gameServer2/src/server/client.rs
Sat, 21 Jul 2018 02:13:55 +0300 alfadur Implement room config export
Mon, 16 Jul 2018 22:59:58 +0300 alfadur Something down in the food chain already uses bitflags, so might as well switch to them
Fri, 13 Jul 2018 19:52:19 +0300 alfadur Better packing for clients
Sat, 07 Jul 2018 20:22:31 +0300 alfadur Mostly implement voting
Fri, 06 Jul 2018 21:03:03 +0300 alfadur Implement greetings & fixed rooms
Wed, 27 Jun 2018 02:34:46 +0300 alfadur Implement game start & engine messages
Thu, 21 Jun 2018 17:23:10 -0400 alfadur implementation of team related messages
Thu, 08 Mar 2018 15:01:18 -0500 alfadur separated the server logic from all the async io mess.
Sat, 16 Dec 2017 22:58:28 +0100 unc0rr Improve this code a bit more
Wed, 06 Dec 2017 23:46:17 +0100 unc0rr Quick dirty fix for building
Sat, 04 Feb 2017 19:52:38 +0300 unc0rr Room creation halfplemented
Fri, 27 Jan 2017 23:03:31 +0300 unc0rr SendAllButMe action, list all clients in lobby in LobbyJoined message to newcomers
Wed, 25 Jan 2017 23:48:23 +0300 unc0rr More refactoring
Tue, 24 Jan 2017 20:28:16 +0300 unc0rr Toss code around
Mon, 23 Jan 2017 23:43:29 +0300 unc0rr Start refactoring path from getting message from client to reacting to it
Wed, 18 Jan 2017 22:54:02 +0300 unc0rr Basic support for NICK message
Wed, 18 Jan 2017 22:15:55 +0300 unc0rr - Handle errors
Sun, 15 Jan 2017 00:34:36 +0300 unc0rr Introduce actions, just like in the old server
Sat, 14 Jan 2017 22:30:09 +0300 unc0rr - Use logging facilities instead of plain println!
Sat, 14 Jan 2017 00:46:52 +0300 unc0rr - Render messages to string
Tue, 03 Jan 2017 00:19:47 +0300 unc0rr - Start protocol parser implementation
Mon, 02 Jan 2017 00:16:22 +0300 unc0rr Refactor modules layout
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