hedgewars/uTypes.pas
author nemo
Sat, 19 Mar 2011 17:49:27 -0400
changeset 5024 1e332947147c
parent 5022 d2a2f6c9b236
child 5062 e2d38329b84a
permissions -rw-r--r--
Landgun, first pass. At sdw's request.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uTypes;
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interface
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uses SDLh, uFloat, GLunit, uConsts, Math;
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// NOTE: typed const is a variable despite const qualifier
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// in freepascal you may actually use var for the same purpose
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type
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    HwColor4f = record
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        r, g, b, a: byte
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        end;
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    TGameState = (gsLandGen, gsStart, gsGame, gsChat, gsConfirm, gsExit, gsSuspend);
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    TGameType = (gmtLocal, gmtDemo, gmtNet, gmtSave, gmtLandPreview, gmtSyntax);
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    TPathType = (ptNone, ptData, ptGraphics, ptThemes, ptCurrTheme, ptTeams, ptMaps,
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            ptMapCurrent, ptDemos, ptSounds, ptGraves, ptFonts, ptForts,
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            ptLocale, ptAmmoMenu, ptHedgehog, ptVoices, ptHats, ptFlags, ptMissionMaps, ptSuddenDeath);
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    TSprite = (sprWater, sprCloud, sprBomb, sprBigDigit, sprFrame,
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            sprLag, sprArrow, sprBazookaShell, sprTargetP, sprBee,
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            sprSmokeTrace, sprRopeHook, sprExplosion50, sprMineOff,
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            sprMineOn, sprMineDead, sprCase, sprFAid, sprDynamite, sprPower,
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            sprClusterBomb, sprClusterParticle, sprFlame, sprHorizont,
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            sprHorizontL, sprHorizontR, sprSky, sprSkyL,
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            sprSkyR, sprAMBorderHorizontal, sprAMBorderVertical, sprAMSlot, sprAMAmmos,
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            sprAMSlotKeys, sprAMCorners, sprFinger, sprAirBomb,
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            sprAirplane, sprAmAirplane, sprAmGirder, sprHHTelepMask,
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            sprSwitch, sprParachute, sprTarget, sprRopeNode,
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            sprQuestion, sprPowerBar, sprWindBar, sprWindL, sprWindR,
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            sprFlake, sprHandRope, sprHandBazooka, sprHandShotgun,
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            sprHandDEagle, sprHandAirAttack, sprHandBaseball, sprPHammer,
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            sprHandBlowTorch, sprBlowTorch, sprTeleport, sprHHDeath,
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            sprShotgun, sprDEagle, sprHHIdle, sprMortar, sprTurnsLeft,
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            sprKamikaze, sprWhip, sprKowtow, sprSad, sprWave,
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            sprHurrah, sprLemonade, sprShrug, sprJuggle, sprExplPart, sprExplPart2,
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            sprCakeWalk, sprCakeDown, sprAMAmmosBW, sprWatermelon,
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            sprEvilTrace, sprHellishBomb, sprSeduction, sprDress,
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            sprCensored, sprDrill, sprHandDrill, sprHandBallgun, sprBalls,
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            sprPlane, sprHandPlane, sprUtility, sprInvulnerable, sprVampiric, sprGirder,
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            sprSpeechCorner, sprSpeechEdge, sprSpeechTail,
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            sprThoughtCorner, sprThoughtEdge, sprThoughtTail,
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            sprShoutCorner, sprShoutEdge, sprShoutTail,
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            sprSniperRifle, sprBubbles, sprJetpack, sprHealth, sprHandMolotov, sprMolotov,
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            sprSmoke, sprSmokeWhite, sprShell, sprDust, sprExplosives, sprExplosivesRoll,
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            sprAmTeleport, sprSplash, sprDroplet, sprBirdy, sprHandCake, sprHandConstruction,
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            sprHandGrenade, sprHandMelon, sprHandMortar, sprHandSkip, sprHandCluster,
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            sprHandDynamite, sprHandHellish, sprHandMine, sprHandSeduction, sprHandVamp,
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            sprBigExplosion, sprSmokeRing, sprBeeTrace, sprEgg, sprTargetBee, sprHandBee,
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            sprFeather, sprPiano, sprHandSineGun, sprPortalGun, sprPortal,
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            sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk, sprNote,
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            sprSMineOff, sprSMineOn, sprHandSMine, sprHammer,
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            sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb,
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            sprBulletHit, sprSnowball, sprHandSnowball, sprSnow,
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            sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet
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            );
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    // Gears that interact with other Gears and/or Land
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    TGearType = (gtBomb, gtHedgehog, gtShell, gtGrave, gtBee, // 4
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            gtShotgunShot, gtPickHammer, gtRope, gtMine, gtCase, // 9
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            gtDEagleShot, gtDynamite, gtClusterBomb, gtCluster, gtShover, // 14
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            gtFlame, gtFirePunch, gtATStartGame, gtATSmoothWindCh, // 18
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            gtATFinishGame, gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, // 23
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            gtGirder, gtTeleport, gtSwitcher, gtTarget, gtMortar, // 28
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            gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 34
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            gtHellishBomb, gtWaterUp, gtDrill, gtBallGun, gtBall, gtRCPlane, // 40
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            gtSniperRifleShot, gtJetpack, gtMolotov, gtExplosives, gtBirdy, // 45
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            gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 51
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            gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 56
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            gtNapalmBomb, gtSnowball, gtFlake, gtStructure, gtLandGun); // 61
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    // Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.)
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    TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire,
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            vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble,
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            vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtHealth, vgtShell,
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            vgtDust, vgtSplash, vgtDroplet, vgtSmokeRing, vgtBeeTrace, vgtEgg,
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            vgtFeather, vgtHealthTag, vgtSmokeTrace, vgtEvilTrace, vgtExplosion,
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            vgtBigExplosion, vgtChunk, vgtNote, vgtLineTrail, vgtBulletHit, vgtCircle);
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    TGearsType = set of TGearType;
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    TDamageSource = (dsUnknown, dsFall, dsBullet, dsExplosion, dsShove, dsPoison);
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    TSound = (sndNone,
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            sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease,
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            sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact,
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            sndMineTick, sndPickhammer, sndGun, sndBee, sndJump1, sndJump2,
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            sndJump3, sndYesSir, sndLaugh, sndIllGetYou, sndIncoming,
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            sndMissed, sndStupid, sndFirstBlood, sndBoring, sndByeBye,
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            sndSameTeam, sndNutter, sndReinforce, sndTraitor, sndRegret,
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            sndEnemyDown, sndCoward, sndHurry, sndWatchIt, sndKamikaze,
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            sndCake, sndOw1, sndOw2, sndOw3, sndOw4, sndFirePunch1, sndFirePunch2,
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            sndFirePunch3, sndFirePunch4, sndFirePunch5, sndFirePunch6,
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            sndMelon, sndHellish, sndYoohoo, sndRCPlane, sndWhipCrack,
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            sndRideOfTheValkyries, sndDenied, sndPlaced, sndBaseballBat,
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            sndVaporize, sndWarp, sndSuddenDeath, sndMortar, sndShutter,
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            sndHomerun, sndMolotov, sndCover, sndUhOh, sndOops,
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            sndNooo, sndHello, sndRopeShot, sndRopeAttach, sndRopeRelease,
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            sndSwitchHog, sndVictory, sndFlawless, sndSniperReload, sndSteps, sndLowGravity,
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            sndHellishImpact1, sndHellishImpact2, sndHellishImpact3, sndHellishImpact4,
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            sndMelonImpact, sndDroplet1, sndDroplet2, sndDroplet3, sndEggBreak, sndDrillRocket,
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            sndPoisonCough, sndPoisonMoan, sndBirdyLay, sndWhistle, sndBeeWater,
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            sndPiano0, sndPiano1, sndPiano2, sndPiano3, sndPiano4, sndPiano5, sndPiano6, sndPiano7, sndPiano8,
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            sndSkip, sndSineGun, sndOoff1, sndOoff2, sndOoff3, sndWhack,
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            sndComeonthen, sndParachute, sndBump, sndResurrector, sndPlane);
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    TAmmoType  = (amNothing, amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amPickHammer, // 6
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            amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip, // 13
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            amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch, // 18
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            amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake, // 24
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            amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, // 30
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            amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35
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            amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42
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            amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48
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            amResurrector, amDrillStrike, amSnowball, amTardis, amStructure, amLandGun); // 54
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    TCrateType = (HealthCrate, AmmoCrate, UtilityCrate);
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    THWFont = (fnt16, fntBig, fntSmall {$IFNDEF IPHONEOS}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF});
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    TCapGroup = (capgrpGameState, capgrpAmmoinfo, capgrpVolume,
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            capgrpMessage, capgrpAmmostate);
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    TStatInfoType = (siGameResult, siMaxStepDamage, siMaxStepKills, siKilledHHs,
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            siClanHealth, siTeamStats, siPlayerKills, siMaxTeamDamage,
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            siMaxTeamKills, siMaxTurnSkips );
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   149
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    TWave = (waveRollup, waveSad, waveWave, waveHurrah, waveLemonade, waveShrug, waveJuggle);
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   151
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    TRenderMode = (rmDefault, rmLeftEye, rmRightEye);
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    TStereoMode = (smNone, smRedCyan, smCyanRed, smRedBlue, smBlueRed, smRedGreen, smGreenRed, smHorizontal, smVertical, smAFR);
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    THHFont = record
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            Handle: PTTF_Font;
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            Height: LongInt;
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            style: LongInt;
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            Name: string[21];
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            end;
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    PAmmo = ^TAmmo;
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    TAmmo = record
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            Propz: LongWord;
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            Count: LongWord;
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(* Using for place hedgehogs mode, but for any other situation where the initial count would be needed I guess.
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For example, say, a mode where the weaponset is reset each turn, or on sudden death *)
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            NumPerTurn: LongWord;
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            Timer: LongWord;
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            Pos: LongWord;
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            AmmoType: TAmmoType;
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            AttackVoice: TSound;
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            end;
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    TVertex2f = record
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        X, Y: GLfloat;
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        end;
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    TVertex2i = record
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        X, Y: GLint;
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        end;
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    PTexture = ^TTexture;
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    TTexture = record
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            id: GLuint;
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            w, h, scale: LongInt;
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            rx, ry: GLfloat;
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            priority: GLfloat;
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            vb, tb: array [0..3] of TVertex2f;
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            PrevTexture, NextTexture: PTexture;
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            end;
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    THogEffect = (heInvulnerable, heResurrectable, hePoisoned, heResurrected);
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    TScreenFade = (sfNone, sfInit, sfToBlack, sfFromBlack, sfToWhite, sfFromWhite);
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    PGear = ^TGear;
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    PHedgehog = ^THedgehog;
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    PTeam     = ^TTeam;
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    PClan     = ^TClan;
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    TGearStepProcedure = procedure (Gear: PGear);
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    TGear = record
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            NextGear, PrevGear: PGear;
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            Active: Boolean;
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            AdvBounce: Longword;
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            Invulnerable: Boolean;
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            RenderTimer: Boolean;
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            AmmoType : TAmmoType;
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            State : Longword;
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            X : hwFloat;
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            Y : hwFloat;
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            dX: hwFloat;
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            dY: hwFloat;
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            Kind: TGearType;
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            Pos: Longword;
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            doStep: TGearStepProcedure;
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            Radius: LongInt;
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            Angle, Power : Longword;
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            DirAngle: real;
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            Timer : LongWord;
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            Elasticity: hwFloat;
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            Friction  : hwFloat;
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            Density   : hwFloat;
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            Message, MsgParam : Longword;
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            Hedgehog: PHedgehog;
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            Health, Damage, Karma: LongInt;
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            CollisionIndex: LongInt;
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            Tag: LongInt;
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            Tex: PTexture;
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            Z: Longword;
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            IntersectGear: PGear;
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            FlightTime: Longword;
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            uid: Longword;
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            ImpactSound: TSound; // first sound, others have to be after it in the sounds def.
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            nImpactSounds: Word; // count of ImpactSounds
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            SoundChannel: LongInt;
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            PortalCounter: LongWord  // Hopefully temporary, but avoids infinite portal loops in a guaranteed fashion.
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        end;
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    TPGearArray = Array of PGear;
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    PVisualGear = ^TVisualGear;
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    TVGearStepProcedure = procedure (Gear: PVisualGear; Steps: Longword);
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    TVisualGear = record
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        NextGear, PrevGear: PVisualGear;
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        Frame,
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        FrameTicks: Longword;
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        X : real;
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        Y : real;
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        dX: real;
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        dY: real;
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        tdX: real;
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        tdY: real;
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        State : Longword;
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        Timer: Longword;
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        Angle, dAngle: real;
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        Kind: TVisualGearType;
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        doStep: TVGearStepProcedure;
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        Tex: PTexture;
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        alpha, scale: GLfloat;
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        Hedgehog: PHedgehog;
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        Text: shortstring;
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        Tint: Longword;
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        uid: Longword;
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        end;
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    TStatistics = record
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        DamageRecv,
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        DamageGiven: Longword;
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        StepDamageRecv,
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        StepDamageGiven,
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        StepKills: Longword;
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        MaxStepDamageRecv,
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        MaxStepDamageGiven,
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        MaxStepKills: Longword;
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        FinishedTurns: Longword;
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        end;
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    TTeamStats = record
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        Kills : Longword;
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        AIKills : Longword;
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        TeamKills : Longword;
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        TurnSkips : Longword;
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        TeamDamage : Longword;
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        end;
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   286
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    TBinds = array[0..cKeyMaxIndex] of shortstring;
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    TKeyboardState = array[0..cKeyMaxIndex] of Byte;
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   289
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    PVoicepack = ^TVoicepack;
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    TVoicepack = record
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        name: shortstring;
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        chunks: array [TSound] of PMixChunk;
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        end;
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   295
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    PHHAmmo = ^THHAmmo;
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    THHAmmo = array[0..cMaxSlotIndex, 0..cMaxSlotAmmoIndex] of TAmmo;
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   298
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    THedgehog = record
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            Name: string[MAXNAMELEN];
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            Gear: PGear;
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            GearHidden: PGear;
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            SpeechGear: PVisualGear;
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   304
            NameTagTex,
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            HealthTagTex,
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            HatTex: PTexture;
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            Ammo: PHHAmmo;
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            CurAmmoType: TAmmoType;
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            AmmoStore: Longword;
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            Team: PTeam;
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   311
            MultiShootAttacks: Longword;
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            visStepPos: LongWord;
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            BotLevel  : Byte; // 0 - Human player
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            HatVisibility: GLfloat;
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            stats: TStatistics;
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   316
            Hat: shortstring;
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            InitialHealth: LongInt; // used for gfResetHealth
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            King: boolean;  // Flag for a bunch of hedgehog attributes
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            Unplaced: boolean;  // Flag for hog placing mode
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            Timer: Longword;
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            Effects: Array[THogEffect] of boolean;
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            end;
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   323
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    TTeam = record
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            Clan: PClan;
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   326
            TeamName: string[MAXNAMELEN];
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            ExtDriven: boolean;
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   328
            Binds: TBinds;
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   329
            Hedgehogs: array[0..cMaxHHIndex] of THedgehog;
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            CurrHedgehog: LongWord;
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   331
            NameTagTex: PTexture;
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            CrosshairTex,
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            GraveTex,
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            HealthTex,
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            AIKillsTex,
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            FlagTex: PTexture;
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            Flag: shortstring;
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   338
            GraveName: shortstring;
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            FortName: shortstring;
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            TeamHealth: LongInt;
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   341
            TeamHealthBarWidth,
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   342
            NewTeamHealthBarWidth: LongInt;
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   343
            DrawHealthY: LongInt;
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   344
            AttackBar: LongWord;
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   345
            HedgehogsNumber: Longword;
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   346
            hasGone: boolean;
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   347
            voicepack: PVoicepack;
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   348
            PlayerHash: shortstring;   // md5 hash of player name. For temporary enabling of hats as thank you. Hashed for privacy of players
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            stats: TTeamStats;
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   350
            end;
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   351
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   352
    TClan = record
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   353
            Color: Longword;
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   354
            Teams: array[0..Pred(cMaxTeams)] of PTeam;
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   355
            TeamsNumber: Longword;
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   356
            TagTeamIndex: Longword;
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   357
            CurrTeam: LongWord;
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   358
            ClanHealth: LongInt;
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   359
            ClanIndex: LongInt;
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   360
            TurnNumber: LongWord;
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            Flawless: boolean;
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   362
            end;
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   363
4807
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
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   364
     TAmmoStrId = (sidGrenade, sidClusterBomb, sidBazooka, sidBee, sidShotgun,
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   365
            sidPickHammer, sidSkip, sidRope, sidMine, sidDEagle,
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   366
            sidDynamite, sidBaseballBat, sidFirePunch, sidSeconds,
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   367
            sidParachute, sidAirAttack, sidMineStrike, sidBlowTorch,
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   368
            sidGirder, sidTeleport, sidSwitch, sidMortar, sidWhip,
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   369
            sidKamikaze, sidCake, sidSeduction, sidWatermelon,
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   370
            sidHellishBomb, sidDrill, sidBallgun, sidNapalm, sidRCPlane,
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   371
            sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime,
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   372
            sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack,
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   373
            sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb, sidSineGun, sidFlamethrower,
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
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   374
            sidSMine, sidHammer, sidResurrector, sidDrillStrike, sidSnowball, sidNothing, sidTardis, sidStructure, sidLandGun);
4361
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   375
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   376
    TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused,
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   377
            sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync,
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   378
            sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady);
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   379
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   380
    TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw,
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   381
            eidNewHealthPack, eidNewAmmoPack, eidNewUtilityPack, eidTurnSkipped, eidHurtSelf,
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   382
            eidHomerun, eidGone);
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   383
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   384
    TGoalStrId = (gidCaption, gidSubCaption, gidForts, gidLowGravity, gidInvulnerable,
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   385
            gidVampiric, gidKarma, gidKing, gidPlaceHog, gidArtillery,
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unc0rr
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   386
            gidSolidLand, gidSharedAmmo, gidMineTimer, gidNoMineTimer, gidRandomMineTimer,
5022
d2a2f6c9b236 some final work and buggfix for Tag Team, it is now playable
Henek
parents: 5016
diff changeset
   387
            gidDamageModifier, gidResetHealth, gidAISurvival, gidInfAttack, gidResetWeps, gidPerHogAmmo, gidTagTeam);
4361
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   388
4367
f4a0ec067601 uLand isn't that important to them
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   389
    TLandArray = packed array of array of LongWord;
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   390
    TCollisionArray = packed array of array of Word;
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unc0rr
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diff changeset
   391
    TPreview  = packed array[0..127, 0..31] of byte;
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   392
    TDirtyTag = packed array of array of byte;
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diff changeset
   393
f4a0ec067601 uLand isn't that important to them
unc0rr
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   394
4357
a1fcfc341a52 Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr
parents:
diff changeset
   395
implementation
a1fcfc341a52 Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr
parents:
diff changeset
   396
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   397
end.