project_files/frontlib/test.c.nocompile
author Medo <smaxein@googlemail.com>
Wed, 27 Jun 2012 18:02:45 +0200
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parent 7271 project_files/frontlib/test.c@5608ac657362
child 7314 6171f0bad318
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frontlib: Getting there :) Added commandline client for testing
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#include "frontlib.h"
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#include "util/logging.h"
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#include "util/buffer.h"
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#include "util/util.h"
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#include "util/list.h"
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#include "model/map.h"
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#include "model/weapon.h"
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#include "model/schemelist.h"
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#include "ipc/mapconn.h"
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#include "ipc/gameconn.h"
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#include "net/netconn.h"
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#include <stdlib.h>
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#include <stdbool.h>
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#include <assert.h>
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#include <string.h>
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// Callback function that will be called when the map is rendered
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static void handleMapSuccess(void *context, const uint8_t *bitmap, int numHedgehogs) {
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	printf("Drawing map for %i brave little hogs...", numHedgehogs);
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	// Draw the map as ASCII art
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	for(int y=0; y<MAPIMAGE_HEIGHT; y++) {
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		for(int x=0; x<MAPIMAGE_WIDTH; x++) {
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			int pixelnum = x + y*MAPIMAGE_WIDTH;
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			bool pixel = bitmap[pixelnum>>3] & (1<<(7-(pixelnum&7)));
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			printf(pixel ? "#" : " ");
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		}
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		printf("\n");
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	}
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	// Destroy the connection object (this will end the "tick" loop below)
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	flib_mapconn **connptr = context;
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	flib_mapconn_destroy(*connptr);
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	*connptr = NULL;
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}
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static void onDisconnect(void *context, int reason) {
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	flib_log_i("Connection closed. Reason: %i", reason);
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	flib_gameconn **connptr = context;
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	flib_gameconn_destroy(*connptr);
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	*connptr = NULL;
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}
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static void onGameRecorded(void *context, const uint8_t *record, int size, bool isSavegame) {
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	flib_log_i("Writing %s (%i bytes)...", isSavegame ? "savegame" : "demo", size);
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	FILE *file = fopen(isSavegame ? "testsave.42.hws" : "testdemo.42.hwd", "wb");
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	fwrite(record, 1, size, file);
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	fclose(file);
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}
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// Callback function that will be called on error
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static void handleMapFailure(void *context, const char *errormessage) {
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	flib_log_e("Map rendering failed: %s", errormessage);
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	// Destroy the connection object (this will end the "tick" loop below)
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	flib_mapconn **connptr = context;
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	flib_mapconn_destroy(*connptr);
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	*connptr = NULL;
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}
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static void startEngineMap(int port) {
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	char commandbuffer[255];
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	const char *enginePath = "C:\\Programmieren\\Hedgewars\\bin";
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	const char *configPath = "C:\\Programmieren\\Hedgewars\\share\\hedgewars";
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	snprintf(commandbuffer, 255, "start %s\\hwengine.exe %s %i landpreview", enginePath, configPath, port);
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	system(commandbuffer);
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}
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static void startEngineGame(int port) {
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	char commandbuffer[255];
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	const char *enginePath = "C:\\Programmieren\\Hedgewars\\bin";
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	const char *configPath = "C:\\Programmieren\\Hedgewars\\share\\hedgewars";
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	const char *dataPath = "C:\\Programmieren\\Hedgewars\\share\\hedgewars\\Data";
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	snprintf(commandbuffer, 255, "start %s\\hwengine.exe %s 1024 768 32 %i 0 0 0 10 10 %s 0 0 TWVkbzQy 0 0 en.txt", enginePath, configPath, port, dataPath);
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	flib_log_d("Starting engine with CMD: %s", commandbuffer);
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	system(commandbuffer);
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}
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void testMapPreview() {
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	// Create a map description and check that there was no error
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	flib_map *map = flib_map_create_maze("This is the seed value", "Jungle", MAZE_SIZE_SMALL_TUNNELS);
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	assert(map);
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	// Create a new connection to the engine and check that there was no error
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	flib_mapconn *mapConnection = flib_mapconn_create(map);
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	assert(mapConnection);
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	// We don't need the map description anymore
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	flib_map_release(map);
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	map = NULL;
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	// Register the callback functions
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	flib_mapconn_onFailure(mapConnection, &handleMapFailure, &mapConnection);
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	flib_mapconn_onSuccess(mapConnection, &handleMapSuccess, &mapConnection);
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	// Start the engine process and tell it which port the frontlib is listening on
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	startEngineMap(flib_mapconn_getport(mapConnection));
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	// Usually, flib_mapconn_tick will be called in an event loop that runs several
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	// times per second. It handles I/O operations and progress, and calls
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	// callbacks when something interesting happens.
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	while(mapConnection) {
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		flib_mapconn_tick(mapConnection);
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	}
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}
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/*void testGame() {
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	flib_cfg_meta *metaconf = flib_cfg_meta_from_ini("metasettings.ini");
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	assert(metaconf);
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	flib_weaponset *weapons = flib_weaponset_create("Defaultweaps");
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	flib_schemelist *schemelist = flib_schemelist_from_ini(metaconf, "schemes.ini");
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	flib_gamesetup setup;
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	setup.gamescheme = flib_schemelist_find(schemelist, "Default");
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	setup.map = flib_map_create_maze("asparagus", "Jungle", MAZE_SIZE_MEDIUM_TUNNELS);
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	setup.script = NULL;
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	setup.teamCount = 2;
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	setup.teams = calloc(2, sizeof(flib_team*));
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	setup.teams[0] = calloc(1, sizeof(flib_team));
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	setup.teams[0]->color = 0xffff0000;
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	setup.teams[0]->flag = "australia";
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	setup.teams[0]->fort = "Plane";
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	setup.teams[0]->grave = "Bone";
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	setup.teams[0]->hogsInGame = 2;
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	setup.teams[0]->name = "Team Awesome";
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	setup.teams[0]->voicepack = "British";
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	setup.teams[0]->hogs[0].difficulty = 2;
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	setup.teams[0]->hogs[0].hat = "NoHat";
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	setup.teams[0]->hogs[0].initialHealth = 100;
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	setup.teams[0]->hogs[0].name = "Harry 120";
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	setup.teams[0]->hogs[1].difficulty = 2;
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	setup.teams[0]->hogs[1].hat = "chef";
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	setup.teams[0]->hogs[1].initialHealth = 100;
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	setup.teams[0]->hogs[1].name = "Chefkoch";
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	setup.teams[1] = flib_team_from_ini("Cave Dwellers.hwt");
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	setup.teams[1]->color = 0xFF0000F0;
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	setup.teams[1]->hogsInGame = 8;
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	flib_team_set_weaponset(setup.teams[0], weapons);
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	flib_team_set_weaponset(setup.teams[1], weapons);
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	flib_weaponset_release(weapons);
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	flib_gameconn *gameconn = flib_gameconn_create("Medo42", &setup, false);
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	assert(gameconn);
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	flib_gameconn_onDisconnect(gameconn, &onDisconnect, &gameconn);
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	//flib_gameconn_onGameRecorded(gameconn, &onGameRecorded, &gameconn);
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	startEngineGame(flib_gameconn_getport(gameconn));
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	while(gameconn) {
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		flib_gameconn_tick(gameconn);
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	}
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   154
}*/
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void testDemo() {
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	FILE *demofile = fopen("testdemo.42.hwd", "rb");
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	assert(demofile);
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	flib_vector *vec = flib_vector_create();
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	uint8_t demobuf[512];
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	int len;
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	while((len=fread(demobuf, 1, 512, demofile))>0) {
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		flib_vector_append(vec, demobuf, len);
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	}
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	fclose(demofile);
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	flib_constbuffer constbuf = flib_vector_as_constbuffer(vec);
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	flib_gameconn *gameconn = flib_gameconn_create_playdemo(constbuf.data, constbuf.size);
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	flib_vector_destroy(vec);
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   169
	assert(gameconn);
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	flib_gameconn_onDisconnect(gameconn, &onDisconnect, &gameconn);
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	flib_gameconn_onGameRecorded(gameconn, &onGameRecorded, &gameconn);
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	startEngineGame(flib_gameconn_getport(gameconn));
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	while(gameconn) {
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		flib_gameconn_tick(gameconn);
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	}
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}
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   178
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void testSave() {
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	FILE *demofile = fopen("testsave.42.hws", "rb");
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   181
	assert(demofile);
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	flib_vector *vec = flib_vector_create();
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	uint8_t demobuf[512];
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	int len;
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   185
	while((len=fread(demobuf, 1, 512, demofile))>0) {
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		flib_vector_append(vec, demobuf, len);
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   187
	}
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   188
	fclose(demofile);
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   189
	flib_constbuffer constbuf = flib_vector_as_constbuffer(vec);
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   190
	flib_gameconn *gameconn = flib_gameconn_create_loadgame("Medo42", constbuf.data, constbuf.size);
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   191
	flib_vector_destroy(vec);
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   192
	assert(gameconn);
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   193
	flib_gameconn_onDisconnect(gameconn, &onDisconnect, &gameconn);
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   194
	flib_gameconn_onGameRecorded(gameconn, &onGameRecorded, &gameconn);
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   195
	startEngineGame(flib_gameconn_getport(gameconn));
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   196
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   197
	while(gameconn) {
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		flib_gameconn_tick(gameconn);
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   199
	}
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   200
}
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   201
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void handleNetDisconnect(void *context, int reason, const char *message) {
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	flib_log_i("Disconnected: %s", message);
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	flib_netconn_destroy(*(flib_netconn**)context);
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	*(flib_netconn**)context = NULL;
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   206
}
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   207
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   208
void handleNetConnected(void *context) {
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	const flib_roomlist *roomlist = flib_netconn_get_roomlist(*(flib_netconn**)context);
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	flib_log_i("List of rooms:");
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   211
	for(int i=0; i<roomlist->roomCount; i++) {
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		flib_roomlist_room *room = roomlist->rooms[i];
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		flib_log_i("%1s %20s %20s %2i %2i %20s %20s %20s", room->inProgress ? "X" : " ", room->name, room->owner, room->playerCount, room->teamCount, room->map, room->scheme, room->weapons);
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   214
	}
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   215
	flib_netconn_send_joinRoom(*(flib_netconn**)context, "frontlib test");
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   216
}
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   217
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void handleLobbyJoin(void *context, const char *nick) {
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   219
	flib_log_i("%s joined", nick);
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   220
}
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   221
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   222
void handleChat(void *context, const char *nick, const char *msg) {
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   223
	flib_log_i("%s: %s", nick, msg);
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   224
	if(!memcmp("frontbot ", msg, strlen("frontbot "))) {
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		const char *command = msg+strlen("frontbot ");
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   226
		if(!memcmp("quit", command, strlen("quit"))) {
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   227
			flib_netconn_send_quit(*(flib_netconn**)context, "Yeth Mathter");
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   228
		} else if(!memcmp("describe ", command, strlen("describe "))) {
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   229
			const char *roomname = command+strlen("describe ");
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			const flib_roomlist *roomlist = flib_netconn_get_roomlist(*(flib_netconn**)context);
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			flib_roomlist_room *room = flib_roomlist_find((flib_roomlist*)roomlist, roomname);
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   232
			if(!room) {
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   233
				flib_netconn_send_chat(*(flib_netconn**)context, "Unknown room.");
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   234
			} else {
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				char *text = flib_asprintf(
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						"%s is a room created by %s, where %i players (%i teams) are %s on %s%s, using the %s scheme and %s weaponset.",
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						room->name,
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						room->owner,
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   239
						room->playerCount,
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						room->teamCount,
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						room->inProgress ? "fighting" : "preparing to fight",
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						room->map[0]=='+' ? "" : "the map ",
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						!strcmp("+rnd+", room->map) ? "a random map" :
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								!strcmp("+maze+", room->map) ? "a random maze" :
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								!strcmp("+drawn+", room->map) ? "a hand-drawn map" :
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								room->map,
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						room->scheme,
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						room->weapons);
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				if(text) {
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					flib_netconn_send_chat(*(flib_netconn**)context, text);
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				}
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				free(text);
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			}
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		} else if(!memcmp("join ", command, strlen("join "))) {
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			const char *roomname = command+strlen("join ");
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			flib_netconn_send_joinRoom(*(flib_netconn**)context, roomname);
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		} else if(!memcmp("ready", command, strlen("ready"))) {
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			flib_netconn_send_toggleReady(*(flib_netconn**)context);
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		}
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	}
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}
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void handleEnterRoom(void *context, bool isChief) {
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	flib_netconn_send_toggleReady(*(flib_netconn**)context);
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}
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flib_gameconn *gameconn = NULL;
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void emFromNetHandler(void *context, const char *em, int size) {
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	flib_gameconn_send_enginemsg(gameconn, (const uint8_t*)em, size);
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}
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void emFromEngineHandler(void *context, const uint8_t *em, int size) {
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	flib_netconn_send_engineMessage((flib_netconn*)context, em, size);
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}
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void handleRunGame(void *context) {
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	flib_gamesetup *gamesetup = flib_netconn_create_gameSetup((flib_netconn*)context);
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	if(gamesetup) {
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		gameconn = flib_gameconn_create("frontbot", gamesetup, true);
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		flib_gameconn_onEngineMessage(gameconn, emFromEngineHandler, context);
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		flib_gameconn_onDisconnect(gameconn, onDisconnect, &gameconn);
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		startEngineGame(flib_gameconn_getport(gameconn));
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	}
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}
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int main(int argc, char *argv[]) {
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	flib_init(0);
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	flib_log_setLevel(FLIB_LOGLEVEL_ALL);
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	//testMapPreview();
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	//testDemo();
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	//testSave();
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	//testGame();
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	flib_cfg_meta *meta = flib_cfg_meta_from_ini("metasettings.ini");
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	assert(meta);
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	flib_netconn *conn = flib_netconn_create("frontbot", meta, "140.247.62.101", 46631);
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	assert(conn);
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	flib_cfg_meta_release(meta);
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	flib_netconn_onConnected(conn, handleNetConnected, &conn);
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	flib_netconn_onDisconnected(conn, handleNetDisconnect, &conn);
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	flib_netconn_onLobbyJoin(conn, handleLobbyJoin, &conn);
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	flib_netconn_onChat(conn, handleChat, &conn);
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	flib_netconn_onEnterRoom(conn, handleEnterRoom, conn);
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	flib_netconn_onRunGame(conn, handleRunGame, conn);
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	flib_netconn_onEngineMessage(conn, emFromNetHandler, NULL);
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	while(conn) {
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		flib_netconn_tick(conn);
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		if(gameconn) {
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			flib_gameconn_tick(gameconn);
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		}
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	}
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	flib_quit();
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	return 0;
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}