cocoaTouch/otherSrc/CommodityFunctions.h
author koda
Thu, 29 Apr 2010 17:19:06 +0000
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lazy loading for all the tables with images (might affect performance but ui feels much more responsive) code rearranged a little game configuration for ipad
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//
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//  CommodityFunctions.h
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//  HedgewarsMobile
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//
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//  Created by Vittorio on 08/04/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import <Foundation/Foundation.h>
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#define MAX_HOGS 8
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#define SETTINGS_FILE()         [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) \
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                                 objectAtIndex:0] stringByAppendingString:@"/settings.plist"]
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#define GAMECONFIG_FILE()       [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) \
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                                 objectAtIndex:0] stringByAppendingString:@"/gameconfig.plist"]
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#define TEAMS_DIRECTORY()       [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) \
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                                 objectAtIndex:0] stringByAppendingString:@"/Teams/"]
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#define GRAPHICS_DIRECTORY()    [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/"]
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#define HATS_DIRECTORY()        [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Hats/"]
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#define GRAVES_DIRECTORY()      [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Graves/"]
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#define BOTLEVELS_DIRECTORY()   [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Hedgehog/botlevels"]
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#define FLAGS_DIRECTORY()       [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Flags/"]
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#define FORTS_DIRECTORY()       [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Forts/"]
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#define THEMES_DIRECTORY()      [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Themes/"]
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#define MAPS_DIRECTORY()        [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Maps/"]
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#define VOICES_DIRECTORY()      [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Sounds/voices/"]
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void createTeamNamed (NSString *nameWithoutExt);
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BOOL rotationManager (UIInterfaceOrientation interfaceOrientation);
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NSInteger randomPort ();
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void popError (const char *title, const char *message);
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#ifndef __IPHONE_3_2	// if iPhoneOS is 3.2 or greater then __IPHONE_3_2 will be defined
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typedef enum {
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    UIUserInterfaceIdiomPhone,           // iPhone and iPod touch style UI
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    UIUserInterfaceIdiomPad,             // iPad style UI
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} UIUserInterfaceIdiom;
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#define UI_USER_INTERFACE_IDIOM() UIUserInterfaceIdiomPhone
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#endif // ifndef __IPHONE_3_2
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