hedgewars/GSHandlers.inc
Sat, 27 Aug 2011 14:54:56 -0400 nemo implement proper blending
Fri, 26 Aug 2011 22:15:09 -0400 nemo Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
Fri, 26 Aug 2011 21:38:11 -0400 nemo Correctly check for failure to look up ammo, check for damaged mines
Thu, 25 Aug 2011 21:00:53 +0200 sheepluva * partial rollback of changes to camera
Sun, 21 Aug 2011 19:29:04 -0400 nemo Try to avoid overlapping voices for major statements (not things like byebye or oof)
Sun, 21 Aug 2011 13:53:11 -0400 nemo hammer tweak
Sun, 21 Aug 2011 11:37:39 -0400 nemo Allow hammer to bash mines/barrels too, increase escape time to 3s
Sat, 20 Aug 2011 16:43:57 -0400 nemo This really should have been a TPoint for consistency
Sat, 20 Aug 2011 14:26:29 -0400 nemo Special case small radius gears to try and prevent repeated collisions.
Thu, 18 Aug 2011 00:14:43 +0200 sheepluva portal: combating the space-detection issue.
Sun, 14 Aug 2011 17:49:12 -0400 nemo For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
Sun, 14 Aug 2011 17:42:26 -0400 nemo Use same visual gear for health tags and hearts.
Sun, 14 Aug 2011 16:59:55 -0400 nemo Seduction animation. New visual gear type.
Wed, 10 Aug 2011 11:45:02 -0400 nemo exclude current hedgehog
Tue, 09 Aug 2011 21:54:45 -0400 nemo Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
Sun, 07 Aug 2011 14:29:11 -0400 nemo Experimental area-of-effect Seduction
Sun, 07 Aug 2011 12:25:21 -0400 nemo disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
Sun, 07 Aug 2011 11:18:49 -0400 nemo This should make bee/airstrikes play nicer with infinite attack mode
Thu, 04 Aug 2011 19:52:27 -0400 nemo Fix crasher. thanks to dagni for the demo file that tracked it down.
Sat, 30 Jul 2011 14:52:25 -0400 nemo kill off some speckles, crank up land gun output
Wed, 27 Jul 2011 09:06:51 -0400 nemo skip splashes for flakes
Wed, 27 Jul 2011 08:52:29 -0400 nemo unnecessary test removed, also merge
Wed, 27 Jul 2011 08:51:16 -0400 nemo Deletion was a bad idea.
Sat, 16 Jul 2011 13:45:40 -0400 nemo try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
Sat, 16 Jul 2011 13:01:11 -0400 nemo Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
Tue, 12 Jul 2011 21:12:07 +0400 unc0rr Somehow this line got lost somewhere
Fri, 08 Jul 2011 12:18:27 -0400 nemo Add fudge factors for the collision check on portal exit
Sun, 03 Jul 2011 12:53:39 -0400 nemo adjust test slightly
Sun, 03 Jul 2011 11:38:25 -0400 nemo Add a little y kick if there is nothing under an active barrel.
Sun, 03 Jul 2011 11:24:53 -0400 nemo Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
Sun, 03 Jul 2011 01:10:39 +0200 sheepluva fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
Fri, 01 Jul 2011 10:38:00 +0400 unc0rr Merge
Wed, 29 Jun 2011 22:24:38 +0400 unc0rr merge
Wed, 29 Jun 2011 00:05:26 -0400 nemo call onusedammo earlier for switcher
Thu, 30 Jun 2011 15:09:10 +0400 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
Tue, 28 Jun 2011 23:32:42 -0400 nemo match snow to visual gear
Thu, 30 Jun 2011 14:28:13 +0400 unc0rr Fix formatting a bit
Thu, 30 Jun 2011 13:59:57 +0400 unc0rr Don't draw snow flakes spawned in land, introduce gstInvisible flag
Wed, 29 Jun 2011 17:25:41 +0400 unc0rr Check xx for LAND_WIDTH_MASK
Tue, 28 Jun 2011 17:12:09 +0400 unc0rr - Allow snow to drop a bit outside the map, where it already is allowed to spawn
Mon, 27 Jun 2011 13:39:46 -0400 nemo Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
Sun, 26 Jun 2011 02:47:36 +0200 Henek now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Fri, 24 Jun 2011 13:24:41 +0200 sheepluva Remove unused variable
Tue, 21 Jun 2011 22:47:12 +0200 Henek remove theme.cfg from CMakeLists too
Sat, 11 Jun 2011 17:27:26 -0400 nemo Should reduce rope skip fail and unrealistic rope drownings
Thu, 09 Jun 2011 00:22:57 -0400 nemo fix splash
Sat, 04 Jun 2011 16:09:12 -0400 nemo Nerf RC a bit
Sun, 29 May 2011 20:28:27 +0400 unc0rr Tiny optimization
Sat, 28 May 2011 16:59:09 -0400 nemo Fix bug that made me lose my tournament match
Mon, 02 May 2011 01:55:14 -0400 nemo Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
Thu, 28 Apr 2011 01:01:07 +0200 koda fix some more warnings
Mon, 25 Apr 2011 02:25:25 +0200 koda small trailing changes
Mon, 18 Apr 2011 23:35:44 -0400 nemo oops
Sun, 17 Apr 2011 12:48:32 -0400 nemo An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
Sun, 17 Apr 2011 11:57:46 -0400 nemo Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
Mon, 11 Apr 2011 01:30:43 +0200 sheepluva grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
Sun, 10 Apr 2011 17:25:34 -0400 nemo rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
Sat, 09 Apr 2011 15:54:28 -0400 nemo Check for 0 health to avoid div by 0. spotted by mikade.
Thu, 07 Apr 2011 23:54:09 +0200 sheepluva added some comments in order to confuse the GSoC students as much as possible ;D
Fri, 01 Apr 2011 16:22:49 -0400 nemo workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
Tue, 29 Mar 2011 21:10:35 +0200 sheepluva fix for Issue 207: To far left for Napalm (and other weapons)
Mon, 28 Mar 2011 21:44:17 +0400 unc0rr - Use LastDamage in CheckHHDamage
Sat, 26 Mar 2011 22:49:38 +0100 koda fix a couple of loose ends
Wed, 23 Mar 2011 16:32:24 +0100 Colin Rice (clr_) I changed r. Still not a perfect fix.
Wed, 23 Mar 2011 14:15:20 +0100 Colin Rice (clr_) Patch for Issue 165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
Tue, 22 Mar 2011 23:01:26 -0400 nemo Fix endianness
Sat, 19 Mar 2011 19:41:59 -0400 nemo Land sprayer tweaks, make land spray and mudball not end turn
Sat, 19 Mar 2011 17:49:27 -0400 nemo Landgun, first pass. At sdw's request.
Thu, 17 Mar 2011 23:11:48 +0100 Henek added game mode Tag Team, mostly untested, please test :)
Wed, 16 Mar 2011 17:25:05 +0100 Henek added GetCurAmmoType to lua
Wed, 02 Mar 2011 11:48:02 -0500 nemo Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Sun, 27 Feb 2011 13:35:08 -0500 nemo visual tweak to smoke
Sun, 27 Feb 2011 12:56:36 -0500 nemo make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
Sat, 26 Feb 2011 15:56:11 +0100 koda usound: added function for loops with fade in and out
Sun, 30 Jan 2011 19:05:31 +0100 Henek fixed unlimeted fuel bug for rcplane
Sat, 29 Jan 2011 18:18:44 +0100 Henek still in developement take on adding structures, working hiding of hogs and ejecting them later.
Sat, 29 Jan 2011 17:40:45 +0100 sheepluva bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
Fri, 28 Jan 2011 02:47:11 +0100 sheepluva procedure for loading hats
Sat, 22 Jan 2011 19:40:57 +0100 sheepluva let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
Thu, 13 Jan 2011 21:52:48 +0300 unc0rr Pass PHedgehog instead of PGear to stats. Fixes crash.
Fri, 07 Jan 2011 23:08:34 +0300 unc0rr Keep track of which hog's weapon does damage
Sun, 02 Jan 2011 18:12:16 +0100 koda remove obsolete TrainingFlags code
Sat, 01 Jan 2011 19:41:58 +0100 Palewolf Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Sat, 01 Jan 2011 14:26:50 +0100 Palewolf Flakes were updating the wrong coordinates when rqBlurryLand was on
Sat, 01 Jan 2011 14:23:39 +0100 sheepluva fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
Sat, 01 Jan 2011 14:18:33 +0100 sheepluva part #2
Sat, 01 Jan 2011 11:15:35 +0100 sheepluva my attempt of "detach rope if the Land[] vanishes"
Fri, 31 Dec 2010 23:09:06 +0100 sheepluva fixing Palewolf's if-merging-whoopsy there. should unbreak build
Fri, 31 Dec 2010 21:39:12 +0100 sheepluva fix sticky rope issue
Fri, 31 Dec 2010 21:33:13 +0100 sheepluva revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
Fri, 31 Dec 2010 21:30:38 +0100 Palewolf Avoid drawing if there's a hog/object behind
Fri, 31 Dec 2010 19:31:37 +0100 Palewolf Make flakes smaller by popular demand.
Fri, 31 Dec 2010 01:05:23 +0100 Henek sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Fri, 31 Dec 2010 00:37:39 +0100 Palewolf Snow blends into land, trys to fill the gaps
Thu, 30 Dec 2010 22:20:17 +0100 sheepluva fix portal gun wrong color issue
Wed, 29 Dec 2010 17:27:33 +0100 sheepluva have napalm strike bombs explode right over the target
Wed, 29 Dec 2010 14:59:56 +0100 sheepluva fix parachute wall climbing bug
Wed, 29 Dec 2010 01:01:51 +0100 Henek drill strike falling instead of exploding when exiting ground
Sun, 26 Dec 2010 16:56:33 -0500 nemo add dx/dy increment prior to dostepbulletwork to avoid hurting yourself due to adjusted radius interaction (which snowball needs)
Sun, 26 Dec 2010 15:50:21 +0100 Palewolf Turn off dust when drilling through air 0.9.15
Thu, 23 Dec 2010 18:06:09 -0500 nemo Might want the snow actually showing up. Also disable it while rope is active due to bad side effects.
Thu, 23 Dec 2010 10:54:47 -0500 nemo Try to be safer in my pixel checks
Thu, 23 Dec 2010 00:01:56 -0500 nemo Tweak more wind values / densities
Wed, 22 Dec 2010 21:33:46 -0500 nemo enable snow on Christmas theme
Wed, 22 Dec 2010 19:25:00 -0500 nemo more tweaking land graphics due to snow
Wed, 22 Dec 2010 18:50:00 -0500 nemo Visual tweaks for snow
Wed, 22 Dec 2010 14:19:11 -0500 nemo raise Y start to cloud level
Wed, 22 Dec 2010 09:56:13 -0500 nemo knock back y two to make snow pile up a bit less high
Wed, 22 Dec 2010 02:16:07 -0500 nemo should allow snow to spawn against explosion land back tex. a bit messy but I'm sleepy. g'nite
Wed, 22 Dec 2010 01:19:47 -0500 nemo more snow
Wed, 22 Dec 2010 01:11:48 -0500 nemo minor visual tweaks to snow
Wed, 22 Dec 2010 00:48:06 -0500 nemo minor position tweaks. hopefully checking array bounds correctly
Wed, 22 Dec 2010 00:17:43 -0500 nemo A very very basic snow implementation
Wed, 22 Dec 2010 02:50:17 +0100 Henek added density for gears used in gfMoreWind, needs alot of tweaking
Sun, 19 Dec 2010 22:06:38 -0500 nemo FAIL - actually assign
Sun, 19 Dec 2010 21:06:34 -0500 nemo Snowball weapon
Mon, 06 Dec 2010 13:07:36 -0500 nemo try this mikade
Thu, 02 Dec 2010 18:45:16 -0500 nemo Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
Sun, 21 Nov 2010 12:11:50 -0500 nemo detach rope if the Land[] vanishes
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