project_files/HedgewarsMobile/Classes/RestoreViewController-iPhone.xib
author Mitchell Kember <mk12360@gmail.com>
Fri, 30 Nov 2012 20:00:53 -0500
changeset 8149 237802cf4610
parent 6708 314929f0a3e1
child 11205 9fd7b8d3cf4d
permissions -rw-r--r--
Google Code-in: Center help text field Modifies the grid layout slightly so that the help text which appears when hovering over certain elements is centered with respect to the window, even when there are more buttons on one side. https://google-melange.appspot.com/gci/task/view/google/gci2012/7968226
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<?xml version="1.0" encoding="UTF-8"?>
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<archive type="com.apple.InterfaceBuilder3.CocoaTouch.XIB" version="7.10">
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	<data>
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		<int key="IBDocument.SystemTarget">1056</int>
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		<string key="IBDocument.SystemVersion">10K549</string>
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		<string key="IBDocument.InterfaceBuilderVersion">823</string>
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		<string key="IBDocument.AppKitVersion">1038.36</string>
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		<string key="IBDocument.HIToolboxVersion">461.00</string>
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		<object class="NSMutableDictionary" key="IBDocument.PluginVersions">
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			<string key="NS.key.0">com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
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			<string key="NS.object.0">132</string>
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		</object>
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		<object class="NSMutableArray" key="IBDocument.EditedObjectIDs">
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			<bool key="EncodedWithXMLCoder">YES</bool>
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			<integer value="1"/>
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		</object>
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		<object class="NSArray" key="IBDocument.PluginDependencies">
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			<bool key="EncodedWithXMLCoder">YES</bool>
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			<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
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		</object>
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		<object class="NSMutableDictionary" key="IBDocument.Metadata">
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			<bool key="EncodedWithXMLCoder">YES</bool>
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			<object class="NSArray" key="dict.sortedKeys" id="0">
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				<bool key="EncodedWithXMLCoder">YES</bool>
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			</object>
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			<object class="NSMutableArray" key="dict.values">
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				<bool key="EncodedWithXMLCoder">YES</bool>
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			</object>
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		</object>
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		<object class="NSMutableArray" key="IBDocument.RootObjects" id="1000">
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			<bool key="EncodedWithXMLCoder">YES</bool>
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			<object class="IBProxyObject" id="372490531">
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				<string key="IBProxiedObjectIdentifier">IBFilesOwner</string>
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				<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
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			</object>
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			<object class="IBProxyObject" id="975951072">
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				<string key="IBProxiedObjectIdentifier">IBFirstResponder</string>
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				<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
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			</object>
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			<object class="IBUIView" id="191373211">
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				<reference key="NSNextResponder"/>
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				<int key="NSvFlags">274</int>
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				<object class="NSMutableArray" key="NSSubviews">
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					<bool key="EncodedWithXMLCoder">YES</bool>
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					<object class="IBUIImageView" id="396922791">
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						<reference key="NSNextResponder" ref="191373211"/>
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						<int key="NSvFlags">319</int>
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						<string key="NSFrameSize">{480, 320}</string>
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						<reference key="NSSuperview" ref="191373211"/>
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						<bool key="IBUIUserInteractionEnabled">NO</bool>
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						<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
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						<object class="NSCustomResource" key="IBUIImage">
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							<string key="NSClassName">NSImage</string>
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							<string key="NSResourceName">smallerBackground~iphone.png</string>
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						</object>
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					</object>
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					<object class="IBUIImageView" id="508553704">
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						<reference key="NSNextResponder" ref="191373211"/>
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						<int key="NSvFlags">300</int>
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						<string key="NSFrame">{{20, 20}, {240, 160}}</string>
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						<reference key="NSSuperview" ref="191373211"/>
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						<bool key="IBUIUserInteractionEnabled">NO</bool>
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						<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
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						<object class="NSCustomResource" key="IBUIImage">
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							<string key="NSClassName">NSImage</string>
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							<string key="NSResourceName">denied.png</string>
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						</object>
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					</object>
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					<object class="IBUILabel" id="531154203">
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						<reference key="NSNextResponder" ref="191373211"/>
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						<int key="NSvFlags">315</int>
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						<string key="NSFrame">{{310, 32}, {108, 29}}</string>
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						<reference key="NSSuperview" ref="191373211"/>
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						<bool key="IBUIOpaque">NO</bool>
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						<bool key="IBUIClipsSubviews">YES</bool>
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						<int key="IBUIContentMode">7</int>
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						<bool key="IBUIUserInteractionEnabled">NO</bool>
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						<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
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						<string key="IBUIText">Hmm...</string>
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						<object class="NSFont" key="IBUIFont">
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							<string key="NSName">Helvetica-Bold</string>
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							<double key="NSSize">24</double>
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							<int key="NSfFlags">16</int>
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						</object>
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						<object class="NSColor" key="IBUITextColor">
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							<int key="NSColorSpace">2</int>
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							<bytes key="NSRGB">MSAwLjgyNzQ1MTA1MDMgMAA</bytes>
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						</object>
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						<object class="NSColor" key="IBUIHighlightedColor" id="790402446">
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							<int key="NSColorSpace">3</int>
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							<bytes key="NSWhite">MQA</bytes>
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						</object>
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						<int key="IBUIBaselineAdjustment">1</int>
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						<float key="IBUIMinimumFontSize">10</float>
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						<int key="IBUITextAlignment">1</int>
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					</object>
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					<object class="IBUILabel" id="785455561">
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						<reference key="NSNextResponder" ref="191373211"/>
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						<int key="NSvFlags">307</int>
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						<string key="NSFrame">{{268, 74}, {192, 96}}</string>
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						<reference key="NSSuperview" ref="191373211"/>
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						<bool key="IBUIOpaque">NO</bool>
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						<bool key="IBUIClipsSubviews">YES</bool>
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						<int key="IBUIContentMode">7</int>
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						<bool key="IBUIUserInteractionEnabled">NO</bool>
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						<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
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						<string key="IBUIText">It appears you didn't complete your last game! Would you like to restore it?</string>
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						<object class="NSFont" key="IBUIFont">
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							<string key="NSName">Helvetica</string>
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							<double key="NSSize">18</double>
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							<int key="NSfFlags">16</int>
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						</object>
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						<object class="NSColor" key="IBUITextColor">
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   114
							<int key="NSColorSpace">1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   115
							<bytes key="NSRGB">MC45MDE5NjA3OTAyIDAuOTAxOTYwNzkwMiAwLjkwMTk2MDc5MDIAA</bytes>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   116
						</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   117
						<reference key="IBUIHighlightedColor" ref="790402446"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   118
						<int key="IBUIBaselineAdjustment">1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   119
						<float key="IBUIMinimumFontSize">10</float>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   120
						<int key="IBUINumberOfLines">4</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   121
						<int key="IBUITextAlignment">1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   122
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   123
					<object class="IBUIButton" id="472385208">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   124
						<reference key="NSNextResponder" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   125
						<int key="NSvFlags">302</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   126
						<string key="NSFrame">{{53, 229}, {151, 37}}</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   127
						<reference key="NSSuperview" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   128
						<bool key="IBUIOpaque">NO</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   129
						<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   130
						<int key="IBUIContentHorizontalAlignment">0</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   131
						<int key="IBUIContentVerticalAlignment">0</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   132
						<object class="NSFont" key="IBUIFont" id="204967016">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   133
							<string key="NSName">Helvetica-Bold</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   134
							<double key="NSSize">15</double>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   135
							<int key="NSfFlags">16</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   136
						</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   137
						<int key="IBUIButtonType">1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   138
						<string key="IBUINormalTitle">Dismiss</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   139
						<reference key="IBUIHighlightedTitleColor" ref="790402446"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   140
						<object class="NSColor" key="IBUINormalTitleColor" id="734262812">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   141
							<int key="NSColorSpace">1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   142
							<bytes key="NSRGB">MCAwIDAuNTAxOTYwODE0AA</bytes>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   143
						</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   144
						<object class="NSColor" key="IBUINormalTitleShadowColor" id="644451038">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   145
							<int key="NSColorSpace">3</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   146
							<bytes key="NSWhite">MC41AA</bytes>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   147
						</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   148
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   149
					<object class="IBUIButton" id="923913762">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   150
						<reference key="NSNextResponder" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   151
						<int key="NSvFlags">299</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   152
						<string key="NSFrame">{{277, 229}, {151, 37}}</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   153
						<reference key="NSSuperview" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   154
						<bool key="IBUIOpaque">NO</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   155
						<int key="IBUITag">1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   156
						<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   157
						<int key="IBUIContentHorizontalAlignment">0</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   158
						<int key="IBUIContentVerticalAlignment">0</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   159
						<reference key="IBUIFont" ref="204967016"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   160
						<int key="IBUIButtonType">1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   161
						<string key="IBUINormalTitle">Restore</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   162
						<reference key="IBUIHighlightedTitleColor" ref="790402446"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   163
						<reference key="IBUINormalTitleColor" ref="734262812"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   164
						<reference key="IBUINormalTitleShadowColor" ref="644451038"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   165
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   166
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   167
				<string key="NSFrameSize">{480, 320}</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   168
				<reference key="NSSuperview"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   169
				<reference key="IBUIBackgroundColor" ref="790402446"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   170
				<int key="IBUIContentMode">4</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   171
				<object class="IBUISimulatedOrientationMetrics" key="IBUISimulatedOrientationMetrics">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   172
					<int key="interfaceOrientation">3</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   173
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   174
				<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   175
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   176
		</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   177
		<object class="IBObjectContainer" key="IBDocument.Objects">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   178
			<object class="NSMutableArray" key="connectionRecords">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   179
				<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   180
				<object class="IBConnectionRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   181
					<object class="IBCocoaTouchOutletConnection" key="connection">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   182
						<string key="label">view</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   183
						<reference key="source" ref="372490531"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   184
						<reference key="destination" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   185
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   186
					<int key="connectionID">3</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   187
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   188
				<object class="IBConnectionRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   189
					<object class="IBCocoaTouchEventConnection" key="connection">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   190
						<string key="label">buttonReleased:</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   191
						<reference key="source" ref="923913762"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   192
						<reference key="destination" ref="372490531"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   193
						<int key="IBEventType">7</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   194
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   195
					<int key="connectionID">11</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   196
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   197
				<object class="IBConnectionRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   198
					<object class="IBCocoaTouchEventConnection" key="connection">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   199
						<string key="label">buttonReleased:</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   200
						<reference key="source" ref="472385208"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   201
						<reference key="destination" ref="372490531"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   202
						<int key="IBEventType">7</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   203
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   204
					<int key="connectionID">12</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   205
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   206
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   207
			<object class="IBMutableOrderedSet" key="objectRecords">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   208
				<object class="NSArray" key="orderedObjects">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   209
					<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   210
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   211
						<int key="objectID">0</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   212
						<reference key="object" ref="0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   213
						<reference key="children" ref="1000"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   214
						<nil key="parent"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   215
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   216
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   217
						<int key="objectID">1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   218
						<reference key="object" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   219
						<object class="NSMutableArray" key="children">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   220
							<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   221
							<reference ref="508553704"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   222
							<reference ref="923913762"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   223
							<reference ref="785455561"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   224
							<reference ref="531154203"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   225
							<reference ref="472385208"/>
6708
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   226
							<reference ref="396922791"/>
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   227
						</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   228
						<reference key="parent" ref="0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   229
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   230
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   231
						<int key="objectID">-1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   232
						<reference key="object" ref="372490531"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   233
						<reference key="parent" ref="0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   234
						<string key="objectName">File's Owner</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   235
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   236
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   237
						<int key="objectID">-2</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   238
						<reference key="object" ref="975951072"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   239
						<reference key="parent" ref="0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   240
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   241
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   242
						<int key="objectID">5</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   243
						<reference key="object" ref="508553704"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   244
						<reference key="parent" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   245
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   246
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   247
						<int key="objectID">6</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   248
						<reference key="object" ref="531154203"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   249
						<reference key="parent" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   250
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   251
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   252
						<int key="objectID">7</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   253
						<reference key="object" ref="785455561"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   254
						<reference key="parent" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   255
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   256
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   257
						<int key="objectID">8</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   258
						<reference key="object" ref="472385208"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   259
						<reference key="parent" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   260
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   261
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   262
						<int key="objectID">10</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   263
						<reference key="object" ref="923913762"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   264
						<reference key="parent" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   265
					</object>
6708
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   266
					<object class="IBObjectRecord">
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   267
						<int key="objectID">15</int>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   268
						<reference key="object" ref="396922791"/>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   269
						<reference key="parent" ref="191373211"/>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   270
					</object>
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   271
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   272
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   273
			<object class="NSMutableDictionary" key="flattenedProperties">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   274
				<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   275
				<object class="NSArray" key="dict.sortedKeys">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   276
					<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   277
					<string>-1.CustomClassName</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   278
					<string>-2.CustomClassName</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   279
					<string>1.IBEditorWindowLastContentRect</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   280
					<string>1.IBPluginDependency</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   281
					<string>10.IBPluginDependency</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   282
					<string>10.IBViewBoundsToFrameTransform</string>
6708
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   283
					<string>15.IBPluginDependency</string>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   284
					<string>15.IBViewBoundsToFrameTransform</string>
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   285
					<string>5.IBPluginDependency</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   286
					<string>5.IBViewBoundsToFrameTransform</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   287
					<string>6.IBPluginDependency</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   288
					<string>6.IBViewBoundsToFrameTransform</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   289
					<string>7.IBPluginDependency</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   290
					<string>7.IBViewBoundsToFrameTransform</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   291
					<string>8.IBPluginDependency</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   292
					<string>8.IBViewBoundsToFrameTransform</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   293
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   294
				<object class="NSMutableArray" key="dict.values">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   295
					<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   296
					<string>RestoreViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   297
					<string>UIResponder</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   298
					<string>{{206, 423}, {480, 320}}</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   299
					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   300
					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   301
					<object class="NSAffineTransform">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   302
						<bytes key="NSTransformStruct">AUOKgABDZQAAA</bytes>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   303
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   304
					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
6708
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   305
					<object class="NSAffineTransform"/>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   306
					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   307
					<object class="NSAffineTransform">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   308
						<bytes key="NSTransformStruct">AUGgAABBoAAAA</bytes>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   309
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   310
					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   311
					<object class="NSAffineTransform">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   312
						<bytes key="NSTransformStruct">AUObAABCAAAAA</bytes>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   313
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   314
					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   315
					<object class="NSAffineTransform">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   316
						<bytes key="NSTransformStruct">AUOGAABClAAAA</bytes>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   317
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   318
					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   319
					<object class="NSAffineTransform">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   320
						<bytes key="NSTransformStruct">AUJUAABDZQAAA</bytes>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   321
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   322
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   323
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   324
			<object class="NSMutableDictionary" key="unlocalizedProperties">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   325
				<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   326
				<reference key="dict.sortedKeys" ref="0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   327
				<object class="NSMutableArray" key="dict.values">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   328
					<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   329
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   330
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   331
			<nil key="activeLocalization"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   332
			<object class="NSMutableDictionary" key="localizations">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   333
				<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   334
				<reference key="dict.sortedKeys" ref="0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   335
				<object class="NSMutableArray" key="dict.values">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   336
					<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   337
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   338
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   339
			<nil key="sourceID"/>
6708
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   340
			<int key="maxID">15</int>
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   341
		</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   342
		<object class="IBClassDescriber" key="IBDocument.Classes">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   343
			<object class="NSMutableArray" key="referencedPartialClassDescriptions">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   344
				<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   345
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   346
					<string key="className">RestoreViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   347
					<string key="superclassName">UIViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   348
					<object class="NSMutableDictionary" key="actions">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   349
						<string key="NS.key.0">buttonReleased:</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   350
						<string key="NS.object.0">id</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   351
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   352
					<object class="NSMutableDictionary" key="actionInfosByName">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   353
						<string key="NS.key.0">buttonReleased:</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   354
						<object class="IBActionInfo" key="NS.object.0">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   355
							<string key="name">buttonReleased:</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   356
							<string key="candidateClassName">id</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   357
						</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   358
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   359
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   360
						<string key="majorKey">IBProjectSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   361
						<string key="minorKey">Classes/RestoreViewController.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   362
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   363
				</object>
6708
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   364
				<object class="IBPartialClassDescription">
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   365
					<string key="className">UILabel</string>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   366
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   367
						<string key="majorKey">IBProjectSource</string>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   368
						<string key="minorKey">Classes/ExtraCategories.h</string>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   369
					</object>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   370
				</object>
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   371
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   372
			<object class="NSMutableArray" key="referencedPartialClassDescriptionsV3.2+">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   373
				<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   374
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   375
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   376
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   377
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   378
						<string key="minorKey">Foundation.framework/Headers/NSError.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   379
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   380
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   381
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   382
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   383
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   384
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   385
						<string key="minorKey">Foundation.framework/Headers/NSFileManager.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   386
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   387
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   388
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   389
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   390
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   391
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   392
						<string key="minorKey">Foundation.framework/Headers/NSKeyValueCoding.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   393
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   394
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   395
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   396
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   397
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   398
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   399
						<string key="minorKey">Foundation.framework/Headers/NSKeyValueObserving.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   400
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   401
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   402
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   403
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   404
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   405
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   406
						<string key="minorKey">Foundation.framework/Headers/NSKeyedArchiver.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   407
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   408
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   409
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   410
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   411
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   412
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   413
						<string key="minorKey">Foundation.framework/Headers/NSObject.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   414
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   415
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   416
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   417
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   418
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   419
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   420
						<string key="minorKey">Foundation.framework/Headers/NSRunLoop.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   421
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   422
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   423
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   424
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   425
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   426
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   427
						<string key="minorKey">Foundation.framework/Headers/NSThread.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   428
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   429
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   430
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   431
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   432
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   433
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   434
						<string key="minorKey">Foundation.framework/Headers/NSURL.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   435
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   436
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   437
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   438
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   439
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   440
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   441
						<string key="minorKey">Foundation.framework/Headers/NSURLConnection.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   442
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   443
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   444
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   445
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   446
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   447
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   448
						<string key="minorKey">QuartzCore.framework/Headers/CAAnimation.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   449
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   450
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   451
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   452
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   453
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   454
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   455
						<string key="minorKey">QuartzCore.framework/Headers/CALayer.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   456
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   457
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   458
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   459
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   460
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   461
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   462
						<string key="minorKey">UIKit.framework/Headers/UIAccessibility.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   463
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   464
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   465
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   466
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   467
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   468
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   469
						<string key="minorKey">UIKit.framework/Headers/UINibLoading.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   470
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   471
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   472
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   473
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   474
					<object class="IBClassDescriptionSource" key="sourceIdentifier" id="749404015">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   475
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   476
						<string key="minorKey">UIKit.framework/Headers/UIResponder.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   477
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   478
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   479
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   480
					<string key="className">UIButton</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   481
					<string key="superclassName">UIControl</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   482
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   483
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   484
						<string key="minorKey">UIKit.framework/Headers/UIButton.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   485
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   486
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   487
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   488
					<string key="className">UIControl</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   489
					<string key="superclassName">UIView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   490
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   491
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   492
						<string key="minorKey">UIKit.framework/Headers/UIControl.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   493
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   494
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   495
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   496
					<string key="className">UIImageView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   497
					<string key="superclassName">UIView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   498
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   499
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   500
						<string key="minorKey">UIKit.framework/Headers/UIImageView.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   501
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   502
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   503
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   504
					<string key="className">UILabel</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   505
					<string key="superclassName">UIView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   506
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   507
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   508
						<string key="minorKey">UIKit.framework/Headers/UILabel.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   509
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   510
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   511
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   512
					<string key="className">UIResponder</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   513
					<string key="superclassName">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   514
					<reference key="sourceIdentifier" ref="749404015"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   515
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   516
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   517
					<string key="className">UISearchBar</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   518
					<string key="superclassName">UIView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   519
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   520
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   521
						<string key="minorKey">UIKit.framework/Headers/UISearchBar.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   522
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   523
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   524
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   525
					<string key="className">UISearchDisplayController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   526
					<string key="superclassName">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   527
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   528
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   529
						<string key="minorKey">UIKit.framework/Headers/UISearchDisplayController.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   530
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   531
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   532
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   533
					<string key="className">UIView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   534
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   535
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   536
						<string key="minorKey">UIKit.framework/Headers/UIPrintFormatter.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   537
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   538
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   539
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   540
					<string key="className">UIView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   541
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   542
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   543
						<string key="minorKey">UIKit.framework/Headers/UITextField.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   544
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   545
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   546
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   547
					<string key="className">UIView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   548
					<string key="superclassName">UIResponder</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   549
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   550
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   551
						<string key="minorKey">UIKit.framework/Headers/UIView.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   552
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   553
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   554
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   555
					<string key="className">UIViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   556
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   557
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   558
						<string key="minorKey">UIKit.framework/Headers/UINavigationController.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   559
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   560
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   561
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   562
					<string key="className">UIViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   563
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   564
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   565
						<string key="minorKey">UIKit.framework/Headers/UIPopoverController.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   566
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   567
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   568
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   569
					<string key="className">UIViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   570
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   571
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   572
						<string key="minorKey">UIKit.framework/Headers/UISplitViewController.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   573
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   574
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   575
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   576
					<string key="className">UIViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   577
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   578
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   579
						<string key="minorKey">UIKit.framework/Headers/UITabBarController.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   580
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   581
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   582
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   583
					<string key="className">UIViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   584
					<string key="superclassName">UIResponder</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   585
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   586
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   587
						<string key="minorKey">UIKit.framework/Headers/UIViewController.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   588
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   589
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   590
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   591
		</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   592
		<int key="IBDocument.localizationMode">0</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   593
		<string key="IBDocument.TargetRuntimeIdentifier">IBCocoaTouchFramework</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   594
		<object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDependencyDefaults">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   595
			<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaTouchPlugin.iPhoneOS</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   596
			<integer value="1056" key="NS.object.0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   597
		</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   598
		<object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDevelopmentDependencies">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   599
			<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaTouchPlugin.InterfaceBuilder3</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   600
			<integer value="3000" key="NS.object.0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   601
		</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   602
		<bool key="IBDocument.PluginDeclaredDependenciesTrackSystemTargetVersion">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   603
		<string key="IBDocument.LastKnownRelativeProjectPath">../Hedgewars.xcodeproj</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   604
		<int key="IBDocument.defaultPropertyAccessControl">3</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   605
		<object class="NSMutableDictionary" key="IBDocument.LastKnownImageSizes">
6708
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   606
			<bool key="EncodedWithXMLCoder">YES</bool>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   607
			<object class="NSArray" key="dict.sortedKeys">
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   608
				<bool key="EncodedWithXMLCoder">YES</bool>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   609
				<string>denied.png</string>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   610
				<string>smallerBackground~iphone.png</string>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   611
			</object>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   612
			<object class="NSMutableArray" key="dict.values">
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   613
				<bool key="EncodedWithXMLCoder">YES</bool>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   614
				<string>{240, 160}</string>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   615
				<string>{480, 320}</string>
314929f0a3e1 rotation support for other controllers
koda
parents: 6093
diff changeset
   616
			</object>
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   617
		</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   618
		<string key="IBCocoaTouchPluginVersion">132</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   619
	</data>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   620
</archive>