QTfrontend/model/MapModel.cpp
author nemo
Sat, 01 Mar 2014 14:52:36 -0500
changeset 10171 00f41ff0bf2d
parent 10108 c68cf030eded
child 10391 ce3ccc45d790
permissions -rw-r--r--
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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/**
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 * @file
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 * @brief MapModel class implementation
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 */
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#include <QSettings>
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#include "physfs.h"
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#include "MapModel.h"
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#include "HWApplication.h"
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#include "hwconsts.h"
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MapModel::MapInfo MapModel::MapInfoRandom = {MapModel::GeneratedMap, "+rnd+", "", 0, "", "", "", false};
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MapModel::MapInfo MapModel::MapInfoMaze = {MapModel::GeneratedMaze, "+maze+", "", 0, "", "", "", false};
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MapModel::MapInfo MapModel::MapInfoDrawn = {MapModel::HandDrawnMap, "+drawn+", "", 0, "", "", "", false};
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MapModel::MapModel(MapType maptype, QObject *parent) : QStandardItemModel(parent)
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{
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    m_maptype = maptype;
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    m_loaded = false;
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}
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bool MapModel::loadMaps()
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{
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    if(m_loaded)
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        return false;
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    m_loaded = true;
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    qDebug("[LAZINESS] MapModel::loadMaps()");
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    // this method resets the contents of this model (important to know for views).
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    beginResetModel();
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    // we'll need the DataManager a few times, so let's get a reference to it
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    DataManager & datamgr = DataManager::instance();
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    // fetch list of available maps
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    QStringList maps =
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        datamgr.entryList("Maps", QDir::AllDirs | QDir::NoDotAndDotDot);
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    // empty list, so that we can (re)fill it
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    QStandardItemModel::clear();
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    //QList<QStandardItem *> staticMaps;
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    //QList<QStandardItem *> missionMaps;
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    QList<QStandardItem *> mapList;
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    // add mission/static maps to lists
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    foreach (QString map, maps)
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    {
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        // only 2 map relate files are relevant:
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        // - the cfg file that contains the settings/info of the map
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        // - the lua file - if it exists it's a mission, otherwise it isn't
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        QFile mapLuaFile(QString("physfs://Maps/%1/map.lua").arg(map));
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        QFile mapCfgFile(QString("physfs://Maps/%1/map.cfg").arg(map));
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        if (mapCfgFile.open(QFile::ReadOnly))
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        {
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            QString caption;
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            QString theme;
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            quint32 limit = 0;
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            QString scheme;
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            QString weapons;
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            QString desc;
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            bool dlc;
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            // if there is a lua file for this map, then it's a mission
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            bool isMission = mapLuaFile.exists();
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            MapType type = isMission ? MissionMap : StaticMap;
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            // if we're supposed to ignore this type, continue
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            if (type != m_maptype) continue;
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            // load map info from file
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            QTextStream input(&mapCfgFile);
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            theme = input.readLine();
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            limit = input.readLine().toInt();
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            if (isMission) { // scheme and weapons are only relevant for missions
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                scheme = input.readLine();
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                weapons = input.readLine();
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            }
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            mapCfgFile.close();
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            // load description (if applicable)
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            if (isMission)
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            {
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                QString locale = HWApplication::keyboardInputLocale().name();
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                QSettings descSettings(QString("physfs://Maps/%1/desc.txt").arg(map), QSettings::IniFormat);
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                desc = descSettings.value(locale, QString()).toString().replace("|", "\n").replace("\\,", ",");
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            }
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            // detect if map is dlc
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            QString mapDir = PHYSFS_getRealDir(QString("Maps/%1/map.cfg").arg(map).toLocal8Bit().data());
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            dlc = !mapDir.startsWith(datadir->absolutePath());
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            // let's use some semi-sane hedgehog limit, rather than none
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            if (limit == 0)
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                limit = 18;
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            // the default scheme/weaponset for missions.
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            // if empty we assume the map sets these internally -> locked
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            if (isMission)
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            {
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                if (scheme.isEmpty())
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                    scheme = "locked";
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                else
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                    scheme.replace("_", " ");
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                if (weapons.isEmpty())
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                    weapons = "locked";
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                else
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                    weapons.replace("_", " ");
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            }
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            // caption
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            caption = map;
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            // we know everything there is about the map, let's get am item for it
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            QStandardItem * item = MapModel::infoToItem(
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                QIcon(), caption, type, map, theme, limit, scheme, weapons, desc, dlc);
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            // append item to the list
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            mapList.append(item);
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        }
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    }
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    // Create column-index lookup table
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    m_mapIndexes.clear();
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    int count = mapList.size();
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    for (int i = 0; i < count; i++)
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    {
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        QStandardItem * si = mapList.at(i);
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        QVariant v = si->data(Qt::UserRole + 1);
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        if (v.canConvert<MapInfo>())
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            m_mapIndexes.insert(v.value<MapInfo>().name, i);
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    }
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    QStandardItemModel::appendColumn(mapList);
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    endResetModel();
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    return true;
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}
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bool MapModel::mapExists(const QString & map)
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{
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    return findMap(map) >= 0;
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}
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int MapModel::findMap(const QString & map)
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{
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    loadMaps();
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    return m_mapIndexes.value(map, -1);
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}
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QStandardItem * MapModel::getMap(const QString & map)
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{
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    int loc = findMap(map);
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    if (loc < 0) return NULL;
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    return item(loc);
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}
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QStandardItem * MapModel::infoToItem(
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    const QIcon & icon,
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    const QString caption,
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    MapType type,
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    QString name,
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    QString theme,
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    quint32 limit,
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    QString scheme,
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    QString weapons,
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    QString desc,
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    bool dlc)
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{
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    QStandardItem * item = new QStandardItem(icon, (dlc ? "*" : "") + caption);
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    MapInfo mapInfo;
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    QVariant qvar(QVariant::UserType);
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    mapInfo.type = type;
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    mapInfo.name = name;
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    mapInfo.theme = theme;
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    mapInfo.limit = limit;
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    mapInfo.scheme = scheme;
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    mapInfo.weapons = weapons;
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    mapInfo.desc = desc.isEmpty() ? tr("No description available.") : desc;
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    mapInfo.dlc = dlc;
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    qvar.setValue(mapInfo);
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    item->setData(qvar, Qt::UserRole + 1);
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    return item;
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}