project_files/HedgewarsMobile/Classes/GameSetup.m
author koda
Wed, 08 Dec 2010 15:16:57 +0100
changeset 4478 05029b4d8490
parent 4244 bf46b4bdf27d
child 4488 e83216eba1db
permissions -rw-r--r--
code cleanup
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 10/01/2010.
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 */
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#import "GameSetup.h"
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#import "SDL_uikitappdelegate.h"
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#import "SDL_net.h"
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#import "PascalImports.h"
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#import "CommodityFunctions.h"
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#import "OverlayViewController.h"
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#define BUFFER_SIZE 255     // like in original frontend
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@implementation GameSetup
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@synthesize systemSettings, gameConfig, savePath, menuStyle;
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-(id) initWithDictionary:(NSDictionary *)gameDictionary {
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    if (self = [super init]) {
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        ipcPort = randomPort();
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        // the general settings file + menu style (read by the overlay)
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        NSDictionary *dictSett = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()];
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        self.menuStyle = [[dictSett objectForKey:@"menu"] boolValue];
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        self.systemSettings = dictSett;
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        [dictSett release];
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        // this game run settings
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        self.gameConfig = [gameDictionary objectForKey:@"game_dictionary"];
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        // is it a netgame?
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        isNetGame = [[gameDictionary objectForKey:@"netgame"] boolValue];
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        // is it a Save?
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        NSString *path = [gameDictionary objectForKey:@"savefile"];
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        // if path is empty it means that you have to create a new file, otherwise read from that file
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        if ([path isEqualToString:@""] == YES) {
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            NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init];
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            [outputFormatter setDateFormat:@"yyyy-MM-dd '@' HH.mm"];
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            NSString *newDateString = [outputFormatter stringFromDate:[NSDate date]];
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            self.savePath = [SAVES_DIRECTORY() stringByAppendingFormat:@"%@.hws", newDateString];
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            [outputFormatter release];
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        } else
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            self.savePath = path;
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    }
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    return self;
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}
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-(void) dealloc {
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    [gameConfig release];
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    [systemSettings release];
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    [savePath release];
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    [super dealloc];
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}
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#pragma mark -
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#pragma mark Provider functions
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// unpacks team data from the selected team.plist to a sequence of engine commands
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-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor {
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    /*
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     addteam <32charsMD5hash> <color> <team name>
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     addhh <level> <health> <hedgehog name>
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     <level> is 0 for human, 1-5 for bots (5 is the most stupid)
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    */
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    NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@", TEAMS_DIRECTORY(), teamName];
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    NSDictionary *teamData = [[NSDictionary alloc] initWithContentsOfFile:teamFile];
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    [teamFile release];
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    NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@",
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                                      [teamData objectForKey:@"hash"], [teamColor stringValue], [teamName stringByDeletingPathExtension]];
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    [self sendToEngine: teamHashColorAndName];
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    [teamHashColorAndName release];
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    NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]];
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    [self sendToEngine: grave];
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    [grave release];
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    NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]];
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    [self sendToEngine: fort];
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    [fort release];
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    NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]];
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    [self sendToEngine: voicepack];
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    [voicepack release];
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    NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]];
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    [self sendToEngine: flag];
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    [flag release];
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    NSArray *hogs = [teamData objectForKey:@"hedgehogs"];
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    for (int i = 0; i < numberOfPlayingHogs; i++) {
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        NSDictionary *hog = [hogs objectAtIndex:i];
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        NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %d %@",
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                                           [hog objectForKey:@"level"], initialHealth, [hog objectForKey:@"hogname"]];
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        [self sendToEngine: hogLevelHealthAndName];
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        [hogLevelHealthAndName release];
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        NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]];
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        [self sendToEngine: hogHat];
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        [hogHat release];
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    }
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    [teamData release];
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}
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// unpacks ammostore data from the selected ammo.plist to a sequence of engine commands
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-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams {
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    NSString *weaponPath = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),ammostoreName];
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    NSDictionary *ammoData = [[NSDictionary alloc] initWithContentsOfFile:weaponPath];
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    [weaponPath release];
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    // if we're loading an older version of ammos fill the engine message with 0s
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    int diff = HW_getNumberOfWeapons() - [[ammoData objectForKey:@"ammostore_initialqt"] length];
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    NSString *update = @"";
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    while ([update length] < diff)
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        update = [update stringByAppendingString:@"0"];
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    NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@%@", [ammoData objectForKey:@"ammostore_initialqt"], update];
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    [self sendToEngine: ammloadt];
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    [ammloadt release];
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    NSString *ammprob = [[NSString alloc] initWithFormat:@"eammprob %@%@", [ammoData objectForKey:@"ammostore_probability"], update];
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    [self sendToEngine: ammprob];
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    [ammprob release];
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    NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammdelay %@%@", [ammoData objectForKey:@"ammostore_delay"], update];
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    [self sendToEngine: ammdelay];
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    [ammdelay release];
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    NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@%@", [ammoData objectForKey:@"ammostore_crate"], update];
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    [self sendToEngine: ammreinf];
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    [ammreinf release];
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    // send this for each team so it applies the same ammostore to all teams
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    NSString *ammstore = [[NSString alloc] initWithString:@"eammstore"];
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    for (int i = 0; i < numberOfTeams; i++)
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        [self sendToEngine: ammstore];
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    [ammstore release];
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    [ammoData release];
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}
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// unpacks scheme data from the selected scheme.plist to a sequence of engine commands
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-(NSInteger) provideScheme:(NSString *)schemeName {
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    NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),schemeName];
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    NSDictionary *schemeDictionary = [[NSDictionary alloc] initWithContentsOfFile:schemePath];
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    [schemePath release];
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    NSArray *basicArray = [schemeDictionary objectForKey:@"basic"];
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    NSArray *gamemodArray = [schemeDictionary objectForKey:@"gamemod"];
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    int i = 0;
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    int result = 0;
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    int mask = 0x00000004;
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    // pack the gameflags in a single var and send it
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    for (NSNumber *value in gamemodArray) {
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        if ([value boolValue] == YES)
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            result |= mask;
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        mask <<= 1;
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    }
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    NSString *flags = [[NSString alloc] initWithFormat:@"e$gmflags %d",result];
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    [self sendToEngine:flags];
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    [flags release];
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    /* basic game flags */
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    NSString *path = [[NSString alloc] initWithFormat:@"%@/basicFlags_en.plist",IFRONTEND_DIRECTORY()];
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    NSArray *mods = [[NSArray alloc] initWithContentsOfFile:path];
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    [path release];
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    // initial health
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    result = [[basicArray objectAtIndex:0] intValue];
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    // turn time
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    NSInteger tentativeTurntime = [[basicArray objectAtIndex:1] intValue];
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    if (tentativeTurntime >= 100)
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        tentativeTurntime = 9999;
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    NSString *turnTime = [[NSString alloc] initWithFormat:@"e$turntime %d",tentativeTurntime * 1000];
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    [self sendToEngine:turnTime];
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    [turnTime release];
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    NSString *minesTime = [[NSString alloc] initWithFormat:@"e$turntime %d",[[basicArray objectAtIndex:2] intValue] * 1000];
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    [self sendToEngine:minesTime];
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    [minesTime release];
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    for (i = 2; i < [basicArray count]; i++) {
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        NSDictionary *basicDict = [mods objectAtIndex:i];
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        NSString *command = [basicDict objectForKey:@"command"];
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        NSInteger value = [[basicArray objectAtIndex:i] intValue];
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        if ([basicDict objectForKey:@"checkOverMax"] && value >= [[basicDict objectForKey:@"max"] intValue])
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            value = 9999;
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        NSString *strToSend = [[NSString alloc] initWithFormat:@"%@ %d",command,value];
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        [self sendToEngine:strToSend];
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        [strToSend release];
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    }
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    [mods release];
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    [schemeDictionary release];
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    return result;
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}
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#pragma mark -
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#pragma mark Thread/Network relevant code
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// select one of GameSetup method and execute it in a seprate thread
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-(void) startThread:(NSString *)selector {
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    SEL usage = NSSelectorFromString(selector);
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    [NSThread detachNewThreadSelector:usage toTarget:self withObject:nil];
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}
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-(void) dumpRawData:(const uint8_t*)buffer ofSize:(uint8_t) length {
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    // is it performant to reopen the stream every time?
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    NSOutputStream *os = [[NSOutputStream alloc] initToFileAtPath:self.savePath append:YES];
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    [os open];
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    [os write:&length maxLength:1];
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    [os write:buffer maxLength:length];
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    [os close];
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    [os release];
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}
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// wrapper that computes the length of the message and then sends the command string, saving the command on a file
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-(int) sendToEngine: (NSString *)string {
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    uint8_t length = [string length];
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    [self dumpRawData:(const uint8_t *)[string UTF8String] ofSize:length];
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    SDLNet_TCP_Send(csd, &length, 1);
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    return SDLNet_TCP_Send(csd, [string UTF8String], length);
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}
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// wrapper that computes the length of the message and then sends the command string, skipping file writing
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-(int) sendToEngineNoSave: (NSString *)string {
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    uint8_t length = [string length];
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    SDLNet_TCP_Send(csd, &length, 1);
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    return SDLNet_TCP_Send(csd, [string UTF8String], length);
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}
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// method that handles net setup with engine and keeps connection alive
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-(void) engineProtocol {
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    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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    TCPsocket sd;
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    IPaddress ip;
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    int eProto;
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    BOOL clientQuit;
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    uint8_t buffer[BUFFER_SIZE];
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    uint8_t msgSize;
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    clientQuit = NO;
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    csd = NULL;
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    if (SDLNet_Init() < 0) {
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        DLog(@"SDLNet_Init: %s", SDLNet_GetError());
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        clientQuit = YES;
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    }
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    // Resolving the host using NULL make network interface to listen
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    if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0 && !clientQuit) {
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        DLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError());
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        clientQuit = YES;
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    }
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    // Open a connection with the IP provided (listen on the host's port)
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    if (!(sd = SDLNet_TCP_Open(&ip)) && !clientQuit) {
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        DLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort);
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        clientQuit = YES;
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    }
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    DLog(@"Waiting for a client on port %d", ipcPort);
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    while (csd == NULL)
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        csd = SDLNet_TCP_Accept(sd);
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    SDLNet_TCP_Close(sd);
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    while (!clientQuit) {
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        msgSize = 0;
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        memset(buffer, '\0', BUFFER_SIZE);
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        if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t)) <= 0)
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            break;
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        if (SDLNet_TCP_Recv(csd, buffer, msgSize) <=0)
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            break;
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        switch (buffer[0]) {
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            case 'C':
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                DLog(@"sending game config...\n%@",self.gameConfig);
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                if (isNetGame == YES)
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                    [self sendToEngineNoSave:@"TN"];
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                else
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                    [self sendToEngineNoSave:@"TL"];
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                NSString *saveHeader = @"TS";
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                [self dumpRawData:(const uint8_t *)[saveHeader UTF8String] ofSize:[saveHeader length]];
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                // seed info
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                [self sendToEngine:[self.gameConfig objectForKey:@"seed_command"]];
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                // dimension of the map
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                [self sendToEngine:[self.gameConfig objectForKey:@"templatefilter_command"]];
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                [self sendToEngine:[self.gameConfig objectForKey:@"mapgen_command"]];
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parents: 3546
diff changeset
   313
                [self sendToEngine:[self.gameConfig objectForKey:@"mazesize_command"]];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   314
3642
fb39fecca350 support for static map added to iFrontend
koda
parents: 3634
diff changeset
   315
                // static land (if set)
fb39fecca350 support for static map added to iFrontend
koda
parents: 3634
diff changeset
   316
                NSString *staticMap = [self.gameConfig objectForKey:@"staticmap_command"];
fb39fecca350 support for static map added to iFrontend
koda
parents: 3634
diff changeset
   317
                if ([staticMap length] != 0)
fb39fecca350 support for static map added to iFrontend
koda
parents: 3634
diff changeset
   318
                    [self sendToEngine:staticMap];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   319
3910
dd47efbdec46 move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents: 3904
diff changeset
   320
                // lua script (if set)
3911
46d7a5cf8ac6 further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda
parents: 3910
diff changeset
   321
                NSString *script = [self.gameConfig objectForKey:@"mission_command"];
3910
dd47efbdec46 move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents: 3904
diff changeset
   322
                if ([script length] != 0)
dd47efbdec46 move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents: 3904
diff changeset
   323
                    [self sendToEngine:script];
dd47efbdec46 move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents: 3904
diff changeset
   324
                
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   325
                // theme info
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   326
                [self sendToEngine:[self.gameConfig objectForKey:@"theme_command"]];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   327
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   328
                // scheme (returns initial health)
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   329
                NSInteger health = [self provideScheme:[self.gameConfig objectForKey:@"scheme"]];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   330
4000
ddc4a09889e7 engine: reorder GameFlags and update files, frontend and other stuff
koda
parents: 3996
diff changeset
   331
                // send an ammostore for each team
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   332
                NSArray *teamsConfig = [self.gameConfig objectForKey:@"teams_list"];
4000
ddc4a09889e7 engine: reorder GameFlags and update files, frontend and other stuff
koda
parents: 3996
diff changeset
   333
                [self provideAmmoData:[self.gameConfig objectForKey:@"weapon"] forPlayingTeams:[teamsConfig count]];
ddc4a09889e7 engine: reorder GameFlags and update files, frontend and other stuff
koda
parents: 3996
diff changeset
   334
ddc4a09889e7 engine: reorder GameFlags and update files, frontend and other stuff
koda
parents: 3996
diff changeset
   335
                // finally add hogs
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   336
                for (NSDictionary *teamData in teamsConfig) {
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   337
                    [self provideTeamData:[teamData objectForKey:@"team"]
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   338
                                  forHogs:[[teamData objectForKey:@"number"] intValue]
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   339
                               withHealth:health
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   340
                                  ofColor:[teamData objectForKey:@"color"]];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   341
                }
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   342
                break;
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   343
            case '?':
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   344
                DLog(@"Ping? Pong!");
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   345
                [self sendToEngine:@"!"];
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   346
                break;
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   347
            case 'E':
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   348
                DLog(@"ERROR - last console line: [%s]", &buffer[1]);
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   349
                clientQuit = YES;
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   350
                break;
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   351
            case 'e':
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3911
diff changeset
   352
                [self dumpRawData:buffer ofSize:msgSize];
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3911
diff changeset
   353
3902
3aac7ca07b0e have Saves restart net when loaded, also resumes music
koda
parents: 3898
diff changeset
   354
                sscanf((char *)buffer, "%*s %d", &eProto);
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   355
                short int netProto = 0;
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   356
                char *versionStr;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   357
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   358
                HW_versionInfo(&netProto, &versionStr);
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   359
                if (netProto == eProto) {
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   360
                    DLog(@"Setting protocol version %d (%s)", eProto, versionStr);
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   361
                } else {
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   362
                    DLog(@"ERROR - wrong protocol number: [%s] - expecting %d", &buffer[1], eProto);
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   363
                    clientQuit = YES;
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   364
                }
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   365
                break;
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   366
            case 'i':
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   367
                switch (buffer[1]) {
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   368
                    case 'r':
3902
3aac7ca07b0e have Saves restart net when loaded, also resumes music
koda
parents: 3898
diff changeset
   369
                        DLog(@"Winning team: %s", &buffer[2]);
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   370
                        break;
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   371
                    case 'k':
3902
3aac7ca07b0e have Saves restart net when loaded, also resumes music
koda
parents: 3898
diff changeset
   372
                        DLog(@"Best Hedgehog: %s", &buffer[2]);
3aac7ca07b0e have Saves restart net when loaded, also resumes music
koda
parents: 3898
diff changeset
   373
                        break;
3aac7ca07b0e have Saves restart net when loaded, also resumes music
koda
parents: 3898
diff changeset
   374
                    default:
3aac7ca07b0e have Saves restart net when loaded, also resumes music
koda
parents: 3898
diff changeset
   375
                        // TODO: losta stats stuff
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   376
                        break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   377
                }
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   378
                break;
3902
3aac7ca07b0e have Saves restart net when loaded, also resumes music
koda
parents: 3898
diff changeset
   379
            case 'q':
3aac7ca07b0e have Saves restart net when loaded, also resumes music
koda
parents: 3898
diff changeset
   380
                // game ended, can remove the savefile
3aac7ca07b0e have Saves restart net when loaded, also resumes music
koda
parents: 3898
diff changeset
   381
                [[NSFileManager defaultManager] removeItemAtPath:self.savePath error:nil];
3978
9660600e43cb fix some glitches
koda
parents: 3976
diff changeset
   382
                //[[NSNotificationCenter defaultCenter] postNotificationName:@"removedSave" object:nil];
3930
8b00b4f93242 remove a useless field from weaponfile format
koda
parents: 3926
diff changeset
   383
                // and remove + disable the overlay
8b00b4f93242 remove a useless field from weaponfile format
koda
parents: 3926
diff changeset
   384
                [[NSNotificationCenter defaultCenter] postNotificationName:@"remove overlay" object:nil];
3902
3aac7ca07b0e have Saves restart net when loaded, also resumes music
koda
parents: 3898
diff changeset
   385
                break;
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   386
            default:
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3911
diff changeset
   387
                [self dumpRawData:buffer ofSize:msgSize];
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   388
                break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   389
        }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   390
    }
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   391
    DLog(@"Engine exited, closing server");
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   392
    // wait a little to let the client close cleanly
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   393
    [NSThread sleepForTimeInterval:2];
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   394
    // Close the client socket
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   395
    SDLNet_TCP_Close(csd);
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   396
    SDLNet_Quit();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   397
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   398
    [pool release];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   399
    //Invoking this method should be avoided as it does not give your thread a chance to clean up any resources it allocated during its execution.
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   400
    //[NSThread exit];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   401
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   402
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   403
#pragma mark -
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   404
#pragma mark Setting methods
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   405
// returns an array of c-strings that are read by engine at startup
3893
568bfd083465 allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents: 3891
diff changeset
   406
-(const char **)getSettings: (NSString *)recordFile {
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   407
    NSInteger width, height;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   408
    NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   409
    NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]];
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   410
    NSString *rotation;
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3935
diff changeset
   411
    if (IS_DUALHEAD()) {
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   412
        CGRect screenBounds = [[[UIScreen screens] objectAtIndex:1] bounds];
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   413
        width = (int) screenBounds.size.width;
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   414
        height = (int) screenBounds.size.height;
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   415
        rotation = @"0";
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   416
    } else {
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   417
        CGRect screenBounds = [[UIScreen mainScreen] bounds];
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   418
        width = (int) screenBounds.size.height;
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   419
        height = (int) screenBounds.size.width;
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3941
diff changeset
   420
        UIDeviceOrientation orientation = (UIDeviceOrientation) [[self.gameConfig objectForKey:@"orientation"] intValue];
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3941
diff changeset
   421
        if (orientation == UIDeviceOrientationLandscapeLeft)
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3941
diff changeset
   422
            rotation = @"-90";
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3941
diff changeset
   423
        else
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3941
diff changeset
   424
            rotation = @"90";
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   425
    }
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   426
        
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   427
    NSString *horizontalSize = [[NSString alloc] initWithFormat:@"%d", width];
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   428
    NSString *verticalSize = [[NSString alloc] initWithFormat:@"%d", height];
3613
cfd3c6536a09 make runtime quality check for iDevices
koda
parents: 3598
diff changeset
   429
    const char **gameArgs = (const char**) malloc(sizeof(char *) * 10);
3634
93d260c96635 cWeaponTooltips -> rqTooltipsOff
koda
parents: 3626
diff changeset
   430
    NSInteger tmpQuality;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   431
3670
4c673e57f0d7 use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
koda
parents: 3660
diff changeset
   432
    NSString *modelId = modelType();
3613
cfd3c6536a09 make runtime quality check for iDevices
koda
parents: 3598
diff changeset
   433
    if ([modelId hasPrefix:@"iPhone1"] ||                                   // = iPhone or iPhone 3G
cfd3c6536a09 make runtime quality check for iDevices
koda
parents: 3598
diff changeset
   434
        [modelId hasPrefix:@"iPod1,1"] || [modelId hasPrefix:@"iPod2,1"])   // = iPod Touch or iPod Touch 2G
4244
bf46b4bdf27d iphone interface
koda
parents: 4211
diff changeset
   435
        tmpQuality = 0x00000001 | 0x00000002 | 0x00000008 | 0x00000040;  // rqLowRes | rqBlurryLand | rqSimpleRope | rqKillFlakes
3613
cfd3c6536a09 make runtime quality check for iDevices
koda
parents: 3598
diff changeset
   436
    else if ([modelId hasPrefix:@"iPhone2"] ||                              // = iPhone 3GS
cfd3c6536a09 make runtime quality check for iDevices
koda
parents: 3598
diff changeset
   437
             [modelId hasPrefix:@"iPod3"])                                  // = iPod Touch 3G
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   438
            tmpQuality = 0x00000002 | 0x00000040;           // rqBlurryLand | rqKillFlakes
3624
304c6d32383a button to open ammomenu
koda
parents: 3621
diff changeset
   439
        else if ([modelId hasPrefix:@"iPad1"])                              // = iPad
3634
93d260c96635 cWeaponTooltips -> rqTooltipsOff
koda
parents: 3626
diff changeset
   440
                tmpQuality = 0x00000002;                    // rqBlurryLand
3624
304c6d32383a button to open ammomenu
koda
parents: 3621
diff changeset
   441
            else                                                            // = everything else
3634
93d260c96635 cWeaponTooltips -> rqTooltipsOff
koda
parents: 3626
diff changeset
   442
                tmpQuality = 0;                             // full quality
3996
eb549fd864a5 the ios port is also iphone compatible
koda
parents: 3978
diff changeset
   443
    if (IS_IPAD() == NO)             // = disable tooltips on phone
3634
93d260c96635 cWeaponTooltips -> rqTooltipsOff
koda
parents: 3626
diff changeset
   444
        tmpQuality = tmpQuality | 0x00000400;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   445
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   446
    // prevents using an empty nickname
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   447
    NSString *username;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   448
    NSString *originalUsername = [self.systemSettings objectForKey:@"username"];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   449
    if ([originalUsername length] == 0)
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   450
        username = [[NSString alloc] initWithFormat:@"MobileUser-%@",ipcString];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   451
    else
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   452
        username = [[NSString alloc] initWithString:originalUsername];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   453
3779
3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents: 3752
diff changeset
   454
    gameArgs[ 0] = [ipcString UTF8String];                                                       //ipcPort
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   455
    gameArgs[ 1] = [horizontalSize UTF8String];                                                  //cScreenWidth
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   456
    gameArgs[ 2] = [verticalSize UTF8String];                                                    //cScreenHeight
3779
3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents: 3752
diff changeset
   457
    gameArgs[ 3] = [[[NSNumber numberWithInteger:tmpQuality] stringValue] UTF8String];           //quality
3825
fd6c20cd90e3 typos, reduced sound size and last minute fixes
koda
parents: 3803
diff changeset
   458
    gameArgs[ 4] = "en.txt";//[localeString UTF8String];                                                    //cLocaleFName
3779
3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents: 3752
diff changeset
   459
    gameArgs[ 5] = [username UTF8String];                                                        //UserNick
3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents: 3752
diff changeset
   460
    gameArgs[ 6] = [[[self.systemSettings objectForKey:@"sound"] stringValue] UTF8String];       //isSoundEnabled
3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents: 3752
diff changeset
   461
    gameArgs[ 7] = [[[self.systemSettings objectForKey:@"music"] stringValue] UTF8String];       //isMusicEnabled
3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents: 3752
diff changeset
   462
    gameArgs[ 8] = [[[self.systemSettings objectForKey:@"alternate"] stringValue] UTF8String];   //cAltDamage
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   463
    gameArgs[ 9] = [rotation UTF8String];                                                        //rotateQt
3893
568bfd083465 allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents: 3891
diff changeset
   464
    gameArgs[10] = [recordFile UTF8String];                                                      //recordFileName
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   465
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   466
    [verticalSize release];
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   467
    [horizontalSize release];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   468
    [localeString release];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   469
    [ipcString release];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   470
    [username release];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   471
    return gameArgs;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   472
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   473
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   474
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   475
@end