HedgewarsScriptLoad("/Scripts/Locale.lua")
isSinglePlayer = true
-- trying to allow random theme, but fixed theme objects...
-- Also skip some ugly themes, or ones where the sky is "meh"
local themes = {"Christmas","Hell","Bamboo","City","Island","Bath","Compost","Jungle","Desert","Nature","Olympics","Brick","EarthRise","Sheep","Cake","Freeway","Snow","Castle","Fruit","Stage","Cave","Golf","Cheese","Halloween"}
local totalHedgehogs = 0
local HH = {}
local teams = {}
local dummyHog = nil
function onGameInit()
Theme = themes[GetRandom(#themes)+1]
-- Ensure people get same map for same theme
Seed = ""
TurnTime = MAX_TURN_TIME
EnableGameFlags(gfOneClanMode)
DisableGameFlags(gfBottomBorder+gfBorder)
CaseFreq = 0
Explosives = 0
MineDudPercent = 0
Map = "ClimbHome"
AddMissionTeam(-1)
player = AddMissionHog(1)
if showWaterStats then
dummyHog = AddHog(" ", 0, 1, "NoHat")
HH[dummyHog] = nil
totalHedgehogs = totalHedgehogs - 1
SendStat(siClanHealth, tostring(32640), " ")
end
end