hedgewars/uLand.pas
author chujoii
Sun, 31 Oct 2010 22:50:37 +0100
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parent 3936 0b982d340633
child 4357 a1fcfc341a52
permissions -rw-r--r--
Hats
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uLand;
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interface
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uses SDLh, uLandTemplates, uFloat, uConsts, GLunit;
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type
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    TLandArray = packed array of array of LongWord;
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    TCollisionArray = packed array of array of Word;
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    TPreview  = packed array[0..127, 0..31] of byte;
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    TDirtyTag = packed array of array of byte;
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var Land: TCollisionArray;
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    LandPixels: TLandArray;
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    LandDirty: TDirtyTag;
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    hasBorder: boolean;
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    hasGirders: boolean;
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    isMap: boolean;
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    playHeight, playWidth, leftX, rightX, topY, MaxHedgehogs: Longword;  // idea is that a template can specify height/width.  Or, a map, a height/width by the dimensions of the image.  If the map has pixels near top of image, it triggers border.
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    LandBackSurface: PSDL_Surface;
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    digest: shortstring;
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type direction = record x, y: LongInt; end;
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const DIR_N: direction = (x: 0; y: -1);
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    DIR_E: direction = (x: 1; y: 0);
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    DIR_S: direction = (x: 0; y: 1);
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    DIR_W: direction = (x: -1; y: 0);
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procedure initModule;
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procedure freeModule;
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procedure GenMap;
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function  GenPreview: TPreview;
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procedure CheckLandDigest(s: shortstring);
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function  LandBackPixel(x, y: LongInt): LongWord;
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implementation
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uses uConsole, uStore, uMisc, uRandom, uTeams, uLandObjects, Adler32, uIO, uLandTexture, sysutils;
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operator=(const a, b: direction) c: Boolean;
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begin
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    c := (a.x = b.x) and (a.y = b.y);
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end;
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type TPixAr = record
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              Count: Longword;
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              ar: array[0..Pred(cMaxEdgePoints)] of TPoint;
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              end;
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procedure LogLandDigest;
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var s: shortstring;
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    adler, i: LongInt;
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begin
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adler:= 1;
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for i:= 0 to LAND_HEIGHT-1 do
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    Adler32Update(adler, @Land[i,0], LAND_WIDTH);
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s:= 'M'+inttostr(adler);
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CheckLandDigest(s);
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SendIPCRaw(@s[0], Length(s) + 1)
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end;
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procedure CheckLandDigest(s: shortstring);
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begin
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{$IFDEF DEBUGFILE}
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    AddFileLog('CheckLandDigest: ' + s + ' digest : ' + digest);
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{$ENDIF}
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    if digest = '' then
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        digest:= s
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    else
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        TryDo(s = digest, 'Different maps generated, sorry', true);
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end;
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procedure DrawLine(X1, Y1, X2, Y2: LongInt; Color: Longword);
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var
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  eX, eY, dX, dY: LongInt;
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  i, sX, sY, x, y, d: LongInt;
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begin
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eX:= 0;
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eY:= 0;
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dX:= X2 - X1;
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dY:= Y2 - Y1;
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if (dX > 0) then sX:= 1
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else
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  if (dX < 0) then
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     begin
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     sX:= -1;
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     dX:= -dX
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     end else sX:= dX;
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if (dY > 0) then sY:= 1
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  else
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  if (dY < 0) then
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     begin
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     sY:= -1;
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     dY:= -dY
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     end else sY:= dY;
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if (dX > dY) then d:= dX
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             else d:= dY;
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x:= X1;
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y:= Y1;
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for i:= 0 to d do
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    begin
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    inc(eX, dX);
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    inc(eY, dY);
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    if (eX > d) then
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       begin
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       dec(eX, d);
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       inc(x, sX);
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       end;
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    if (eY > d) then
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       begin
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       dec(eY, d);
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       inc(y, sY);
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       end;
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    if ((x and LAND_WIDTH_MASK) = 0) and ((y and LAND_HEIGHT_MASK) = 0) then
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       Land[y, x]:= Color;
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    end
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end;
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procedure DrawEdge(var pa: TPixAr; Color: Longword);
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var i: LongInt;
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begin
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i:= 0;
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with pa do
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while i < LongInt(Count) - 1 do
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    if (ar[i + 1].X = NTPX) then inc(i, 2)
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       else begin
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       DrawLine(ar[i].x, ar[i].y, ar[i + 1].x, ar[i + 1].y, Color);
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       inc(i)
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       end
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end;
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procedure Vector(p1, p2, p3: TPoint; var Vx, Vy: hwFloat);
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var d1, d2, d: hwFloat;
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begin
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Vx:= int2hwFloat(p1.X - p3.X);
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Vy:= int2hwFloat(p1.Y - p3.Y);
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d:= DistanceI(p2.X - p1.X, p2.Y - p1.Y);
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d1:= DistanceI(p2.X - p3.X, p2.Y - p3.Y);
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d2:= Distance(Vx, Vy);
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if d1 < d then d:= d1;
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if d2 < d then d:= d2;
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d:= d * _1div3;
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if d2.QWordValue = 0 then
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   begin
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   Vx:= _0;
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   Vy:= _0
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   end else
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   begin
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   d2:= _1 / d2;
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   Vx:= Vx * d2;
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   Vy:= Vy * d2;
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   Vx:= Vx * d;
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   Vy:= Vy * d
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   end
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end;
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procedure AddLoopPoints(var pa, opa: TPixAr; StartI, EndI: LongInt; Delta: hwFloat);
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var i, pi, ni: LongInt;
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    NVx, NVy, PVx, PVy: hwFloat;
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    x1, x2, y1, y2: LongInt;
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    tsq, tcb, t, r1, r2, r3, cx1, cx2, cy1, cy2: hwFloat;
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    X, Y: LongInt;
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begin
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pi:= EndI;
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i:= StartI;
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ni:= Succ(StartI);
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{$HINTS OFF}
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Vector(opa.ar[pi], opa.ar[i], opa.ar[ni], NVx, NVy);
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{$HINTS ON}
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repeat
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    inc(pi);
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    if pi > EndI then pi:= StartI;
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    inc(i);
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    if i > EndI then i:= StartI;
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    inc(ni);
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    if ni > EndI then ni:= StartI;
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    PVx:= NVx;
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    PVy:= NVy;
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    Vector(opa.ar[pi], opa.ar[i], opa.ar[ni], NVx, NVy);
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    x1:= opa.ar[pi].x;
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    y1:= opa.ar[pi].y;
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    x2:= opa.ar[i].x;
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    y2:= opa.ar[i].y;
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    cx1:= int2hwFloat(x1) - PVx;
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    cy1:= int2hwFloat(y1) - PVy;
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    cx2:= int2hwFloat(x2) + NVx;
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    cy2:= int2hwFloat(y2) + NVy;
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    t:= _0;
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    while t.Round = 0 do
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          begin
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          tsq:= t * t;
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          tcb:= tsq * t;
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          r1:= (_1 - t*3 + tsq*3 - tcb);
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          r2:= (     t*3 - tsq*6 + tcb*3);
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          r3:= (           tsq*3 - tcb*3);
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          X:= hwRound(r1 * x1 + r2 * cx1 + r3 * cx2 + tcb * x2);
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          Y:= hwRound(r1 * y1 + r2 * cy1 + r3 * cy2 + tcb * y2);
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          t:= t + Delta;
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          pa.ar[pa.Count].x:= X;
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          pa.ar[pa.Count].y:= Y;
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          inc(pa.Count);
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          TryDo(pa.Count <= cMaxEdgePoints, 'Edge points overflow', true)
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          end;
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until i = StartI;
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pa.ar[pa.Count].x:= opa.ar[StartI].X;
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pa.ar[pa.Count].y:= opa.ar[StartI].Y;
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inc(pa.Count)
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end;
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procedure BezierizeEdge(var pa: TPixAr; Delta: hwFloat);
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var i, StartLoop: LongInt;
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    opa: TPixAr;
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begin
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opa:= pa;
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pa.Count:= 0;
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i:= 0;
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StartLoop:= 0;
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while i < LongInt(opa.Count) do
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    if (opa.ar[i + 1].X = NTPX) then
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       begin
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       AddLoopPoints(pa, opa, StartLoop, i, Delta);
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       inc(i, 2);
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       StartLoop:= i;
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       pa.ar[pa.Count].X:= NTPX;
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f5f4c611bcac possible map gen desync "fix" -- test please
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       pa.ar[pa.Count].Y:= 0;
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       inc(pa.Count);
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   253
       end else inc(i)
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   254
end;
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371
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   256
procedure FillLand(x, y: LongInt);
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var Stack: record
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           Count: Longword;
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           points: array[0..8192] of record
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                                     xl, xr, y, dir: LongInt;
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                                     end
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           end;
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371
731ad6d27bd1 integer -> LongInt
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   264
    procedure Push(_xl, _xr, _y, _dir: LongInt);
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    begin
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    TryDo(Stack.Count <= 8192, 'FillLand: stack overflow', true);
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    _y:= _y + _dir;
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    if (_y < 0) or (_y >= LAND_HEIGHT) then exit;
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    with Stack.points[Stack.Count] do
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         begin
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         xl:= _xl;
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         xr:= _xr;
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         y:= _y;
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         dir:= _dir
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         end;
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    inc(Stack.Count)
4
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    end;
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371
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   279
    procedure Pop(var _xl, _xr, _y, _dir: LongInt);
4
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   280
    begin
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   281
    dec(Stack.Count);
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    with Stack.points[Stack.Count] do
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   283
         begin
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   284
         _xl:= xl;
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   285
         _xr:= xr;
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   286
         _y:= y;
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         _dir:= dir
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   288
         end
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    end;
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371
731ad6d27bd1 integer -> LongInt
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   291
var xl, xr, dir: LongInt;
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29bc9c36ad5f Fixed-point arithmetics in engine.
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   292
begin
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Stack.Count:= 0;
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xl:= x - 1;
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   295
xr:= x;
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16322d14f068 - Land generator uses templates to generate
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   296
Push(xl, xr, y, -1);
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Push(xl, xr, y,  1);
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dir:= 0;
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   299
while Stack.Count > 0 do
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   300
      begin
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   301
      Pop(xl, xr, y, dir);
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   302
      while (xl > 0) and (Land[y, xl] <> 0) do dec(xl);
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   303
      while (xr < LAND_WIDTH - 1) and (Land[y, xr] <> 0) do inc(xr);
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   304
      while (xl < xr) do
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   305
            begin
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   306
            while (xl <= xr) and (Land[y, xl] = 0) do inc(xl);
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   307
            x:= xl;
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diff changeset
   308
            while (xl <= xr) and (Land[y, xl] <> 0) do
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   309
                  begin
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   310
                  Land[y, xl]:= 0;
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   311
                  inc(xl)
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   312
                  end;
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517be8dc5b76 - Fixed spawning boxes under water
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   313
            if x < xl then
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   314
               begin
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   315
               Push(x, Pred(xl), y, dir);
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   316
               Push(x, Pred(xl), y,-dir);
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   317
               end;
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   318
            end;
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   319
      end;
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   320
end;
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   321
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0e1208e92dfe Smaxx patch with tuning by me:
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   322
function LandBackPixel(x, y: LongInt): LongWord;
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parents: 2619
diff changeset
   323
var p: PLongWordArray;
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2619
diff changeset
   324
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   325
    if LandBackSurface = nil then LandBackPixel:= 0
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   326
    else
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   327
    begin
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   328
        p:= LandBackSurface^.pixels;
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   329
        LandBackPixel:= p^[LandBackSurface^.w * (y mod LandBackSurface^.h) + (x mod LandBackSurface^.w)];// or $FF000000;
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   330
    end
2647
0e1208e92dfe Smaxx patch with tuning by me:
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parents: 2619
diff changeset
   331
end;
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2619
diff changeset
   332
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   333
procedure ColorizeLand(Surface: PSDL_Surface);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   334
var tmpsurf: PSDL_Surface;
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
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   335
    r, rr: TSDL_Rect;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
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diff changeset
   336
    x, yd, yu: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
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diff changeset
   337
begin
2948
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   338
    tmpsurf:= LoadImage(Pathz[ptCurrTheme] + '/LandTex', ifCritical or ifIgnoreCaps);
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   339
    r.y:= 0;
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parents: 2905
diff changeset
   340
    while r.y < LAND_HEIGHT do
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unc0rr
parents: 2905
diff changeset
   341
    begin
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   342
        r.x:= 0;
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diff changeset
   343
        while r.x < LAND_WIDTH do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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parents: 2905
diff changeset
   344
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   345
            SDL_UpperBlit(tmpsurf, nil, Surface, @r);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   346
            inc(r.x, tmpsurf^.w)
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diff changeset
   347
        end;
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   348
        inc(r.y, tmpsurf^.h)
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   349
    end;
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   350
    SDL_FreeSurface(tmpsurf);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   351
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3017
diff changeset
   352
    // freed in freeModule() below
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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   353
    LandBackSurface:= LoadImage(Pathz[ptCurrTheme] + '/LandBackTex', ifIgnoreCaps or ifTransparent);
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2619
diff changeset
   354
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   355
    tmpsurf:= LoadImage(Pathz[ptCurrTheme] + '/Border', ifCritical or ifIgnoreCaps or ifTransparent);
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unc0rr
parents: 2905
diff changeset
   356
    for x:= 0 to LAND_WIDTH - 1 do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   357
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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parents: 2905
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   358
        yd:= LAND_HEIGHT - 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   359
        repeat
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   360
            while (yd > 0) and (Land[yd, x] =  0) do dec(yd);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   361
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   362
            if (yd < 0) then yd:= 0;
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   363
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   364
            while (yd < LAND_HEIGHT) and (Land[yd, x] <> 0) do inc(yd);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   365
            dec(yd);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   366
            yu:= yd;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   367
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   368
            while (yu > 0  ) and (Land[yu, x] <> 0) do dec(yu);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   369
            while (yu < yd ) and (Land[yu, x] =  0) do inc(yu);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   370
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   371
            if (yd < LAND_HEIGHT - 1) and ((yd - yu) >= 16) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   372
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   373
                rr.x:= x;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   374
                rr.y:= yd - 15;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   375
                r.x:= x mod tmpsurf^.w;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   376
                r.y:= 16;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   377
                r.w:= 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   378
                r.h:= 16;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   379
                SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   380
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   381
            if (yu > 0) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   382
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   383
                rr.x:= x;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   384
                rr.y:= yu;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   385
                r.x:= x mod tmpsurf^.w;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   386
                r.y:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   387
                r.w:= 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   388
                r.h:= min(16, yd - yu + 1);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   389
                SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   390
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   391
            yd:= yu - 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   392
        until yd < 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   393
    end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   394
    SDL_FreeSurface(tmpsurf);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   395
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   396
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   397
procedure SetPoints(var Template: TEdgeTemplate; var pa: TPixAr);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   398
var i: LongInt;
22
517be8dc5b76 - Fixed spawning boxes under water
unc0rr
parents: 10
diff changeset
   399
begin
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   400
with Template do
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   401
     begin
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   402
     pa.Count:= BasePointsCount;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   403
     for i:= 0 to pred(pa.Count) do
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   404
         begin
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   405
         pa.ar[i].x:= BasePoints^[i].x + LongInt(GetRandom(BasePoints^[i].w));
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   406
         if pa.ar[i].x <> NTPX then
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   407
            pa.ar[i].x:= pa.ar[i].x + ((LAND_WIDTH - Template.TemplateWidth) div 2);
3407
dcc129c4352e Engine:
smxx
parents: 3369
diff changeset
   408
         pa.ar[i].y:= BasePoints^[i].y + LongInt(GetRandom(BasePoints^[i].h)) + LAND_HEIGHT - LongInt(Template.TemplateHeight)
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   409
         end;
1183
540cea859395 Step 4: repair girder rendering (girder is 32bit now)
unc0rr
parents: 1182
diff changeset
   410
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   411
     if canMirror then
360
ab6a94334d6d - Two more templates
unc0rr
parents: 359
diff changeset
   412
        if getrandom(2) = 0 then
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   413
           begin
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   414
           for i:= 0 to pred(BasePointsCount) do
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   415
             if pa.ar[i].x <> NTPX then
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   416
               pa.ar[i].x:= LAND_WIDTH - 1 - pa.ar[i].x;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   417
           for i:= 0 to pred(FillPointsCount) do
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   418
               FillPoints^[i].x:= LAND_WIDTH - 1 - FillPoints^[i].x;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   419
           end;
22
517be8dc5b76 - Fixed spawning boxes under water
unc0rr
parents: 10
diff changeset
   420
2338
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   421
(*  Experiment in making this option more useful
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   422
     if ((not isNegative) and (cTemplateFilter = 4)) or
2338
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   423
        (canFlip and (getrandom(2) = 0)) then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   424
           begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   425
           for i:= 0 to pred(BasePointsCount) do
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   426
               begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   427
               pa.ar[i].y:= LAND_HEIGHT - 1 - pa.ar[i].y + (LAND_HEIGHT - TemplateHeight) * 2;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   428
               if pa.ar[i].y > LAND_HEIGHT - 1 then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   429
                   pa.ar[i].y:= LAND_HEIGHT - 1;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   430
               end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   431
           for i:= 0 to pred(FillPointsCount) do
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   432
               begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   433
               FillPoints^[i].y:= LAND_HEIGHT - 1 - FillPoints^[i].y + (LAND_HEIGHT - TemplateHeight) * 2;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   434
               if FillPoints^[i].y > LAND_HEIGHT - 1 then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   435
                   FillPoints^[i].y:= LAND_HEIGHT - 1;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   436
               end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   437
           end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   438
     end
2338
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   439
*)
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   440
// template recycling.  Pull these off the floor a bit
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   441
     if (not isNegative) and (cTemplateFilter = 4) then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   442
           begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   443
           for i:= 0 to pred(BasePointsCount) do
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   444
               begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   445
               dec(pa.ar[i].y, 100);
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   446
               if pa.ar[i].y < 0 then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   447
                   pa.ar[i].y:= 0;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   448
               end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   449
           for i:= 0 to pred(FillPointsCount) do
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   450
               begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   451
               dec(FillPoints^[i].y, 100);
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   452
               if FillPoints^[i].y < 0 then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   453
                   FillPoints^[i].y:= 0;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   454
               end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   455
           end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   456
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   457
     if (canFlip and (getrandom(2) = 0)) then
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   458
           begin
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   459
           for i:= 0 to pred(BasePointsCount) do
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   460
               pa.ar[i].y:= LAND_HEIGHT - 1 - pa.ar[i].y;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   461
           for i:= 0 to pred(FillPointsCount) do
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   462
               FillPoints^[i].y:= LAND_HEIGHT - 1 - FillPoints^[i].y;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   463
           end;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   464
     end
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   465
end;
67
3101306251e5 - 2 more Land templates
unc0rr
parents: 64
diff changeset
   466
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   467
function CheckIntersect(V1, V2, V3, V4: TPoint): boolean;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   468
var c1, c2, dm: LongInt;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   469
begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   470
dm:= (V4.y - V3.y) * (V2.x - V1.x) - (V4.x - V3.x) * (V2.y - V1.y);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   471
c1:= (V4.x - V3.x) * (V1.y - V3.y) - (V4.y - V3.y) * (V1.x - V3.x);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   472
if dm = 0 then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   473
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   474
c2:= (V2.x - V3.x) * (V1.y - V3.y) - (V2.y - V3.y) * (V1.x - V3.x);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   475
if dm > 0 then
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   476
   begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   477
   if (c1 < 0) or (c1 > dm) then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   478
   if (c2 < 0) or (c2 > dm) then exit(false)
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   479
   end else
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   480
   begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   481
   if (c1 > 0) or (c1 < dm) then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   482
   if (c2 > 0) or (c2 < dm) then exit(false)
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   483
   end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   484
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   485
//AddFileLog('1  (' + inttostr(V1.x) + ',' + inttostr(V1.y) + ')x(' + inttostr(V2.x) + ',' + inttostr(V2.y) + ')');
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   486
//AddFileLog('2  (' + inttostr(V3.x) + ',' + inttostr(V3.y) + ')x(' + inttostr(V4.x) + ',' + inttostr(V4.y) + ')');
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   487
CheckIntersect:= true
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   488
end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   489
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   490
function CheckSelfIntersect(var pa: TPixAr; ind: Longword): boolean;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   491
var i: Longword;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   492
begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   493
if (ind <= 0) or (ind >= Pred(pa.Count)) then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   494
for i:= 1 to pa.Count - 3 do
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   495
    if (i <= ind - 1) or (i >= ind + 2) then
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   496
      begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   497
      if (i <> ind - 1) and
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   498
         CheckIntersect(pa.ar[ind], pa.ar[ind - 1], pa.ar[i], pa.ar[i - 1]) then exit(true);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   499
      if (i <> ind + 2) and
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   500
         CheckIntersect(pa.ar[ind], pa.ar[ind + 1], pa.ar[i], pa.ar[i - 1]) then exit(true);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   501
      end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   502
CheckSelfIntersect:= false
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   503
end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   504
429
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   505
procedure RandomizePoints(var pa: TPixAr);
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   506
const cEdge = 55;
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   507
      cMinDist = 8;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   508
var radz: array[0..Pred(cMaxEdgePoints)] of LongInt;
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   509
    i, k, dist, px, py: LongInt;
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   510
begin
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   511
for i:= 0 to Pred(pa.Count) do
3225
5d8f4737b6cd another uninitialised value radz[k] for corresponding pa.ar of NTPX
nemo
parents: 3224
diff changeset
   512
  begin
5d8f4737b6cd another uninitialised value radz[k] for corresponding pa.ar of NTPX
nemo
parents: 3224
diff changeset
   513
  radz[i]:= 0;
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   514
  with pa.ar[i] do
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   515
    if x <> NTPX then
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   516
      begin
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   517
      radz[i]:= Min(Max(x - cEdge, 0), Max(LAND_WIDTH - cEdge - x, 0));
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   518
      radz[i]:= Min(radz[i], Min(Max(y - cEdge, 0), Max(LAND_HEIGHT - cEdge - y, 0)));
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   519
      if radz[i] > 0 then
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   520
        for k:= 0 to Pred(i) do
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   521
          begin
429
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   522
          dist:= Max(abs(x - pa.ar[k].x), abs(y - pa.ar[k].y));
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   523
          radz[k]:= Max(0, Min((dist - cMinDist) div 2, radz[k]));
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   524
          radz[i]:= Max(0, Min(dist - radz[k] - cMinDist, radz[i]))
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   525
        end
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   526
      end;
3225
5d8f4737b6cd another uninitialised value radz[k] for corresponding pa.ar of NTPX
nemo
parents: 3224
diff changeset
   527
  end;
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   528
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   529
for i:= 0 to Pred(pa.Count) do
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   530
  with pa.ar[i] do
1753
2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
parents: 1738
diff changeset
   531
    if ((x and LAND_WIDTH_MASK) = 0) and ((y and LAND_HEIGHT_MASK) = 0) then
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   532
      begin
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   533
      px:= x;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   534
      py:= y;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   535
      x:= x + LongInt(GetRandom(7) - 3) * (radz[i] * 5 div 7) div 3;
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   536
      y:= y + LongInt(GetRandom(7) - 3) * (radz[i] * 5 div 7) div 3;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   537
      if CheckSelfIntersect(pa, i) then
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   538
         begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   539
         x:= px;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   540
         y:= py
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   541
         end;
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   542
      end
67
3101306251e5 - 2 more Land templates
unc0rr
parents: 64
diff changeset
   543
end;
3101306251e5 - 2 more Land templates
unc0rr
parents: 64
diff changeset
   544
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   545
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   546
procedure GenBlank(var Template: TEdgeTemplate);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   547
var pa: TPixAr;
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   548
    i: Longword;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   549
    y, x: Longword;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   550
begin
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   551
for y:= 0 to LAND_HEIGHT - 1 do
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   552
    for x:= 0 to LAND_WIDTH - 1 do
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
   553
        Land[y, x]:= lfBasic;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   554
3407
dcc129c4352e Engine:
smxx
parents: 3369
diff changeset
   555
{$HINTS OFF}
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   556
SetPoints(Template, pa);
3407
dcc129c4352e Engine:
smxx
parents: 3369
diff changeset
   557
{$HINTS ON}
429
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   558
for i:= 1 to Template.BezierizeCount do
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   559
    begin
431
79ac59673df3 - Two more land templates
unc0rr
parents: 430
diff changeset
   560
    BezierizeEdge(pa, _0_5);
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   561
    RandomizePoints(pa);
429
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   562
    RandomizePoints(pa)
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   563
    end;
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   564
for i:= 1 to Template.RandPassesCount do RandomizePoints(pa);
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   565
BezierizeEdge(pa, _0_1);
27
c374fe590272 - improve land generation
unc0rr
parents: 24
diff changeset
   566
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   567
DrawEdge(pa, 0);
27
c374fe590272 - improve land generation
unc0rr
parents: 24
diff changeset
   568
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   569
with Template do
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   570
     for i:= 0 to pred(FillPointsCount) do
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   571
         with FillPoints^[i] do
89
f9db56409a86 - Fix various bugs
unc0rr
parents: 80
diff changeset
   572
              FillLand(x, y);
f9db56409a86 - Fix various bugs
unc0rr
parents: 80
diff changeset
   573
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
   574
DrawEdge(pa, lfBasic);
1773
bc6ad6136675 nemo's template patch (invertion)
unc0rr
parents: 1772
diff changeset
   575
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   576
MaxHedgehogs:= Template.MaxHedgehogs;
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   577
hasGirders:= Template.hasGirders;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   578
playHeight:= Template.TemplateHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   579
playWidth:= Template.TemplateWidth;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   580
leftX:= ((LAND_WIDTH - playWidth) div 2);
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   581
rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   582
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   583
1797
fedd8649fdd9 Templates filter by nemo
unc0rr
parents: 1795
diff changeset
   584
// force to only cavern even if a cavern map is invertable if cTemplateFilter = 4 ?
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   585
if (cTemplateFilter = 4) or
2338
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   586
   (Template.canInvert and (getrandom(2) = 0)) or
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   587
    (not Template.canInvert and Template.isNegative) then
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   588
    begin
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   589
    hasBorder:= true;
1773
bc6ad6136675 nemo's template patch (invertion)
unc0rr
parents: 1772
diff changeset
   590
    for y:= 0 to LAND_HEIGHT - 1 do
bc6ad6136675 nemo's template patch (invertion)
unc0rr
parents: 1772
diff changeset
   591
        for x:= 0 to LAND_WIDTH - 1 do
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   592
            if (y < topY) or (x < leftX) or (x > rightX) then
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   593
                Land[y, x]:= 0
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   594
            else
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   595
            begin
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   596
               if Land[y, x] = 0 then
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
   597
                   Land[y, x]:= lfBasic
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
   598
               else if Land[y, x] = lfBasic then
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   599
                   Land[y, x]:= 0;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   600
            end;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   601
    end;
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   602
end;
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   603
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   604
function SelectTemplate: LongInt;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   605
begin
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   606
    if (cReducedQuality and rqLowRes) <> 0 then
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   607
        SelectTemplate:= SmallTemplates[getrandom(Succ(High(SmallTemplates)))]
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   608
    else
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   609
        case cTemplateFilter of
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   610
        0: SelectTemplate:= getrandom(Succ(High(EdgeTemplates)));
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   611
        1: SelectTemplate:= SmallTemplates[getrandom(Succ(High(SmallTemplates)))];
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   612
        2: SelectTemplate:= MediumTemplates[getrandom(Succ(High(MediumTemplates)))];
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   613
        3: SelectTemplate:= LargeTemplates[getrandom(Succ(High(LargeTemplates)))];
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   614
        4: SelectTemplate:= CavernTemplates[getrandom(Succ(High(CavernTemplates)))];
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   615
        5: SelectTemplate:= WackyTemplates[getrandom(Succ(High(WackyTemplates)))];
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   616
    end;
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   617
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   618
    WriteLnToConsole('Selected template #'+inttostr(SelectTemplate)+' using filter #'+inttostr(cTemplateFilter));
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   619
end;
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   620
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   621
procedure LandSurface2LandPixels(Surface: PSDL_Surface);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   622
var x, y: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   623
    p: PLongwordArray;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   624
begin
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   625
TryDo(Surface <> nil, 'Assert (LandSurface <> nil) failed', true);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   626
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   627
if SDL_MustLock(Surface) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   628
    SDLTry(SDL_LockSurface(Surface) >= 0, true);
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   629
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   630
p:= Surface^.pixels;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   631
for y:= 0 to LAND_HEIGHT - 1 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   632
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   633
    for x:= 0 to LAND_WIDTH - 1 do
3598
a8aa06bae895 tiy new overlay graphics
koda
parents: 3595
diff changeset
   634
    if Land[y, x] <> 0 then
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   635
        if (cReducedQuality and rqBlurryLand) = 0 then
3598
a8aa06bae895 tiy new overlay graphics
koda
parents: 3595
diff changeset
   636
             LandPixels[y, x]:= p^[x] or AMask
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   637
        else
3598
a8aa06bae895 tiy new overlay graphics
koda
parents: 3595
diff changeset
   638
             LandPixels[y div 2, x div 2]:= p^[x] or AMask;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   639
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   640
    p:= @(p^[Surface^.pitch div 4]);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   641
    end;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   642
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   643
if SDL_MustLock(Surface) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   644
    SDL_UnlockSurface(Surface);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   645
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   646
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   647
procedure GenMaze;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   648
const small_cell_size = 128;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   649
    medium_cell_size = 192;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   650
    large_cell_size = 256;
3138
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   651
    braidness = 10;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   652
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   653
var x, y: LongInt;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   654
    cellsize: LongInt; //selected by the user in the gui
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   655
    seen_cells_x, seen_cells_y: LongInt; //number of cells that can be visited by the generator, that is every second cell in x and y direction. the cells between there are walls that will be removed when we move from one cell to another
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   656
    num_edges_x, num_edges_y: LongInt; //number of resulting edges that need to be vertexificated
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   657
    num_cells_x, num_cells_y: LongInt; //actual number of cells, depending on cell size
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   658
    seen_list: array of array of LongInt;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   659
    xwalls: array of array of Boolean;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   660
    ywalls: array of array of Boolean;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   661
    x_edge_list: array of array of Boolean;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   662
    y_edge_list: array of array of Boolean;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   663
    maze: array of array of Boolean;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   664
    pa: TPixAr;
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   665
    num_vertices: LongInt;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   666
    off_y: LongInt;
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   667
    num_steps: LongInt;
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   668
    current_step: LongInt;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   669
    step_done: array of Boolean;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   670
    done: Boolean;
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   671
    last_cell: array of record x, y: LongInt; end;
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   672
    came_from: array of array of record x, y: LongInt; end;
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   673
    came_from_pos: array of LongInt;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   674
    maze_inverted: Boolean;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   675
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   676
function when_seen(x: LongInt; y: LongInt): LongInt;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   677
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   678
if (x < 0) or (x >= seen_cells_x) or (y < 0) or (y >= seen_cells_y) then
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   679
    when_seen := current_step
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   680
else
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   681
    when_seen := seen_list[x, y];
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   682
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   683
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   684
function is_x_edge(x, y: LongInt): Boolean;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   685
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   686
if (x < 0) or (x > num_edges_x) or (y < 0) or (y > num_cells_y) then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   687
    is_x_edge := false
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   688
else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   689
    is_x_edge := x_edge_list[x, y];
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   690
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   691
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   692
function is_y_edge(x, y: LongInt): Boolean;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   693
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   694
if (x < 0) or (x > num_cells_x) or (y < 0) or (y > num_edges_y) then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   695
    is_y_edge := false
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   696
else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   697
    is_y_edge := y_edge_list[x, y];
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   698
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   699
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   700
procedure see_cell;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   701
var dir: direction;
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   702
    tries: LongInt;
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   703
    x, y: LongInt;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   704
    found_cell: Boolean;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   705
    next_dir_clockwise: Boolean;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   706
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   707
begin
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   708
x := last_cell[current_step].x;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   709
y := last_cell[current_step].y;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   710
seen_list[x, y] := current_step;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   711
case GetRandom(4) of
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   712
    0: dir := DIR_N;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   713
    1: dir := DIR_E;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   714
    2: dir := DIR_S;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   715
    3: dir := DIR_W;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   716
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   717
tries := 0;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   718
found_cell := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   719
if getrandom(2) = 1 then next_dir_clockwise := true
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   720
else next_dir_clockwise := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   721
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   722
while (tries < 5) and not found_cell do
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   723
begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   724
    if when_seen(x + dir.x, y + dir.y) = current_step then //we are seeing ourselves, try another direction
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   725
    begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   726
        //we have already seen the target cell, decide if we should remove the wall anyway
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   727
        //(or put a wall there if maze_inverted, but we are not doing that right now)
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   728
        if not maze_inverted and (GetRandom(braidness) = 0) then
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   729
        //or just warn that inverted+braid+indestructible terrain != good idea
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   730
        begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   731
            case dir.x of
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   732
                -1: if x > 0 then ywalls[x-1, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   733
                1: if x < seen_cells_x - 1 then ywalls[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   734
            end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   735
            case dir.y of
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   736
                -1: if y > 0 then xwalls[x, y-1] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   737
                1: if y < seen_cells_y - 1 then xwalls[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   738
            end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   739
        end;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   740
        if next_dir_clockwise then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   741
        begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   742
            if dir = DIR_N then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   743
                dir := DIR_E
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   744
            else if dir = DIR_E then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   745
                dir := DIR_S
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   746
            else if dir = DIR_S then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   747
                dir := DIR_W
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   748
            else
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   749
                dir := DIR_N;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   750
        end
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   751
        else
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   752
        begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   753
            if dir = DIR_N then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   754
                dir := DIR_W
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   755
            else if dir = DIR_E then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   756
                dir := DIR_N
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   757
            else if dir = DIR_S then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   758
                dir := DIR_E
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   759
            else
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   760
                dir := DIR_S;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   761
        end
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   762
    end
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   763
    else if when_seen(x + dir.x, y + dir.y) = -1 then //cell was not seen yet, go there
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   764
    begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   765
        case dir.y of
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   766
            -1: xwalls[x, y-1] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   767
            1: xwalls[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   768
        end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   769
        case dir.x of
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   770
            -1: ywalls[x-1, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   771
            1: ywalls[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   772
        end;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   773
        last_cell[current_step].x := x+dir.x;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   774
        last_cell[current_step].y := y+dir.y;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   775
        came_from_pos[current_step] := came_from_pos[current_step] + 1;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   776
        came_from[current_step, came_from_pos[current_step]].x := x;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   777
        came_from[current_step, came_from_pos[current_step]].y := y;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   778
        found_cell := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   779
    end
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   780
    else //we are seeing someone else, quit
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   781
    begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   782
        step_done[current_step] := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   783
        found_cell := true;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   784
    end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   785
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   786
    tries := tries + 1;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   787
end;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   788
if not found_cell then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   789
begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   790
    last_cell[current_step].x := came_from[current_step, came_from_pos[current_step]].x;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   791
    last_cell[current_step].y := came_from[current_step, came_from_pos[current_step]].y;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   792
    came_from_pos[current_step] := came_from_pos[current_step] - 1;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   793
    if came_from_pos[current_step] >= 0 then see_cell
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   794
    else step_done[current_step] := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   795
end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   796
end;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   797
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   798
procedure add_vertex(x, y: LongInt);
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   799
var tmp_x, tmp_y: LongInt;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   800
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   801
if x = NTPX then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   802
begin
3138
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   803
    if pa.ar[num_vertices - 6].x = NTPX then
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   804
    begin
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   805
        num_vertices := num_vertices - 6;
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   806
    end
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   807
    else
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   808
    begin
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   809
        pa.ar[num_vertices].x := NTPX;
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   810
        pa.ar[num_vertices].y := 0;
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   811
    end
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   812
end
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   813
else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   814
begin
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   815
    if maze_inverted or (x mod 2 = 0) then tmp_x := cellsize
3138
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   816
    else tmp_x := cellsize * 2 div 3;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   817
    if maze_inverted or (y mod 2 = 0) then tmp_y := cellsize
3138
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   818
    else tmp_y := cellsize * 2 div 3;
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   819
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   820
    pa.ar[num_vertices].x := (x-1)*cellsize + tmp_x;
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   821
    pa.ar[num_vertices].y := (y-1)*cellsize + tmp_y + off_y;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   822
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   823
num_vertices := num_vertices + 1;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   824
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   825
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   826
procedure add_edge(x, y: LongInt; dir: direction);
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   827
var i: LongInt;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   828
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   829
if dir = DIR_N then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   830
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   831
    dir := DIR_W
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   832
end
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   833
else if dir = DIR_E then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   834
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   835
    dir := DIR_N
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   836
end
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   837
else if dir = DIR_S then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   838
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   839
    dir := DIR_E
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   840
end
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   841
else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   842
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   843
    dir := DIR_S;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   844
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   845
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   846
for i := 0 to 3 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   847
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   848
        if dir = DIR_N then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   849
            dir := DIR_E
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   850
        else if dir = DIR_E then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   851
            dir := DIR_S
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   852
        else if dir = DIR_S then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   853
            dir := DIR_W
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   854
        else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   855
            dir := DIR_N;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   856
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   857
    if (dir = DIR_N) and is_x_edge(x, y) then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   858
        begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   859
            x_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   860
            add_vertex(x+1, y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   861
            add_edge(x, y-1, DIR_N);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   862
            break;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   863
        end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   864
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   865
    if (dir = DIR_E) and is_y_edge(x+1, y) then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   866
        begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   867
            y_edge_list[x+1, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   868
            add_vertex(x+2, y+1);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   869
            add_edge(x+1, y, DIR_E);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   870
            break;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   871
        end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   872
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   873
    if (dir = DIR_S) and is_x_edge(x, y+1) then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   874
        begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   875
            x_edge_list[x, y+1] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   876
            add_vertex(x+1, y+2);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   877
            add_edge(x, y+1, DIR_S);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   878
            break;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   879
        end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   880
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   881
    if (dir = DIR_W) and is_y_edge(x, y) then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   882
        begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   883
            y_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   884
            add_vertex(x, y+1);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   885
            add_edge(x-1, y, DIR_W);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   886
            break;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   887
        end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   888
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   889
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   890
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   891
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   892
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   893
case cMazeSize of
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   894
    0: begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   895
        cellsize := small_cell_size;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   896
        maze_inverted := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   897
    end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   898
    1: begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   899
        cellsize := medium_cell_size;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   900
        maze_inverted := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   901
    end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   902
    2: begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   903
        cellsize := large_cell_size;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   904
        maze_inverted := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   905
    end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   906
    3: begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   907
        cellsize := small_cell_size;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   908
        maze_inverted := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   909
    end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   910
    4: begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   911
        cellsize := medium_cell_size;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   912
        maze_inverted := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   913
    end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   914
    5: begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   915
        cellsize := large_cell_size;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   916
        maze_inverted := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   917
    end;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   918
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   919
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   920
num_cells_x := LAND_WIDTH div cellsize;
3228
44a59edc7bac - update russian translation a bit
unc0rr
parents: 3225
diff changeset
   921
if not odd(num_cells_x) then num_cells_x := num_cells_x - 1; //needs to be odd
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   922
num_cells_y := LAND_HEIGHT div cellsize;
3228
44a59edc7bac - update russian translation a bit
unc0rr
parents: 3225
diff changeset
   923
if not odd(num_cells_y) then num_cells_y := num_cells_y - 1;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   924
num_edges_x := num_cells_x - 1;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   925
num_edges_y := num_cells_y - 1;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   926
seen_cells_x := num_cells_x div 2;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   927
seen_cells_y := num_cells_y div 2;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   928
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   929
if maze_inverted then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   930
    num_steps := 3 //TODO randomize, between 3 and 5?
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   931
else
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   932
    num_steps := 1;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   933
SetLength(step_done, num_steps);
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   934
SetLength(last_cell, num_steps);
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   935
SetLength(came_from_pos, num_steps);
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   936
SetLength(came_from, num_steps, num_cells_x*num_cells_y);
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   937
done := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   938
for current_step := 0 to num_steps - 1 do
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   939
    step_done[current_step] := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   940
    came_from_pos[current_step] := 0;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   941
current_step := 0;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   942
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   943
SetLength(seen_list, seen_cells_x, seen_cells_y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   944
SetLength(xwalls, seen_cells_x, seen_cells_y - 1);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   945
SetLength(ywalls, seen_cells_x - 1, seen_cells_y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   946
SetLength(x_edge_list, num_edges_x, num_cells_y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   947
SetLength(y_edge_list, num_cells_x, num_edges_y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   948
SetLength(maze, num_cells_x, num_cells_y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   949
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   950
num_vertices := 0;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   951
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   952
playHeight := num_cells_y * cellsize;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   953
playWidth := num_cells_x * cellsize;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   954
off_y := LAND_HEIGHT - playHeight;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   955
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   956
for x := 0 to playWidth do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   957
    for y := 0 to off_y - 1 do
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   958
        Land[y, x] := 0;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   959
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   960
for x := 0 to playWidth do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   961
    for y := off_y to LAND_HEIGHT - 1 do
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
   962
        Land[y, x] := lfBasic;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   963
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   964
for y := 0 to num_cells_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   965
    for x := 0 to num_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   966
        maze[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   967
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   968
for x := 0 to seen_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   969
    for y := 0 to seen_cells_y - 2 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   970
        xwalls[x, y] := true;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   971
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   972
for x := 0 to seen_cells_x - 2 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   973
    for y := 0 to seen_cells_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   974
        ywalls[x, y] := true;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   975
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   976
for x := 0 to seen_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   977
    for y := 0 to seen_cells_y - 1 do
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   978
        seen_list[x, y] := -1;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   979
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   980
for x := 0 to num_edges_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   981
    for y := 0 to num_cells_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   982
        x_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   983
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   984
for x := 0 to num_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   985
    for y := 0 to num_edges_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   986
        y_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   987
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   988
for current_step := 0 to num_steps-1 do
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   989
begin
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   990
    x := GetRandom(seen_cells_x - 1) div LongWord(num_steps);
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   991
    last_cell[current_step].x := x + current_step * seen_cells_x div num_steps;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   992
    last_cell[current_step].y := GetRandom(seen_cells_y);
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   993
end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   994
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   995
while not done do
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   996
begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   997
    done := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   998
    for current_step := 0 to num_steps-1 do
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   999
    begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1000
        if not step_done[current_step] then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1001
        begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1002
            see_cell;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1003
            done := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1004
        end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1005
    end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1006
end;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1007
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1008
for x := 0 to seen_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1009
    for y := 0 to seen_cells_y - 1 do
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1010
        if seen_list[x, y] > -1 then
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1011
            maze[(x+1)*2-1, (y+1)*2-1] := true;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1012
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1013
for x := 0 to seen_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1014
    for y := 0 to seen_cells_y - 2 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1015
        if not xwalls[x, y] then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1016
            maze[x*2 + 1, y*2 + 2] := true;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1017
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1018
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1019
for x := 0 to seen_cells_x - 2 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1020
     for y := 0 to seen_cells_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1021
        if not ywalls[x, y] then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1022
            maze[x*2 + 2, y*2 + 1] := true;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1023
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1024
for x := 0 to num_edges_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1025
    for y := 0 to num_cells_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1026
        if maze[x, y] xor maze[x+1, y] then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1027
            x_edge_list[x, y] := true
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1028
        else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1029
            x_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1030
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1031
for x := 0 to num_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1032
    for y := 0 to num_edges_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1033
        if maze[x, y] xor maze[x, y+1] then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1034
            y_edge_list[x, y] := true
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1035
        else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1036
            y_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1037
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1038
for x := 0 to num_edges_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1039
    for y := 0 to num_cells_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1040
        if x_edge_list[x, y] then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1041
        begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1042
            x_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1043
            add_vertex(x+1, y+1);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1044
            add_vertex(x+1, y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1045
            add_edge(x, y-1, DIR_N);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1046
            add_vertex(NTPX, 0);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1047
        end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1048
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1049
pa.count := num_vertices;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1050
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1051
RandomizePoints(pa);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1052
BezierizeEdge(pa, _0_25);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1053
RandomizePoints(pa);
3138
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
  1054
BezierizeEdge(pa, _0_25);
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1055
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1056
DrawEdge(pa, 0);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1057
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1058
if maze_inverted then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1059
    FillLand(1, 1+off_y)
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1060
else
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1061
begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1062
    x := 0;
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
  1063
    while Land[cellsize div 2 + cellsize + off_y, x] = lfBasic do
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1064
        x := x + 1;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1065
    while Land[cellsize div 2 + cellsize + off_y, x] = 0 do
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1066
        x := x + 1;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1067
    FillLand(x+1, cellsize div 2 + cellsize + off_y);
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1068
end;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1069
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1070
MaxHedgehogs:= 32;
3141
70d65353bd60 prg adds option to toggle girders in maze, adjusts some frontend strings
nemo
parents: 3138
diff changeset
  1071
if (GameFlags and gfDisableGirders) <> 0 then hasGirders:= false
70d65353bd60 prg adds option to toggle girders in maze, adjusts some frontend strings
nemo
parents: 3138
diff changeset
  1072
else hasGirders := true;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1073
leftX:= 0;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1074
rightX:= playWidth;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1075
topY:= off_y;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1076
hasBorder := false;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1077
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1078
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1079
procedure GenLandSurface;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1080
var tmpsurf: PSDL_Surface;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1081
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1082
    WriteLnToConsole('Generating land...');
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1083
    case cMapGen of
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1084
        0: GenBlank(EdgeTemplates[SelectTemplate]);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1085
        1: GenMaze;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1086
    end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1087
    AddProgress();
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1088
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1089
    tmpsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, LAND_WIDTH, LAND_HEIGHT, 32, RMask, GMask, BMask, 0);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1090
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1091
    TryDo(tmpsurf <> nil, 'Error creating pre-land surface', true);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1092
    ColorizeLand(tmpsurf);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1093
    AddOnLandObjects(tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1094
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1095
    LandSurface2LandPixels(tmpsurf);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1096
    SDL_FreeSurface(tmpsurf);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1097
    AddProgress();
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1098
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1099
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1100
procedure MakeFortsMap;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1101
var tmpsurf: PSDL_Surface;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1102
begin
2866
450ca0afcd58 Set 32 hog limit for fort maps
nemo
parents: 2747
diff changeset
  1103
MaxHedgehogs:= 32;
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2163
diff changeset
  1104
// For now, defining a fort is playable area as 3072x1200 - there are no tall forts.  The extra height is to avoid triggering border with current code, also if user turns on a border, it will give a bit more maneuvering room.
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1105
playHeight:= 1200;
2096
356468481e74 set Minefield to 150%, reduce fort distance by 512px
nemo
parents: 1906
diff changeset
  1106
playWidth:= 2560;
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1107
leftX:= (LAND_WIDTH - playWidth) div 2;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1108
rightX:= ((playWidth + (LAND_WIDTH - playWidth) div 2) - 1);
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1109
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1110
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1111
WriteLnToConsole('Generating forts land...');
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1112
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2163
diff changeset
  1113
tmpsurf:= LoadImage(Pathz[ptForts] + '/' + ClansArray[0]^.Teams[0]^.FortName + 'L', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1114
BlitImageAndGenerateCollisionInfo(leftX+150, LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1115
SDL_FreeSurface(tmpsurf);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1116
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2163
diff changeset
  1117
tmpsurf:= LoadImage(Pathz[ptForts] + '/' + ClansArray[1]^.Teams[0]^.FortName + 'R', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1118
BlitImageAndGenerateCollisionInfo(rightX - 150 - tmpsurf^.w, LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1119
SDL_FreeSurface(tmpsurf);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1120
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1121
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1122
// Hi unC0Rr.
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1123
// This is a function that Tiy assures me would not be good for gameplay.
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1124
// It allows the setting of arbitrary portions of landscape as indestructible, or regular, or even blank.
2154
3d2917be12c3 Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents: 2152
diff changeset
  1125
// He said I could add it here only when I swore it would not impact gameplay.  Which, as far as I can tell, is true.
3d2917be12c3 Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents: 2152
diff changeset
  1126
// I would just like to play with it with my friends if you do not mind.
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1127
// Can allow for amusing maps.
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
  1128
procedure LoadMask(mapName: shortstring);
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1129
var tmpsurf: PSDL_Surface;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1130
    p: PLongwordArray;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1131
    x, y, cpX, cpY: Longword;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1132
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1133
    tmpsurf:= LoadImage(Pathz[ptMapCurrent] + '/mask', ifAlpha or ifTransparent or ifIgnoreCaps);
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
  1134
    if (tmpsurf = nil) and (mapName <> '') then
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
  1135
        tmpsurf:= LoadImage(Pathz[ptMissionMaps] + '/' + mapName +'/mask', ifAlpha or ifTransparent or ifIgnoreCaps);
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
  1136
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1137
    if (tmpsurf <> nil) and (tmpsurf^.w <= LAND_WIDTH) and (tmpsurf^.h <= LAND_HEIGHT) and (tmpsurf^.format^.BytesPerPixel = 4) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1138
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1139
        cpX:= (LAND_WIDTH - tmpsurf^.w) div 2;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1140
        cpY:= LAND_HEIGHT - tmpsurf^.h;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1141
        if SDL_MustLock(tmpsurf) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1142
            SDLTry(SDL_LockSurface(tmpsurf) >= 0, true);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
  1143
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1144
            p:= tmpsurf^.pixels;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1145
            for y:= 0 to Pred(tmpsurf^.h) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1146
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1147
                for x:= 0 to Pred(tmpsurf^.w) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1148
                begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1149
                    if ((AMask and p^[x]) = 0) then  // Tiy was having trouble generating transparent black
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1150
                        Land[cpY + y, cpX + x]:= 0
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1151
                    else if p^[x] = (AMask or RMask) then
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
  1152
                        Land[cpY + y, cpX + x]:= lfIndestructible
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1153
                    else if p^[x] = $FFFFFFFF then
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
  1154
                        Land[cpY + y, cpX + x]:= lfBasic;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1155
                end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1156
                p:= @(p^[tmpsurf^.pitch div 4]);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1157
            end;
2243
b4764993f833 additional touch support and nemo's reduced land array size
koda
parents: 2240
diff changeset
  1158
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1159
        if SDL_MustLock(tmpsurf) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1160
            SDL_UnlockSurface(tmpsurf);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1161
    end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3632
diff changeset
  1162
    if (tmpsurf <> nil) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1163
        SDL_FreeSurface(tmpsurf);
3513
f589230fa21b now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents: 3509
diff changeset
  1164
    tmpsurf:= nil;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1165
end;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1166
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1167
procedure LoadMap;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1168
var tmpsurf: PSDL_Surface;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1169
    s: shortstring;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1170
    f: textfile;
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
  1171
    mapName: shortstring = '';
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1172
begin
2981
d0471586a616 Fix basketball map and hog cannon.
nemo
parents: 2948
diff changeset
  1173
isMap:= true;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1174
WriteLnToConsole('Loading land from file...');
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1175
AddProgress;
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1176
tmpsurf:= LoadImage(Pathz[ptMapCurrent] + '/map', ifAlpha or ifTransparent or ifIgnoreCaps);
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1177
if tmpsurf = nil then
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1178
begin
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1179
    mapName:= ExtractFileName(Pathz[ptMapCurrent]);
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1180
    tmpsurf:= LoadImage(Pathz[ptMissionMaps] + '/' + mapName + '/map', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1181
end;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
  1182
TryDo((tmpsurf^.w <= LAND_WIDTH) and (tmpsurf^.h <= LAND_HEIGHT), 'Map dimensions too big!', true);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1183
2154
3d2917be12c3 Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents: 2152
diff changeset
  1184
// unC0Rr - should this be passed from the GUI? I am not sure which layer does what
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1185
s:= Pathz[ptMapCurrent] + '/map.cfg';
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1186
WriteLnToConsole('Fetching map HH limit');
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1187
{$I-}
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1188
Assign(f, s);
2747
7889a3a9724f Server:
smxx
parents: 2705
diff changeset
  1189
filemode:= 0; // readonly
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1190
Reset(f);
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1191
if IOResult <> 0 then
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1192
begin
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1193
    s:= Pathz[ptMissionMaps] + '/' + mapName + '/map.cfg';
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1194
    Assign(f, s);
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1195
    Reset(f);
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1196
end;
1795
2457fcc0dcd9 - Set bamboo plinko hedgehogs limit to 48
unc0rr
parents: 1792
diff changeset
  1197
Readln(f);
2457fcc0dcd9 - Set bamboo plinko hedgehogs limit to 48
unc0rr
parents: 1792
diff changeset
  1198
if not eof(f) then Readln(f, MaxHedgehogs);
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1199
{$I+}
2705
2b5625c4ec16 fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
koda
parents: 2699
diff changeset
  1200
if (MaxHedgehogs = 0) then MaxHedgehogs:= 18;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1201
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1202
playHeight:= tmpsurf^.h;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1203
playWidth:= tmpsurf^.w;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1204
leftX:= (LAND_WIDTH - playWidth) div 2;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1205
rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1206
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1207
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1208
TryDo(tmpsurf^.format^.BytesPerPixel = 4, 'Map should be 32bit', true);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1209
1772
0fe436fb5f81 Allow loading maps and forts
unc0rr
parents: 1768
diff changeset
  1210
BlitImageAndGenerateCollisionInfo(
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1211
    (LAND_WIDTH - tmpsurf^.w) div 2,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1212
    LAND_HEIGHT - tmpsurf^.h,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1213
    tmpsurf^.w,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1214
    tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1215
SDL_FreeSurface(tmpsurf);
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1216
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
  1217
LoadMask(mapname);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1218
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1219
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1220
procedure GenMap;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1221
var x, y, w, c: Longword;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1222
begin
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1223
    hasBorder:= false;
2891
e1f902eb0cfe Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents: 2866
diff changeset
  1224
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1225
    LoadThemeConfig;
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1226
    isMap:= false;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3632
diff changeset
  1227
3630
2c7a9d5aa18c fix static land loading on desktop
koda
parents: 3617
diff changeset
  1228
    // is this not needed any more? let's hope setlength sets also 0s
2c7a9d5aa18c fix static land loading on desktop
koda
parents: 3617
diff changeset
  1229
    //if ((GameFlags and gfForts) <> 0) or (Pathz[ptMapCurrent] <> '') then
2c7a9d5aa18c fix static land loading on desktop
koda
parents: 3617
diff changeset
  1230
    //    FillChar(Land,SizeOf(TCollisionArray),0);*)
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3632
diff changeset
  1231
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1232
    if (GameFlags and gfForts) = 0 then
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1233
        if Pathz[ptMapCurrent] <> '' then
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1234
            LoadMap
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1235
        else
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1236
            GenLandSurface
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1237
    else
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1238
        MakeFortsMap;
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1239
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1240
    AddProgress;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
  1241
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1242
{$IFDEF DEBUGFILE}LogLandDigest;{$ENDIF}
1753
2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
parents: 1738
diff changeset
  1243
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
  1244
// check for land near top
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1245
c:= 0;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1246
if (GameFlags and gfBorder) <> 0 then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1247
    hasBorder:= true
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1248
else
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1249
    for y:= topY to topY + 5 do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1250
        for x:= leftX to rightX do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1251
            if Land[y, x] <> 0 then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1252
                begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1253
                inc(c);
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1254
                if c > 200 then // avoid accidental triggering
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1255
                    begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1256
                    hasBorder:= true;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1257
                    break;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1258
                    end;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1259
                end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
  1260
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1261
if hasBorder then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1262
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1263
    for y:= 0 to LAND_HEIGHT - 1 do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1264
        for x:= 0 to LAND_WIDTH - 1 do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1265
            if (y < topY) or (x < leftX) or (x > rightX) then
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
  1266
                Land[y, x]:= lfIndestructible;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1267
    // experiment hardcoding cave
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1268
    // also try basing cave dimensions on map/template dimensions, if they exist
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1269
    for w:= 0 to 5 do // width of 3 allowed hogs to be knocked through with grenade
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1270
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1271
        for y:= topY to LAND_HEIGHT - 1 do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1272
            begin
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1273
                Land[y, leftX + w]:= lfIndestructible;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1274
                Land[y, rightX - w]:= lfIndestructible;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1275
                if (y + w) mod 32 < 16 then
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1276
                    c:= AMask
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1277
                else
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1278
                    c:= AMask or RMask or GMask; // FF00FFFF
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1279
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1280
                if (cReducedQuality and rqBlurryLand) = 0 then
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1281
                begin
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1282
                    LandPixels[y, leftX + w]:= c;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1283
                    LandPixels[y, rightX - w]:= c;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1284
                end
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1285
                else
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1286
                begin
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1287
                    LandPixels[y div 2, (leftX + w) div 2]:= c;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1288
                    LandPixels[y div 2, (rightX - w) div 2]:= c;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1289
                end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1290
            end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
  1291
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1292
        for x:= leftX to rightX do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1293
            begin
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1294
                Land[topY + w, x]:= lfIndestructible;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1295
                if (x + w) mod 32 < 16 then
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1296
                    c:= AMask
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1297
                else
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1298
                    c:= AMask or RMask or GMask; // FF00FFFF
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1299
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1300
                if (cReducedQuality and rqBlurryLand) = 0 then
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1301
                    LandPixels[topY + w, x]:= c
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1302
                else
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1303
                    LandPixels[(topY + w) div 2, x div 2]:= c;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1304
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1305
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1306
    end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
  1307
2891
e1f902eb0cfe Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents: 2866
diff changeset
  1308
if (GameFlags and gfDisableGirders) <> 0 then hasGirders:= false;
e1f902eb0cfe Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents: 2866
diff changeset
  1309
3287
4f7b57ed18b6 New game scheme option to turn off land objects
nemo
parents: 3242
diff changeset
  1310
if ((GameFlags and gfForts) = 0)
4f7b57ed18b6 New game scheme option to turn off land objects
nemo
parents: 3242
diff changeset
  1311
    and (Pathz[ptMapCurrent] = '')
3936
0b982d340633 bug #83 - move test of disabled land objects into AddObjects
nemo
parents: 3920
diff changeset
  1312
    then AddObjects
0b982d340633 bug #83 - move test of disabled land objects into AddObjects
nemo
parents: 3920
diff changeset
  1313
else AddProgress();
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1314
3058
2ebc20485344 Engine:
smxx
parents: 3055
diff changeset
  1315
FreeLandObjects;
2ebc20485344 Engine:
smxx
parents: 3055
diff changeset
  1316
1807
795f97007833 Split land texture into small ones:
unc0rr
parents: 1806
diff changeset
  1317
UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT);
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
  1318
end;
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
  1319
566
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
  1320
function GenPreview: TPreview;
3617
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1321
var x, y, xx, yy, t, bit, cbit, lh, lw: LongInt;
566
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
  1322
    Preview: TPreview;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1323
begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1324
    WriteLnToConsole('Generating preview...');
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1325
    case cMapGen of
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1326
        0: GenBlank(EdgeTemplates[SelectTemplate]);
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1327
        1: GenMaze;
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1328
    end;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1329
3617
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1330
    lh:= LAND_HEIGHT div 128;
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1331
    lw:= LAND_WIDTH div 32;
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1332
    for y:= 0 to 127 do
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1333
        for x:= 0 to 31 do
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1334
        begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1335
            Preview[y, x]:= 0;
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1336
            for bit:= 0 to 7 do
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1337
            begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1338
                t:= 0;
3617
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1339
                cbit:= bit * 8;
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1340
                for yy:= y * lh to y * lh + 7 do
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1341
                    for xx:= x * lw + cbit to x * lw + cbit + 7 do
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1342
                        if Land[yy, xx] <> 0 then inc(t);
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1343
                if t > 8 then
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1344
                    Preview[y, x]:= Preview[y, x] or ($80 shr bit);
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1345
            end;
566
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
  1346
        end;
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1347
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1348
    GenPreview:= Preview
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1349
end;
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1350
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3017
diff changeset
  1351
procedure initModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1352
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1353
    LandBackSurface:= nil;
3369
c7289e42f0ee add other controls for map preview, also fix a bug in digest
koda
parents: 3365
diff changeset
  1354
    digest:= '';
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1355
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1356
    if (cReducedQuality and rqBlurryLand) = 0 then
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1357
        SetLength(LandPixels, LAND_HEIGHT, LAND_WIDTH)
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1358
    else
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1359
        SetLength(LandPixels, LAND_HEIGHT div 2, LAND_WIDTH div 2);
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1360
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1361
    SetLength(Land, LAND_HEIGHT, LAND_WIDTH);
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1362
    SetLength(LandDirty, (LAND_HEIGHT div 32), (LAND_WIDTH div 32));
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1363
end;
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents: 37
diff changeset
  1364
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3017
diff changeset
  1365
procedure freeModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1366
begin
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1367
    Land:= nil;
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1368
    LandPixels:= nil;
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1369
    LandDirty:= nil;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1370
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1371
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1372
end.