QTfrontend/ui/widget/gamecfgwidget.cpp
author nemo
Sun, 25 Jan 2015 14:48:02 -0500
changeset 10808 1e39630d7c2e
parent 10482 b49b82351ad3
child 10822 def423815f24
permissions -rw-r--r--
Add a couple of more variable bindings, make all the set visual gear values optional, to allow skipping trailing params or specifying ones in the middle as nil to not set. Should make using it more convenient in simple cases.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#include <QResizeEvent>
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#include <QGroupBox>
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#include <QCheckBox>
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#include <QGridLayout>
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#include <QSpinBox>
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#include <QLabel>
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#include <QMessageBox>
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#include <QTableView>
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#include <QScrollBar>
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#include <QTabWidget>
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#include <QPushButton>
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#include <QDebug>
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#include <QList>
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#include "gamecfgwidget.h"
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#include "igbox.h"
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#include "DataManager.h"
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#include "hwconsts.h"
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#include "ammoSchemeModel.h"
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#include "proto.h"
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#include "GameStyleModel.h"
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#include "themeprompt.h"
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GameCFGWidget::GameCFGWidget(QWidget* parent) :
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    QGroupBox(parent)
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    , mainLayout(this)
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    , seedRegexp("\\{[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}\\}")
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{
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    mainLayout.setMargin(0);
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    setMinimumHeight(310);
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    setMaximumHeight(447);
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    setMinimumWidth(470);
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    setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
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    m_master = true;
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    // Easy containers for the map/game options in either stacked or tabbed mode
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    mapContainerFree = new QWidget();
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    mapContainerTabbed = new QWidget();
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    optionsContainerFree = new QWidget();
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    optionsContainerTabbed = new QWidget();
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    tabbed = false;
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    // Container for when in tabbed mode
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    tabs = new QTabWidget(this);
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    tabs->setFixedWidth(470);
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    tabs->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Expanding);
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    tabs->addTab(mapContainerTabbed, tr("Map"));
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    tabs->addTab(optionsContainerTabbed, tr("Game options"));
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    tabs->setObjectName("gameCfgWidgetTabs");
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    mainLayout.addWidget(tabs, 1);
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    tabs->setVisible(false);
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    // Container for when in stacked mode
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    StackContainer = new QWidget();
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    StackContainer->setObjectName("gameStackContainer");
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    mainLayout.addWidget(StackContainer, 1);
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    QVBoxLayout * stackLayout = new QVBoxLayout(StackContainer);
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    // Map options
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    pMapContainer = new HWMapContainer(mapContainerFree);
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    stackLayout->addWidget(mapContainerFree, 0, Qt::AlignHCenter);
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    pMapContainer->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
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    pMapContainer->setFixedSize(width() - 14, 278);
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    mapContainerFree->setFixedSize(pMapContainer->width(), pMapContainer->height());
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    // Horizontal divider
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    QFrame * divider = new QFrame();
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    divider->setFrameShape(QFrame::HLine);
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    divider->setFrameShadow(QFrame::Plain);
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    stackLayout->addWidget(divider, 0, Qt::AlignBottom);
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    //stackLayout->setRowMinimumHeight(1, 10);
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    // Game options
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    optionsContainerTabbed->setContentsMargins(0, 0, 0, 0);
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    optionsContainerFree->setFixedSize(width() - 14, 140);
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    stackLayout->addWidget(optionsContainerFree, 0, Qt::AlignHCenter);
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    OptionsInnerContainer = new QWidget(optionsContainerFree);
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    m_childWidgets << OptionsInnerContainer;
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    OptionsInnerContainer->setFixedSize(optionsContainerFree->width(), optionsContainerFree->height());
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    OptionsInnerContainer->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred);
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    GBoxOptionsLayout = new QGridLayout(OptionsInnerContainer);
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    GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Style"), this), 1, 0);
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    Scripts = new QComboBox(this);
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    GBoxOptionsLayout->addWidget(Scripts, 1, 1);
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    Scripts->setModel(DataManager::instance().gameStyleModel());
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    m_curScript = Scripts->currentText();
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    connect(Scripts, SIGNAL(currentIndexChanged(int)), this, SLOT(scriptChanged(int)));
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    QWidget *SchemeWidget = new QWidget(this);
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    GBoxOptionsLayout->addWidget(SchemeWidget, 2, 0, 1, 2);
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    QGridLayout *SchemeWidgetLayout = new QGridLayout(SchemeWidget);
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    SchemeWidgetLayout->setMargin(0);
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    GameSchemes = new QComboBox(SchemeWidget);
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    SchemeWidgetLayout->addWidget(GameSchemes, 0, 2);
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    connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int)));
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    SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Scheme"), SchemeWidget), 0, 0);
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parents: 1921
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   128
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    QPixmap pmEdit(":/res/edit.png");
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    QPushButton * goToSchemePage = new QPushButton(SchemeWidget);
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    goToSchemePage->setWhatsThis(tr("Edit schemes"));
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    goToSchemePage->setIconSize(pmEdit.size());
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    goToSchemePage->setIcon(pmEdit);
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    goToSchemePage->setMaximumWidth(pmEdit.width() + 6);
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    SchemeWidgetLayout->addWidget(goToSchemePage, 0, 3);
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   137
    connect(goToSchemePage, SIGNAL(clicked()), this, SLOT(jumpToSchemes()));
2377
f3fab2b09e0c And in frontend
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parents: 2080
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   138
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    SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Weapons"), SchemeWidget), 1, 0);
311
b8905423f19f - Limit list of teams in game with 200 px
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   140
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    WeaponsName = new QComboBox(SchemeWidget);
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    SchemeWidgetLayout->addWidget(WeaponsName, 1, 2);
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f3fab2b09e0c And in frontend
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   143
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    connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int)));
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   145
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    QPushButton * goToWeaponPage = new QPushButton(SchemeWidget);
8382
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    goToWeaponPage->setWhatsThis(tr("Edit weapons"));
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    goToWeaponPage->setIconSize(pmEdit.size());
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    goToWeaponPage->setIcon(pmEdit);
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    goToWeaponPage->setMaximumWidth(pmEdit.width() + 6);
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   151
    SchemeWidgetLayout->addWidget(goToWeaponPage, 1, 3);
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    connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons()));
486
7ea71cd3acd5 - Change proto version to 4
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parents: 452
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   153
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   154
    bindEntries = new QCheckBox(SchemeWidget);
8382
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   155
    bindEntries->setWhatsThis(tr("Game scheme will auto-select a weapon"));
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
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   156
    bindEntries->setChecked(true);
4410
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   157
    bindEntries->setMaximumWidth(42);
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   158
    bindEntries->setStyleSheet( "QCheckBox::indicator:checked   { image: url(\":/res/lock.png\"); }"
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
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   159
                                "QCheckBox::indicator:unchecked { image: url(\":/res/unlock.png\");   }" );
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
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   160
    SchemeWidgetLayout->addWidget(bindEntries, 0, 1, 0, 1, Qt::AlignVCenter);
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
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parents: 4225
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   161
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    connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &)));
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   163
    connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &)));
3133
1ab5f18f4df8 prg's maze generator
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   164
    connect(pMapContainer, SIGNAL(mapgenChanged(MapGenerator)), this, SLOT(mapgenChanged(MapGenerator)));
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
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   165
    connect(pMapContainer, SIGNAL(mazeSizeChanged(int)), this, SLOT(maze_sizeChanged(int)));
10480
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
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   166
    connect(pMapContainer, SIGNAL(mapFeatureSizeChanged(int)), this, SLOT(slMapFeatureSizeChanged(int)));
2948
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   167
    connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &)));
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   168
    connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int)));
4511
df827e70ae63 Pretension to switch to draw map page
unc0rr
parents: 4494
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   169
    connect(pMapContainer, SIGNAL(drawMapRequested()), this, SIGNAL(goToDrawMap()));
4525
0a81be113e21 Try to send drawn map data to net server
unc0rr
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   170
    connect(pMapContainer, SIGNAL(drawnMapChanged(const QByteArray &)), this, SLOT(onDrawnMapChanged(const QByteArray &)));
6960
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
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   171
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
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   172
    connect(&DataManager::instance(), SIGNAL(updated()), this, SLOT(updateModelViews()));
184
f97a7a3dc8f6 - Update more headers
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   173
}
f97a7a3dc8f6 - Update more headers
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   174
8424
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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void GameCFGWidget::setTabbed(bool tabbed)
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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{
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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    if (tabbed && !this->tabbed)
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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    { // Make tabbed
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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        tabs->setCurrentIndex(0);
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        StackContainer->setVisible(false);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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        tabs->setVisible(true);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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        pMapContainer->setParent(mapContainerTabbed);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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        OptionsInnerContainer->setParent(optionsContainerTabbed);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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   184
        pMapContainer->setVisible(true);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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   185
        setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Expanding);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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   186
        this->tabbed = true;
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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   187
    }
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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   188
    else if (!tabbed && this->tabbed)
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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   189
    { // Make stacked
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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   190
        pMapContainer->setParent(mapContainerFree);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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   191
        OptionsInnerContainer->setParent(optionsContainerFree);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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        tabs->setVisible(false);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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   193
        StackContainer->setVisible(true);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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   194
        pMapContainer->setVisible(true);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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   195
        setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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   196
        this->tabbed = false;
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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   197
    }
8430
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
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   198
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
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   199
    // Restore scrollbar palettes, since Qt seems to forget them easily when switching parents
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
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    QList<QScrollBar *> allSBars = findChildren<QScrollBar *>();
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
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   201
    QPalette pal = palette();
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
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   202
    pal.setColor(QPalette::WindowText, QColor(0xff, 0xcc, 0x00));
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
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   203
    pal.setColor(QPalette::Button, QColor(0x00, 0x35, 0x1d));
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
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   204
    pal.setColor(QPalette::Base, QColor(0x00, 0x35, 0x1d));
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents: 8424
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   205
    pal.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents: 8424
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   206
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
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   207
    for (int i = 0; i < allSBars.size(); ++i)
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
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   208
        allSBars.at(i)->setPalette(pal);
8424
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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   209
}
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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   210
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f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
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   211
void GameCFGWidget::jumpToSchemes()
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   212
{
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
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   213
    emit goToSchemes(GameSchemes->currentIndex());
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
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   214
}
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
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diff changeset
   215
2009
91f461c218ab TheXception's patch:
unc0rr
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   216
void GameCFGWidget::jumpToWeapons()
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   217
{
4416
29d2d1548387 adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek
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   218
    emit goToWeapons(WeaponsName->currentIndex());
2009
91f461c218ab TheXception's patch:
unc0rr
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   219
}
91f461c218ab TheXception's patch:
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   220
1890
de5cfe3beb22 Scheme options work now
unc0rr
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   221
QVariant GameCFGWidget::schemeData(int column) const
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   222
{
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   223
    return GameSchemes->model()->data(GameSchemes->model()->index(GameSchemes->currentIndex(), column));
1890
de5cfe3beb22 Scheme options work now
unc0rr
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   224
}
de5cfe3beb22 Scheme options work now
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   225
318
46a43b02bbb3 Game config commands are generated by GameCFGWidget
unc0rr
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   226
quint32 GameCFGWidget::getGameFlags() const
184
f97a7a3dc8f6 - Update more headers
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   227
{
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   228
    quint32 result = 0;
1427
b510f7a74ef6 Add 'Divide teams' option to frontend
unc0rr
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diff changeset
   229
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   230
    if (schemeData(1).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
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   231
        result |= 0x00001000;       // fort
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   232
    if (schemeData(2).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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   233
        result |= 0x00000010;       // divide teams
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unc0rr
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   234
    if (schemeData(3).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
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   235
        result |= 0x00000004;       // solid land
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3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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   236
    if (schemeData(4).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
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   237
        result |= 0x00000008;       // border
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   238
    if (schemeData(5).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
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   239
        result |= 0x00000020;       // low gravity
2948
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   240
    if (schemeData(6).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
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   241
        result |= 0x00000040;       // laser sight
2948
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   242
    if (schemeData(7).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
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   243
        result |= 0x00000080;       // invulnerable
2948
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   244
    if (schemeData(8).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
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   245
        result |= 0x00000100;       // mines
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unc0rr
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   246
    if (schemeData(9).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   247
        result |= 0x00000200;       // vampirism
2948
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unc0rr
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   248
    if (schemeData(10).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   249
        result |= 0x00000400;       // karma
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unc0rr
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   250
    if (schemeData(11).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   251
        result |= 0x00000800;       // artillery
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unc0rr
parents: 2915
diff changeset
   252
    if (schemeData(12).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   253
        result |= 0x00002000;       // random
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   254
    if (schemeData(13).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   255
        result |= 0x00004000;       // king
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   256
    if (schemeData(14).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   257
        result |= 0x00008000;       // place hogs
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   258
    if (schemeData(15).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   259
        result |= 0x00010000;       // shared ammo
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   260
    if (schemeData(16).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   261
        result |= 0x00020000;       // disable girders
3287
4f7b57ed18b6 New game scheme option to turn off land objects
nemo
parents: 3236
diff changeset
   262
    if (schemeData(17).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   263
        result |= 0x00040000;       // disable land obj
3743
234ce4da76d4 Flag for AI survival mode
nemo
parents: 3697
diff changeset
   264
    if (schemeData(18).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   265
        result |= 0x00080000;       // ai survival
3943
9835060e5c01 Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
parents: 3919
diff changeset
   266
    if (schemeData(19).toBool())
8434
4821897a0f10 big indentation/whitespaces cleanup
sheepluva
parents: 8430
diff changeset
   267
        result |= 0x00100000;       // infinite attacks
3943
9835060e5c01 Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
parents: 3919
diff changeset
   268
    if (schemeData(20).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   269
        result |= 0x00200000;       // reset weaps
3943
9835060e5c01 Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
parents: 3919
diff changeset
   270
    if (schemeData(21).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   271
        result |= 0x00400000;       // per hog ammo
4250
d83b53997e0b exposing Henek's no wind flag
koda
parents: 4248
diff changeset
   272
    if (schemeData(22).toBool())
d83b53997e0b exposing Henek's no wind flag
koda
parents: 4248
diff changeset
   273
        result |= 0x00800000;       // no wind
4303
9057d4d85830 check in frontend flag for more wind mode
nemo
parents: 4269
diff changeset
   274
    if (schemeData(23).toBool())
9057d4d85830 check in frontend flag for more wind mode
nemo
parents: 4269
diff changeset
   275
        result |= 0x01000000;       // more wind
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4976
diff changeset
   276
    if (schemeData(24).toBool())
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4976
diff changeset
   277
        result |= 0x02000000;       // tag team
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   278
    if (schemeData(25).toBool())
8377
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   279
        result |= 0x04000000;       // bottom
1427
b510f7a74ef6 Add 'Divide teams' option to frontend
unc0rr
parents: 1218
diff changeset
   280
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   281
    return result;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   282
}
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   283
312
c36d0b34ac3d Use new parameters, small protocol change
unc0rr
parents: 311
diff changeset
   284
quint32 GameCFGWidget::getInitHealth() const
c36d0b34ac3d Use new parameters, small protocol change
unc0rr
parents: 311
diff changeset
   285
{
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   286
    return schemeData(28).toInt();
312
c36d0b34ac3d Use new parameters, small protocol change
unc0rr
parents: 311
diff changeset
   287
}
c36d0b34ac3d Use new parameters, small protocol change
unc0rr
parents: 311
diff changeset
   288
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   289
QByteArray GameCFGWidget::getFullConfig() const
318
46a43b02bbb3 Game config commands are generated by GameCFGWidget
unc0rr
parents: 312
diff changeset
   290
{
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   291
    QList<QByteArray> bcfg;
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   292
    int mapgen = pMapContainer->get_mapgen();
7771
ce6d4dd0c780 fix trophyrace. also tweak it a little
nemo
parents: 7258
diff changeset
   293
    if (Scripts->currentIndex() > 0)
ce6d4dd0c780 fix trophyrace. also tweak it a little
nemo
parents: 7258
diff changeset
   294
    {
ce6d4dd0c780 fix trophyrace. also tweak it a little
nemo
parents: 7258
diff changeset
   295
        bcfg << QString("escript Scripts/Multiplayer/%1.lua").arg(Scripts->itemData(Scripts->currentIndex(), GameStyleModel::ScriptRole).toString()).toUtf8();
ce6d4dd0c780 fix trophyrace. also tweak it a little
nemo
parents: 7258
diff changeset
   296
    }
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   297
5352
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   298
    QString currentMap = pMapContainer->getCurrentMap();
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   299
    if (currentMap.size() > 0)
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   300
    {
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   301
        bcfg << QString("emap " + currentMap).toUtf8();
6088
47d1b04003d1 - Frontend: don't pass /script for missions
unc0rr
parents: 6060
diff changeset
   302
47d1b04003d1 - Frontend: don't pass /script for missions
unc0rr
parents: 6060
diff changeset
   303
// engine should figure it out on its own
47d1b04003d1 - Frontend: don't pass /script for missions
unc0rr
parents: 6060
diff changeset
   304
//        if(pMapContainer->getCurrentIsMission())
47d1b04003d1 - Frontend: don't pass /script for missions
unc0rr
parents: 6060
diff changeset
   305
//            bcfg << QString("escript Maps/%1/map.lua").arg(currentMap).toUtf8();
5352
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   306
    }
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   307
    bcfg << QString("etheme " + pMapContainer->getCurrentTheme()).toUtf8();
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   308
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   309
    bcfg << QString("eseed " + pMapContainer->getCurrentSeed()).toUtf8();
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   310
    bcfg << QString("e$gmflags %1").arg(getGameFlags()).toUtf8();
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   311
    bcfg << QString("e$damagepct %1").arg(schemeData(26).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   312
    bcfg << QString("e$turntime %1").arg(schemeData(27).toInt() * 1000).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   313
    bcfg << QString("e$sd_turns %1").arg(schemeData(29).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   314
    bcfg << QString("e$casefreq %1").arg(schemeData(30).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   315
    bcfg << QString("e$minestime %1").arg(schemeData(31).toInt() * 1000).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   316
    bcfg << QString("e$minesnum %1").arg(schemeData(32).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   317
    bcfg << QString("e$minedudpct %1").arg(schemeData(33).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   318
    bcfg << QString("e$explosives %1").arg(schemeData(34).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   319
    bcfg << QString("e$healthprob %1").arg(schemeData(35).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   320
    bcfg << QString("e$hcaseamount %1").arg(schemeData(36).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   321
    bcfg << QString("e$waterrise %1").arg(schemeData(37).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   322
    bcfg << QString("e$healthdec %1").arg(schemeData(38).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   323
    bcfg << QString("e$ropepct %1").arg(schemeData(39).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   324
    bcfg << QString("e$getawaytime %1").arg(schemeData(40).toInt()).toUtf8();
9489
0818d14e90be add world edges to config
nemo
parents: 9080
diff changeset
   325
    bcfg << QString("e$worldedge %1").arg(schemeData(41).toInt()).toUtf8();
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   326
    bcfg << QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()).toUtf8();
10472
8d04cebedb16 Partially hook up feature size so horrorcat has something to test.
nemo
parents: 10399
diff changeset
   327
    bcfg << QString("e$feature_size %1").arg(pMapContainer->getFeatureSize()).toUtf8();
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   328
    bcfg << QString("e$mapgen %1").arg(mapgen).toUtf8();
9902
eb8e8b09b2f0 Special script parameter variable in game scheme
unc0rr
parents: 9771
diff changeset
   329
    if(!schemeData(42).isNull())
eb8e8b09b2f0 Special script parameter variable in game scheme
unc0rr
parents: 9771
diff changeset
   330
        bcfg << QString("e$scriptparam %1").arg(schemeData(42).toString()).toUtf8();
8377
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   331
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   332
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   333
    switch (mapgen)
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   334
    {
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   335
        case MAPGEN_MAZE:
10399
22fbc79acd5b Also pass maze_size parameter to perlin generator in game mode
unc0rr
parents: 10336
diff changeset
   336
        case MAPGEN_PERLIN:
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   337
            bcfg << QString("e$maze_size %1").arg(pMapContainer->getMazeSize()).toUtf8();
4584
66bc6e45be83 Add those stupid breaks
unc0rr
parents: 4560
diff changeset
   338
            break;
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   339
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   340
        case MAPGEN_DRAWN:
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   341
        {
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   342
            QByteArray data = pMapContainer->getDrawnMapData();
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   343
            while(data.size() > 0)
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   344
            {
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   345
                QByteArray tmp = data;
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   346
                tmp.truncate(200);
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   347
                tmp.prepend("edraw ");
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   348
                bcfg << tmp;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   349
                data.remove(0, 200);
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   350
            }
4584
66bc6e45be83 Add those stupid breaks
unc0rr
parents: 4560
diff changeset
   351
            break;
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   352
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   353
        default:
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   354
            ;
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   355
    }
1782
e7589e37a6d6 Options for bonus box probability tuning and number of turn until sudden death
unc0rr
parents: 1628
diff changeset
   356
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   357
    QByteArray result;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   358
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   359
    foreach(QByteArray ba, bcfg)
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   360
    HWProto::addByteArrayToBuffer(result, ba);
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   361
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   362
    return result;
318
46a43b02bbb3 Game config commands are generated by GameCFGWidget
unc0rr
parents: 312
diff changeset
   363
}
320
1ee7f087195a - HWMapContainer sets and stores the theme
unc0rr
parents: 318
diff changeset
   364
703
424297e3165a weapon names transmitted over network
displacer
parents: 697
diff changeset
   365
void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo)
697
44f167938201 pre-alpha network weapons selection
displacer
parents: 696
diff changeset
   366
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   367
    bool illegal = ammo.size() != cDefaultAmmoStore->size();
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   368
    if (illegal)
7794
ab7b94c03bc9 QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents: 7771
diff changeset
   369
    {
8377
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   370
        QMessageBox illegalMsg(parentWidget());
7794
ab7b94c03bc9 QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents: 7771
diff changeset
   371
        illegalMsg.setIcon(QMessageBox::Warning);
ab7b94c03bc9 QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents: 7771
diff changeset
   372
        illegalMsg.setWindowTitle(QMessageBox::tr("Error"));
ab7b94c03bc9 QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents: 7771
diff changeset
   373
        illegalMsg.setText(QMessageBox::tr("Cannot use the ammo '%1'!").arg(name));
ab7b94c03bc9 QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents: 7771
diff changeset
   374
        illegalMsg.setWindowModality(Qt::WindowModal);
ab7b94c03bc9 QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents: 7771
diff changeset
   375
        illegalMsg.exec();
ab7b94c03bc9 QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents: 7771
diff changeset
   376
    }
703
424297e3165a weapon names transmitted over network
displacer
parents: 697
diff changeset
   377
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   378
    int pos = WeaponsName->findText(name);
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   379
    if ((pos == -1) || illegal)   // prevent from overriding schemes with bad ones
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   380
    {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   381
        WeaponsName->addItem(name, ammo);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   382
        WeaponsName->setCurrentIndex(WeaponsName->count() - 1);
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   383
    }
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   384
    else
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   385
    {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   386
        WeaponsName->setItemData(pos, ammo);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   387
        WeaponsName->setCurrentIndex(pos);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   388
    }
1530
3b8d723661b2 Implement Solid Land checkbox
unc0rr
parents: 1517
diff changeset
   389
}
1531
f404233b6d9b - Less crossclass dependancies
unc0rr
parents: 1530
diff changeset
   390
1875
189370d394db - Send initial room config
unc0rr
parents: 1874
diff changeset
   391
void GameCFGWidget::fullNetConfig()
189370d394db - Send initial room config
unc0rr
parents: 1874
diff changeset
   392
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   393
    ammoChanged(WeaponsName->currentIndex());
2377
f3fab2b09e0c And in frontend
nemo
parents: 2080
diff changeset
   394
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   395
    seedChanged(pMapContainer->getCurrentSeed());
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   396
    templateFilterChanged(pMapContainer->getTemplateFilter());
9771
6fb8dafe57f7 Don't send empty theme in config
unc0rr
parents: 9489
diff changeset
   397
6fb8dafe57f7 Don't send empty theme in config
unc0rr
parents: 9489
diff changeset
   398
    QString t = pMapContainer->getCurrentTheme();
6fb8dafe57f7 Don't send empty theme in config
unc0rr
parents: 9489
diff changeset
   399
    if(!t.isEmpty())
6fb8dafe57f7 Don't send empty theme in config
unc0rr
parents: 9489
diff changeset
   400
        themeChanged(t);
1875
189370d394db - Send initial room config
unc0rr
parents: 1874
diff changeset
   401
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   402
    schemeChanged(GameSchemes->currentIndex());
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   403
    scriptChanged(Scripts->currentIndex());
1921
2a09f7f786a0 - User from localhost is server admin
unc0rr
parents: 1898
diff changeset
   404
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   405
    mapgenChanged(pMapContainer->get_mapgen());
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   406
    maze_sizeChanged(pMapContainer->getMazeSize());
10480
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   407
    slMapFeatureSizeChanged(pMapContainer->getFeatureSize());
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   408
10336
3edfa6b68407 Fix issue #791:
unc0rr
parents: 10151
diff changeset
   409
    if(pMapContainer->get_mapgen() == 2)
3edfa6b68407 Fix issue #791:
unc0rr
parents: 10151
diff changeset
   410
        onDrawnMapChanged(pMapContainer->getDrawnMapData());
3edfa6b68407 Fix issue #791:
unc0rr
parents: 10151
diff changeset
   411
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   412
    // map must be the last
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   413
    QString map = pMapContainer->getCurrentMap();
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   414
    if (map.size())
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   415
        mapChanged(map);
1875
189370d394db - Send initial room config
unc0rr
parents: 1874
diff changeset
   416
}
189370d394db - Send initial room config
unc0rr
parents: 1874
diff changeset
   417
1873
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   418
void GameCFGWidget::setParam(const QString & param, const QStringList & slValue)
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   419
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   420
    if (slValue.size() == 1)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   421
    {
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   422
        QString value = slValue[0];
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   423
        if (param == "MAP")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   424
        {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   425
            pMapContainer->setMap(value);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   426
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   427
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   428
        if (param == "SEED")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   429
        {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   430
            pMapContainer->setSeed(value);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   431
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   432
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   433
        if (param == "THEME")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   434
        {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   435
            pMapContainer->setTheme(value);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   436
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   437
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   438
        if (param == "TEMPLATE")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   439
        {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   440
            pMapContainer->setTemplateFilter(value.toUInt());
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   441
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   442
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   443
        if (param == "MAPGEN")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   444
        {
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   445
            pMapContainer->setMapgen((MapGenerator)value.toUInt());
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   446
            return;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   447
        }
10480
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   448
        if (param == "FEATURE_SIZE")
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   449
        {
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   450
            pMapContainer->setFeatureSize(value.toUInt());
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   451
            return;
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   452
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   453
        if (param == "MAZE_SIZE")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   454
        {
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   455
            pMapContainer->setMazeSize(value.toUInt());
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   456
            return;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   457
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   458
        if (param == "SCRIPT")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   459
        {
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   460
            Scripts->setCurrentIndex(Scripts->findText(value));
10151
8fc1459a9f54 use data not text, so DLC doesn't get an *
nemo
parents: 10150
diff changeset
   461
            pMapContainer->setScript(Scripts->itemData(Scripts->currentIndex(), GameStyleModel::ScriptRole).toString().toUtf8());
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   462
            return;
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   463
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   464
        if (param == "DRAWNMAP")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   465
        {
4537
f95f7218531a Recieve and parse DRAWNMAP config
unc0rr
parents: 4535
diff changeset
   466
            pMapContainer->setDrawnMapData(qUncompress(QByteArray::fromBase64(slValue[0].toLatin1())));
f95f7218531a Recieve and parse DRAWNMAP config
unc0rr
parents: 4535
diff changeset
   467
            return;
f95f7218531a Recieve and parse DRAWNMAP config
unc0rr
parents: 4535
diff changeset
   468
        }
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   469
    }
1873
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   470
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   471
    if (slValue.size() == 2)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   472
    {
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   473
        if (param == "AMMO")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   474
        {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   475
            setNetAmmo(slValue[0], slValue[1]);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   476
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   477
        }
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   478
    }
2377
f3fab2b09e0c And in frontend
nemo
parents: 2080
diff changeset
   479
10481
caf7a8f20b0b oh. one more param
nemo
parents: 10480
diff changeset
   480
    if (slValue.size() == 6)
4936
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   481
    {
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   482
        if (param == "FULLMAPCONFIG")
4936
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   483
        {
10482
b49b82351ad3 - Not only that, nemo, not only that (.cpp)
unc0rr
parents: 10481
diff changeset
   484
            QString seed = slValue[4];
4936
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   485
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   486
            pMapContainer->setAllMapParameters(
10482
b49b82351ad3 - Not only that, nemo, not only that (.cpp)
unc0rr
parents: 10481
diff changeset
   487
                slValue[1],
b49b82351ad3 - Not only that, nemo, not only that (.cpp)
unc0rr
parents: 10481
diff changeset
   488
                (MapGenerator)slValue[2].toUInt(),
b49b82351ad3 - Not only that, nemo, not only that (.cpp)
unc0rr
parents: 10481
diff changeset
   489
                slValue[3].toUInt(),
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   490
                seed,
10482
b49b82351ad3 - Not only that, nemo, not only that (.cpp)
unc0rr
parents: 10481
diff changeset
   491
                slValue[5].toUInt(),
b49b82351ad3 - Not only that, nemo, not only that (.cpp)
unc0rr
parents: 10481
diff changeset
   492
                slValue[0].toUInt()
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   493
            );
4936
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   494
            return;
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   495
        }
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   496
    }
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   497
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   498
    qWarning("Got bad config param from net");
1873
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   499
}
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   500
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   501
void GameCFGWidget::ammoChanged(int index)
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   502
{
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   503
    if (index >= 0)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   504
    {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   505
        emit paramChanged(
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   506
            "AMMO",
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   507
            QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString()
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   508
        );
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   509
    }
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   510
}
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   511
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   512
void GameCFGWidget::mapChanged(const QString & value)
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   513
{
4709
c224bfb5d41c fixed strange config on room join and untranslated "Normal" gameplay option
Henek
parents: 4584
diff changeset
   514
    if(isEnabled() && pMapContainer->getCurrentIsMission())
3010
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   515
    {
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   516
        Scripts->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   517
        Scripts->setCurrentIndex(0);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   518
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   519
        if (pMapContainer->getCurrentScheme() == "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   520
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   521
            GameSchemes->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   522
            GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   523
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   524
        else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   525
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   526
            GameSchemes->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   527
            int num = GameSchemes->findText(pMapContainer->getCurrentScheme());
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   528
            if (num != -1)
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   529
                GameSchemes->setCurrentIndex(num);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   530
            else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   531
                GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   532
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   533
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   534
        if (pMapContainer->getCurrentWeapons() == "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   535
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   536
            WeaponsName->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   537
            WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   538
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   539
        else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   540
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   541
            WeaponsName->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   542
            int num = WeaponsName->findText(pMapContainer->getCurrentWeapons());
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   543
            if (num != -1)
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   544
                WeaponsName->setCurrentIndex(num);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   545
            else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   546
                WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   547
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   548
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   549
        if (pMapContainer->getCurrentScheme() != "locked" && pMapContainer->getCurrentWeapons() != "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   550
            bindEntries->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   551
        else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   552
            bindEntries->setEnabled(false);
3010
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   553
    }
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   554
    else
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   555
    {
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   556
        Scripts->setEnabled(true);
3010
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   557
        GameSchemes->setEnabled(true);
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   558
        WeaponsName->setEnabled(true);
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   559
        bindEntries->setEnabled(true);
3010
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   560
    }
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   561
    emit paramChanged("MAP", QStringList(value));
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   562
}
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   563
1876
b13dd4e6e98e Pass template filter
unc0rr
parents: 1875
diff changeset
   564
void GameCFGWidget::templateFilterChanged(int value)
b13dd4e6e98e Pass template filter
unc0rr
parents: 1875
diff changeset
   565
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   566
    emit paramChanged("TEMPLATE", QStringList(QString::number(value)));
1876
b13dd4e6e98e Pass template filter
unc0rr
parents: 1875
diff changeset
   567
}
b13dd4e6e98e Pass template filter
unc0rr
parents: 1875
diff changeset
   568
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   569
void GameCFGWidget::seedChanged(const QString & value)
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   570
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   571
    emit paramChanged("SEED", QStringList(value));
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   572
}
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   573
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   574
void GameCFGWidget::themeChanged(const QString & value)
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   575
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   576
    emit paramChanged("THEME", QStringList(value));
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   577
}
1898
f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents: 1895
diff changeset
   578
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   579
void GameCFGWidget::schemeChanged(int index)
1898
f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents: 1895
diff changeset
   580
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   581
    QStringList sl;
1898
f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents: 1895
diff changeset
   582
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   583
    int size = GameSchemes->model()->columnCount();
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   584
    for(int i = 0; i < size; ++i)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   585
        sl << schemeData(i).toString();
2377
f3fab2b09e0c And in frontend
nemo
parents: 2080
diff changeset
   586
9904
ef3321c86912 Prepend '!' to 42nd scheme parameter in network traffic
unc0rr
parents: 9902
diff changeset
   587
    if (sl.size() >= 42)
ef3321c86912 Prepend '!' to 42nd scheme parameter in network traffic
unc0rr
parents: 9902
diff changeset
   588
    {
ef3321c86912 Prepend '!' to 42nd scheme parameter in network traffic
unc0rr
parents: 9902
diff changeset
   589
        sl[42].prepend('!');
ef3321c86912 Prepend '!' to 42nd scheme parameter in network traffic
unc0rr
parents: 9902
diff changeset
   590
        emit paramChanged("SCHEME", sl);  // this is a stupid hack for the fact that SCHEME is being sent once, empty. Still need to find out why.
ef3321c86912 Prepend '!' to 42nd scheme parameter in network traffic
unc0rr
parents: 9902
diff changeset
   591
    }
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   592
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   593
    if (isEnabled() && bindEntries->isEnabled() && bindEntries->isChecked())
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   594
    {
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   595
        QString schemeName = GameSchemes->itemText(index);
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   596
        for (int i = 0; i < WeaponsName->count(); i++)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   597
        {
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   598
            QString weapName = WeaponsName->itemText(i);
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   599
            int res = QString::compare(weapName, schemeName, Qt::CaseSensitive);
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   600
            if (0 == res)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   601
            {
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   602
                WeaponsName->setCurrentIndex(i);
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   603
                emit ammoChanged(i);
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   604
                break;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   605
            }
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   606
        }
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   607
    }
1898
f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents: 1895
diff changeset
   608
}
2080
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents: 2031
diff changeset
   609
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   610
void GameCFGWidget::scriptChanged(int index)
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   611
{
6960
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   612
    const QString & name = Scripts->itemText(index);
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   613
    m_curScript = name;
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   614
4709
c224bfb5d41c fixed strange config on room join and untranslated "Normal" gameplay option
Henek
parents: 4584
diff changeset
   615
    if(isEnabled() && index > 0)
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   616
    {
6960
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   617
        QString scheme = Scripts->itemData(index, GameStyleModel::SchemeRole).toString();
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   618
        QString weapons = Scripts->itemData(index, GameStyleModel::WeaponsRole).toString();
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   619
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   620
        if (scheme == "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   621
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   622
            GameSchemes->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   623
            GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   624
        }
8893
8f92e94d0b32 Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
unc0rr
parents: 8467
diff changeset
   625
        else if (m_master)
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   626
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   627
            GameSchemes->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   628
            int num = GameSchemes->findText(scheme);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   629
            if (num != -1)
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   630
                GameSchemes->setCurrentIndex(num);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   631
            else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   632
                GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   633
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   634
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   635
        if (weapons == "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   636
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   637
            WeaponsName->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   638
            WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   639
        }
8893
8f92e94d0b32 Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
unc0rr
parents: 8467
diff changeset
   640
        else if (m_master)
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   641
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   642
            WeaponsName->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   643
            int num = WeaponsName->findText(weapons);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   644
            if (num != -1)
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   645
                WeaponsName->setCurrentIndex(num);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   646
            else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   647
                WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   648
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   649
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   650
        if (scheme != "locked" && weapons != "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   651
            bindEntries->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   652
        else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   653
            bindEntries->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   654
    }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   655
    else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   656
    {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   657
        GameSchemes->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   658
        WeaponsName->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   659
        bindEntries->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   660
    }
10150
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10108
diff changeset
   661
    if (!index)
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10108
diff changeset
   662
    {
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10108
diff changeset
   663
        pMapContainer->setScript(QString(""));
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10108
diff changeset
   664
    }
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10108
diff changeset
   665
    else
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10108
diff changeset
   666
    {
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10108
diff changeset
   667
        pMapContainer->setScript(name);
10151
8fc1459a9f54 use data not text, so DLC doesn't get an *
nemo
parents: 10150
diff changeset
   668
        pMapContainer->setScript(Scripts->itemData(index, GameStyleModel::ScriptRole).toString().toUtf8());
10150
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10108
diff changeset
   669
    }
6960
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   670
    emit paramChanged("SCRIPT", QStringList(name));
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   671
}
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   672
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   673
void GameCFGWidget::mapgenChanged(MapGenerator m)
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   674
{
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   675
    emit paramChanged("MAPGEN", QStringList(QString::number(m)));
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   676
}
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   677
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   678
void GameCFGWidget::maze_sizeChanged(int s)
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   679
{
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   680
    emit paramChanged("MAZE_SIZE", QStringList(QString::number(s)));
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   681
}
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   682
10480
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   683
void GameCFGWidget::slMapFeatureSizeChanged(int s)
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   684
{
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   685
    emit paramChanged("FEATURE_SIZE", QStringList(QString::number(s)));
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   686
}
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   687
2080
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents: 2031
diff changeset
   688
void GameCFGWidget::resendSchemeData()
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents: 2031
diff changeset
   689
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   690
    schemeChanged(GameSchemes->currentIndex());
2080
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents: 2031
diff changeset
   691
}
4525
0a81be113e21 Try to send drawn map data to net server
unc0rr
parents: 4513
diff changeset
   692
0a81be113e21 Try to send drawn map data to net server
unc0rr
parents: 4513
diff changeset
   693
void GameCFGWidget::onDrawnMapChanged(const QByteArray & data)
0a81be113e21 Try to send drawn map data to net server
unc0rr
parents: 4513
diff changeset
   694
{
4527
d5d563a0ca54 Compess at highest ratio
unc0rr
parents: 4526
diff changeset
   695
    emit paramChanged("DRAWNMAP", QStringList(qCompress(data, 9).toBase64()));
4526
38afca1e4248 Debug messages
unc0rr
parents: 4525
diff changeset
   696
}
6960
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   697
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   698
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   699
void GameCFGWidget::updateModelViews()
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   700
{
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   701
    // restore game-style selection
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   702
    if (!m_curScript.isEmpty())
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   703
    {
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   704
        int idx = Scripts->findText(m_curScript);
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   705
        if (idx >= 0)
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   706
            Scripts->setCurrentIndex(idx);
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   707
        else
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   708
            Scripts->setCurrentIndex(0);
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   709
    }
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   710
}
8377
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   711
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   712
bool GameCFGWidget::isMaster()
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   713
{
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   714
    return m_master;
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   715
}
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   716
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   717
void GameCFGWidget::setMaster(bool master)
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   718
{
8467
dc53b4b66fa0 Made map preview a random/edit button again.
dag10
parents: 8453
diff changeset
   719
    if (master == m_master) return;
8377
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   720
    m_master = master;
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   721
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   722
    pMapContainer->setMaster(master);
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   723
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   724
    foreach (QWidget *widget, m_childWidgets)
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   725
        widget->setEnabled(master);
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   726
}