gameServer2/src/server/client.rs
author Wuzzy <Wuzzy2@mail.ru>
Wed, 19 Sep 2018 09:31:06 +0200
changeset 13825 096cc009e0b8
parent 13529 662f7df89d06
child 13771 4664da990556
permissions -rw-r--r--
Clear gmSwitch before activating switcher If if you pressed [Switch Hedgehog] key and THEN enabled the Switch Hedgehog utility, you immediately switch. This was mildly confusing.

use super::coretypes::ClientId;

bitflags!{
    pub struct ClientFlags: u8 {
        const IS_ADMIN = 0b0000_0001;
        const IS_MASTER = 0b0000_0010;
        const IS_READY = 0b0000_0100;
        const IS_IN_GAME = 0b0000_1000;
        const IS_JOINED_MID_GAME = 0b0001_0000;

        const NONE = 0b0000_0000;
        const DEFAULT = Self::NONE.bits;
    }
}

pub struct HWClient {
    pub id: ClientId,
    pub room_id: Option<usize>,
    pub nick: String,
    pub protocol_number: u16,
    pub flags: ClientFlags,
    pub teams_in_game: u8,
    pub team_indices: Vec<u8>,
    pub clan: Option<u8>
}

impl HWClient {
    pub fn new(id: ClientId) -> HWClient {
        HWClient {
            id,
            room_id: None,
            nick: String::new(),
            protocol_number: 0,
            flags: ClientFlags::DEFAULT,
            teams_in_game: 0,
            team_indices: Vec::new(),
            clan: None,
        }
    }

    fn contains(& self, mask: ClientFlags) -> bool {
        self.flags.contains(mask)
    }

    fn set(&mut self, mask: ClientFlags, value: bool) {
        self.flags.set(mask, value);
    }

    pub fn is_admin(&self)-> bool { self.contains(ClientFlags::IS_ADMIN) }
    pub fn is_master(&self)-> bool { self.contains(ClientFlags::IS_MASTER) }
    pub fn is_ready(&self)-> bool { self.contains(ClientFlags::IS_READY) }
    pub fn is_in_game(&self)-> bool { self.contains(ClientFlags::IS_IN_GAME) }
    pub fn is_joined_mid_game(&self)-> bool { self.contains(ClientFlags::IS_JOINED_MID_GAME) }

    pub fn set_is_admin(&mut self, value: bool) { self.set(ClientFlags::IS_ADMIN, value) }
    pub fn set_is_master(&mut self, value: bool) { self.set(ClientFlags::IS_MASTER, value) }
    pub fn set_is_ready(&mut self, value: bool) { self.set(ClientFlags::IS_READY, value) }
    pub fn set_is_in_game(&mut self, value: bool) { self.set(ClientFlags::IS_IN_GAME, value) }
    pub fn set_is_joined_mid_game(&mut self, value: bool) { self.set(ClientFlags::IS_JOINED_MID_GAME, value) }
}