Play shotgun for weapon crates. Suggestion by Smaxx. Using "placed" for health/utility - could use a prettier sound for health now that there are health animation
/*
* OpenAL Bridge - a simple portable library for OpenAL interface
* Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _OALB_INTERFACE_H
#define _OALB_INTERFACE_H
#include "common.h"
#include "wrappers.h"
#include "loaders.h"
#include "ssound.h"
#include "alc.h"
#ifdef __cplusplus
extern "C" {
#endif
const char oalb_init (const char* programname, const char usehardware);
void oalb_close (void);
char oalb_ready (void);
const int32_t oalb_loadfile (const char* cFilename);
void oalb_playsound (const uint32_t iIndex, const char bLoop);
void oalb_pausesound (const uint32_t iIndex);
void oalb_stopsound (const uint32_t iIndex);
void oalb_setvolume (const uint32_t iIndex, const char cPercentage);
void oalb_setglobalvolume (const char cPercentage);
void oalb_togglemute (void);
/*
ALboolean openal_setposition (unsigned int index, float x, float y, float z);
ALboolean openal_fadeout (unsigned int index, unsigned short int quantity);
ALboolean openal_fadein (unsigned int index, unsigned short int quantity);
ALboolean openal_fade (unsigned int index, unsigned short int quantity, ALboolean direction);
*/
#ifdef __cplusplus
}
#endif
#endif /*_OALB_INTERFACE_H*/