QTfrontend/ui/widget/selectWeapon.cpp
author Wuzzy <Wuzzy2@mail.ru>
Thu, 25 Jun 2020 22:16:11 +0200
changeset 15638 1ee7790caa0f
parent 15594 fdca2af677a9
child 15971 cee831693af1
permissions -rw-r--r--
Frontend: Sort ammos like in-game
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#include "selectWeapon.h"
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#include "weaponItem.h"
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#include "hwconsts.h"
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#include <QDebug>
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#include <QPushButton>
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#include <QGridLayout>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QBitmap>
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#include <QLineEdit>
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#include <QSettings>
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#include <QMessageBox>
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#include <QTabWidget>
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#include <QRegExp>
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#include <QRegExpValidator>
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#include <math.h>
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QImage getAmmoImage(int num)
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{
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    static QImage ammo(":Ammos.png");
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    int x = num/(ammo.height()/32);
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    int y = (num-((ammo.height()/32)*x))*32;
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    x*=32;
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    return ammo.copy(x, y, 32, 32);
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}
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SelWeaponItem::SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent) :
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    QWidget(parent)
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{
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    QHBoxLayout* hbLayout = new QHBoxLayout(this);
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    hbLayout->setSpacing(1);
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    hbLayout->setMargin(1);
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    QLabel* lbl = new QLabel(this);
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    lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum)));
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    lbl->setMaximumWidth(30);
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    lbl->setGeometry(0, 0, 30, 30);
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    hbLayout->addWidget(lbl);
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    item = new WeaponItem(image, imagegrey, this);
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    item->setItemsNum(wNum);
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    item->setInfinityState(allowInfinite);
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    hbLayout->addWidget(item);
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    hbLayout->setStretchFactor(lbl, 1);
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    hbLayout->setStretchFactor(item, 99);
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    hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter);
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    hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter);
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}
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void SelWeaponItem::setItemsNum(const unsigned char num)
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{
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    item->setItemsNum(num);
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}
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unsigned char SelWeaponItem::getItemsNum() const
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{
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    return item->getItemsNum();
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}
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void SelWeaponItem::setEnabled(bool value)
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{
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    item->setEnabled(value);
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}
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int SelWeaponWidget::readWeaponValue(const QChar chr, int max)
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{
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    int value = chr.digitValue();
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    if (value == -1)
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        value = 0;
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    else if (value > max)
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        value = max;
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    return value;
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}
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SelWeaponWidget::SelWeaponWidget(int numItems, QWidget* parent) :
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    QFrame(parent),
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    m_numItems(numItems)
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{
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    wconf = new QMap<QString, QString>();
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    for(int i = 0; i < cDefaultAmmos.size(); ++i)
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    {
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        wconf->insert(cDefaultAmmos[i].first, cDefaultAmmos[i].second);
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    }
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    if (!QDir(cfgdir->absolutePath() + "/Schemes").exists()) {
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        QDir().mkdir(cfgdir->absolutePath() + "/Schemes");
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    }
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    QStringList defaultAmmos;
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    for(int i = 0; i < cDefaultAmmos.size(); ++i)
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    {
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        defaultAmmos.append(cDefaultAmmos[i].first.toLower());
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    }
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    if (!QDir(cfgdir->absolutePath() + "/Schemes/Ammo").exists()) {
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        qDebug("No /Schemes/Ammo directory found. Trying to import weapon schemes from weapons.ini.");
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        QDir().mkdir(cfgdir->absolutePath() + "/Schemes/Ammo");
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        QSettings old_wconf(cfgdir->absolutePath() + "/weapons.ini", QSettings::IniFormat);
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        QStringList keys = old_wconf.allKeys();
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        int imported = 0;
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        for(int i = 0; i < keys.size(); i++)
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        {
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            if (!defaultAmmos.contains(keys[i].toLower())) {
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                wconf->insert(keys[i], fixWeaponSet(old_wconf.value(keys[i]).toString()));
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                QFile file(cfgdir->absolutePath() + "/Schemes/Ammo/" + keys[i] + ".hwa");
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                if (file.open(QIODevice::WriteOnly)) {
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                    QTextStream stream( &file );
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                    stream << old_wconf.value(keys[i]).toString() << endl;
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                    file.close();
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                }
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                imported++;
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            }
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        }
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        qDebug("%d weapon scheme(s) imported.", imported);
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    } else {
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        QStringList schemes = QDir(cfgdir->absolutePath() + "/Schemes/Ammo").entryList(QDir::Files);
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        for(int i = 0; i < schemes.size(); i++)
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        {
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            QFile file(cfgdir->absolutePath() + "/Schemes/Ammo/" + schemes[i]);
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            QString config;
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            if (file.open(QIODevice::ReadOnly)) {
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                QTextStream stream( &file );
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                stream >> config;
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                file.close();
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            }
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            // Chop off file name suffix
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            QString schemeName = schemes[i];
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            if (schemeName.endsWith(".hwa", Qt::CaseInsensitive)) {
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                schemeName.chop(4);
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            }
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            // Don't load weapon scheme if name collides with any default scheme
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            if (!defaultAmmos.contains(schemeName.toLower()))
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                wconf->insert(schemeName, fixWeaponSet(config));
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            else
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                qWarning("Weapon scheme \"%s\" not loaded from file, name collides with a default scheme!", qPrintable(schemeName));
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        }
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    }
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    QString currentState = *cDefaultAmmoStore;
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    QTabWidget * tbw = new QTabWidget(this);
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    QWidget * page1 = new QWidget(this);
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    p1Layout = new QGridLayout(page1);
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    p1Layout->setSpacing(1);
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    p1Layout->setMargin(1);
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    QWidget * page2 = new QWidget(this);
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    p2Layout = new QGridLayout(page2);
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    p2Layout->setSpacing(1);
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    p2Layout->setMargin(1);
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    QWidget * page3 = new QWidget(this);
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    p3Layout = new QGridLayout(page3);
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    p3Layout->setSpacing(1);
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    p3Layout->setMargin(1);
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    QWidget * page4 = new QWidget(this);
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    p4Layout = new QGridLayout(page4);
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    p4Layout->setSpacing(1);
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    p4Layout->setMargin(1);
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    tbw->addTab(page1, tr("Weapon set"));
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    tbw->addTab(page2, tr("Probabilities"));
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    tbw->addTab(page4, tr("Ammo in boxes"));
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    tbw->addTab(page3, tr("Delays"));
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    QGridLayout * pageLayout = new QGridLayout(this);
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    pageLayout->addWidget(tbw);
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fb03a39a10ff more icons at weapon select
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    int j = -1;
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    int i = 0, k = 0;
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    for(; i < m_numItems; ++i)
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    {
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        if (k % cAmmoMenuRows == 0)
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            ++j;
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        unsigned int ammo = ammoMenuAmmos[i];
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        // Hide amSkip (7)
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   200
        if (ammo == 7)
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   201
            continue;
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        // Hide unused amCreeper (58)
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   203
        else if (ammo == 58)
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   204
        {
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            ++k;
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   206
            continue;
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   207
        }
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        int a = ammo-1; // ammo ID for SelWeaponItem
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   209
        SelWeaponItem * swi = new SelWeaponItem(true, a, readWeaponValue(currentState[a], 9), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this);
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        weaponItems[a].append(swi);
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   211
        p1Layout->addWidget(swi, j, k % cAmmoMenuRows);
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   212
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   213
        SelWeaponItem * pwi = new SelWeaponItem(false, a, readWeaponValue(currentState[numItems + a], 8), QImage(":/res/ammopicbox.png"), QImage(":/res/ammopicboxgrey.png"), this);
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        weaponItems[a].append(pwi);
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   215
        p2Layout->addWidget(pwi, j, k % cAmmoMenuRows);
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   216
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   217
        SelWeaponItem * dwi = new SelWeaponItem(false, a, readWeaponValue(currentState[numItems*2 + a], 8), QImage(":/res/ammopicdelay.png"), QImage(":/res/ammopicdelaygrey.png"), this);
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   218
        weaponItems[a].append(dwi);
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   219
        p3Layout->addWidget(dwi, j, k % cAmmoMenuRows);
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   220
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   221
        SelWeaponItem * awi = new SelWeaponItem(false, a, readWeaponValue(currentState[numItems*3 + a], 8), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this);
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   222
        weaponItems[a].append(awi);
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   223
        p4Layout->addWidget(awi, j, k % cAmmoMenuRows);
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   224
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   225
        ++k;
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   226
    }
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   227
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   228
    //pLayout->setRowStretch(5, 100);
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   229
    m_name = new QLineEdit(this);
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e239378a9400 Prevent entering “/”, “\” and “:” in team and scheme names.
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   230
    QRegExp rx(*cSafeFileNameRegExp);
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diff changeset
   231
    QRegExpValidator* val = new QRegExpValidator(rx, m_name);
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   232
    m_name->setValidator(val);
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   233
    pageLayout->addWidget(m_name, i, 0, 1, 5);
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333d095319de abstract class for items container (hedgehogs num, bullets, etc.)
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diff changeset
   234
}
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   235
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   236
void SelWeaponWidget::setWeapons(const QString& ammo)
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   237
{
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   238
    bool enable = true;
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   239
    for(int i = 0; i < cDefaultAmmos.size(); i++)
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   240
    {
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   241
        if (!cDefaultAmmos[i].first.compare(m_name->text()))
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   242
        {
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   243
            enable = false;
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   244
            break;
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diff changeset
   245
        }
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   246
    }
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   247
    for(int i = 0; i < m_numItems; ++i)
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   248
    {
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   249
        twi::iterator it = weaponItems.find(i);
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   250
        if (it == weaponItems.end()) continue;
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fdca2af677a9 Cleaner digit parsing of ammo schemes
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diff changeset
   251
        it.value()[0]->setItemsNum(readWeaponValue(ammo[i], 9));
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diff changeset
   252
        it.value()[1]->setItemsNum(readWeaponValue(ammo[m_numItems + i], 8));
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diff changeset
   253
        it.value()[2]->setItemsNum(readWeaponValue(ammo[m_numItems*2 + i], 8));
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diff changeset
   254
        it.value()[3]->setItemsNum(readWeaponValue(ammo[m_numItems*3 + i], 8));
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c9a78ba03679 added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
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diff changeset
   255
        it.value()[0]->setEnabled(enable);
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diff changeset
   256
        it.value()[1]->setEnabled(enable);
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diff changeset
   257
        it.value()[2]->setEnabled(enable);
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diff changeset
   258
        it.value()[3]->setEnabled(enable);
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   259
    }
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   260
    m_name->setEnabled(enable);
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   261
}
57d624f71e65 select default and save weapons added
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   262
57d624f71e65 select default and save weapons added
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   263
void SelWeaponWidget::setDefault()
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   264
{
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   265
    for(int i = 0; i < cDefaultAmmos.size(); i++)
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   266
    {
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   267
        if (!cDefaultAmmos[i].first.compare(m_name->text()))
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   268
        {
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   269
            return;
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   270
        }
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   271
    }
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    setWeapons(*cDefaultAmmoStore);
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   273
}
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   274
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   275
//Save current weapons set.
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   276
void SelWeaponWidget::save()
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   277
{
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   278
    //The save() function is called by ANY change of the combo box.
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diff changeset
   279
    //If an entry is deleted, this code would just re-add the deleted
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   280
    //item. We use isDeleted to check if we are currently deleting to
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   281
    //prevent this.
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   282
    if (isDeleting)
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   283
        return;
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   284
    if (m_name->text() == "")
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   285
        return;
2377
f3fab2b09e0c And in frontend
nemo
parents: 2371
diff changeset
   286
13852
e7c69e849005 Don't save default weapon scheme in file; don't load weapon scheme from file if name collides with default scheme
Wuzzy <Wuzzy2@mail.ru>
parents: 13555
diff changeset
   287
    // Don't save an default ammo scheme
e7c69e849005 Don't save default weapon scheme in file; don't load weapon scheme from file if name collides with default scheme
Wuzzy <Wuzzy2@mail.ru>
parents: 13555
diff changeset
   288
    for(int i = 0; i < cDefaultAmmos.size(); ++i)
e7c69e849005 Don't save default weapon scheme in file; don't load weapon scheme from file if name collides with default scheme
Wuzzy <Wuzzy2@mail.ru>
parents: 13555
diff changeset
   289
    {
e7c69e849005 Don't save default weapon scheme in file; don't load weapon scheme from file if name collides with default scheme
Wuzzy <Wuzzy2@mail.ru>
parents: 13555
diff changeset
   290
        if(curWeaponsName == cDefaultAmmos[i].first)
e7c69e849005 Don't save default weapon scheme in file; don't load weapon scheme from file if name collides with default scheme
Wuzzy <Wuzzy2@mail.ru>
parents: 13555
diff changeset
   291
            return;
e7c69e849005 Don't save default weapon scheme in file; don't load weapon scheme from file if name collides with default scheme
Wuzzy <Wuzzy2@mail.ru>
parents: 13555
diff changeset
   292
    }
e7c69e849005 Don't save default weapon scheme in file; don't load weapon scheme from file if name collides with default scheme
Wuzzy <Wuzzy2@mail.ru>
parents: 13555
diff changeset
   293
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   294
    QString state1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   295
    QString state2;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   296
    QString state3;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   297
    QString state4;
7830
72e52da6ea7f fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents: 7797
diff changeset
   298
    QString stateFull;
2377
f3fab2b09e0c And in frontend
nemo
parents: 2371
diff changeset
   299
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   300
    for(int i = 0; i < m_numItems; ++i)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   301
    {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   302
        twi::const_iterator it = weaponItems.find(i);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   303
        int num = it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); // 9 is for 'skip turn'
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   304
        state1.append(QString::number(num));
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   305
        int prob = it == weaponItems.end() ? 0 : it.value()[1]->getItemsNum();
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   306
        state2.append(QString::number(prob));
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   307
        int del = it == weaponItems.end() ? 0 : it.value()[2]->getItemsNum();
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   308
        state3.append(QString::number(del));
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   309
        int am = it == weaponItems.end() ? 0 : it.value()[3]->getItemsNum();
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   310
        state4.append(QString::number(am));
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   311
    }
7830
72e52da6ea7f fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents: 7797
diff changeset
   312
72e52da6ea7f fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents: 7797
diff changeset
   313
    stateFull = state1 + state2 + state3 + state4;
72e52da6ea7f fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents: 7797
diff changeset
   314
13555
43b72629d453 Prevent saving weapon scheme if name was already taken
Wuzzy <Wuzzy2@mail.ru>
parents: 13320
diff changeset
   315
    // Check for duplicates
43b72629d453 Prevent saving weapon scheme if name was already taken
Wuzzy <Wuzzy2@mail.ru>
parents: 13320
diff changeset
   316
    QString inputNameLower = m_name->text().toLower();
43b72629d453 Prevent saving weapon scheme if name was already taken
Wuzzy <Wuzzy2@mail.ru>
parents: 13320
diff changeset
   317
    QString curWeaponsNameLower = curWeaponsName.toLower();
43b72629d453 Prevent saving weapon scheme if name was already taken
Wuzzy <Wuzzy2@mail.ru>
parents: 13320
diff changeset
   318
    QStringList keys = wconf->keys();
43b72629d453 Prevent saving weapon scheme if name was already taken
Wuzzy <Wuzzy2@mail.ru>
parents: 13320
diff changeset
   319
    for(int i = 0; i < keys.size(); i++)
7830
72e52da6ea7f fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents: 7797
diff changeset
   320
    {
13555
43b72629d453 Prevent saving weapon scheme if name was already taken
Wuzzy <Wuzzy2@mail.ru>
parents: 13320
diff changeset
   321
        QString compName = keys[i];
43b72629d453 Prevent saving weapon scheme if name was already taken
Wuzzy <Wuzzy2@mail.ru>
parents: 13320
diff changeset
   322
        QString compNameLower = compName.toLower();
43b72629d453 Prevent saving weapon scheme if name was already taken
Wuzzy <Wuzzy2@mail.ru>
parents: 13320
diff changeset
   323
        // Don't allow same name as other weapon set, even case-insensitively.
12689
5b135c26f320 Don't let player save ammo scheme with pre-installed name, even case-insensitively
Wuzzy <almikes@aol.com>
parents: 12665
diff changeset
   324
        // This prevents some problems with saving/loading.
13555
43b72629d453 Prevent saving weapon scheme if name was already taken
Wuzzy <Wuzzy2@mail.ru>
parents: 13320
diff changeset
   325
        if ((compNameLower == inputNameLower) && (compNameLower != curWeaponsNameLower))
7830
72e52da6ea7f fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents: 7797
diff changeset
   326
        {
13555
43b72629d453 Prevent saving weapon scheme if name was already taken
Wuzzy <Wuzzy2@mail.ru>
parents: 13320
diff changeset
   327
            // Discard changed made to current weapon scheme if there's a duplicate
12689
5b135c26f320 Don't let player save ammo scheme with pre-installed name, even case-insensitively
Wuzzy <almikes@aol.com>
parents: 12665
diff changeset
   328
            m_name->setText(curWeaponsName);
7830
72e52da6ea7f fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents: 7797
diff changeset
   329
            QMessageBox deniedMsg(this);
72e52da6ea7f fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents: 7797
diff changeset
   330
            deniedMsg.setIcon(QMessageBox::Warning);
72e52da6ea7f fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents: 7797
diff changeset
   331
            deniedMsg.setWindowTitle(QMessageBox::tr("Weapons - Warning"));
13555
43b72629d453 Prevent saving weapon scheme if name was already taken
Wuzzy <Wuzzy2@mail.ru>
parents: 13320
diff changeset
   332
            deniedMsg.setText(QMessageBox::tr("A weapon scheme with the name '%1' already exists. Changes made to the weapon scheme have been discarded.").arg(compName));
14836
b9437746bffb Frontend: Force plain text mode for many message windows
Wuzzy <Wuzzy2@mail.ru>
parents: 13854
diff changeset
   333
            deniedMsg.setTextFormat(Qt::PlainText);
7830
72e52da6ea7f fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents: 7797
diff changeset
   334
            deniedMsg.setWindowModality(Qt::WindowModal);
72e52da6ea7f fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents: 7797
diff changeset
   335
            deniedMsg.exec();
72e52da6ea7f fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents: 7797
diff changeset
   336
            return;
72e52da6ea7f fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents: 7797
diff changeset
   337
        }
72e52da6ea7f fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents: 7797
diff changeset
   338
    }
72e52da6ea7f fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents: 7797
diff changeset
   339
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   340
    if (curWeaponsName != "")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   341
    {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   342
        // remove old entry
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   343
        wconf->remove(curWeaponsName);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   344
    }
13314
fe85ba81b01b I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
alfadur
parents: 13196
diff changeset
   345
    wconf->insert(m_name->text(), stateFull);
12923
305f3667af20 Fix how scheme files behave
KoBeWi
parents: 12922
diff changeset
   346
    QFile file(cfgdir->absolutePath() + "/Schemes/Ammo/" + m_name->text()+ ".hwa");
12922
c0320d66310d Keep game/weapon schemes in separate files
KoBeWi
parents: 12763
diff changeset
   347
    if (file.open(QIODevice::WriteOnly)) {
c0320d66310d Keep game/weapon schemes in separate files
KoBeWi
parents: 12763
diff changeset
   348
        QTextStream stream( &file );
c0320d66310d Keep game/weapon schemes in separate files
KoBeWi
parents: 12763
diff changeset
   349
        stream << stateFull << endl;
13196
f93658732448 Game scheme handling: Use QFile instead of QSettings for increased efficiency
Wuzzy <Wuzzy2@mail.ru>
parents: 13195
diff changeset
   350
        file.close();
12922
c0320d66310d Keep game/weapon schemes in separate files
KoBeWi
parents: 12763
diff changeset
   351
    }
12665
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   352
    emit weaponsEdited(curWeaponsName, m_name->text(), stateFull);
15542
3b0b6ce76303 Fix weapon schemes sometimes not being saved properly
Wuzzy <Wuzzy2@mail.ru>
parents: 14839
diff changeset
   353
    curWeaponsName = m_name->text();
683
57d624f71e65 select default and save weapons added
displacer
parents: 682
diff changeset
   354
}
57d624f71e65 select default and save weapons added
displacer
parents: 682
diff changeset
   355
681
7a20c50988ec working weapons select
displacer
parents: 644
diff changeset
   356
int SelWeaponWidget::operator [] (unsigned int weaponIndex) const
7a20c50988ec working weapons select
displacer
parents: 644
diff changeset
   357
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   358
    twi::const_iterator it = weaponItems.find(weaponIndex);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   359
    return it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum();
681
7a20c50988ec working weapons select
displacer
parents: 644
diff changeset
   360
}
7a20c50988ec working weapons select
displacer
parents: 644
diff changeset
   361
696
d6f32ed6edc8 working multiplayer weapons combo
displacer
parents: 695
diff changeset
   362
QString SelWeaponWidget::getWeaponsString(const QString& name) const
d6f32ed6edc8 working multiplayer weapons combo
displacer
parents: 695
diff changeset
   363
{
13314
fe85ba81b01b I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
alfadur
parents: 13196
diff changeset
   364
    return wconf->find(name).value();
696
d6f32ed6edc8 working multiplayer weapons combo
displacer
parents: 695
diff changeset
   365
}
d6f32ed6edc8 working multiplayer weapons combo
displacer
parents: 695
diff changeset
   366
718
f93a38d2c982 delete weapon button added
displacer
parents: 717
diff changeset
   367
void SelWeaponWidget::deleteWeaponsName()
f93a38d2c982 delete weapon button added
displacer
parents: 717
diff changeset
   368
{
12665
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   369
    QString delWeaponsName = curWeaponsName;
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   370
    if (delWeaponsName == "") return;
724
21706280d913 delete weapon set should work fine now
displacer
parents: 723
diff changeset
   371
4412
c9a78ba03679 added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents: 3697
diff changeset
   372
    for(int i = 0; i < cDefaultAmmos.size(); i++)
13315
3546bb36c8fb cleanup whitespaces, add braces to for loops
sheepluva
parents: 13314
diff changeset
   373
    {
12665
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   374
        if (!cDefaultAmmos[i].first.compare(delWeaponsName))
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   375
        {
7797
5aedd02e7230 forgot modality for this widget
koda
parents: 6952
diff changeset
   376
            QMessageBox deniedMsg(this);
5aedd02e7230 forgot modality for this widget
koda
parents: 6952
diff changeset
   377
            deniedMsg.setIcon(QMessageBox::Warning);
5aedd02e7230 forgot modality for this widget
koda
parents: 6952
diff changeset
   378
            deniedMsg.setWindowTitle(QMessageBox::tr("Weapons - Warning"));
5aedd02e7230 forgot modality for this widget
koda
parents: 6952
diff changeset
   379
            deniedMsg.setText(QMessageBox::tr("Cannot delete default weapon set '%1'!").arg(cDefaultAmmos[i].first));
14836
b9437746bffb Frontend: Force plain text mode for many message windows
Wuzzy <Wuzzy2@mail.ru>
parents: 13854
diff changeset
   380
            deniedMsg.setTextFormat(Qt::PlainText);
7797
5aedd02e7230 forgot modality for this widget
koda
parents: 6952
diff changeset
   381
            deniedMsg.setWindowModality(Qt::WindowModal);
5aedd02e7230 forgot modality for this widget
koda
parents: 6952
diff changeset
   382
            deniedMsg.exec();
4412
c9a78ba03679 added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents: 3697
diff changeset
   383
            return;
c9a78ba03679 added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents: 3697
diff changeset
   384
        }
13315
3546bb36c8fb cleanup whitespaces, add braces to for loops
sheepluva
parents: 13314
diff changeset
   385
    }
1509
34f7dd4efe84 Small fixes mixed with formatting changes
unc0rr
parents: 1456
diff changeset
   386
7797
5aedd02e7230 forgot modality for this widget
koda
parents: 6952
diff changeset
   387
    QMessageBox reallyDeleteMsg(this);
5aedd02e7230 forgot modality for this widget
koda
parents: 6952
diff changeset
   388
    reallyDeleteMsg.setIcon(QMessageBox::Question);
5aedd02e7230 forgot modality for this widget
koda
parents: 6952
diff changeset
   389
    reallyDeleteMsg.setWindowTitle(QMessageBox::tr("Weapons - Are you sure?"));
12665
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   390
    reallyDeleteMsg.setText(QMessageBox::tr("Do you really want to delete the weapon set '%1'?").arg(delWeaponsName));
14836
b9437746bffb Frontend: Force plain text mode for many message windows
Wuzzy <Wuzzy2@mail.ru>
parents: 13854
diff changeset
   391
    reallyDeleteMsg.setTextFormat(Qt::PlainText);
7797
5aedd02e7230 forgot modality for this widget
koda
parents: 6952
diff changeset
   392
    reallyDeleteMsg.setWindowModality(Qt::WindowModal);
5aedd02e7230 forgot modality for this widget
koda
parents: 6952
diff changeset
   393
    reallyDeleteMsg.setStandardButtons(QMessageBox::Ok | QMessageBox::Cancel);
2377
f3fab2b09e0c And in frontend
nemo
parents: 2371
diff changeset
   394
7797
5aedd02e7230 forgot modality for this widget
koda
parents: 6952
diff changeset
   395
    if (reallyDeleteMsg.exec() == QMessageBox::Ok)
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   396
    {
12665
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   397
        isDeleting = true;
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   398
        wconf->remove(delWeaponsName);
12923
305f3667af20 Fix how scheme files behave
KoBeWi
parents: 12922
diff changeset
   399
        QFile(cfgdir->absolutePath() + "/Schemes/Ammo/" + curWeaponsName + ".hwa").remove();
12665
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   400
        emit weaponsDeleted(delWeaponsName);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   401
    }
718
f93a38d2c982 delete weapon button added
displacer
parents: 717
diff changeset
   402
}
f93a38d2c982 delete weapon button added
displacer
parents: 717
diff changeset
   403
4416
29d2d1548387 adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek
parents: 4412
diff changeset
   404
void SelWeaponWidget::newWeaponsName()
29d2d1548387 adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek
parents: 4412
diff changeset
   405
{
12665
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   406
    save();
11817
5f21387edff1 Slightly better naming of new or copied ammo/game schemes
Wuzzy <almikes@aol.com>
parents: 11763
diff changeset
   407
    QString newName = tr("New");
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   408
    if(wconf->contains(newName))
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   409
    {
5029
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   410
        //name already used -> look for an appropriate name:
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   411
        int i=2;
11817
5f21387edff1 Slightly better naming of new or copied ammo/game schemes
Wuzzy <almikes@aol.com>
parents: 11763
diff changeset
   412
        while(wconf->contains(newName = tr("New (%1)").arg(i++))) ;
5029
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   413
    }
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   414
    setWeaponsName(newName);
13314
fe85ba81b01b I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
alfadur
parents: 13196
diff changeset
   415
    wconf->insert(newName, *cEmptyAmmoStore);
12665
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   416
    emit weaponsAdded(newName, *cEmptyAmmoStore);
4416
29d2d1548387 adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek
parents: 4412
diff changeset
   417
}
29d2d1548387 adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek
parents: 4412
diff changeset
   418
1509
34f7dd4efe84 Small fixes mixed with formatting changes
unc0rr
parents: 1456
diff changeset
   419
void SelWeaponWidget::setWeaponsName(const QString& name)
694
436045756181 working save weapons to file
displacer
parents: 683
diff changeset
   420
{
4412
c9a78ba03679 added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents: 3697
diff changeset
   421
    m_name->setText(name);
c9a78ba03679 added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents: 3697
diff changeset
   422
c9a78ba03679 added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents: 3697
diff changeset
   423
    curWeaponsName = name;
c9a78ba03679 added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents: 3697
diff changeset
   424
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   425
    if(name != "" && wconf->contains(name))
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   426
    {
13314
fe85ba81b01b I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
alfadur
parents: 13196
diff changeset
   427
        setWeapons(wconf->find(name).value());
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   428
    }
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   429
    else
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   430
    {
11763
59e979b1408f Add empty weapons scheme (instead of default) when using “New” button
Wuzzy <almikes@aol.com>
parents: 11046
diff changeset
   431
        setWeapons(*cEmptyAmmoStore);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   432
    }
694
436045756181 working save weapons to file
displacer
parents: 683
diff changeset
   433
}
436045756181 working save weapons to file
displacer
parents: 683
diff changeset
   434
12665
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   435
void SelWeaponWidget::switchWeapons(const QString& name)
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   436
{
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   437
    // Rescue old weapons set, then select new one
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   438
    save();
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   439
    setWeaponsName(name);
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   440
}
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   441
694
436045756181 working save weapons to file
displacer
parents: 683
diff changeset
   442
QStringList SelWeaponWidget::getWeaponNames() const
436045756181 working save weapons to file
displacer
parents: 683
diff changeset
   443
{
13314
fe85ba81b01b I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
alfadur
parents: 13196
diff changeset
   444
    return wconf->keys();
694
436045756181 working save weapons to file
displacer
parents: 683
diff changeset
   445
}
4598
7cb8c9db6e8d added copying of weapon sets
Henek
parents: 4416
diff changeset
   446
7cb8c9db6e8d added copying of weapon sets
Henek
parents: 4416
diff changeset
   447
void SelWeaponWidget::copy()
7cb8c9db6e8d added copying of weapon sets
Henek
parents: 4416
diff changeset
   448
{
12665
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   449
    save();
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   450
    if(wconf->contains(curWeaponsName))
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   451
    {
5029
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   452
        QString ammo = getWeaponsString(curWeaponsName);
11817
5f21387edff1 Slightly better naming of new or copied ammo/game schemes
Wuzzy <almikes@aol.com>
parents: 11763
diff changeset
   453
        QString newName = tr("Copy of %1").arg(curWeaponsName);
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   454
        if(wconf->contains(newName))
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6479
diff changeset
   455
        {
5029
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   456
            //name already used -> look for an appropriate name:
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   457
            int i=2;
12663
d7492247a368 Fix argument bug in default name of copy of copy of ammo scheme
Wuzzy <almikes@aol.com>
parents: 11817
diff changeset
   458
            while(wconf->contains(newName = tr("Copy of %1 (%2)").arg(curWeaponsName).arg(i++)));
5029
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   459
        }
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   460
        setWeaponsName(newName);
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   461
        setWeapons(ammo);
13314
fe85ba81b01b I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
alfadur
parents: 13196
diff changeset
   462
        wconf->insert(newName, ammo);
12665
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   463
        emit weaponsAdded(newName, ammo);
5029
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   464
    }
4598
7cb8c9db6e8d added copying of weapon sets
Henek
parents: 4416
diff changeset
   465
}
9900
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   466
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   467
QString SelWeaponWidget::fixWeaponSet(const QString &s)
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   468
{
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   469
    int neededLength = cDefaultAmmoStore->size() / 4;
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   470
    int thisSetLength = s.size() / 4;
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   471
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   472
    QStringList sl;
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   473
    sl
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   474
            << s.left(thisSetLength)
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   475
            << s.mid(thisSetLength, thisSetLength)
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   476
            << s.mid(thisSetLength * 2, thisSetLength)
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   477
            << s.right(thisSetLength)
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   478
               ;
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   479
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   480
    for(int i = sl.length() - 1; i >= 0; --i)
13315
3546bb36c8fb cleanup whitespaces, add braces to for loops
sheepluva
parents: 13314
diff changeset
   481
    {
9900
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   482
        sl[i] = sl[i].leftJustified(neededLength, '0', true);
13315
3546bb36c8fb cleanup whitespaces, add braces to for loops
sheepluva
parents: 13314
diff changeset
   483
    }
9900
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   484
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   485
    return sl.join(QString());
34ba1d8e0e9a Try to keep old weapon sets (not tested at all)
unc0rr
parents: 9080
diff changeset
   486
}
12665
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   487
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   488
void SelWeaponWidget::deletionDone()
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   489
{
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   490
    isDeleting = false;
5664ec82aed7 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents: 12663
diff changeset
   491
}
12763
ad67a3804981 Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
Wuzzy <Wuzzy2@mail.ru>
parents: 12689
diff changeset
   492
ad67a3804981 Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
Wuzzy <Wuzzy2@mail.ru>
parents: 12689
diff changeset
   493
void SelWeaponWidget::init()
ad67a3804981 Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
Wuzzy <Wuzzy2@mail.ru>
parents: 12689
diff changeset
   494
{
ad67a3804981 Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
Wuzzy <Wuzzy2@mail.ru>
parents: 12689
diff changeset
   495
    isDeleting = false;
ad67a3804981 Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
Wuzzy <Wuzzy2@mail.ru>
parents: 12689
diff changeset
   496
}