hedgewars/uRender.pas
author nemo
Sun, 04 Jan 2015 00:44:14 -0500
branch0.9.21
changeset 10743 1d16c5414fee
parent 10531 b8e6164a1a18
child 10606 8e95911cb86b
child 10724 eedd0697d55c
permissions -rw-r--r--
Intent is to allow filtering by arbitrary flag combinations. This isn't actually working yet. No idea why. It seems it should. Tired though, so will look at it tomorrow.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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{$IF GLunit = GL}{$DEFINE GLunit:=GL,GLext}{$ENDIF}
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unit uRender;
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interface
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uses SDLh, uTypes, GLunit;
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procedure initModule;
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procedure freeModule;
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procedure DrawSprite            (Sprite: TSprite; X, Y, Frame: LongInt);
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procedure DrawSprite            (Sprite: TSprite; X, Y, FrameX, FrameY: LongInt);
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procedure DrawSpriteFromRect    (Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt); inline;
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procedure DrawSpriteClipped     (Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt);
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procedure DrawSpriteRotated     (Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
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procedure DrawSpriteRotatedF    (Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real);
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procedure DrawTexture           (X, Y: LongInt; Texture: PTexture); inline;
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procedure DrawTexture           (X, Y: LongInt; Texture: PTexture; Scale: GLfloat);
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procedure DrawTexture2          (X, Y: LongInt; Texture: PTexture; Scale, Overlap: GLfloat);
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procedure DrawTextureFromRect   (X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
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procedure DrawTextureFromRect   (X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
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procedure DrawTextureFromRectDir(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture; Dir: LongInt);
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procedure DrawTextureCentered   (X, Top: LongInt; Source: PTexture);
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procedure DrawTextureF          (Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt);
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procedure DrawTextureRotated    (Texture: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real);
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procedure DrawTextureRotatedF   (Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real);
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procedure DrawCircle            (X, Y, Radius, Width: LongInt);
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procedure DrawCircle            (X, Y, Radius, Width: LongInt; r, g, b, a: Byte);
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procedure DrawLine              (X0, Y0, X1, Y1, Width: Single; color: LongWord); inline;
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procedure DrawLine              (X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
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procedure DrawLineOnScreen      (X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
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procedure DrawRect              (rect: TSDL_Rect; r, g, b, a: Byte; Fill: boolean);
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procedure DrawHedgehog          (X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real);
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procedure DrawScreenWidget      (widget: POnScreenWidget);
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procedure DrawWater             (Alpha: byte; OffsetY, OffsetX: LongInt);
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procedure DrawWaves             (Dir, dX, dY, oX: LongInt; tnt: Byte);
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procedure RenderClear           ();
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procedure RenderSetClearColor      (r, g, b, a: real);
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procedure Tint                  (r, g, b, a: Byte); inline;
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procedure Tint                  (c: Longword); inline;
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procedure untint(); inline;
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procedure setTintAdd            (f: boolean); inline;
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function isAreaOffscreen(X, Y, Width, Height: LongInt): boolean; inline;
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// 0 => not offscreen, <0 => left/top of screen >0 => right/below of screen
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function isDxAreaOffscreen(X, Width: LongInt): LongInt; inline;
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function isDyAreaOffscreen(Y, Height: LongInt): LongInt; inline;
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procedure SetScale(f: GLfloat);
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procedure UpdateViewLimits();
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procedure RenderSetup();
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// TODO everything below this should not need a public interface
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procedure CreateFramebuffer(var frame, depth, tex: GLuint);
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procedure DeleteFramebuffer(var frame, depth, tex: GLuint);
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procedure EnableTexture(enable:Boolean);
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procedure SetTexCoordPointer(p: Pointer;n: Integer); inline;
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procedure SetVertexPointer(p: Pointer;n: Integer); inline;
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procedure SetColorPointer(p: Pointer;n: Integer); inline;
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procedure UpdateModelviewProjection(); inline;
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procedure openglLoadIdentity    (); inline;
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procedure openglTranslProjMatrix(X, Y, Z: GLFloat); inline;
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procedure openglPushMatrix      (); inline;
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procedure openglPopMatrix       (); inline;
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procedure openglTranslatef      (X, Y, Z: GLfloat); inline;
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procedure openglScalef          (ScaleX, ScaleY, ScaleZ: GLfloat); inline;
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procedure openglRotatef         (RotX, RotY, RotZ: GLfloat; dir: LongInt); inline;
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procedure openglTint            (r, g, b, a: Byte); inline;
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implementation
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uses {$IFNDEF PAS2C} StrUtils, {$ENDIF}SysUtils, uVariables, uUtils, uConsts
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     {$IFDEF GL2}, uMatrix, uConsole{$ENDIF}
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     {$IF NOT DEFINED(SDL2) AND DEFINED(USE_VIDEO_RECORDING)}, glut {$ENDIF};
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{$IFDEF USE_TOUCH_INTERFACE}
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const
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    FADE_ANIM_TIME = 500;
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    MOVE_ANIM_TIME = 500;
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{$ENDIF}
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{$IFDEF GL2}
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var
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    shaderMain: GLuint;
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    shaderWater: GLuint;
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{$ENDIF}
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var VertexBuffer : array [0 ..59] of TVertex2f;
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    TextureBuffer: array [0 .. 7] of TVertex2f;
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    LastTint: LongWord = 0;
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    LastColorPointer , LastTexCoordPointer , LastVertexPointer : Pointer;
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{$IFDEF GL2}
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    LastColorPointerN, LastTexCoordPointerN, LastVertexPointerN: Integer;
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{$ENDIF}
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function isAreaOffscreen(X, Y, Width, Height: LongInt): boolean; inline;
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begin
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    isAreaOffscreen:= (isDxAreaOffscreen(X, Width) <> 0) or (isDyAreaOffscreen(Y, Height) <> 0);
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end;
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function isDxAreaOffscreen(X, Width: LongInt): LongInt; inline;
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begin
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    if X > ViewRightX then exit(1);
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    if X + Width < ViewLeftX then exit(-1);
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    isDxAreaOffscreen:= 0;
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end;
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function isDyAreaOffscreen(Y, Height: LongInt): LongInt; inline;
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begin
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    if Y > ViewBottomY then exit(1);
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    if Y + Height < ViewTopY then exit(-1);
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    isDyAreaOffscreen:= 0;
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end;
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procedure RenderClear();
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begin
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    glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
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end;
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procedure RenderSetClearColor(r, g, b, a: real);
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begin
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    glClearColor(r, g, b, a);
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end;
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{$IFDEF GL2}
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function CompileShader(shaderFile: string; shaderType: GLenum): GLuint;
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var
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    shader: GLuint;
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    f: Textfile;
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    source, line: AnsiString;
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    sourceA: Pchar;
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    lengthA: GLint;
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    compileResult: GLint;
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    logLength: GLint;
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    log: PChar;
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begin
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    Assign(f, PathPrefix + cPathz[ptShaders] + '/' + shaderFile);
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    filemode:= 0; // readonly
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    Reset(f);
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    if IOResult <> 0 then
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    begin
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        AddFileLog('Unable to load ' + shaderFile);
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        halt(HaltStartupError);
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    end;
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    source:='';
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    while not eof(f) do
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    begin
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        ReadLn(f, line);
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        source:= source + line + #10;
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    end;
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    Close(f);
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    WriteLnToConsole('Compiling shader: ' + PathPrefix + cPathz[ptShaders] + '/' + shaderFile);
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    sourceA:=PChar(source);
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    lengthA:=Length(source);
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    shader:=glCreateShader(shaderType);
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    glShaderSource(shader, 1, @sourceA, @lengthA);
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    glCompileShader(shader);
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    glGetShaderiv(shader, GL_COMPILE_STATUS, @compileResult);
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    glGetShaderiv(shader, GL_INFO_LOG_LENGTH, @logLength);
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    if logLength > 1 then
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    begin
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        log := GetMem(logLength);
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        glGetShaderInfoLog(shader, logLength, nil, log);
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        WriteLnToConsole('========== Compiler log  ==========');
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        WriteLnToConsole(shortstring(log));
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        WriteLnToConsole('===================================');
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        FreeMem(log, logLength);
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    end;
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    if compileResult <> GL_TRUE then
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    begin
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        WriteLnToConsole('Shader compilation failed, halting');
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        halt(HaltStartupError);
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    end;
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    CompileShader:= shader;
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end;
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function CompileProgram(shaderName: string): GLuint;
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var
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    program_: GLuint;
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    vs, fs: GLuint;
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    linkResult: GLint;
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    logLength: GLint;
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    log: PChar;
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begin
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    program_:= glCreateProgram();
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    vs:= CompileShader(shaderName + '.vs', GL_VERTEX_SHADER);
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    fs:= CompileShader(shaderName + '.fs', GL_FRAGMENT_SHADER);
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    glAttachShader(program_, vs);
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    glAttachShader(program_, fs);
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    glBindAttribLocation(program_, aVertex, PChar('vertex'));
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    glBindAttribLocation(program_, aTexCoord, PChar('texcoord'));
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    glBindAttribLocation(program_, aColor, PChar('color'));
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    glLinkProgram(program_);
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    glDeleteShader(vs);
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    glDeleteShader(fs);
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    glGetProgramiv(program_, GL_LINK_STATUS, @linkResult);
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    glGetProgramiv(program_, GL_INFO_LOG_LENGTH, @logLength);
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    if logLength > 1 then
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    begin
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        log := GetMem(logLength);
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        glGetProgramInfoLog(program_, logLength, nil, log);
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        WriteLnToConsole('========== Compiler log  ==========');
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        WriteLnToConsole(shortstring(log));
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        WriteLnToConsole('===================================');
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        FreeMem(log, logLength);
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    end;
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    if linkResult <> GL_TRUE then
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    begin
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        WriteLnToConsole('Linking program failed, halting');
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        halt(HaltStartupError);
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    end;
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    CompileProgram:= program_;
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end;
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{$ENDIF}
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function glLoadExtension(extension : shortstring) : boolean;
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begin
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//TODO: pas2c does not handle {$IF (GLunit = gles11) OR DEFINED(PAS2C)}
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{$IFNDEF PAS2C}
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{$IF GLunit = gles11}
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    // FreePascal doesnt come with OpenGL ES 1.1 Extension headers
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    extension:= extension; // avoid hint
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    glLoadExtension:= false;
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    AddFileLog('OpenGL - "' + extension + '" skipped')
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{$ELSE}
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    glLoadExtension:= glext_LoadExtension(extension);
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    if glLoadExtension then
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        AddFileLog('OpenGL - "' + extension + '" loaded')
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    else
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        AddFileLog('OpenGL - "' + extension + '" failed to load');
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{$ENDIF}
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{$ELSE} // pas2c part
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    glLoadExtension:= false;
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{$ENDIF}
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end;
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{$IFDEF USE_S3D_RENDERING OR USE_VIDEO_RECORDING}
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procedure CreateFramebuffer(var frame, depth, tex: GLuint);
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begin
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    glGenFramebuffersEXT(1, @frame);
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   287
    glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frame);
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   288
    glGenRenderbuffersEXT(1, @depth);
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   289
    glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depth);
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   290
    glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, cScreenWidth, cScreenHeight);
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   291
    glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depth);
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   292
    glGenTextures(1, @tex);
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   293
    glBindTexture(GL_TEXTURE_2D, tex);
10531
b8e6164a1a18 fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
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   294
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8,  cScreenWidth, cScreenHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, nil);
10309
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   295
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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   296
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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   297
    glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex, 0);
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   298
end;
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   299
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   300
procedure DeleteFramebuffer(var frame, depth, tex: GLuint);
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   301
begin
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   302
    glDeleteTextures(1, @tex);
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   303
    glDeleteRenderbuffersEXT(1, @depth);
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   304
    glDeleteFramebuffersEXT(1, @frame);
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   305
end;
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   306
e338ccbbe100 fix videorec build
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diff changeset
   307
{$ENDIF}
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   308
procedure RenderSetup();
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   309
var AuxBufNum: LongInt = 0;
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   310
    tmpstr: ansistring;
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   311
    tmpint: LongInt;
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   312
    tmpn: LongInt;
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   313
begin
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   314
    // suppress hint/warning
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diff changeset
   315
    AuxBufNum:= AuxBufNum;
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diff changeset
   316
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   317
    // get the max (h and v) size for textures that the gpu can support
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   318
    glGetIntegerv(GL_MAX_TEXTURE_SIZE, @MaxTextureSize);
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diff changeset
   319
    if MaxTextureSize <= 0 then
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diff changeset
   320
        begin
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   321
        MaxTextureSize:= 1024;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   322
        AddFileLog('OpenGL Warning - driver didn''t provide any valid max texture size; assuming 1024');
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diff changeset
   323
        end
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   324
    else if (MaxTextureSize < 1024) and (MaxTextureSize >= 512) then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   325
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   326
        cReducedQuality := cReducedQuality or rqNoBackground;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   327
        AddFileLog('Texture size too small for backgrounds, disabling.');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   328
        end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   329
    // everyone loves debugging
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   330
    // find out which gpu we are using (for extension compatibility maybe?)
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   331
    AddFileLog('OpenGL-- Renderer: ' + shortstring(pchar(glGetString(GL_RENDERER))));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   332
    AddFileLog('  |----- Vendor: ' + shortstring(pchar(glGetString(GL_VENDOR))));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   333
    AddFileLog('  |----- Version: ' + shortstring(pchar(glGetString(GL_VERSION))));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   334
    AddFileLog('  |----- Texture Size: ' + inttostr(MaxTextureSize));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   335
{$IFDEF USE_VIDEO_RECORDING}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   336
    glGetIntegerv(GL_AUX_BUFFERS, @AuxBufNum);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   337
    AddFileLog('  |----- Number of auxiliary buffers: ' + inttostr(AuxBufNum));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   338
{$ENDIF}
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diff changeset
   339
{$IFNDEF PAS2C}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   340
    AddFileLog('  \----- Extensions: ');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   341
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   342
    // fetch extentions and store them in string
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   343
    tmpstr := StrPas(PChar(glGetString(GL_EXTENSIONS)));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   344
    tmpn := WordCount(tmpstr, [' ']);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   345
    tmpint := 1;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   346
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   347
    repeat
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   348
    begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   349
        // print up to 3 extentions per row
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   350
        // ExtractWord will return empty string if index out of range
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   351
        AddFileLog(TrimRight(
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   352
            ExtractWord(tmpint, tmpstr, [' ']) + ' ' +
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   353
            ExtractWord(tmpint+1, tmpstr, [' ']) + ' ' +
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   354
            ExtractWord(tmpint+2, tmpstr, [' '])
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   355
        ));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   356
        tmpint := tmpint + 3;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   357
    end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   358
    until (tmpint > tmpn);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   359
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   360
    AddFileLog('');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   361
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   362
    defaultFrame:= 0;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   363
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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parents: 10302
diff changeset
   364
{$IFDEF USE_VIDEO_RECORDING}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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parents: 10302
diff changeset
   365
    if GameType = gmtRecord then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   366
    begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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parents: 10302
diff changeset
   367
        if glLoadExtension('GL_EXT_framebuffer_object') then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   368
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   369
            CreateFramebuffer(defaultFrame, depthv, texv);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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parents: 10302
diff changeset
   370
            glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, defaultFrame);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   371
            AddFileLog('Using framebuffer for video recording.');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   372
        end
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   373
        else if AuxBufNum > 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   374
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   375
            glDrawBuffer(GL_AUX0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   376
            glReadBuffer(GL_AUX0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   377
            AddFileLog('Using auxiliary buffer for video recording.');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   378
        end
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   379
        else
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   380
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   381
            glDrawBuffer(GL_BACK);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   382
            glReadBuffer(GL_BACK);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   383
            AddFileLog('Warning: off-screen rendering is not supported; using back buffer but it may not work.');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   384
        end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   385
    end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   386
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   387
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   388
{$IFDEF GL2}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   389
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   390
{$IFDEF PAS2C}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   391
    err := glewInit();
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   392
    if err <> GLEW_OK then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   393
    begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   394
        WriteLnToConsole('Failed to initialize GLEW.');
10306
4fca8bcfaff0 clean up halting a little
sheepluva
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diff changeset
   395
        halt(HaltStartupError);
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   396
    end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   397
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   398
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   399
{$IFNDEF PAS2C}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   400
    if not Load_GL_VERSION_2_0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   401
        halt;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   402
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   403
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   404
    shaderWater:= CompileProgram('water');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   405
    glUseProgram(shaderWater);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   406
    glUniform1i(glGetUniformLocation(shaderWater, pchar('tex0')), 0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   407
    uWaterMVPLocation:= glGetUniformLocation(shaderWater, pchar('mvp'));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   408
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   409
    shaderMain:= CompileProgram('default');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   410
    glUseProgram(shaderMain);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   411
    glUniform1i(glGetUniformLocation(shaderMain, pchar('tex0')), 0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   412
    uMainMVPLocation:= glGetUniformLocation(shaderMain, pchar('mvp'));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   413
    uMainTintLocation:= glGetUniformLocation(shaderMain, pchar('tint'));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   414
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   415
    uCurrentMVPLocation:= uMainMVPLocation;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   416
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   417
    Tint(255, 255, 255, 255);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   418
    UpdateModelviewProjection;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   419
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   420
10427
dd44d2c8fd0e also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
sheepluva
parents: 10360
diff changeset
   421
{$IFDEF USE_S3D_RENDERING}
dd44d2c8fd0e also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
sheepluva
parents: 10360
diff changeset
   422
    if (cStereoMode = smHorizontal) or (cStereoMode = smVertical) then
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   423
    begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   424
        // prepare left and right frame buffers and associated textures
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   425
        if glLoadExtension('GL_EXT_framebuffer_object') then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   426
            begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   427
            CreateFramebuffer(framel, depthl, texl);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   428
            CreateFramebuffer(framer, depthr, texr);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   429
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   430
            // reset
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   431
            glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, defaultFrame)
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   432
            end
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   433
        else
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   434
            cStereoMode:= smNone;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   435
    end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   436
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   437
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   438
// set view port to whole window
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   439
glViewport(0, 0, cScreenWidth, cScreenHeight);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   440
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   441
{$IFDEF GL2}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   442
    uMatrix.initModule;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   443
    hglMatrixMode(MATRIX_MODELVIEW);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   444
    // prepare default translation/scaling
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   445
    hglLoadIdentity();
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   446
    hglScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   447
    hglTranslatef(0, -cScreenHeight / 2, 0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   448
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   449
    EnableTexture(True);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   450
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   451
    glEnableVertexAttribArray(aVertex);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   452
    glEnableVertexAttribArray(aTexCoord);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   453
    glGenBuffers(1, @vBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   454
    glGenBuffers(1, @tBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   455
    glGenBuffers(1, @cBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   456
{$ELSE}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   457
    glMatrixMode(GL_MODELVIEW);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   458
    // prepare default translation/scaling
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   459
    glLoadIdentity();
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   460
    glScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   461
    glTranslatef(0, -cScreenHeight / 2, 0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   462
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   463
    // disable/lower perspective correction (will not need it anyway)
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   464
    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   465
    // disable dithering
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   466
    glDisable(GL_DITHER);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   467
    // enable common states by default as they save a lot
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   468
    glEnable(GL_TEXTURE_2D);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   469
    glEnableClientState(GL_VERTEX_ARRAY);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   470
    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   471
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   472
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   473
    // enable alpha blending
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   474
    glEnable(GL_BLEND);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   475
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   476
    // disable/lower perspective correction (will not need it anyway)
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   477
end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   478
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   479
procedure openglLoadIdentity(); inline;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   480
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   481
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   482
    hglLoadIdentity();
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   483
{$ELSE}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   484
    glLoadIdentity();
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   485
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   486
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   487
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   488
procedure openglTranslProjMatrix(X, Y, Z: GLfloat); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   489
begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   490
{$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   491
    hglMatrixMode(MATRIX_PROJECTION);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   492
    hglTranslatef(X, Y, Z);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   493
    hglMatrixMode(MATRIX_MODELVIEW);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   494
{$ELSE}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   495
    glMatrixMode(GL_PROJECTION);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   496
    glTranslatef(X, Y, Z);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   497
    glMatrixMode(GL_MODELVIEW);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   498
{$ENDIF}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   499
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   500
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   501
procedure openglPushMatrix(); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   502
begin
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   503
{$IFDEF GL2}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   504
    hglPushMatrix();
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   505
{$ELSE}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   506
    glPushMatrix();
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   507
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   508
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   509
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   510
procedure openglPopMatrix(); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   511
begin
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   512
{$IFDEF GL2}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   513
    hglPopMatrix();
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   514
{$ELSE}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   515
    glPopMatrix();
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   516
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   517
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   518
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   519
procedure openglTranslatef(X, Y, Z: GLfloat); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   520
begin
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   521
{$IFDEF GL2}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   522
    hglTranslatef(X, Y, Z);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   523
{$ELSE}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   524
    glTranslatef(X, Y, Z);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   525
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   526
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   527
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   528
procedure openglScalef(ScaleX, ScaleY, ScaleZ: GLfloat); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   529
begin
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   530
{$IFDEF GL2}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   531
    hglScalef(ScaleX, ScaleY, ScaleZ);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   532
{$ELSE}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   533
    glScalef(ScaleX, ScaleY, ScaleZ);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   534
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   535
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   536
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   537
procedure openglRotatef(RotX, RotY, RotZ: GLfloat; dir: LongInt); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   538
begin
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   539
{$IFDEF GL2}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   540
    hglRotatef(RotX, RotY, RotZ, dir);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   541
{$ELSE}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   542
    glRotatef(RotX, RotY, RotZ, dir);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   543
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   544
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   545
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   546
procedure openglUseColorOnly(b :boolean); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   547
begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   548
    if b then
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   549
        begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   550
        {$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   551
        glDisableVertexAttribArray(aTexCoord);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   552
        glEnableVertexAttribArray(aColor);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   553
        {$ELSE}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   554
        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   555
        glEnableClientState(GL_COLOR_ARRAY);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   556
        {$ENDIF}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   557
        LastTexCoordPointer:= nil;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   558
        end
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   559
    else
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   560
        begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   561
        {$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   562
        glDisableVertexAttribArray(aColor);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   563
        glEnableVertexAttribArray(aTexCoord);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   564
        {$ELSE}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   565
        glDisableClientState(GL_COLOR_ARRAY);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   566
        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   567
        {$ENDIF}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   568
        LastColorPointer:= nil;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   569
        end;
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   570
    EnableTexture(not b);
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   571
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   572
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   573
procedure UpdateModelviewProjection(); inline;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   574
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   575
var
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   576
    mvp: TMatrix4x4f;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   577
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   578
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   579
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   580
    //MatrixMultiply(mvp, mProjection, mModelview);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   581
{$HINTS OFF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   582
    hglMVP(mvp);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   583
{$HINTS ON}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   584
    glUniformMatrix4fv(uCurrentMVPLocation, 1, GL_FALSE, @mvp[0, 0]);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   585
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   586
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   587
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   588
procedure SetTexCoordPointer(p: Pointer; n: Integer); inline;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   589
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   590
{$IFDEF GL2}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   591
    if (p = LastTexCoordPointer) and (n = LastTexCoordPointerN) then
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   592
        exit;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   593
    glBindBuffer(GL_ARRAY_BUFFER, tBuffer);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   594
    glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * n * 2, p, GL_STATIC_DRAW);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   595
    glEnableVertexAttribArray(aTexCoord);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   596
    glVertexAttribPointer(aTexCoord, 2, GL_FLOAT, GL_FALSE, 0, pointer(0));
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   597
    LastTexCoordPointerN:= n;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   598
{$ELSE}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   599
    if p = LastTexCoordPointer then
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   600
        exit;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   601
    n:= n;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   602
    glTexCoordPointer(2, GL_FLOAT, 0, p);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   603
{$ENDIF}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   604
    LastTexCoordPointer:= p;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   605
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   606
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   607
procedure SetVertexPointer(p: Pointer; n: Integer); inline;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   608
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   609
{$IFDEF GL2}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   610
    if (p = LastVertexPointer) and (n = LastVertexPointerN) then
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   611
        exit;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   612
    glBindBuffer(GL_ARRAY_BUFFER, vBuffer);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   613
    glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * n * 2, p, GL_STATIC_DRAW);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   614
    glEnableVertexAttribArray(aVertex);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   615
    glVertexAttribPointer(aVertex, 2, GL_FLOAT, GL_FALSE, 0, pointer(0));
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   616
    LastVertexPointerN:= n;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   617
{$ELSE}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   618
    if p = LastVertexPointer then
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   619
        exit;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   620
    n:= n;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   621
    glVertexPointer(2, GL_FLOAT, 0, p);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   622
{$ENDIF}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   623
    LastVertexPointer:= p;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   624
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   625
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   626
procedure SetColorPointer(p: Pointer; n: Integer); inline;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   627
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   628
{$IFDEF GL2}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   629
    if (p = LastColorPointer) and (n = LastColorPointerN) then
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   630
        exit;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   631
    glBindBuffer(GL_ARRAY_BUFFER, cBuffer);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   632
    glBufferData(GL_ARRAY_BUFFER, n * 4, p, GL_STATIC_DRAW);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   633
    glEnableVertexAttribArray(aColor);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   634
    glVertexAttribPointer(aColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, pointer(0));
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   635
    LastColorPointerN:= n;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   636
{$ELSE}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   637
    if p = LastColorPointer then
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   638
        exit;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   639
    n:= n;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   640
    glColorPointer(4, GL_UNSIGNED_BYTE, 0, p);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   641
{$ENDIF}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   642
    LastColorPointer:= p;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   643
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   644
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   645
procedure EnableTexture(enable:Boolean);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   646
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   647
    {$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   648
    if enable then
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   649
        glUniform1i(glGetUniformLocation(shaderMain, pchar('enableTexture')), 1)
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   650
    else
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   651
        glUniform1i(glGetUniformLocation(shaderMain, pchar('enableTexture')), 0);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   652
    {$ELSE}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   653
    if enable then
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   654
        glEnable(GL_TEXTURE_2D)
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   655
    else
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   656
        glDisable(GL_TEXTURE_2D);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   657
    {$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   658
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   659
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   660
procedure UpdateViewLimits();
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   661
var tmp: LongInt;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   662
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   663
    // cScaleFactor is 2.0 on "no zoom"
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   664
    tmp:= round(0.5 + cScreenWidth / cScaleFactor);
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   665
    ViewRightX :=  tmp;
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   666
    ViewLeftX  := -tmp;
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   667
    tmp:= round(0.5 + cScreenHeight / cScaleFactor);
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   668
    ViewBottomY:=  tmp + cScreenHeight div 2;
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   669
    ViewTopY   := -tmp + cScreenHeight div 2;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   670
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   671
    // visual debugging fun :D
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   672
    if cViewLimitsDebug then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   673
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   674
        // some margin on each side
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   675
        tmp:= trunc(min(cScreenWidth, cScreenHeight) div 2 / cScaleFactor);
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   676
        ViewLeftX  := ViewLeftX   + trunc(tmp);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   677
        ViewRightX := ViewRightX  - trunc(tmp);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   678
        ViewBottomY:= ViewBottomY - trunc(tmp);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   679
        ViewTopY   := ViewTopY    + trunc(tmp);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   680
        end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   681
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   682
    ViewWidth := ViewRightX  - ViewLeftX + 1;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   683
    ViewHeight:= ViewBottomY - ViewTopY  + 1;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   684
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   685
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   686
procedure SetScale(f: GLfloat);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   687
begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   688
    // leave immediately if scale factor did not change
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   689
    if f = cScaleFactor then
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   690
        exit;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   691
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   692
    // for going back to default scaling just pop matrix
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   693
    if f = cDefaultZoomLevel then
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   694
        begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   695
        openglPopMatrix;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   696
        end
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   697
    else
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   698
        begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   699
        openglPushMatrix; // save default scaling in matrix
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   700
        openglLoadIdentity();
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   701
        openglScalef(f / cScreenWidth, -f / cScreenHeight, 1.0);
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   702
        openglTranslatef(0, -cScreenHeight div 2, 0);
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   703
        end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   704
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   705
    cScaleFactor:= f;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   706
    updateViewLimits();
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   707
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   708
    UpdateModelviewProjection;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   709
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   710
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   711
procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt); inline;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   712
begin
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   713
r.y:= r.y + Height * Position;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   714
r.h:= Height;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   715
DrawTextureFromRect(X, Y, @r, SpritesData[Sprite].Texture)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   716
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   717
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   718
procedure DrawTextureFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   719
begin
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   720
DrawTextureFromRectDir(X, Y, r^.w, r^.h, r, SourceTexture, 1)
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   721
end;
8833
c13ebed437cb update webgl branch
koda
parents: 8330 8626
diff changeset
   722
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   723
procedure DrawTextureFromRect(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   724
begin
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   725
DrawTextureFromRectDir(X, Y, W, H, r, SourceTexture, 1)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   726
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   727
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   728
procedure DrawTextureFromRectDir(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture; Dir: LongInt);
10324
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   729
var _l, _r, _t, _b: real;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   730
    xw, yh: LongInt;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   731
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   732
if (SourceTexture^.h = 0) or (SourceTexture^.w = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   733
    exit;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   734
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   735
{if isDxAreaOffscreen(X, W) <> 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   736
    exit;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   737
if isDyAreaOffscreen(Y, H) <> 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   738
    exit;}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   739
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
   740
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   741
if (abs(X) > W) and ((abs(X + W / 2) - W / 2) * 2 > ViewWidth) then
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   742
    exit;
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   743
if (abs(Y) > H) and ((abs(Y + H / 2 - (0.5 * cScreenHeight)) - H / 2) * 2 > ViewHeight) then
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   744
    exit;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   745
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   746
_l:= r^.x / SourceTexture^.w * SourceTexture^.rx;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   747
_r:= (r^.x + r^.w) / SourceTexture^.w * SourceTexture^.rx;
10324
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   748
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   749
// if direction is mirrored, switch left and right
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   750
if Dir < 0 then
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   751
    begin
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   752
    _t:= _l;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   753
    _l:= _r;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   754
    _r:= _t;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   755
    end;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   756
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   757
_t:= r^.y / SourceTexture^.h * SourceTexture^.ry;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   758
_b:= (r^.y + r^.h) / SourceTexture^.h * SourceTexture^.ry;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   759
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   760
glBindTexture(GL_TEXTURE_2D, SourceTexture^.id);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   761
10324
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   762
xw:= X + W;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   763
yh:= Y + H;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   764
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   765
VertexBuffer[0].X:= X;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   766
VertexBuffer[0].Y:= Y;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   767
VertexBuffer[1].X:= xw;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   768
VertexBuffer[1].Y:= Y;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   769
VertexBuffer[2].X:= xw;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   770
VertexBuffer[2].Y:= yh;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   771
VertexBuffer[3].X:= X;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   772
VertexBuffer[3].Y:= yh;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   773
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   774
TextureBuffer[0].X:= _l;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   775
TextureBuffer[0].Y:= _t;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   776
TextureBuffer[1].X:= _r;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   777
TextureBuffer[1].Y:= _t;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   778
TextureBuffer[2].X:= _r;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   779
TextureBuffer[2].Y:= _b;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   780
TextureBuffer[3].X:= _l;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   781
TextureBuffer[3].Y:= _b;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   782
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   783
SetVertexPointer(@VertexBuffer[0], 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   784
SetTexCoordPointer(@TextureBuffer[0], 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   785
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   786
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   787
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   788
procedure DrawTexture(X, Y: LongInt; Texture: PTexture); inline;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   789
begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   790
    DrawTexture(X, Y, Texture, 1.0);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   791
end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   792
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   793
procedure DrawTexture(X, Y: LongInt; Texture: PTexture; Scale: GLfloat);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   794
begin
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   795
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   796
openglPushMatrix;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   797
openglTranslatef(X, Y, 0);
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   798
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   799
if Scale <> 1.0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   800
    openglScalef(Scale, Scale, 1);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   801
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   802
glBindTexture(GL_TEXTURE_2D, Texture^.id);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   803
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   804
SetVertexPointer(@Texture^.vb, Length(Texture^.vb));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   805
SetTexCoordPointer(@Texture^.tb, Length(Texture^.vb));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   806
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   807
UpdateModelviewProjection;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   808
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   809
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(Texture^.vb));
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   810
openglPopMatrix;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   811
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   812
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   813
10020
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   814
{ this contains tweaks in order to avoid land tile borders in blurry land mode }
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   815
procedure DrawTexture2(X, Y: LongInt; Texture: PTexture; Scale, Overlap: GLfloat);
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   816
var
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   817
    TextureBuffer: array [0..3] of TVertex2f;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   818
begin
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   819
openglPushMatrix;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   820
openglTranslatef(X, Y, 0);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   821
openglScalef(Scale, Scale, 1);
10020
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   822
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   823
glBindTexture(GL_TEXTURE_2D, Texture^.id);
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   824
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   825
TextureBuffer[0].X:= Texture^.tb[0].X + Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   826
TextureBuffer[0].Y:= Texture^.tb[0].Y + Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   827
TextureBuffer[1].X:= Texture^.tb[1].X - Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   828
TextureBuffer[1].Y:= Texture^.tb[1].Y + Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   829
TextureBuffer[2].X:= Texture^.tb[2].X - Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   830
TextureBuffer[2].Y:= Texture^.tb[2].Y - Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   831
TextureBuffer[3].X:= Texture^.tb[3].X + Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   832
TextureBuffer[3].Y:= Texture^.tb[3].Y - Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   833
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   834
SetVertexPointer(@Texture^.vb, 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   835
SetTexCoordPointer(@TextureBuffer, 4);
10266
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10255
diff changeset
   836
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10255
diff changeset
   837
UpdateModelviewProjection;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   838
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   839
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   840
openglPopMatrix;
10020
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   841
end;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   842
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   843
procedure DrawTextureF(Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   844
begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   845
    DrawTextureRotatedF(Texture, Scale, 0, 0, X, Y, Frame, Dir, w, h, 0)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   846
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   847
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   848
procedure DrawTextureRotatedF(Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   849
var ft, fb, fl, fr: GLfloat;
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   850
    hw, hh, nx, ny: LongInt;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   851
begin
10431
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
   852
// visibility check only under trivial conditions
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
   853
if (Scale <= 1) then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
   854
    begin
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
   855
    if Angle <> 0  then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
   856
        begin
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
   857
        if (OffsetX = 0) and (OffsetY = 0) then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
   858
            begin
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
   859
            // sized doubled because the sprite might occupy up to 1.4 * of it's
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
   860
            // original size in each dimension, because it is rotated
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
   861
            if isDxAreaOffscreen(X - w, 2 * w) <> 0 then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
   862
                exit;
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
   863
            if isDYAreaOffscreen(Y - h, 2 * h) <> 0 then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
   864
                exit;
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
   865
            end;
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
   866
        end
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
   867
    else
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
   868
        begin
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
   869
        if isDxAreaOffscreen(X + dir * trunc(OffsetX) - w div 2, w) <> 0 then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
   870
            exit;
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
   871
        if isDYAreaOffscreen(Y + trunc(OffsetY) - h div 2, h) <> 0 then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
   872
            exit;
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
   873
        end;
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
   874
    end;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   875
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   876
{
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
   877
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   878
if (abs(X) > W) and ((abs(X + dir * OffsetX) - W / 2) * 2 > ViewWidth) then
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   879
    exit;
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   880
if (abs(Y) > H) and ((abs(Y + OffsetY - (cScreenHeight / 2)) - W / 2) * 2 > ViewHeight) then
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   881
    exit;
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   882
}
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   883
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   884
openglPushMatrix;
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   885
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   886
openglTranslatef(X, Y, 0);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   887
6323
c1aa6a3c84a7 Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
nemo
parents: 6322
diff changeset
   888
if Dir = 0 then Dir:= 1;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   889
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   890
if Angle <> 0 then
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   891
    openglRotatef(Angle, 0, 0, Dir);
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   892
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   893
if (OffsetX <> 0) or (OffsetY <> 0) then
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   894
    openglTranslatef(Dir*OffsetX, OffsetY, 0);
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   895
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   896
if Scale <> 1.0 then
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   897
    openglScalef(Scale, Scale, 1);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   898
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   899
// Any reason for this call? And why only in t direction, not s?
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   900
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   901
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   902
if Dir > 0 then
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   903
    hw:=  w div 2
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   904
else
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   905
    hw:= -w div 2;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   906
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   907
hh:= h div 2;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   908
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   909
nx:= Texture^.w div w; // number of horizontal frames
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   910
if nx = 0 then nx:= 1; // one frame is minimum
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   911
ny:= Texture^.h div h; // number of vertical frames
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   912
if ny = 0 then ny:= 1;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   913
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   914
ft:= (Frame mod ny) * Texture^.ry / ny;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   915
fb:= ((Frame mod ny) + 1) * Texture^.ry / ny;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   916
fl:= (Frame div ny) * Texture^.rx / nx;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   917
fr:= ((Frame div ny) + 1) * Texture^.rx / nx;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   918
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   919
glBindTexture(GL_TEXTURE_2D, Texture^.id);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   920
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   921
VertexBuffer[0].X:= -hw;
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   922
VertexBuffer[0].Y:= -hh;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   923
VertexBuffer[1].X:=  hw;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   924
VertexBuffer[1].Y:= -hh;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   925
VertexBuffer[2].X:=  hw;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   926
VertexBuffer[2].Y:=  hh;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   927
VertexBuffer[3].X:= -hw;
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   928
VertexBuffer[3].Y:=  hh;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   929
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   930
TextureBuffer[0].X:= fl;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   931
TextureBuffer[0].Y:= ft;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   932
TextureBuffer[1].X:= fr;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   933
TextureBuffer[1].Y:= ft;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   934
TextureBuffer[2].X:= fr;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   935
TextureBuffer[2].Y:= fb;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   936
TextureBuffer[3].X:= fl;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   937
TextureBuffer[3].Y:= fb;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   938
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   939
SetVertexPointer(@VertexBuffer[0], 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   940
SetTexCoordPointer(@TextureBuffer[0], 4);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   941
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   942
UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   943
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   944
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   945
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   946
openglPopMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   947
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   948
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   949
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   950
procedure DrawSpriteRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   951
begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   952
    DrawTextureRotated(SpritesData[Sprite].Texture,
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   953
        SpritesData[Sprite].Width,
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   954
        SpritesData[Sprite].Height,
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   955
        X, Y, Dir, Angle)
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   956
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   957
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   958
procedure DrawSpriteRotatedF(Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   959
begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   960
10312
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   961
if Angle <> 0  then
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   962
    begin
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   963
    // sized doubled because the sprite might occupy up to 1.4 * of it's
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   964
    // original size in each dimension, because it is rotated
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   965
    if isDxAreaOffscreen(X - SpritesData[Sprite].Width, 2 * SpritesData[Sprite].Width) <> 0 then
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   966
        exit;
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   967
    if isDYAreaOffscreen(Y - SpritesData[Sprite].Height, 2 * SpritesData[Sprite].Height) <> 0 then
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   968
        exit;
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   969
    end
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   970
else
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   971
    begin
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   972
    if isDxAreaOffscreen(X - SpritesData[Sprite].Width div 2, SpritesData[Sprite].Width) <> 0 then
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   973
        exit;
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   974
    if isDYAreaOffscreen(Y - SpritesData[Sprite].Height div 2 , SpritesData[Sprite].Height) <> 0 then
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   975
        exit;
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   976
    end;
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   977
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   978
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   979
openglPushMatrix;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   980
openglTranslatef(X, Y, 0);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   981
10312
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   982
// mirror
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   983
if Dir < 0 then
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   984
    openglScalef(-1.0, 1.0, 1.0);
10312
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   985
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   986
// apply angle after (conditional) mirroring
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   987
if Angle <> 0  then
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
   988
    openglRotatef(Angle, 0, 0, 1);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   989
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   990
DrawSprite(Sprite, -SpritesData[Sprite].Width div 2, -SpritesData[Sprite].Height div 2, Frame);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   991
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   992
openglPopMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   993
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   994
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   995
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   996
procedure DrawTextureRotated(Texture: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   997
begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   998
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   999
if isDxAreaOffscreen(X, 2 * hw) <> 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1000
    exit;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1001
if isDyAreaOffscreen(Y, 2 * hh) <> 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1002
    exit;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1003
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
  1004
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1005
{if (abs(X) > 2 * hw) and ((abs(X) - hw) > cScreenWidth / cScaleFactor) then
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1006
    exit;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1007
if (abs(Y) > 2 * hh) and ((abs(Y - 0.5 * cScreenHeight) - hh) > cScreenHeight / cScaleFactor) then
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1008
    exit;}
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1009
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1010
openglPushMatrix;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1011
openglTranslatef(X, Y, 0);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1012
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1013
if Dir < 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1014
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1015
    hw:= - hw;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1016
    openglRotatef(Angle, 0, 0, -1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1017
    end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1018
else
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1019
    openglRotatef(Angle, 0, 0, 1);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1020
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1021
glBindTexture(GL_TEXTURE_2D, Texture^.id);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1022
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1023
VertexBuffer[0].X:= -hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1024
VertexBuffer[0].Y:= -hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1025
VertexBuffer[1].X:= hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1026
VertexBuffer[1].Y:= -hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1027
VertexBuffer[2].X:= hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1028
VertexBuffer[2].Y:= hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1029
VertexBuffer[3].X:= -hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1030
VertexBuffer[3].Y:= hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1031
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1032
SetVertexPointer(@VertexBuffer[0], 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1033
SetTexCoordPointer(@Texture^.tb, 4);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1034
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1035
UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1036
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1037
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1038
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1039
openglPopMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1040
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1041
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1042
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1043
procedure DrawSprite(Sprite: TSprite; X, Y, Frame: LongInt);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1044
var row, col, numFramesFirstCol: LongInt;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1045
begin
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1046
    if SpritesData[Sprite].imageHeight = 0 then
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1047
        exit;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1048
    numFramesFirstCol:= SpritesData[Sprite].imageHeight div SpritesData[Sprite].Height;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1049
    row:= Frame mod numFramesFirstCol;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1050
    col:= Frame div numFramesFirstCol;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1051
    DrawSprite(Sprite, X, Y, col, row);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1052
end;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1053
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1054
procedure DrawSprite(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1055
var r: TSDL_Rect;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1056
begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1057
    r.x:= FrameX * SpritesData[Sprite].Width;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1058
    r.w:= SpritesData[Sprite].Width;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1059
    r.y:= FrameY * SpritesData[Sprite].Height;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1060
    r.h:= SpritesData[Sprite].Height;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1061
    DrawTextureFromRect(X, Y, @r, SpritesData[Sprite].Texture)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1062
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1063
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1064
procedure DrawSpriteClipped(Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1065
var r: TSDL_Rect;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1066
begin
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1067
r.x:= 0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1068
r.y:= 0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1069
r.w:= SpritesData[Sprite].Width;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1070
r.h:= SpritesData[Sprite].Height;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1071
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1072
if (X < LeftX) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1073
    r.x:= LeftX - X;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1074
if (Y < TopY) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1075
    r.y:= TopY - Y;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1076
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1077
if (Y + SpritesData[Sprite].Height > BottomY) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1078
    r.h:= BottomY - Y + 1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1079
if (X + SpritesData[Sprite].Width > RightX) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1080
    r.w:= RightX - X + 1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1081
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  1082
if (r.h < r.y) or (r.w < r.x) then
9792
59cde1e53ca5 This seems to be enough to fix the bug with sprGirder rendered in stripe
unc0rr
parents: 9666
diff changeset
  1083
    exit;
59cde1e53ca5 This seems to be enough to fix the bug with sprGirder rendered in stripe
unc0rr
parents: 9666
diff changeset
  1084
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1085
dec(r.h, r.y);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1086
dec(r.w, r.x);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1087
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1088
DrawTextureFromRect(X + r.x, Y + r.y, @r, SpritesData[Sprite].Texture)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1089
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1090
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1091
procedure DrawTextureCentered(X, Top: LongInt; Source: PTexture);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1092
var scale: GLfloat;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1093
    left : LongInt;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1094
begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1095
    // scale down if larger than screen
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1096
    if (Source^.w + 20) > cScreenWidth then
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1097
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1098
        scale:= cScreenWidth / (Source^.w + 20);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1099
        DrawTexture(X - round(Source^.w * scale) div 2, Top, Source, scale);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1100
        end
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1101
    else
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1102
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1103
        left:= X - Source^.w div 2;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1104
        if (not isAreaOffscreen(left, Top, Source^.w, Source^.h)) then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1105
            DrawTexture(left, Top, Source);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1106
        end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1107
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1108
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1109
procedure DrawLine(X0, Y0, X1, Y1, Width: Single; color: LongWord); inline;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1110
begin
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1111
DrawLine(X0, Y0, X1, Y1, Width, (color shr 24) and $FF, (color shr 16) and $FF, (color shr 8) and $FF, color and $FF)
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1112
end;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1113
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1114
procedure DrawLine(X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1115
begin
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1116
    openglPushMatrix();
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1117
    openglTranslatef(WorldDx, WorldDy, 0);
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1118
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1119
    UpdateModelviewProjection;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1120
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1121
    DrawLineOnScreen(X0, Y0, X1, Y1, Width, r, g, b, a);
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1122
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1123
    openglPopMatrix();
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1124
end;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1125
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1126
procedure DrawLineOnScreen(X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1127
begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1128
    glEnable(GL_LINE_SMOOTH);
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1129
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1130
    EnableTexture(False);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1131
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1132
    glLineWidth(Width);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1133
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1134
    Tint(r, g, b, a);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1135
    VertexBuffer[0].X:= X0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1136
    VertexBuffer[0].Y:= Y0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1137
    VertexBuffer[1].X:= X1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1138
    VertexBuffer[1].Y:= Y1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1139
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1140
    SetVertexPointer(@VertexBuffer[0], 2);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1141
    glDrawArrays(GL_LINES, 0, 2);
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1142
    untint();
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1143
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1144
    EnableTexture(True);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1145
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1146
    glDisable(GL_LINE_SMOOTH);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1147
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1148
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1149
procedure DrawRect(rect: TSDL_Rect; r, g, b, a: Byte; Fill: boolean);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1150
begin
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
  1151
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1152
if (abs(rect.x) > rect.w) and ((abs(rect.x + rect.w / 2) - rect.w / 2) * 2 > ViewWidth) then
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1153
    exit;
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1154
if (abs(rect.y) > rect.h) and ((abs(rect.y + rect.h / 2 - (cScreenHeight / 2)) - rect.h / 2) * 2 > ViewHeight) then
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1155
    exit;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1156
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1157
EnableTexture(False);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1158
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1159
Tint(r, g, b, a);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1160
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1161
with rect do
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1162
begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1163
    VertexBuffer[0].X:= x;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1164
    VertexBuffer[0].Y:= y;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1165
    VertexBuffer[1].X:= x + w;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1166
    VertexBuffer[1].Y:= y;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1167
    VertexBuffer[2].X:= x + w;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1168
    VertexBuffer[2].Y:= y + h;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1169
    VertexBuffer[3].X:= x;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1170
    VertexBuffer[3].Y:= y + h;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1171
end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1172
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1173
SetVertexPointer(@VertexBuffer[0], 4);
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1174
if Fill then
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1175
    glDrawArrays(GL_TRIANGLE_FAN, 0, 4)
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1176
else
10328
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1177
    begin
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1178
    glLineWidth(1);
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1179
    glDrawArrays(GL_LINE_LOOP, 0, 4);
10328
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1180
    end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1181
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1182
untint;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1183
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1184
EnableTexture(True);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1185
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1186
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1187
8330
aaefa587e277 update branch with default
koda
parents: 8026 8145
diff changeset
  1188
procedure DrawCircle(X, Y, Radius, Width: LongInt; r, g, b, a: Byte);
4451
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
  1189
begin
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
  1190
    Tint(r, g, b, a);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  1191
    DrawCircle(X, Y, Radius, Width);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1192
    untint;
4451
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
  1193
end;
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
  1194
8330
aaefa587e277 update branch with default
koda
parents: 8026 8145
diff changeset
  1195
procedure DrawCircle(X, Y, Radius, Width: LongInt);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1196
var
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1197
    i: LongInt;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1198
begin
10328
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1199
    i:= Radius + Width;
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1200
    if isDxAreaOffscreen(X - i, 2 * i) <> 0 then
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1201
        exit;
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1202
    if isDyAreaOffscreen(Y - i, 2 * i) <> 0 then
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1203
        exit;
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1204
5561
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5559
diff changeset
  1205
    for i := 0 to 59 do begin
10328
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1206
        VertexBuffer[i].X := X + Radius*cos(i*pi/30);
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1207
        VertexBuffer[i].Y := Y + Radius*sin(i*pi/30);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1208
    end;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1209
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1210
    EnableTexture(False);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1211
    glEnable(GL_LINE_SMOOTH);
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1212
    //openglPushMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1213
    glLineWidth(Width);
10328
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1214
    SetVertexPointer(@VertexBuffer[0], 60);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1215
    glDrawArrays(GL_LINE_LOOP, 0, 60);
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1216
    //openglPopMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1217
    EnableTexture(True);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1218
    glDisable(GL_LINE_SMOOTH);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1219
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1220
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1221
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1222
procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real);
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1223
const VertexBuffer: array [0..3] of TVertex2f = (
7069
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
  1224
        (X: -16; Y: -16),
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
  1225
        (X:  16; Y: -16),
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
  1226
        (X:  16; Y:  16),
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
  1227
        (X: -16; Y:  16));
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1228
var l, r, t, b: real;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1229
begin
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
  1230
    // do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1231
    if (abs(X) > 32) and ((abs(X) - 16) * 2 > ViewWidth) then
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1232
        exit;
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1233
    if (abs(Y) > 32) and ((abs(Y - cScreenHeight / 2) - 16) * 2 > ViewHeight) then
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1234
        exit;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1235
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1236
    t:= Pos * 32 / HHTexture^.h;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1237
    b:= (Pos + 1) * 32 / HHTexture^.h;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1238
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1239
    if Dir = -1 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1240
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1241
        l:= (Step + 1) * 32 / HHTexture^.w;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1242
        r:= Step * 32 / HHTexture^.w
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1243
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1244
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1245
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1246
        l:= Step * 32 / HHTexture^.w;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1247
        r:= (Step + 1) * 32 / HHTexture^.w
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1248
    end;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1249
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1250
    openglPushMatrix();
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1251
    openglTranslatef(X, Y, 0);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1252
    openglRotatef(Angle, 0, 0, 1);
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1253
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1254
    glBindTexture(GL_TEXTURE_2D, HHTexture^.id);
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1255
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1256
    TextureBuffer[0].X:= l;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1257
    TextureBuffer[0].Y:= t;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1258
    TextureBuffer[1].X:= r;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1259
    TextureBuffer[1].Y:= t;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1260
    TextureBuffer[2].X:= r;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1261
    TextureBuffer[2].Y:= b;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1262
    TextureBuffer[3].X:= l;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1263
    TextureBuffer[3].Y:= b;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1264
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1265
    SetVertexPointer(@VertexBuffer[0], 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1266
    SetTexCoordPointer(@TextureBuffer[0], 4);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1267
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1268
    UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1269
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1270
    glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1271
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1272
    openglPopMatrix;
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1273
end;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1274
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1275
procedure DrawScreenWidget(widget: POnScreenWidget);
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
  1276
{$IFDEF USE_TOUCH_INTERFACE}
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1277
var alpha: byte = $FF;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1278
begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1279
with widget^ do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1280
    begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1281
    if (fadeAnimStart <> 0) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1282
        begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1283
        if RealTicks > (fadeAnimStart + FADE_ANIM_TIME) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1284
            fadeAnimStart:= 0
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1285
        else
8330
aaefa587e277 update branch with default
koda
parents: 8026 8145
diff changeset
  1286
            if show then
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1287
                alpha:= Byte(trunc((RealTicks - fadeAnimStart)/FADE_ANIM_TIME * $FF))
8330
aaefa587e277 update branch with default
koda
parents: 8026 8145
diff changeset
  1288
            else
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1289
                alpha:= Byte($FF - trunc((RealTicks - fadeAnimStart)/FADE_ANIM_TIME * $FF));
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1290
        end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1291
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1292
    with moveAnim do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1293
        if animate then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1294
            if RealTicks > (startTime + MOVE_ANIM_TIME) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1295
                begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1296
                startTime:= 0;
6710
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6700
diff changeset
  1297
                animate:= false;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
  1298
                frame.x:= target.x;
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
  1299
                frame.y:= target.y;
6710
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6700
diff changeset
  1300
                active.x:= active.x + (target.x - source.x);
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6700
diff changeset
  1301
                active.y:= active.y + (target.y - source.y);
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1302
                end
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1303
            else
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1304
                begin
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
  1305
                frame.x:= source.x + Round((target.x - source.x) * ((RealTicks - startTime) / MOVE_ANIM_TIME));
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
  1306
                frame.y:= source.y + Round((target.y - source.y) * ((RealTicks - startTime) / MOVE_ANIM_TIME));
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1307
                end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1308
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1309
    if show or (fadeAnimStart <> 0) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1310
        begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1311
        Tint($FF, $FF, $FF, alpha);
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
  1312
        DrawTexture(frame.x, frame.y, spritesData[sprite].Texture, buttonScale);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1313
        untint;
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1314
        end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1315
    end;
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
  1316
{$ELSE}
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
  1317
begin
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
  1318
widget:= widget; // avoid hint
6689
98a239848ba2 wops, added an extra USE_TOUCH_INTERFACE
Xeli
parents: 6688
diff changeset
  1319
{$ENDIF}
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1320
end;
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1321
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1322
procedure BeginWater;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1323
begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1324
{$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1325
    glUseProgram(shaderWater);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1326
    uCurrentMVPLocation:=uWaterMVPLocation;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1327
    UpdateModelviewProjection;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1328
{$ENDIF}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1329
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1330
    openglUseColorOnly(true);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1331
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1332
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1333
procedure EndWater;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1334
begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1335
{$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1336
    glUseProgram(shaderMain);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1337
    uCurrentMVPLocation:=uMainMVPLocation;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1338
    UpdateModelviewProjection;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1339
{$ENDIF}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1340
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1341
    openglUseColorOnly(false);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1342
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1343
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1344
procedure PrepareVbForWater(
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1345
    WithWalls: Boolean;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1346
    InTopY, OutTopY, InLeftX, OutLeftX, InRightX, OutRightX, BottomY: LongInt;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1347
    out first, count: LongInt);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1348
10331
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1349
var firsti, afteri, lol: LongInt;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1350
begin
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1351
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1352
    // We will draw both bottom water and the water walls with a single call,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1353
    // by rendering a GL_TRIANGLE_STRIP of eight points.
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1354
    //
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1355
    // GL_TRIANGLE_STRIP works like this: "always create triangle between
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1356
    // newest point and the two points that were specified before it."
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1357
    //
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1358
    // To get the result we want we will order the points like this:
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1359
    //                                                                     ^ -Y
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1360
    //                                                                     |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1361
    //       0-------1         7-------6   <--------------------- OutTopY -|
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1362
    //       |      /|         |     _/|                                   |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1363
    //       |     / |         |    /  |                                   |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1364
    //       |    /  |         |  _/   |                                   |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1365
    //       |   /   |         | /     |                                   |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1366
    //       |  /  _.3---------5{      |   <--------------------- InTopY --|
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1367
    //       | / _/   `---.___   `--._ |                                   |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1368
    //       |/_/             `---.___\|                                   |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1369
    //       2-------------------------4   <--------------------- BottomY -|
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1370
    //                                                                     |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1371
    //       ^       ^         ^       ^                                   V +Y
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1372
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1373
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1374
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1375
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1376
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1377
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1378
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1379
    //  OutLeftX  InLeftX  InRightX  OutRightX
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1380
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1381
    // <---------------------------------------->
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1382
    //     -X                              +X
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1383
    //
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1384
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1385
firsti:= -1;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1386
afteri:=  0;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1387
10331
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1388
if GameTicks < 2000 then
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1389
    lol:= 2000 - GameTicks
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1390
else
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1391
    lol:= 0;
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1392
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1393
if InTopY < 0 then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1394
    InTopY:= 0;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1395
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1396
if not WithWalls then
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1397
    begin
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1398
    // if no walls are needed, then bottom water surface spans full length
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1399
    InLeftX := OutLeftX;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1400
    InRightX:= OutRightX;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1401
    end
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1402
else
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1403
    begin
10333
e1253205eb7e fix search&replace whoopsy
sheepluva
parents: 10331
diff changeset
  1404
    if InLeftX > ViewLeftX then
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1405
        begin
10331
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1406
        VertexBuffer[0].X:= OutLeftX - lol;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1407
        VertexBuffer[0].Y:= OutTopY;
10331
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1408
        VertexBuffer[1].X:= InLeftX - lol;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1409
        VertexBuffer[1].Y:= OutTopY;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1410
        // shares vertices 2 and 3 with bottom water
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1411
        firsti:= 0;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1412
        afteri:= 4;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1413
        end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1414
10333
e1253205eb7e fix search&replace whoopsy
sheepluva
parents: 10331
diff changeset
  1415
    if InRightX < ViewRightX then
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1416
        begin
10331
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1417
        VertexBuffer[6].X:= OutRightX + lol;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1418
        VertexBuffer[6].Y:= OutTopY;
10331
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1419
        VertexBuffer[7].X:= InRightX + lol;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1420
        VertexBuffer[7].Y:= OutTopY;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1421
        // shares vertices 4 and 5 with bottom water
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1422
        if firsti < 0 then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1423
            firsti:= 4;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1424
        afteri:= 8;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1425
        end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1426
    end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1427
10333
e1253205eb7e fix search&replace whoopsy
sheepluva
parents: 10331
diff changeset
  1428
if InTopY < ViewBottomY then
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1429
    begin
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1430
    // shares vertices 2-5 with water walls
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1431
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1432
    // starts at vertex 2
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1433
    if (firsti < 0) or (firsti > 2) then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1434
        firsti:= 2;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1435
    // ends at vertex 5
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1436
    if afteri < 6 then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1437
        afteri:= 6;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1438
    end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1439
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1440
if firsti < 0 then
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1441
    begin
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1442
    // nothing to draw at all!
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1443
    first:= -1;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1444
    count:= 0;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1445
    exit;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1446
    end;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
  1447
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1448
if firsti < 4 then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1449
    begin
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1450
    VertexBuffer[2].X:= OutLeftX;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1451
    VertexBuffer[2].Y:= BottomY;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1452
    VertexBuffer[3].X:= InLeftX;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1453
    VertexBuffer[3].Y:= InTopY;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1454
    end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1455
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1456
if afteri > 4 then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1457
    begin
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1458
    VertexBuffer[4].X:= OutRightX;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1459
    VertexBuffer[4].Y:= BottomY;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1460
    VertexBuffer[5].X:= InRightX;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1461
    VertexBuffer[5].Y:= InTopY;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1462
    end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1463
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1464
// first index to draw in vertex buffer
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1465
first:= firsti;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1466
// number of points to draw
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1467
count:= afteri - firsti;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1468
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1469
end;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1470
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1471
procedure DrawWater(Alpha: byte; OffsetY, OffsetX: LongInt);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1472
var first, count: LongInt;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1473
begin
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1474
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1475
if (WorldEdge <> weSea) then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1476
    PrepareVbForWater(false,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1477
        OffsetY + WorldDy + cWaterLine, 0,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1478
        0, ViewLeftX,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1479
        0, ViewRightX,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1480
        ViewBottomY,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1481
        first, count)
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1482
else
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1483
    PrepareVbForWater(true,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1484
        OffsetY + WorldDy + cWaterLine, ViewTopY,
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10431
diff changeset
  1485
        LongInt(LeftX)  + WorldDx - OffsetX, ViewLeftX,
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10431
diff changeset
  1486
        LongInt(RightX) + WorldDx + OffsetX, ViewRightX,
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1487
        ViewBottomY,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1488
        first, count);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1489
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1490
// quit if there's nothing to draw (nothing in view)
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1491
if count < 1 then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1492
    exit;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1493
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1494
// drawing time
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1495
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1496
UpdateModelviewProjection;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1497
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1498
BeginWater;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1499
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1500
if SuddenDeathDmg then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1501
    begin // only set alpha if it differs from what we want
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1502
    if SDWaterColorArray[0].a <> Alpha then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1503
        begin
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1504
        SDWaterColorArray[0].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1505
        SDWaterColorArray[1].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1506
        SDWaterColorArray[2].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1507
        SDWaterColorArray[3].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1508
        SDWaterColorArray[4].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1509
        SDWaterColorArray[5].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1510
        SDWaterColorArray[6].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1511
        SDWaterColorArray[7].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1512
        end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1513
    SetColorPointer(@SDWaterColorArray[0], 8);
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1514
    end
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1515
else
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1516
    begin
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1517
    if WaterColorArray[0].a <> Alpha then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1518
        begin
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1519
        WaterColorArray[0].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1520
        WaterColorArray[1].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1521
        WaterColorArray[2].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1522
        WaterColorArray[3].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1523
        WaterColorArray[4].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1524
        WaterColorArray[5].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1525
        WaterColorArray[6].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1526
        WaterColorArray[7].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1527
        end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1528
    SetColorPointer(@WaterColorArray[0], 8);
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1529
    end;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1530
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1531
SetVertexPointer(@VertexBuffer[0], 8);
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1532
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1533
glDrawArrays(GL_TRIANGLE_STRIP, first, count);
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1534
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1535
EndWater;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1536
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1537
{$IFNDEF GL2}
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1538
// must not be Tint() as color array seems to stay active and color reset is required
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1539
glColor4ub($FF, $FF, $FF, $FF);
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1540
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1541
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1542
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1543
procedure DrawWaves(Dir, dX, dY, oX: LongInt; tnt: Byte);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1544
var first, count, topy, lx, rx, spriteHeight, spriteWidth: LongInt;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1545
    lw, nWaves, shift: GLfloat;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1546
    sprite: TSprite;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1547
begin
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1548
// note: spriteHeight is the Height of the wave sprite while
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1549
//       cWaveHeight describes how many pixels of it will be above waterline
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1550
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1551
if SuddenDeathDmg then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1552
    sprite:= sprSDWater
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1553
else
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1554
    sprite:= sprWater;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1555
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1556
spriteHeight:= SpritesData[sprite].Height;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1557
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1558
// shift parameters by wave height
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1559
// ( ox and dy are used to create different horizontal and vertical offsets
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1560
//   between wave layers )
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1561
dY:= -cWaveHeight + dy;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1562
ox:= -cWaveHeight + ox;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1563
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10431
diff changeset
  1564
lx:= LongInt(LeftX)  + WorldDx - ox;
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10431
diff changeset
  1565
rx:= LongInt(RightX) + WorldDx + ox;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1566
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1567
topy:= cWaterLine + WorldDy + dY;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1568
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1569
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1570
if (WorldEdge <> weSea) then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1571
    PrepareVbForWater(false,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1572
        topy, 0,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1573
        0, ViewLeftX,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1574
        0, ViewRightX,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1575
        topy + spriteHeight,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1576
        first, count)
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1577
else
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1578
    PrepareVbForWater(true,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1579
        topy, ViewTopY,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1580
        lx, lx - spriteHeight,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1581
        rx, rx + spriteHeight,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1582
        topy + spriteHeight,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1583
        first, count);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1584
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1585
// quit if there's nothing to draw (nothing in view)
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1586
if count < 1 then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1587
    exit;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1588
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1589
if SuddenDeathDmg then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1590
    Tint(LongInt(tnt) * SDWaterColorArray[1].r div 255 + 255 - tnt,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1591
         LongInt(tnt) * SDWaterColorArray[1].g div 255 + 255 - tnt,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1592
         LongInt(tnt) * SDWaterColorArray[1].b div 255 + 255 - tnt,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1593
         255
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1594
    )
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1595
else
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1596
    Tint(LongInt(tnt) * WaterColorArray[1].r div 255 + 255 - tnt,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1597
         LongInt(tnt) * WaterColorArray[1].g div 255 + 255 - tnt,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1598
         LongInt(tnt) * WaterColorArray[1].b div 255 + 255 - tnt,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1599
         255
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1600
    );
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1601
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1602
if WorldEdge = weSea then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1603
    begin
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1604
    lw:= playWidth;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1605
    dX:= ox;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1606
    end
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1607
else
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1608
    begin
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1609
    lw:= ViewWidth;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1610
    dx:= dx - WorldDx;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1611
    end;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1612
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1613
spriteWidth:= SpritesData[sprite].Width;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1614
nWaves:= lw / spriteWidth;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1615
    shift:= - nWaves / 2;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1616
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1617
TextureBuffer[3].X:= shift + ((LongInt(RealTicks shr 6) * Dir + dX) mod spriteWidth) / (spriteWidth - 1);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1618
TextureBuffer[3].Y:= 0;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1619
TextureBuffer[5].X:= TextureBuffer[3].X + nWaves;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1620
TextureBuffer[5].Y:= 0;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1621
TextureBuffer[4].X:= TextureBuffer[5].X;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1622
TextureBuffer[4].Y:= SpritesData[sprite].Texture^.ry;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1623
TextureBuffer[2].X:= TextureBuffer[3].X;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1624
TextureBuffer[2].Y:= SpritesData[sprite].Texture^.ry;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1625
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1626
if (WorldEdge = weSea) then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1627
    begin
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1628
    nWaves:= (topy - ViewTopY) / spriteWidth;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1629
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1630
    // left side
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1631
    TextureBuffer[1].X:= TextureBuffer[3].X - nWaves;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1632
    TextureBuffer[1].Y:= 0;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1633
    TextureBuffer[0].X:= TextureBuffer[1].X;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1634
    TextureBuffer[0].Y:= SpritesData[sprite].Texture^.ry;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1635
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1636
    // right side
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1637
    TextureBuffer[7].X:= TextureBuffer[5].X + nWaves;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1638
    TextureBuffer[7].Y:= 0;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1639
    TextureBuffer[6].X:= TextureBuffer[7].X;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1640
    TextureBuffer[6].Y:= SpritesData[sprite].Texture^.ry;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1641
    end;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1642
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1643
glBindTexture(GL_TEXTURE_2D, SpritesData[sprite].Texture^.id);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1644
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1645
SetVertexPointer(@VertexBuffer[0], 8);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1646
SetTexCoordPointer(@TextureBuffer[0], 8);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1647
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1648
UpdateModelviewProjection;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1649
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1650
glDrawArrays(GL_TRIANGLE_STRIP, first, count);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1651
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1652
untint;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1653
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1654
end;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1655
10255
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1656
procedure openglTint(r, g, b, a: Byte); inline;
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1657
{$IFDEF GL2}
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1658
const
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1659
    scale:Real = 1.0/255.0;
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1660
{$ENDIF}
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1661
begin
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1662
    {$IFDEF GL2}
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1663
    glUniform4f(uMainTintLocation, r*scale, g*scale, b*scale, a*scale);
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1664
    {$ELSE}
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1665
    glColor4ub(r, g, b, a);
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1666
    {$ENDIF}
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1667
end;
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1668
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1669
procedure Tint(r, g, b, a: Byte); inline;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1670
var
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1671
    nc, tw: Longword;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1672
begin
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1673
    nc:= (r shl 24) or (g shl 16) or (b shl 8) or a;
5559
a937d43a032f Use local scope global var instead
unc0rr
parents: 5441
diff changeset
  1674
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1675
    if nc = LastTint then
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1676
        exit;
5559
a937d43a032f Use local scope global var instead
unc0rr
parents: 5441
diff changeset
  1677
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1678
    if GrayScale then
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1679
        begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1680
        tw:= round(r * RGB_LUMINANCE_RED + g * RGB_LUMINANCE_GREEN + b * RGB_LUMINANCE_BLUE);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1681
        if tw > 255 then
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1682
            tw:= 255;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1683
        r:= tw;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1684
        g:= tw;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1685
        b:= tw
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1686
        end;
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5235
diff changeset
  1687
10255
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1688
    openglTint(r, g, b, a);
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1689
    LastTint:= nc;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1690
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1691
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1692
procedure Tint(c: Longword); inline;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1693
begin
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1694
    if c = LastTint then exit;
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1695
    Tint(((c shr 24) and $FF), ((c shr 16) and $FF), (c shr 8) and $FF, (c and $FF))
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1696
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1697
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1698
procedure untint(); inline;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1699
begin
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1700
    if cWhiteColor = LastTint then exit;
10255
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1701
    openglTint($FF, $FF, $FF, $FF);
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1702
    LastTint:= cWhiteColor;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1703
end;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1704
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1705
procedure setTintAdd(f: boolean); inline;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1706
begin
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1707
    if f then
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1708
        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD)
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1709
    else
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1710
        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1711
end;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1712
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1713
procedure initModule;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1714
begin
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1715
    LastTint:= cWhiteColor + 1;
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1716
    LastColorPointer    := nil;
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1717
    LastTexCoordPointer := nil;
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1718
    LastVertexPointer   := nil;
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1719
{$IFDEF GL2}
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1720
    LastColorPointerN   :=   0;
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1721
    LastTexCoordPointerN:=   0;
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1722
    LastVertexPointerN  :=   0;
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  1723
{$ENDIF}
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1724
end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1725
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1726
procedure freeModule;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1727
begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1728
{$IFDEF GL2}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1729
    glDeleteProgram(shaderMain);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1730
    glDeleteProgram(shaderWater);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1731
    glDeleteBuffers(1, @vBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1732
    glDeleteBuffers(1, @tBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1733
    glDeleteBuffers(1, @cBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1734
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1735
end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1736
end.