nemo
parents: 8974
diff changeset
   949
    if Score > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   950
        begin
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
   951
        ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   952
        ap.Power:= 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   953
        ap.ExplR:= 100;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   954
        ap.ExplX:= EX;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   955
        ap.ExplY:= EY;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   956
        TestMortar:= Score
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   957
        end;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   958
end;
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   959
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   960
function TestShotgun(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   961
const
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   962
    MIN_RANGE =  80;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   963
    MAX_RANGE = 400;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   964
var Vx, Vy, x, y: real;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   965
    rx, ry, valueResult: LongInt;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   966
    range: integer;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   967
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   968
Flags:= Flags; // avoid compiler hint
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   969
TestShotgun:= BadTurn;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   970
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   971
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   972
ap.Power:= 1;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   973
x:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   974
y:= hwFloat2Float(Me^.Y);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   975
range:= Metric(trunc(x), trunc(y), Targ.Point.X, Targ.Point.Y);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   976
if ( range < MIN_RANGE ) or ( range > MAX_RANGE ) then
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   977
    exit(BadTurn);
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   978
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   979
Vx:= (Targ.Point.X - x) * 1 / 1024;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   980
Vy:= (Targ.Point.Y - y) * 1 / 1024;
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
   981
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
15637
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15636
diff changeset
   982
// Apply inaccuracy
15658
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15656
diff changeset
   983
if (not aiLaserSighting) then
15637
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15636
diff changeset
   984
    inc(ap.Angle, + AIrndSign(random((Level - 1) * 10)));
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   985
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   986
    x:= x + vX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   987
    y:= y + vY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   988
    rx:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   989
    ry:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   990
    if ((Me = CurrentHedgehog^.Gear) and TestColl(rx, ry, 2)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   991
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, rx, ry, 2)) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   992
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   993
        x:= x + vX * 8;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   994
        y:= y + vY * 8;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   995
        valueResult:= RateShotgun(Me, vX, vY, rx, ry);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   996
8998
d38fb4158342 trying to prevent the AI from attacking barrels. feedback on this welcome.
nemo
parents: 8974
diff changeset
   997
        if (valueResult = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
11476
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
   998
            begin
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
   999
            if GameFlags and gfSolidLand = 0 then
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
  1000
                 valueResult:= 1024 - Metric(Targ.Point.X, Targ.Point.Y, rx, ry) div 64
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
  1001
            else valueResult := BadTurn
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
  1002
            end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1003
        else
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
  1004
            dec(valueResult, Level * 4000);
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
  1005
        // 27/20 is reuse bonus
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1006
        exit(valueResult * 27 div 20)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1007
    end
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1008
until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4)
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1009
    or (x < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1010
    or (y < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1011
    or (trunc(x) > LAND_WIDTH)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1012
    or (trunc(y) > LAND_HEIGHT);
4157
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
  1013
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
  1014
TestShotgun:= BadTurn
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
  1015
end;
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
  1016
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1017
function TestDesertEagle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8959
diff changeset
  1018
var Vx, Vy, x, y, t: real;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
  1019
    d: Longword;
10097
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1020
    ix, iy, valueResult: LongInt;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
  1021
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1022
Flags:= Flags; // avoid compiler hint
8974
d360e97ce842 I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo
parents: 8971
diff changeset
  1023
if (Level > 4) or (Targ.Score < 0) or (Targ.Kind <> gtHedgehog) then exit(BadTurn);
3407
dcc129c4352e Engine:
smxx
parents: 3384
diff changeset
  1024
Level:= Level; // avoid compiler hint
8952
a6ee1e7310fb trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo
parents: 8950
diff changeset
  1025
ap.ExplR:= 1;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1026
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1027
ap.Power:= 1;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1028
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1029
x:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1030
y:= hwFloat2Float(Me^.Y);
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1031
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1032
if Abs(trunc(x) - Targ.Point.X) + Abs(trunc(y) - Targ.Point.Y) < 20 then
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1033
    exit(BadTurn);
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1034
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1035
t:= 2 / sqrt(sqr(Targ.Point.X - x)+sqr(Targ.Point.Y-y));
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1036
Vx:= (Targ.Point.X - x) * t;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1037
Vy:= (Targ.Point.Y - y) * t;
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1038
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
15637
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15636
diff changeset
  1039
// Apply inaccuracy
15658
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15656
diff changeset
  1040
if (not aiLaserSighting) then
15637
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15636
diff changeset
  1041
    inc(ap.Angle, + AIrndSign(random((Level - 1) * 10)));
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1042
d:= 0;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1043
10097
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1044
ix:= trunc(x);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1045
iy:= trunc(y);
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1046
10097
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1047
if ((ix and LAND_WIDTH_MASK) = 0) and ((iy and LAND_HEIGHT_MASK) = 0) then
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1048
    repeat
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1049
        if Land[iy, ix] <> 0 then
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1050
            inc(d);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1051
        x:= x + vX;
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1052
        y:= y + vY;
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1053
        ix:= trunc(x);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1054
        iy:= trunc(y);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1055
    until (Abs(Targ.Point.X - ix) + Abs(Targ.Point.Y - iy) < 5)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1056
        or (x < 0)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1057
        or (y < 0)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1058
        or (ix >= LAND_WIDTH)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1059
        or (iy >= LAND_HEIGHT)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1060
        or (d > 48);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1061
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1062
if Abs(Targ.Point.X - ix) + Abs(Targ.Point.Y - iy) < 5 then
9495
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1063
    begin
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1064
    ap.AttacksNum:= 1 + (d + 8) div 12;
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1065
    valueResult:= RateShove(Me, Targ.Point.X, Targ.Point.Y, 1, 7, 20, vX*0.125, vY*0.125, afTrackFall) - ap.AttacksNum
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1066
    end
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1067
else
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1068
    valueResult:= BadTurn;
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1069
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1070
TestDesertEagle:= valueResult
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1071
end;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1072
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1073
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1074
function TestSniperRifle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8959
diff changeset
  1075
var Vx, Vy, x, y, t, dmg: real;
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1076
    d: Longword;
9137
d987230b85ed fixed all engine compilation hints and notes (that I could see)
sheepluva
parents: 9080
diff changeset
  1077
    //fallDmg: LongInt;
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1078
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1079
Flags:= Flags; // avoid compiler hint
8974
d360e97ce842 I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo
parents: 8971
diff changeset
  1080
if (Level > 3) or (Targ.Score < 0) or (Targ.Kind <> gtHedgehog) then exit(BadTurn);
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1081
Level:= Level; // avoid compiler hint
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1082
ap.ExplR:= 0;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1083
ap.Time:= 0;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1084
ap.Power:= 1;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1085
x:= hwFloat2Float(Me^.X);
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1086
y:= hwFloat2Float(Me^.Y);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1087
if Abs(trunc(x) - Targ.Point.X) + Abs(trunc(y) - Targ.Point.Y) < 40 then
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1088
    exit(BadTurn);
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1089
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1090
dmg:= sqrt(sqr(Targ.Point.X - x)+sqr(Targ.Point.Y-y));
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1091
t:= 1.5 / dmg;
7208
62e36dc45098 Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
nemo
parents: 7206
diff changeset
  1092
dmg:= dmg * 0.025; // div 40
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1093
Vx:= (Targ.Point.X - x) * t;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1094
Vy:= (Targ.Point.Y - y) * t;
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
  1095
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
15637
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15636
diff changeset
  1096
// Apply inaccuracy
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15636
diff changeset
  1097
inc(ap.Angle, + AIrndSign(random((Level - 1) * 5)));
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15636
diff changeset
  1098
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
  1099
d:= 0;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
  1100
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
  1101
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1102
    x:= x + vX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1103
    y:= y + vY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1104
    if ((trunc(x) and LAND_WIDTH_MASK) = 0)and((trunc(y) and LAND_HEIGHT_MASK) = 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1105
    and (Land[trunc(y), trunc(x)] <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1106
        inc(d);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1107
until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4)
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1108
    or (x < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1109
    or (y < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1110
    or (trunc(x) > LAND_WIDTH)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1111
    or (trunc(y) > LAND_HEIGHT)
7873
266fe9f1e5a9 Improve TestSniperRifle a bit
unc0rr
parents: 7790
diff changeset
  1112
    or (d > 22);
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
  1113
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1114
if Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4 then
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1115
     TestSniperRifle:= RateShove(Me, Targ.Point.X, Targ.Point.Y, 1, trunc(dmg), 20, vX*0.166, vY*0.166, afTrackFall)
8952
a6ee1e7310fb trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo
parents: 8950
diff changeset
  1116
else TestSniperRifle:= BadTurn;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
  1117
end;
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
  1118
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1119
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1120
function TestBaseballBat(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1121
var valueResult, a, v1, v2: LongInt;
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1122
    x, y, trackFall: LongInt;
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1123
    dx, dy: real;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1124
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1125
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1126
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1127
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1128
    if Level < 3 then trackFall:= afTrackFall
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8013
diff changeset
  1129
        else trackFall:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1130
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1131
    ap.ExplR:= 0;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1132
    ap.Time:= 0;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1133
    ap.Power:= 1;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1134
    x:= hwRound(Me^.X);
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1135
    y:= hwRound(Me^.Y);
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1136
7424
fe0f07667f24 Prefer to bat enemy away dealing the same amount of damage
unc0rr
parents: 7416
diff changeset
  1137
    a:= cMaxAngle div 2;
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1138
    valueResult:= 0;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1139
7424
fe0f07667f24 Prefer to bat enemy away dealing the same amount of damage
unc0rr
parents: 7416
diff changeset
  1140
    while a >= 0 do
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1141
        begin
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1142
        dx:= sin(a / cMaxAngle * pi) * 0.5;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1143
        dy:= cos(a / cMaxAngle * pi) * 0.5;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
  1144
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1145
        v1:= RateShove(Me, x - 10, y + 2
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1146
                , 32, 30, 115
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1147
                , -dx, -dy, trackFall);
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1148
        v2:= RateShove(Me, x + 10, y + 2
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1149
                , 32, 30, 115
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1150
                , dx, -dy, trackFall);
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1151
        if (v1 > valueResult) or (v2 > valueResult) then
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1152
            if (v2 > v1)
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1153
                or {don't encourage turning for no gain}((v2 = v1) and (not Me^.dX.isNegative)) then
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1154
                begin
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1155
                ap.Angle:= a;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1156
                valueResult:= v2
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1157
                end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1158
            else
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1159
                begin
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1160
                ap.Angle:= -a;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1161
                valueResult:= v1
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1162
                end;
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1163
7424
fe0f07667f24 Prefer to bat enemy away dealing the same amount of damage
unc0rr
parents: 7416
diff changeset
  1164
        a:= a - 15 - random(cMaxAngle div 16)
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1165
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1166
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1167
    if valueResult <= 0 then
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1168
        valueResult:= BadTurn;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1169
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1170
    TestBaseballBat:= valueResult;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1171
end;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1172
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1173
function TestFirePunch(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1174
var valueResult, v1, v2, i: LongInt;
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1175
    x, y, trackFall: LongInt;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
  1176
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1177
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1178
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1179
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1180
    if Level = 1 then trackFall:= afTrackFall
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1181
    else trackFall:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1182
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1183
    ap.ExplR:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1184
    ap.Time:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1185
    ap.Power:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1186
    x:= hwRound(Me^.X);
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1187
    y:= hwRound(Me^.Y) + 4;
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1188
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1189
    v1:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1190
    for i:= 0 to 8 do
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1191
        begin
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1192
        v1:= v1 + RateShove(Me, x - 5, y - 10 * i
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1193
                , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1194
                , -0.45, -0.9, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1195
        end;
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1196
    v1:= v1 + RateShove(Me, x - 5, y - 90
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1197
            , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1198
            , -0.45, -0.9, trackFall);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1199
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
  1200
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1201
    // now try opposite direction
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1202
    v2:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1203
    for i:= 0 to 8 do
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1204
        begin
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1205
        v2:= v2 + RateShove(Me, x + 5, y - 10 * i
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1206
                , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1207
                , 0.45, -0.9, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1208
        end;
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1209
    v2:= v2 + RateShove(Me, x + 5, y - 90
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1210
            , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1211
            , 0.45, -0.9, trackFall);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1212
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1213
    if (v2 > v1)
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1214
        or {don't encourage turning for no gain}((v2 = v1) and (not Me^.dX.isNegative)) then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1215
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1216
        ap.Angle:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1217
        valueResult:= v2
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1218
        end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1219
    else
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1220
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1221
        ap.Angle:= -1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1222
        valueResult:= v1
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1223
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1224
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1225
    if valueResult <= 0 then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1226
        valueResult:= BadTurn;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1227
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1228
    TestFirePunch:= valueResult;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
  1229
end;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
  1230
7178
c61cfc9eb29d Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
unc0rr
parents: 7161
diff changeset
  1231
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1232
function TestWhip(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7154
56e329edf4b8 Improve TestWhip
unc0rr
parents: 7134
diff changeset
  1233
var valueResult, v1, v2: LongInt;
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1234
    x, y, trackFall: LongInt;
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1235
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1236
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1237
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1238
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1239
    if Level = 1 then trackFall:= afTrackFall
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1240
    else trackFall:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1241
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1242
    ap.ExplR:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1243
    ap.Time:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1244
    ap.Power:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1245
    x:= hwRound(Me^.X);
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1246
    y:= hwRound(Me^.Y);
7154
56e329edf4b8 Improve TestWhip
unc0rr
parents: 7134
diff changeset
  1247
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1248
    // check left direction
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1249
    {first RateShove checks farthermost of two whip's AmmoShove attacks
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1250
    to encourage distant attacks (damaged hog is excluded from view of second
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1251
    RateShove call)}
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1252
    v1:= RateShove(Me, x - 13, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1253
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1254
            , -1, -0.8, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1255
    v1:= v1 +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1256
        RateShove(Me, x - 2, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1257
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1258
            , -1, -0.8, trackFall);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1259
    // now try opposite direction
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1260
    v2:= RateShove(Me, x + 13, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1261
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1262
            , 1, -0.8, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1263
    v2:= v2 +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1264
        RateShove(Me, x + 2, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1265
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1266
            , 1, -0.8, trackFall);
7154
56e329edf4b8 Improve TestWhip
unc0rr
parents: 7134
diff changeset
  1267
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1268
    if (v2 > v1)
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1269
        or {don't encourage turning for no gain}((v2 = v1) and (not Me^.dX.isNegative)) then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1270
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1271
        ap.Angle:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1272
        valueResult:= v2
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1273
        end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1274
    else
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1275
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1276
        ap.Angle:= -1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1277
        valueResult:= v1
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1278
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1279
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1280
    if valueResult <= 0 then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1281
        valueResult:= BadTurn
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1282
    else
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1283
        inc(valueResult);
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1284
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1285
    TestWhip:= valueResult;
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1286
end;
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1287
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1288
function TestKamikaze(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1289
const step = 8;
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1290
var valueResult, i, v, tx: LongInt;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1291
    trackFall: LongInt;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1292
    t, d, x, y, dx, dy, cx: real;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1293
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1294
Flags:= Flags; // avoid compiler hint
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1295
    ap.ExplR:= 0;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1296
    ap.Time:= 0;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1297
    ap.Power:= 1;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1298
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1299
    if Level = 1 then
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1300
        trackFall:= afTrackFall
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1301
    else if Level = 2 then
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1302
        trackFall:= 0
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1303
    else
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1304
        exit(BadTurn);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1305
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1306
    valueResult:= 0;
7486
nemo
parents: 7474
diff changeset
  1307
    v:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1308
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1309
    x:= hwFloat2Float(Me^.X);
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1310
    y:= hwFloat2Float(Me^.Y);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1311
    d:= sqrt(sqr(Targ.Point.X - x) + sqr(Targ.Point.Y - y));
7486
nemo
parents: 7474
diff changeset
  1312
    if d < 10 then
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1313
        begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1314
        dx:= 0;
14568
90893b397933 Fix dy hardcoded value in kamikaze test
unc0rr
parents: 14567
diff changeset
  1315
        dy:= step;
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1316
        ap.Angle:= 2048
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1317
        end
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1318
    else
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1319
        begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1320
        t:= step / d;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1321
        dx:= (Targ.Point.X - x) * t;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1322
        dy:= (Targ.Point.Y - y) * t;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1323
15638
5a949495ee29 Add missing semicolon (oops!)
Wuzzy <Wuzzy2@mail.ru>
parents: 15637
diff changeset
  1324
        ap.Angle:= DxDy2AttackAnglef(dx, -dy);
15637
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15636
diff changeset
  1325
        // Apply inaccuracy
15658
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15656
diff changeset
  1326
        if (not aiLaserSighting) then
15637
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15636
diff changeset
  1327
            inc(ap.Angle, + AIrndSign(random((Level - 1) * 10)));
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1328
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1329
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1330
    if dx >= 0 then cx:= 0.45 else cx:= -0.45;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1331
14567
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14248
diff changeset
  1332
    for i:= 1 to 512 div step - 2 do
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1333
        begin
14567
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14248
diff changeset
  1334
        x:= x + dx;
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14248
diff changeset
  1335
        y:= y + dy;
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14248
diff changeset
  1336
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1337
        valueResult:= valueResult +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1338
            RateShove(Me, trunc(x), trunc(y)
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1339
                , 30, 30, 25
15631
308930fe5f4a AI: Remove own gear from explosion/shove checks in kami/piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15630
diff changeset
  1340
                , cx, -0.9, trackFall or afSetSkip or afIgnoreMe);
14567
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14248
diff changeset
  1341
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1342
14567
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14248
diff changeset
  1343
    if (d < 10) and (dx = 0) then
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1344
        begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1345
        x:= hwFloat2Float(Me^.X);
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1346
        y:= hwFloat2Float(Me^.Y);
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1347
        tx:= trunc(x);
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1348
        v:= RateShove(Me, tx, trunc(y)
7486
nemo
parents: 7474
diff changeset
  1349
                , 30, 30, 25
15631
308930fe5f4a AI: Remove own gear from explosion/shove checks in kami/piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15630
diff changeset
  1350
                , -cx, -0.9, trackFall or afIgnoreMe);
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1351
        for i:= 1 to 512 div step - 2 do
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1352
            begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1353
            y:= y + dy;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1354
            v:= v +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1355
                RateShove(Me, tx, trunc(y)
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1356
                    , 30, 30, 25
15631
308930fe5f4a AI: Remove own gear from explosion/shove checks in kami/piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15630
diff changeset
  1357
                    , -cx, -0.9, trackFall or afSetSkip or afIgnoreMe);
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1358
            end
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1359
        end;
14567
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14248
diff changeset
  1360
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1361
    if v > valueResult then
14567
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14248
diff changeset
  1362
    begin
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14248
diff changeset
  1363
        cx:= -cx;
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1364
        ap.Angle:= -2048;
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1365
        valueResult:= v
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1366
        end;
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1367
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1368
    v:= RateShove(Me, trunc(x), trunc(y)
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1369
            , 30, 30, 25
15631
308930fe5f4a AI: Remove own gear from explosion/shove checks in kami/piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15630
diff changeset
  1370
            , cx, -0.9, trackFall or afIgnoreMe);
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1371
    valueResult:= valueResult + v - KillScore * friendlyfactor div 100 * 1024;
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1372
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1373
    if v < 65536 then
15631
308930fe5f4a AI: Remove own gear from explosion/shove checks in kami/piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15630
diff changeset
  1374
        inc(valueResult, RateExplosion(Me, trunc(x), trunc(y), 30, afIgnoreMe));
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1375
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1376
    TestKamikaze:= valueResult;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1377
end;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1378
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1379
function TestHammer(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1380
var rate: LongInt;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1381
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1382
Flags:= Flags; // avoid compiler hint
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1383
Level:= Level; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1384
Targ:= Targ;
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1385
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1386
ap.ExplR:= 0;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1387
ap.Time:= 0;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1388
ap.Power:= 1;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1389
ap.Angle:= 0;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1390
7178
c61cfc9eb29d Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
unc0rr
parents: 7161
diff changeset
  1391
rate:= RateHammer(Me);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1392
if rate = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1393
    rate:= BadTurn;
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1394
TestHammer:= rate;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1395
end;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1396
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1397
function TestAirAttack(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
556
49675457d76e Bots aims not directly at the center of enemy hedgehog
unc0rr
parents: 554
diff changeset
  1398
const cShift = 4;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1399
      Density : real = 2.0;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1400
var bombsSpeed, X, Y, dX, dY: real;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1401
    b: array[0..9] of boolean;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1402
    dmg: array[0..9] of LongInt;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1403
    fexit: boolean;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1404
    i, t, valueResult: LongInt;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1405
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1406
Flags:= Flags; // avoid compiler hint
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1407
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1408
ap.Time:= 0;
9844
8f5b48525a03 quick sanity change for AI + zerog
nemo
parents: 9790
diff changeset
  1409
if (Level > 3) or (cGravityf = 0) then
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1410
    exit(BadTurn);
554
4f83b3de17c7 Only bots of 1-3 level use AirAttack weapon
unc0rr
parents: 543
diff changeset
  1411
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
  1412
ap.Angle:= 0;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1413
ap.AttackPutX:= Targ.Point.X;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1414
ap.AttackPutY:= Targ.Point.Y;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1415
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1416
bombsSpeed:= hwFloat2Float(cBombsSpeed);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1417
X:= Targ.Point.X - 135 - cShift; // hh center - cShift
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1418
X:= X - bombsSpeed * sqrt(((Targ.Point.Y + 128) * 2) / cGravityf);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1419
Y:= -128;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1420
dX:= bombsSpeed;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1421
dY:= 0;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1422
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1423
for i:= 0 to 9 do
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1424
    begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1425
    b[i]:= true;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1426
    dmg[i]:= 0
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1427
    end;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1428
valueResult:= 0;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1429
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1430
repeat
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1431
    X:= X + dX;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1432
    if (GameFlags and gfMoreWind) <> 0 then
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1433
        dX:= dX + windSpeed / Density;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1434
    Y:= Y + dY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1435
    dY:= dY + cGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1436
    fexit:= true;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1437
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1438
    for i:= 0 to 9 do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1439
        if b[i] then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1440
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1441
            fexit:= false;
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6990
diff changeset
  1442
            if TestColl(trunc(X) + LongWord(i * 30), trunc(Y), 4) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1443
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1444
                b[i]:= false;
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6990
diff changeset
  1445
                dmg[i]:= RateExplosion(Me, trunc(X) + LongWord(i * 30), trunc(Y), 58)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1446
                // 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1447
                end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1448
            end;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1449
until fexit or (Y > cWaterLine);
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1450
13478
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1451
for i:= 0 to 5 do
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1452
    if dmg[i] <> BadTurn then
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1453
        inc(valueResult, dmg[i]);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1454
t:= valueResult;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1455
ap.AttackPutX:= Targ.Point.X - 60;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1456
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1457
for i:= 0 to 3 do
13478
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1458
    if dmg[i] <> BadTurn then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1459
        begin
13478
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1460
        dec(t, dmg[i]);
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1461
        inc(t, dmg[i + 6]);
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1462
        if t > valueResult then
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1463
            begin
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1464
            valueResult:= t;
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1465
            ap.AttackPutX:= Targ.Point.X - 30 - cShift + i * 30
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1466
            end
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1467
        end;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1468
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1469
if valueResult <= 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1470
    valueResult:= BadTurn;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1471
TestAirAttack:= valueResult;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1472
end;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1473
15626
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1474
function TestDrillStrike(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1475
const cShift = 4;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1476
var bombsSpeed, X, Y, dX, dY, drillX, drillY: real;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1477
    t2: real;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1478
    b: array[0..9] of boolean;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1479
    dmg: array[0..9] of LongInt;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1480
    fexit, collided: boolean;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1481
    i, t, value, valueResult, attackTime, drillTimer, targetX: LongInt;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1482
begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1483
Flags:= Flags; // avoid compiler hint
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1484
ap.ExplR:= 0;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1485
// TODO: Add support for More Wind
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1486
if (Level > 3) or (cGravityf = 0) or ((GameFlags and gfMoreWind) <> 0) then
15626
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1487
    exit(BadTurn);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1488
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1489
ap.Angle:= 0;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1490
targetX:= Targ.Point.X;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1491
ap.AttackPutY:= Targ.Point.Y;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1492
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1493
bombsSpeed:= hwFloat2Float(cBombsSpeed);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1494
X:= Targ.Point.X - 135 - cShift; // hh center - cShift
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1495
X:= X - bombsSpeed * sqrt(((Targ.Point.Y + 128) * 2) / cGravityf);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1496
Y:= -128;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1497
dX:= bombsSpeed;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1498
dY:= 0;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1499
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1500
valueResult:= 0;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1501
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1502
attackTime:= 0;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1503
while attackTime <= 4000 do
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1504
    begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1505
    inc(attackTime, 1000);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1506
    value:= 0;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1507
    for i:= 0 to 9 do
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1508
        begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1509
        b[i]:= true;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1510
        dmg[i]:= 0
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1511
        end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1512
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1513
    repeat
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1514
        X:= X + dX;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1515
        Y:= Y + dY;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1516
        dY:= dY + cGravityf;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1517
        fexit:= true;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1518
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1519
        for i:= 0 to 9 do
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1520
            if b[i] then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1521
                begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1522
                fexit:= false;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1523
                collided:= false;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1524
                drillX:= trunc(X) + LongWord(i * 30);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1525
                drillY:= trunc(Y);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1526
                // Collided with land ... simulate drilling
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1527
                if TestCollExcludingObjects(trunc(drillX), trunc(drillY), 4) and
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1528
                    (Abs(Targ.Point.X - trunc(X)) + Abs(Targ.Point.Y - trunc(Y)) > 21) then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1529
                    begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1530
                    drillTimer := attackTime;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1531
                    t2 := 0.5 / sqrt(sqr(dX) + sqr(dY));
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1532
                    dX := dX * t2;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1533
                    dY := dY * t2;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1534
                    repeat
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1535
                        drillX:= drillX + dX;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1536
                        drillY:= drillY + dY;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1537
                        dec(drillTimer, 10);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1538
                    until (Abs(Targ.Point.X - drillX) + Abs(Targ.Point.Y - drillY) < 22)
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1539
                        or (drillX < 0)
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1540
                        or (drillY < 0)
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1541
                        or (trunc(drillX) > LAND_WIDTH)
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1542
                        or (trunc(drillY) > LAND_HEIGHT)
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1543
                        // TODO: Simulate falling again when rocket has left terrain again
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1544
                        or (drillTimer <= 0);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1545
                    collided:= true;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1546
                    end
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1547
                // Collided with something else ... record collision
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1548
                else if TestColl(trunc(drillX), trunc(drillY), 4) then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1549
                    collided:= true;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1550
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1551
                // Simulate explosion
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1552
                if collided then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1553
                    begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1554
                    b[i]:= false;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1555
                    dmg[i]:= RateExplosion(Me, trunc(drillX), trunc(drillY), 58);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1556
                    // 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets)
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1557
                    end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1558
                end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1559
    until fexit or (Y > cWaterLine);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1560
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1561
    for i:= 0 to 5 do
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1562
        if dmg[i] <> BadTurn then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1563
            inc(value, dmg[i]);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1564
    t:= value;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1565
    targetX:= Targ.Point.X - 60;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1566
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1567
    for i:= 0 to 3 do
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1568
        if dmg[i] <> BadTurn then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1569
            begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1570
            dec(t, dmg[i]);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1571
            inc(t, dmg[i + 6]);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1572
            if t > value then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1573
                begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1574
                value:= t;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1575
                targetX:= Targ.Point.X - 30 - cShift + i * 30
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1576
                end
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1577
            end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1578
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1579
    if value > valueResult then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1580
        begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1581
        valueResult:= value;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1582
        ap.AttackPutX:= targetX;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1583
        ap.Time:= attackTime;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1584
        end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1585
end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1586
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1587
if valueResult <= 0 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1588
    valueResult:= BadTurn
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1589
else
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1590
    begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1591
    // Weaker AI has chance to get the time wrong by 1-3 seconds
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1592
    if Level = 5 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1593
        // +/- 3 seconds
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1594
        ap.Time:= ap.Time + (3 - random(7)) * 1000
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1595
    else if Level = 4 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1596
        // +/- 2 seconds
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1597
        ap.Time:= ap.Time + (2 - random(5)) * 1000
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1598
    else if Level = 3 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1599
        // +/- 1 second
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1600
        if (random(2) = 0) then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1601
            ap.Time:= ap.Time + (1 - random(3)) * 1000
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1602
    else if Level = 2 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1603
        // 50% chance for +/- 1 second
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1604
        if (random(2) = 0) then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1605
            ap.Time:= ap.Time + (1 - random(3)) * 1000;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1606
    ap.Time:= Min(5000, Max(1000, ap.Time));
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1607
    end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1608
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1609
TestDrillStrike:= valueResult;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1610
end;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1611
15627
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1612
function TestMineStrike(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1613
const cShift = 4;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1614
      Density : real = 1.0;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1615
var minesSpeed, X, Y, dX, dY: real;
15627
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1616
    b: array[0..9] of boolean;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1617
    dmg: array[0..9] of LongInt;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1618
    fexit: boolean;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1619
    i, t, valueResult: LongInt;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1620
begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1621
Flags:= Flags; // avoid compiler hint
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1622
ap.ExplR:= 0;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1623
ap.Time:= 0;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1624
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1625
// AI currently only supports cMinesTime = 0 because it's the most
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1626
// predictable.
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1627
// Other cMinesTime values are risky because of bouncy mines;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1628
// so they are unsupported.
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1629
// TODO: Implement mine strike for other values of MineTime
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1630
// TODO: Teach AI to avoid hitting their own with mines
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1631
if (Level > 3) or (cGravityf = 0) or (cMinesTime <> 0) then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1632
    exit(BadTurn);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1633
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1634
ap.Angle:= 0;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1635
ap.AttackPutX:= Targ.Point.X;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1636
ap.AttackPutY:= Targ.Point.Y;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1637
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1638
minesSpeed:= hwFloat2Float(cBombsSpeed);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1639
X:= Targ.Point.X - 135 - cShift; // hh center - cShift
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1640
X:= X - minesSpeed * sqrt(((Targ.Point.Y + 128) * 2) / cGravityf);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1641
Y:= -128;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1642
dX:= minesSpeed;
15627
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1643
dY:= 0;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1644
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1645
for i:= 0 to 9 do
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1646
    begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1647
    b[i]:= true;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1648
    dmg[i]:= 0
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1649
    end;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1650
valueResult:= 0;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1651
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1652
repeat
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1653
    X:= X + dX;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1654
    if (GameFlags and (gfMoreWind or gfInfAttack)) <> 0 then
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1655
        dX:= dX + windSpeed / Density;
15627
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1656
    Y:= Y + dY;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1657
    dY:= dY + cGravityf;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1658
    fexit:= true;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1659
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1660
    for i:= 0 to 9 do
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1661
        if b[i] then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1662
            begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1663
            fexit:= false;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1664
            if TestColl(trunc(X) + LongWord(i * 30), trunc(Y), 4) then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1665
                begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1666
                b[i]:= false;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1667
                dmg[i]:= RateExplosion(Me, trunc(X) + LongWord(i * 30), trunc(Y), 96)
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1668
                end
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1669
            end;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1670
until fexit or (Y > cWaterLine);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1671
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1672
for i:= 0 to 5 do
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1673
    if dmg[i] <> BadTurn then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1674
        inc(valueResult, dmg[i]);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1675
t:= valueResult;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1676
ap.AttackPutX:= Targ.Point.X - 60;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1677
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1678
for i:= 0 to 3 do
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1679
    if dmg[i] <> BadTurn then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1680
        begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1681
        dec(t, dmg[i]);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1682
        inc(t, dmg[i + 6]);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1683
        if t > valueResult then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1684
            begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1685
            valueResult:= t;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1686
            ap.AttackPutX:= Targ.Point.X - 30 - cShift + i * 30
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1687
            end
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1688
        end;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1689
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1690
if valueResult <= 0 then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1691
    valueResult:= BadTurn;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1692
TestMineStrike:= valueResult;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1693
end;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1694
15641
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1695
function TestSMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1696
const timeLimit = 50;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1697
      Density : real = 1.6;
15641
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1698
var Vx, Vy, r, meX, meY: real;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1699
    rTime: LongInt;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1700
    EX, EY: LongInt;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1701
    valueResult: LongInt;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1702
    targXWrap, x, y, dX, dY: real;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1703
    t: LongInt;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1704
    value: LongInt;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1705
begin
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1706
Flags:= Flags; // avoid compiler hint
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1707
meX:= hwFloat2Float(Me^.X);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1708
meY:= hwFloat2Float(Me^.Y);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1709
ap.Time:= 0;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1710
rTime:= 350;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1711
ap.ExplR:= 0;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1712
if (WorldEdge = weWrap) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1713
    if (Targ.Point.X < meX) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1714
         targXWrap:= Targ.Point.X + (RightX-LeftX)
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1715
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1716
valueResult:= BadTurn;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1717
repeat
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1718
    rTime:= rTime + 300 + Level * 50 + random(300);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1719
    if (WorldEdge = weWrap) and (random(2)=0) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1720
         Vx:= (targXWrap + AIrndSign(2) + AIrndOffset(Targ, Level) - meX) / rTime
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1721
    else
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1722
         Vx:= (Targ.Point.X + AIrndSign(2) + AIrndOffset(Targ, Level) - meX) / rTime;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1723
    if (GameFlags and gfMoreWind) <> 0 then
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1724
         Vx:= -(windSpeed / Density) * rTime * 0.5 + Vx;
15641
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1725
    Vy:= cGravityf * rTime * 0.5 - (Targ.Point.Y + 1 - meY) / rTime;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1726
    r:= sqr(Vx) + sqr(Vy);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1727
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1728
    if not (r > 1) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1729
        begin
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1730
        x:= meX;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1731
        y:= meY;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1732
        dX:= Vx;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1733
        dY:= -Vy;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1734
        t:= rTime;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1735
        repeat
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1736
            x:= CheckWrap(x);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1737
            x:= x + dX;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1738
            if (GameFlags and gfMoreWind) <> 0 then
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1739
                dX:= dX + windSpeed / Density;
15641
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1740
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1741
            y:= y + dY;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1742
            dY:= dY + cGravityf;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1743
            dec(t)
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1744
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 2)) or
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1745
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 2))) or (t < -timeLimit);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1746
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1747
        EX:= trunc(x);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1748
        EY:= trunc(y);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1749
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1750
        if t >= -timeLimit then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1751
            if (Level = 1) and (Flags and amtest_NoTrackFall = 0) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1752
                value:= RateExplosion(Me, EX, EY, 61, afTrackFall)
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1753
            else
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1754
                value:= RateExplosion(Me, EX, EY, 61);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1755
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1756
        if (value = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1757
            value := BadTurn;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1758
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1759
        if (valueResult < value) or ((valueResult = value) and (Level < 3)) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1760
            begin
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1761
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1762
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1763
            ap.ExplR:= 60;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1764
            ap.ExplX:= EX;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1765
            ap.ExplY:= EY;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1766
            valueResult:= value
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1767
            end;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1768
        end
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1769
until rTime > 5050 - Level * 800;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1770
TestSMine:= valueResult
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1771
end;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1772
15630
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1773
function TestPiano(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1774
const BOUNCES = 5;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1775
var X, Y: real;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1776
    dmg: array[0..BOUNCES-1] of LongInt;
15632
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1777
    i, e, rate, valueResult: LongInt;
15630
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1778
begin
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1779
Flags:= Flags; // avoid compiler hint
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1780
ap.ExplR:= 0;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1781
ap.Time:= 0;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1782
if (cGravityf <= 0) then
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1783
    exit(BadTurn);
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1784
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1785
if (Level > 2) then
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1786
    exit(BadTurn);
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1787
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1788
ap.Angle:= 0;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1789
ap.AttackPutX:= Targ.Point.X;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1790
ap.AttackPutY:= Targ.Point.Y;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1791
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1792
X:= Targ.Point.X;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1793
Y:= -128;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1794
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1795
for i:= 0 to BOUNCES-1 do
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1796
    dmg[i]:= 0;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1797
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1798
i:= 1;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1799
repeat
15632
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1800
    // Piano goes down
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1801
    Y:= Y + 11;
15630
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1802
    if TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(X), trunc(Y), 32) then
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1803
        begin
15632
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1804
        for e:= -1 to 1 do
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1805
            begin
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1806
            rate:= RateExplosion(Me, trunc(X) + 30*e, trunc(Y)+40, 161, afIgnoreMe);
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1807
            if rate <> BadTurn then
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1808
                dmg[i]:= dmg[i] + rate;
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1809
            end;
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1810
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1811
        if (i > 1) and (dmg[i] > 0) then
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1812
            dmg[i]:= dmg[i] div 2;
15630
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1813
        inc(i);
15632
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1814
        // Skip past the blast hole
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1815
        Y:= Y + 41
15630
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1816
        end;
15632
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1817
until (i > BOUNCES) or (Y > cWaterLine);
15630
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1818
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1819
if (i = 0) and (Y > cWaterLine) then
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1820
    exit(BadTurn);
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1821
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1822
valueResult:= 0;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1823
for i:= 0 to BOUNCES do
15632
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1824
    if dmg[i] <= BadTurn then
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1825
        begin
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1826
        valueResult:= BadTurn;
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1827
        break;
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1828
        end
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1829
    else
15630
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1830
        inc(valueResult, dmg[i]);
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1831
ap.AttackPutX:= Targ.Point.X;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1832
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1833
valueResult:= valueResult - KillScore * friendlyfactor div 100 * 1024;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1834
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1835
if valueResult <= 0 then
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1836
    valueResult:= BadTurn;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1837
TestPiano:= valueResult;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1838
end;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1839
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1840
function TestTeleport(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1841
var
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1842
    i, failNum: longword;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1843
    maxTop: longword;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1844
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1845
Flags:= Flags; // avoid compiler hint
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1846
    TestTeleport := BadTurn;
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1847
    exit(BadTurn);
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1848
    Level:= Level; // avoid compiler hint
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6879
diff changeset
  1849
    //FillBonuses(true, [gtCase]);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1850
    if bonuses.Count = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1851
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1852
        if Me^.Health <= 100  then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1853
            begin
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1854
            maxTop := Targ.Point.Y - cHHRadius * 2;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1855
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1856
            while not TestColl(Targ.Point.X, maxTop, cHHRadius) and (maxTop > topY + cHHRadius * 2 + 1) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1857
                dec(maxTop, cHHRadius*2);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1858
            if not TestColl(Targ.Point.X, maxTop + cHHRadius, cHHRadius) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1859
                begin
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1860
                ap.AttackPutX := Targ.Point.X;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1861
                ap.AttackPutY := maxTop + cHHRadius;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1862
                TestTeleport := Targ.Point.Y - maxTop;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1863
                end;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1864
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1865
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1866
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1867
        begin
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1868
        failNum := 0;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3677
diff changeset
  1869
        repeat
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1870
            i := random(bonuses.Count);
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1871
            inc(failNum);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1872
        until not TestColl(bonuses.ar[i].X, bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius, cHHRadius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1873
        or (failNum = bonuses.Count*2);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1874
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1875
        if failNum < bonuses.Count*2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1876
            begin
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1877
            ap.AttackPutX := bonuses.ar[i].X;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1878
            ap.AttackPutY := bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1879
            TestTeleport := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1880
            end;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1881
        end;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1882
end;
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1883
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1884
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1885
procedure checkCakeWalk(Me, Gear: PGear; var ap: TAttackParams);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1886
var i: Longword;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1887
    v: LongInt;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1888
begin
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8161
diff changeset
  1889
while (not TestColl(hwRound(Gear^.X), hwRound(Gear^.Y), 6)) and (Gear^.Y.Round < LongWord(LAND_HEIGHT)) do
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1890
    Gear^.Y:= Gear^.Y + _1;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1891
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1892
for i:= 0 to 2040 do
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1893
    begin
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1894
    cakeStep(Gear);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1895
    v:= RateExplosion(Me, hwRound(Gear^.X), hwRound(Gear^.Y), cakeDmg * 2, afTrackFall);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1896
    if v > ap.Power then
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1897
        begin
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1898
        ap.ExplX:= hwRound(Gear^.X);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1899
        ap.ExplY:= hwRound(Gear^.Y);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1900
        ap.Power:= v
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1901
        end
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1902
    end;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1903
end;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1904
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1905
function TestCake(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1906
var valueResult, v1, v2: LongInt;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1907
    cake: TGear;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1908
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1909
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1910
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1911
7501
1763dc3bc9b7 no cake for youuuuu
nemo
parents: 7486
diff changeset
  1912
    if (Level > 2) then
1763dc3bc9b7 no cake for youuuuu
nemo
parents: 7486
diff changeset
  1913
        exit(BadTurn);
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1914
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1915
    ap.ExplR:= 0;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1916
    ap.Time:= 0;
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1917
    ap.Power:= BadTurn; // use it as max score value in checkCakeWalk
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1918
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7716
diff changeset
  1919
    //FillChar(cake, sizeof(cake), 0);
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1920
    cake.Radius:= 7;
13469
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
  1921
    cake.CollisionMask:= lfNotCurHogCrate;
7752
65bacd3ba69e Fix crasher in TestCake
unc0rr
parents: 7730
diff changeset
  1922
    cake.Hedgehog:= Me^.Hedgehog;
15387
381c828865e7 Fix a couple more uses of uninitialized variables
unC0Rr
parents: 14607
diff changeset
  1923
    cake.Kind:= gtCake;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1924
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1925
    // check left direction
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1926
    cake.Angle:= 3;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1927
    cake.dX.isNegative:= true;
15387
381c828865e7 Fix a couple more uses of uninitialized variables
unC0Rr
parents: 14607
diff changeset
  1928
    cake.dX.QWordValue:= 0;
381c828865e7 Fix a couple more uses of uninitialized variables
unC0Rr
parents: 14607
diff changeset
  1929
    cake.dY:= _0;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1930
    cake.X:= Me^.X - _3;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1931
    cake.Y:= Me^.Y;
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1932
    checkCakeWalk(Me, @cake, ap);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1933
    v1:= ap.Power;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1934
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1935
    // now try opposite direction
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1936
    cake.Angle:= 1;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1937
    cake.dX.isNegative:= false;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1938
    cake.X:= Me^.X + _3;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1939
    cake.Y:= Me^.Y;
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1940
    checkCakeWalk(Me, @cake, ap);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1941
    v2:= ap.Power;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1942
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1943
    ap.Power:= 1;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1944
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1945
    if (v2 > v1) then
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1946
        begin
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1947
        ap.Angle:= 1;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1948
        valueResult:= v2
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1949
        end
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1950
    else
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1951
        begin
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1952
        ap.Angle:= -1;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1953
        valueResult:= v1
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1954
        end;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1955
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1956
    if valueResult <= 0 then
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1957
        valueResult:= BadTurn;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1958
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1959
    TestCake:= valueResult;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1960
end;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1961
15640
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  1962
function TestSeduction(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  1963
var rate: LongInt;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  1964
begin
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  1965
Flags:= Flags; // avoid compiler hint
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  1966
Level:= Level; // avoid compiler hint
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  1967
Targ:= Targ;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  1968
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  1969
if (Level = 5) then
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  1970
    exit(BadTurn);
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  1971
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  1972
ap.ExplR:= 0;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  1973
ap.Time:= 0;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  1974
ap.Power:= 1;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  1975
ap.Angle:= 0;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  1976
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  1977
rate:= RateSeduction(Me);
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  1978
if rate <= 0 then
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  1979
    rate:= BadTurn;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  1980
TestSeduction:= rate;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  1981
end;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  1982
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1983
function TestDynamite(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1984
const Density : real = 2.0;
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1985
var valueResult: LongInt;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1986
    x, y, dx, dy: real;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1987
    EX, EY, t: LongInt;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1988
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1989
Flags:= Flags; // avoid compiler hint
9790
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9768
diff changeset
  1990
Targ:= Targ; // avoid compiler hint
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9768
diff changeset
  1991
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1992
x:= hwFloat2Float(Me^.X) + hwSign(Me^.dX) * 7;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1993
y:= hwFloat2Float(Me^.Y);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1994
dx:= hwSign(Me^.dX) * 0.03;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1995
if (GameFlags and gfMoreWind) <> 0 then
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1996
    dx:= -(windSpeed / Density) + dx;
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1997
dy:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1998
t:= 5000;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1999
repeat
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2000
    dec(t);
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  2001
    if (GameFlags and gfMoreWind) <> 0 then
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  2002
        dx:= dx + windSpeed / Density;
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2003
    x:= x + dx;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2004
    dy:= dy + cGravityf;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2005
    y:= y + dy;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  2006
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2007
    if TestColl(trunc(x), trunc(y), 3) then
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2008
        t:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2009
until t = 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2010
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2011
EX:= trunc(x);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2012
EY:= trunc(y);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2013
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2014
if Level = 1 then
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2015
    valueResult:= RateExplosion(Me, EX, EY, 76, afTrackFall or afErasesLand)
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  2016
else
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2017
    valueResult:= RateExplosion(Me, EX, EY, 76);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2018
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2019
if (valueResult > 0) then
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2020
    begin
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2021
    ap.Angle:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2022
    ap.Power:= 1;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2023
    ap.Time:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2024
    ap.ExplR:= 150;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2025
    ap.ExplX:= EX;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2026
    ap.ExplY:= EY
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2027
    end else
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2028
    valueResult:= BadTurn;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2029
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2030
TestDynamite:= valueResult
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2031
end;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2032
15623
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2033
function TestMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  2034
const Density : real = 1.0;
15623
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2035
var valueResult: LongInt;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2036
    x, y, dx, dy: real;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2037
    EX, EY, t: LongInt;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2038
begin
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2039
Flags:= Flags; // avoid compiler hint
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2040
Targ:= Targ; // avoid compiler hint
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2041
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2042
x:= hwFloat2Float(Me^.X) + hwSign(Me^.dX) * 7;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2043
y:= hwFloat2Float(Me^.Y);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2044
dx:= hwSign(Me^.dX) * 0.02;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  2045
if (GameFlags and gfMoreWind) <> 0 then
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  2046
    dx:= -(windSpeed / Density) + dx;
15623
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2047
dy:= 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2048
t:= 10000;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2049
repeat
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2050
    dec(t);
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  2051
    if (GameFlags and gfMoreWind) <> 0 then
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  2052
         dx:= dx + windSpeed / Density;
15623
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2053
    x:= x + dx;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2054
    dy:= dy + cGravityf;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2055
    y:= y + dy;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2056
    if ((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 2)) or
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2057
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 2)) then
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2058
        t:= 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2059
until t = 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2060
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2061
EX:= trunc(x);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2062
EY:= trunc(y);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2063
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2064
if Level = 1 then
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2065
    valueResult:= RateExplosion(Me, EX, EY, 51, afTrackFall or afErasesLand)
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2066
else
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2067
    valueResult:= RateExplosion(Me, EX, EY, 51);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2068
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2069
if (valueResult > 0) then
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2070
    begin
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2071
    ap.Angle:= 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2072
    ap.Power:= 1;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2073
    ap.Time:= 0;
15625
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15623
diff changeset
  2074
    if (Level < 5) then
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15623
diff changeset
  2075
        // Set minimum mine bounciness for improved aim
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15623
diff changeset
  2076
        ap.Bounce:= 1
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15623
diff changeset
  2077
    else
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15623
diff changeset
  2078
        ap.Bounce:= 0;
15623
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2079
    ap.ExplR:= 100;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2080
    ap.ExplX:= EX;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2081
    ap.ExplY:= EY
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2082
    end else
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2083
    valueResult:= BadTurn;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2084
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2085
TestMine:= valueResult
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2086
end;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2087
15639
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2088
function TestKnife(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2089
const timeLimit = 300;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  2090
      Density : real = 4.0;
15639
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2091
var Vx, Vy, r, meX, meY: real;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2092
    rTime: LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2093
    EX, EY: LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2094
    valueResult: LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2095
    targXWrap, x, y, dX, dY: real;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2096
    t: LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2097
    value, range: LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2098
begin
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2099
Flags:= Flags; // avoid compiler hint
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2100
meX:= hwFloat2Float(Me^.X);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2101
meY:= hwFloat2Float(Me^.Y);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2102
ap.Time:= 0;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2103
rTime:= 350;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2104
ap.ExplR:= 0;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2105
if (WorldEdge = weWrap) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2106
    if (Targ.Point.X < meX) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2107
         targXWrap:= Targ.Point.X + (RightX-LeftX)
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2108
    else
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2109
         targXWrap:= Targ.Point.X - (RightX-LeftX);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2110
valueResult:= BadTurn;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2111
repeat
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2112
    rTime:= rTime + 300 + Level * 50 + random(300);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2113
    if (WorldEdge = weWrap) and (random(2)=0) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2114
         Vx:= (targXWrap - meX) / rTime
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2115
    else
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2116
         Vx:= (Targ.Point.X - meX) / rTime;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  2117
    if (GameFlags and gfMoreWind) <> 0 then
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  2118
         Vx:= -(windSpeed / Density) * rTime * 0.5 + Vx;
15639
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2119
    Vy:= cGravityf * rTime * 0.5 - (Targ.Point.Y + 1 - meY) / rTime;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2120
    r:= sqr(Vx) + sqr(Vy);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2121
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2122
    if not (r > 1) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2123
        begin
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2124
        x:= meX;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2125
        y:= meY;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2126
        dX:= Vx;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2127
        dY:= -Vy;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2128
        t:= rTime;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2129
        repeat
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2130
            x:= CheckWrap(x);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2131
            x:= x + dX;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  2132
            if (GameFlags and gfMoreWind) <> 0 then
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  2133
                dX:= dX + windSpeed / Density;
15639
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2134
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2135
            y:= y + dY;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2136
            dY:= dY + cGravityf;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2137
            dec(t)
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2138
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 7)) or
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2139
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 7))) or (t < -timeLimit);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2140
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2141
        EX:= trunc(x);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2142
        EY:= trunc(y);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2143
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2144
        // Sanity check: Make sure we're not too close to impact location
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2145
        range:= Metric(trunc(meX), trunc(meY), EX, EY);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2146
        if (range <= 40) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2147
            exit(BadTurn);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2148
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2149
        if t >= -timeLimit then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2150
            value:= RateShove(Me, EX, EY, 16, trunc(sqr((abs(dY)+abs(dX))*40000/10000)), 0, dX, dY, 0)
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2151
        else
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2152
            value:= BadTurn;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2153
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2154
        if (value = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2155
            value := BadTurn;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2156
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2157
        if (valueResult < value) or ((valueResult = value) and (Level = 1)) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2158
            begin
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2159
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 12));
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2160
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 22 + 1);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2161
            valueResult:= value
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2162
            end;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2163
        end
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2164
until rTime > 5050 - Level * 800;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2165
TestKnife:= valueResult
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2166
end;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2167
15636
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2168
function TestAirMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2169
const
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2170
    MIN_RANGE = 160;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2171
    MAX_RANGE = 2612;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2172
var Vx, Vy, meX, meY, x, y, r: real;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2173
    rx, ry, valueResult: LongInt;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2174
    range, maxRange: integer;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2175
begin
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2176
Flags:= Flags; // avoid compiler hint
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2177
maxRange:= MAX_RANGE - ((Level - 1) * 300);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2178
TestAirMine:= BadTurn;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2179
ap.ExplR:= 60;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2180
ap.Time:= 0;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2181
meX:= hwFloat2Float(Me^.X);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2182
meY:= hwFloat2Float(Me^.Y);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2183
x:= meX;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2184
y:= meY;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2185
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2186
// Rough first range check
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2187
range:= Metric(trunc(x), trunc(y), Targ.Point.X, Targ.Point.Y);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2188
if ( range < MIN_RANGE ) or ( range > maxRange ) then
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2189
    exit(BadTurn);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2190
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2191
Vx:= (Targ.Point.X - x) * 1 / 1024;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2192
Vy:= (Targ.Point.Y - y) * 1 / 1024;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2193
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2194
repeat
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2195
    x:= x + vX;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2196
    y:= y + vY;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2197
    rx:= trunc(x);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2198
    ry:= trunc(y);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2199
    if ((Me = CurrentHedgehog^.Gear) and TestColl(rx, ry, 8)) or
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2200
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, rx, ry, 8)) then
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2201
        begin
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2202
        x:= x + vX * 8;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2203
        y:= y + vY * 8;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2204
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2205
        if Level = 1 then
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2206
            valueResult:= RateExplosion(Me, rx, ry, 61, afTrackFall)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2207
        else
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2208
            valueResult:= RateExplosion(Me, rx, ry, 61);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2209
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2210
        // Precise range calculation required to calculate power;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2211
        // The air mine is very sensitive to small changes in power.
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2212
        r:= sqr(meX - rx) + sqr(meY - ry);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2213
        range:= trunc(sqrt(r));
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2214
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2215
        if ( range < MIN_RANGE ) or ( range > maxRange ) then
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2216
            exit(BadTurn);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2217
        ap.Power:= ((range + cHHRadius*2) * cMaxPower) div MAX_RANGE;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2218
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2219
        // Apply inaccuracy
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2220
        inc(ap.Power, (random(93*(Level-1)) - 31*(Level-1))); // Level 1 spread: -124 .. 248
15658
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15656
diff changeset
  2221
        if (not aiLaserSighting) then
15636
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2222
            inc(ap.Angle, + AIrndSign(random((Level - 1) * 10)));
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2223
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2224
        if (valueResult <= 0) then
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2225
            valueResult:= BadTurn;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2226
        exit(valueResult)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2227
        end
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2228
until (abs(Targ.Point.X - trunc(x)) + abs(Targ.Point.Y - trunc(y)) < 4)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2229
    or (x < 0)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2230
    or (y < 0)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2231
    or (trunc(x) > LAND_WIDTH)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2232
    or (trunc(y) > LAND_HEIGHT);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2233
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2234
TestAirMine := BadTurn
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2235
end;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2236
15642
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2237
function TestMinigun(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2238
const
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2239
    MAX_RANGE = 400;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2240
var Vx, Vy, x, y: real;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2241
    rx, ry, valueResult: LongInt;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2242
    range: integer;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2243
begin
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2244
// This code is still very similar to TestShotgun,
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2245
// but it's a good simple estimate.
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2246
// TODO: Simulate random bullets
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2247
// TODO: Replace RateShotgun with something else
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2248
// TODO: Teach AI to move aim during shooting
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2249
Flags:= Flags; // avoid compiler hint
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2250
TestMinigun:= BadTurn;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2251
ap.ExplR:= 0;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2252
ap.Time:= 0;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2253
ap.Power:= 1;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2254
x:= hwFloat2Float(Me^.X);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2255
y:= hwFloat2Float(Me^.Y);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2256
range:= Metric(trunc(x), trunc(y), Targ.Point.X, Targ.Point.Y);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2257
if ( range > MAX_RANGE ) then
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2258
    exit(BadTurn);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2259
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2260
Vx:= (Targ.Point.X - x) * 1 / 1024;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2261
Vy:= (Targ.Point.Y - y) * 1 / 1024;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2262
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2263
// Minigun angle is limited
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2264
if (ap.Angle < Ammoz[amMinigun].minAngle) or (ap.Angle > Ammoz[amMinigun].maxAngle) then
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2265
    exit(BadTurn);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2266
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2267
// Apply inaccuracy
15658
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15656
diff changeset
  2268
if (not aiLaserSighting) then
15642
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2269
    inc(ap.Angle, + AIrndSign(random((Level - 1) * 10)));
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2270
repeat
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2271
    x:= x + vX;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2272
    y:= y + vY;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2273
    rx:= trunc(x);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2274
    ry:= trunc(y);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2275
    if ((Me = CurrentHedgehog^.Gear) and TestColl(rx, ry, 1)) or
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2276
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, rx, ry, 1)) then
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2277
    begin
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2278
        x:= x + vX * 8;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2279
        y:= y + vY * 8;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2280
        // TODO: Use different rating function
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2281
        valueResult:= RateShotgun(Me, vX, vY, rx, ry);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2282
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2283
        if (valueResult = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2284
            begin
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2285
            if GameFlags and gfSolidLand = 0 then
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2286
                 valueResult:= 1024 - Metric(Targ.Point.X, Targ.Point.Y, rx, ry) div 64
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2287
            else valueResult := BadTurn
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2288
            end
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2289
        else
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2290
            dec(valueResult, Level * 4000);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2291
        exit(valueResult)
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2292
    end
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2293
until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4)
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2294
    or (x < 0)
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2295
    or (y < 0)
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2296
    or (trunc(x) > LAND_WIDTH)
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2297
    or (trunc(y) > LAND_HEIGHT);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2298
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2299
TestMinigun:= BadTurn
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2300
end;
15636
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2301
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  2302
end.