project_files/HedgewarsMobile/Classes/PascalImports.h
author koda
Sun, 11 Jul 2010 03:23:26 +0200
changeset 3637 0db298524c3d
parent 3635 38d3e31556d3
child 3639 b5cdbcc89b61
permissions -rw-r--r--
implement the check on the type of ammo requiring a second tap to confirm
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/*
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 *  PascalImports.h
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//  fpciphonedel
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//
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//  Created by Vittorio on 07/01/10.
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//  Copyright __MyCompanyName__ 2010. All rights reserved.
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 *
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 */
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#ifndef PASCALIMPORTS
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#define PASCALIMPORTS
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#ifdef __cplusplus
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extern "C" {
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#endif
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    /* add C declarations below for all exported Pascal functions/procedure
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     * that you want to use
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     */
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    void Game(const char *args[]);
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    void GenLandPreview(void);
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    void HW_versionInfo(short int*, char**);
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    void HW_click(void);
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    void HW_zoomIn(void);
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    void HW_zoomOut(void);
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    void HW_zoomReset(void);
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    void HW_ammoMenu(void);
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    void HW_walkingKeysUp(void);
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    void HW_otherKeysUp(void);
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    void HW_allKeysUp(void);
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    void HW_walkLeft(void);
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    void HW_walkRight(void);
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    void HW_aimUp(void);
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    void HW_aimDown(void);
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    void HW_shoot(void);
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    void HW_jump(void);
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    void HW_backjump(void);
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    void HW_chat(void);
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    void HW_tab(void);
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    void HW_pause(void);
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    void HW_cursorUp(int);
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    void HW_cursorDown(int);
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    void HW_cursorLeft(int);
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    void HW_cursorRight(int);
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    void HW_terminate(BOOL);
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    void HW_setLandscape(BOOL);
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    void HW_setCursor(int x, int y);
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    void HW_saveCursor(BOOL reset);
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    BOOL HW_isAmmoOpen(void);
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    BOOL HW_isWeaponRequiringClick(void);
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#ifdef __cplusplus
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}
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#endif
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#endif