cocoaTouch/SDLOverrides/SDL_uikitappdelegate.h
Mon, 31 May 2010 19:33:42 +0000 koda add some memory aware code
Sun, 23 May 2010 22:05:59 +0000 koda initial support for game modifiers (schemes)
Sun, 16 May 2010 17:23:30 +0000 koda update sdl functions to latest revision
Sat, 01 May 2010 12:53:55 +0000 koda add automatic rotation in ipad (landscape only)
Thu, 29 Apr 2010 17:19:06 +0000 koda lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
Wed, 21 Apr 2010 01:57:23 +0000 koda buttons for number of hogs in game config
Sun, 11 Apr 2010 03:43:13 +0000 koda new manager for handling (future) rotations
Wed, 07 Apr 2010 01:22:05 +0000 koda fix a couple of leaks in hte ifrontend
Sun, 04 Apr 2010 19:51:53 +0000 koda merged code from ipad and iphone frontends
Sat, 27 Mar 2010 17:27:15 +0000 koda branch ipad/iphone files to keep compatibility between versions
Thu, 25 Mar 2010 23:01:50 +0000 koda reworked interaction of engine/frontend when closing
Sun, 21 Mar 2010 03:51:58 +0000 koda a couple of smaller cleanups that didn't get in previous commit
Wed, 17 Mar 2010 00:26:35 +0000 koda restore compilation on simulator and device
Sat, 13 Feb 2010 16:04:04 +0000 koda new menupage ingame for common actions
Mon, 08 Feb 2010 21:49:52 +0000 koda some code cleanup for the ifrontend
Wed, 03 Feb 2010 03:01:44 +0000 koda programmatically load main controller
Mon, 01 Feb 2010 21:26:15 +0000 koda new graphics from Tiy and frontend is loaded in landscape mode
Sun, 24 Jan 2010 19:52:30 +0000 koda update iphone frontend to the new (silly) sdl api, code cleanups for other sections
Sun, 24 Jan 2010 13:37:03 +0000 koda fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
Sat, 23 Jan 2010 21:57:24 +0000 koda rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
Sat, 16 Jan 2010 17:30:37 +0000 koda objc/pascal finally working
Fri, 15 Jan 2010 10:03:31 +0000 koda settings are applied to game launch
Wed, 13 Jan 2010 09:41:35 +0000 koda GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
Sun, 10 Jan 2010 00:52:20 +0000 koda initial support for engine protocol
Fri, 08 Jan 2010 03:52:44 +0000 koda move all sdl source files in a proper directory
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