2014-10-25 |
nemo |
cosmetic disabling of clouds with sea edges and underwater theme
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2014-09-27 |
unc0rr |
- Get rid of engine's PathPrefix and UserPathPrefix
qmlfrontend
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2014-09-19 |
unc0rr |
- Remove --port command
qmlfrontend
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2014-09-19 |
unc0rr |
Strip some HWLIBRARY ifdefs
qmlfrontend
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2014-06-14 |
sheepluva |
clean up halting a little
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2014-06-14 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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2014-06-14 |
sheepluva |
huh? me? nono, don't mind me. I'm just here to clean up.
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2014-06-10 |
sheepluva |
update viewlimits after screen/window resize
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2014-06-10 |
sheepluva |
some minor tweaks and stuff
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2014-03-04 |
unc0rr |
Don't call halt()
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2014-03-03 |
unc0rr |
Remove game/preview functions split in library mode, just let normal procedure run instead:
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2014-02-26 |
unc0rr |
Add alpha channel to preview
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2014-02-24 |
nemo |
move the freeModule too, couple of style tweaks
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2014-02-23 |
nemo |
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
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2014-02-14 |
unc0rr |
In stats-only mode:
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2014-02-12 |
unc0rr |
- Remove few PAS2C ifdef's
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2014-02-09 |
unc0rr |
It compiles \o/
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2014-02-07 |
unc0rr |
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-18 |
nemo |
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
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2014-01-17 |
unc0rr |
Convert some ansistrings to pchars
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-14 |
sheepluva |
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-11-10 |
unc0rr |
Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?)
sdl2transition
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2013-11-09 |
unc0rr |
All I want is to receive some events...
sdl2transition
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2013-11-08 |
unc0rr |
- Keyboard bindings seem to work fully
sdl2transition
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2013-11-07 |
unc0rr |
Sounds can be heard now
sdl2transition
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2013-11-07 |
unc0rr |
Fix SDL_GL_SwapWindow, engine renders graphics now
sdl2transition
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2013-11-07 |
unc0rr |
Provide more information to SDLTry
sdl2transition
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2013-10-28 |
koda |
correctly use USE_TOUCH_INTERFACE
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2013-10-14 |
koda |
Fix bug 656 by using the right resolution values
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-09-27 |
unc0rr |
- Actually call uTexture.initModule and .freeModule
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2013-09-26 |
unc0rr |
- Load default binds from settings.ini
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2013-09-21 |
unc0rr |
Finish rework of default binds system. Default binds now work even before first turn.
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2013-07-27 |
koda |
update the touch interface to the new SDL2 API
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2013-07-06 |
koda |
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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2013-07-02 |
koda |
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
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2013-06-27 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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2013-06-27 |
unc0rr |
Refactoring: ArgParsers.inc -> ArgParsers.pas
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2013-06-23 |
nemo |
Configuration for tag display default
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-05-21 |
unc0rr |
Don't accept keyboard/mouse events on startup phase
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2013-05-02 |
unc0rr |
Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
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2013-04-20 |
koda |
update 0.9.19 with dev branch
0.9.19
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2013-04-15 |
unc0rr |
Implement issue 308 with '|' as separator
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2013-04-03 |
koda |
update branch again
webgl
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2013-04-03 |
koda |
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
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2013-04-02 |
koda |
ios compiles again (using an old version of sdl)
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-17 |
nemo |
Key returned 0 for arrows under linux. Sym works, clearer anyway.
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2013-03-01 |
koda |
split version information in engine too
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2013-01-26 |
koda |
update branch
webgl
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2013-01-26 |
koda |
uConsole on a diet
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2013-01-10 |
martin_bede |
Fix tons of warnings
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2013-01-04 |
unc0rr |
Merge from default
flibqtfrontend
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2013-01-03 |
vitiv |
Separated fullscreen and windowed hwengine resolution parameters.
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