QTfrontend/model/MapModel.cpp
author nemo
Sat, 01 Mar 2014 14:52:36 -0500
changeset 10171 00f41ff0bf2d
parent 10108 c68cf030eded
child 10391 ce3ccc45d790
permissions -rw-r--r--
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

/**
 * @file
 * @brief MapModel class implementation
 */

#include <QSettings>

#include "physfs.h"
#include "MapModel.h"
#include "HWApplication.h"
#include "hwconsts.h"

MapModel::MapInfo MapModel::MapInfoRandom = {MapModel::GeneratedMap, "+rnd+", "", 0, "", "", "", false};
MapModel::MapInfo MapModel::MapInfoMaze = {MapModel::GeneratedMaze, "+maze+", "", 0, "", "", "", false};
MapModel::MapInfo MapModel::MapInfoDrawn = {MapModel::HandDrawnMap, "+drawn+", "", 0, "", "", "", false};


MapModel::MapModel(MapType maptype, QObject *parent) : QStandardItemModel(parent)
{
    m_maptype = maptype;
    m_loaded = false;
}

bool MapModel::loadMaps()
{
    if(m_loaded)
        return false;

    m_loaded = true;

    qDebug("[LAZINESS] MapModel::loadMaps()");

    // this method resets the contents of this model (important to know for views).
    beginResetModel();

    // we'll need the DataManager a few times, so let's get a reference to it
    DataManager & datamgr = DataManager::instance();

    // fetch list of available maps
    QStringList maps =
        datamgr.entryList("Maps", QDir::AllDirs | QDir::NoDotAndDotDot);

    // empty list, so that we can (re)fill it
    QStandardItemModel::clear();

    //QList<QStandardItem *> staticMaps;
    //QList<QStandardItem *> missionMaps;
    QList<QStandardItem *> mapList;

    // add mission/static maps to lists
    foreach (QString map, maps)
    {
        // only 2 map relate files are relevant:
        // - the cfg file that contains the settings/info of the map
        // - the lua file - if it exists it's a mission, otherwise it isn't
        QFile mapLuaFile(QString("physfs://Maps/%1/map.lua").arg(map));
        QFile mapCfgFile(QString("physfs://Maps/%1/map.cfg").arg(map));

        if (mapCfgFile.open(QFile::ReadOnly))
        {
            QString caption;
            QString theme;
            quint32 limit = 0;
            QString scheme;
            QString weapons;
            QString desc;
            bool dlc;

            // if there is a lua file for this map, then it's a mission
            bool isMission = mapLuaFile.exists();
            MapType type = isMission ? MissionMap : StaticMap;

            // if we're supposed to ignore this type, continue
            if (type != m_maptype) continue;

            // load map info from file
            QTextStream input(&mapCfgFile);
            theme = input.readLine();
            limit = input.readLine().toInt();
            if (isMission) { // scheme and weapons are only relevant for missions
                scheme = input.readLine();
                weapons = input.readLine();
            }
            mapCfgFile.close();

            // load description (if applicable)
            if (isMission)
            {
                QString locale = HWApplication::keyboardInputLocale().name();

                QSettings descSettings(QString("physfs://Maps/%1/desc.txt").arg(map), QSettings::IniFormat);
                desc = descSettings.value(locale, QString()).toString().replace("|", "\n").replace("\\,", ",");
            }

            // detect if map is dlc
            QString mapDir = PHYSFS_getRealDir(QString("Maps/%1/map.cfg").arg(map).toLocal8Bit().data());
            dlc = !mapDir.startsWith(datadir->absolutePath());

            // let's use some semi-sane hedgehog limit, rather than none
            if (limit == 0)
                limit = 18;

            // the default scheme/weaponset for missions.
            // if empty we assume the map sets these internally -> locked
            if (isMission)
            {
                if (scheme.isEmpty())
                    scheme = "locked";
                else
                    scheme.replace("_", " ");

                if (weapons.isEmpty())
                    weapons = "locked";
                else
                    weapons.replace("_", " ");
            }

            // caption
            caption = map;

            // we know everything there is about the map, let's get am item for it
            QStandardItem * item = MapModel::infoToItem(
                QIcon(), caption, type, map, theme, limit, scheme, weapons, desc, dlc);

            // append item to the list
            mapList.append(item);
        }

    }

    // Create column-index lookup table

    m_mapIndexes.clear();


    int count = mapList.size();
    for (int i = 0; i < count; i++)
    {
        QStandardItem * si = mapList.at(i);
        QVariant v = si->data(Qt::UserRole + 1);
        if (v.canConvert<MapInfo>())
            m_mapIndexes.insert(v.value<MapInfo>().name, i);
    }

    QStandardItemModel::appendColumn(mapList);

    endResetModel();

    return true;
}

bool MapModel::mapExists(const QString & map)
{
    return findMap(map) >= 0;
}

int MapModel::findMap(const QString & map)
{
    loadMaps();

    return m_mapIndexes.value(map, -1);
}

QStandardItem * MapModel::getMap(const QString & map)
{
    int loc = findMap(map);
    if (loc < 0) return NULL;
    return item(loc);
}

QStandardItem * MapModel::infoToItem(
    const QIcon & icon,
    const QString caption,
    MapType type,
    QString name,
    QString theme,
    quint32 limit,
    QString scheme,
    QString weapons,
    QString desc,
    bool dlc)
{
    QStandardItem * item = new QStandardItem(icon, (dlc ? "*" : "") + caption);
    MapInfo mapInfo;
    QVariant qvar(QVariant::UserType);

    mapInfo.type = type;
    mapInfo.name = name;
    mapInfo.theme = theme;
    mapInfo.limit = limit;
    mapInfo.scheme = scheme;
    mapInfo.weapons = weapons;
    mapInfo.desc = desc.isEmpty() ? tr("No description available.") : desc;
    mapInfo.dlc = dlc;

    qvar.setValue(mapInfo);
    item->setData(qvar, Qt::UserRole + 1);

    return item;
}