hedgewars/hwengine.pas
2014-10-25 nemo cosmetic disabling of clouds with sea edges and underwater theme
2014-09-27 unc0rr - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
2014-09-19 unc0rr - Remove --port command qmlfrontend
2014-09-19 unc0rr Strip some HWLIBRARY ifdefs qmlfrontend
2014-06-14 sheepluva clean up halting a little
2014-06-14 sheepluva fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
2014-06-14 sheepluva huh? me? nono, don't mind me. I'm just here to clean up.
2014-06-10 sheepluva update viewlimits after screen/window resize
2014-06-10 sheepluva some minor tweaks and stuff
2014-03-04 unc0rr Don't call halt()
2014-03-03 unc0rr Remove game/preview functions split in library mode, just let normal procedure run instead:
2014-02-26 unc0rr Add alpha channel to preview
2014-02-24 nemo move the freeModule too, couple of style tweaks
2014-02-23 nemo Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
2014-02-14 unc0rr In stats-only mode:
2014-02-12 unc0rr - Remove few PAS2C ifdef's
2014-02-09 unc0rr It compiles \o/
2014-02-07 unc0rr Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda partial merge of the webgl branch
2014-01-18 nemo Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
2014-01-17 unc0rr Convert some ansistrings to pchars
2014-01-17 sheepluva update copyright to 2014
2014-01-14 sheepluva simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
2014-01-04 unc0rr merge default webgl
2013-11-10 unc0rr Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?) sdl2transition
2013-11-09 unc0rr All I want is to receive some events... sdl2transition
2013-11-08 unc0rr - Keyboard bindings seem to work fully sdl2transition
2013-11-07 unc0rr Sounds can be heard now sdl2transition
2013-11-07 unc0rr Fix SDL_GL_SwapWindow, engine renders graphics now sdl2transition
2013-11-07 unc0rr Provide more information to SDLTry sdl2transition
2013-10-28 koda correctly use USE_TOUCH_INTERFACE
2013-10-14 koda Fix bug 656 by using the right resolution values
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-09-27 unc0rr - Actually call uTexture.initModule and .freeModule
2013-09-26 unc0rr - Load default binds from settings.ini
2013-09-21 unc0rr Finish rework of default binds system. Default binds now work even before first turn.
2013-07-27 koda update the touch interface to the new SDL2 API
2013-07-06 koda use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
2013-07-02 koda engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
2013-06-27 unc0rr Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
2013-06-27 unc0rr Refactoring: ArgParsers.inc -> ArgParsers.pas
2013-06-23 nemo Configuration for tag display default
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-21 unc0rr Don't accept keyboard/mouse events on startup phase
2013-05-02 unc0rr Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
2013-04-20 koda update 0.9.19 with dev branch 0.9.19
2013-04-15 unc0rr Implement issue 308 with '|' as separator
2013-04-03 koda update branch again webgl
2013-04-03 koda strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
2013-04-02 koda ios compiles again (using an old version of sdl)
2013-04-02 koda update webgl branch webgl
2013-03-17 nemo Key returned 0 for arrows under linux. Sym works, clearer anyway.
2013-03-01 koda split version information in engine too
2013-01-26 koda update branch webgl
2013-01-26 koda uConsole on a diet
2013-01-10 martin_bede Fix tons of warnings
2013-01-04 unc0rr Merge from default flibqtfrontend
2013-01-03 vitiv Separated fullscreen and windowed hwengine resolution parameters.
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