project_files/HedgewarsMobile/Resources/RestoreViewController-iPhone.xib
author koda
Sat, 28 May 2011 23:40:42 +0200
changeset 5220 76a2246f18f0
child 5976 306cedbeb213
permissions -rw-r--r--
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
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5220
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<?xml version="1.0" encoding="UTF-8"?>
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<archive type="com.apple.InterfaceBuilder3.CocoaTouch.XIB" version="7.10">
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	<data>
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		<int key="IBDocument.SystemTarget">1056</int>
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		<string key="IBDocument.SystemVersion">10J869</string>
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		<string key="IBDocument.InterfaceBuilderVersion">823</string>
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		<string key="IBDocument.AppKitVersion">1038.35</string>
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		<string key="IBDocument.HIToolboxVersion">461.00</string>
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		<object class="NSMutableDictionary" key="IBDocument.PluginVersions">
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			<string key="NS.key.0">com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
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			<string key="NS.object.0">132</string>
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		</object>
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		<object class="NSMutableArray" key="IBDocument.EditedObjectIDs">
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			<bool key="EncodedWithXMLCoder">YES</bool>
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			<integer value="1"/>
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		</object>
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		<object class="NSArray" key="IBDocument.PluginDependencies">
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			<bool key="EncodedWithXMLCoder">YES</bool>
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			<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
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		</object>
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		<object class="NSMutableDictionary" key="IBDocument.Metadata">
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			<bool key="EncodedWithXMLCoder">YES</bool>
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			<object class="NSArray" key="dict.sortedKeys" id="0">
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				<bool key="EncodedWithXMLCoder">YES</bool>
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			</object>
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			<object class="NSMutableArray" key="dict.values">
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				<bool key="EncodedWithXMLCoder">YES</bool>
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			</object>
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		</object>
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		<object class="NSMutableArray" key="IBDocument.RootObjects" id="1000">
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			<bool key="EncodedWithXMLCoder">YES</bool>
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			<object class="IBProxyObject" id="372490531">
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				<string key="IBProxiedObjectIdentifier">IBFilesOwner</string>
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				<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
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			</object>
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			<object class="IBProxyObject" id="975951072">
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				<string key="IBProxiedObjectIdentifier">IBFirstResponder</string>
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				<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
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			</object>
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			<object class="IBUIView" id="191373211">
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				<reference key="NSNextResponder"/>
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				<int key="NSvFlags">274</int>
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				<object class="NSMutableArray" key="NSSubviews">
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					<bool key="EncodedWithXMLCoder">YES</bool>
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					<object class="IBUIImageView" id="508553704">
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						<reference key="NSNextResponder" ref="191373211"/>
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						<int key="NSvFlags">300</int>
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						<string key="NSFrame">{{20, 20}, {240, 160}}</string>
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						<reference key="NSSuperview" ref="191373211"/>
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						<bool key="IBUIUserInteractionEnabled">NO</bool>
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						<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
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						<object class="NSCustomResource" key="IBUIImage">
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							<string key="NSClassName">NSImage</string>
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							<string key="NSResourceName">denied.png</string>
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						</object>
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					</object>
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					<object class="IBUILabel" id="531154203">
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						<reference key="NSNextResponder" ref="191373211"/>
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						<int key="NSvFlags">315</int>
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						<string key="NSFrame">{{310, 32}, {108, 29}}</string>
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						<reference key="NSSuperview" ref="191373211"/>
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						<bool key="IBUIOpaque">NO</bool>
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						<bool key="IBUIClipsSubviews">YES</bool>
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						<int key="IBUIContentMode">7</int>
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						<bool key="IBUIUserInteractionEnabled">NO</bool>
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						<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
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						<string key="IBUIText">Hmm...</string>
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						<object class="NSFont" key="IBUIFont">
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							<string key="NSName">Helvetica-Bold</string>
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							<double key="NSSize">24</double>
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							<int key="NSfFlags">16</int>
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						</object>
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						<object class="NSColor" key="IBUITextColor">
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							<int key="NSColorSpace">1</int>
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							<bytes key="NSRGB">MSAxIDAAA</bytes>
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						</object>
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						<object class="NSColor" key="IBUIHighlightedColor" id="790402446">
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							<int key="NSColorSpace">3</int>
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							<bytes key="NSWhite">MQA</bytes>
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						</object>
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						<int key="IBUIBaselineAdjustment">1</int>
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						<float key="IBUIMinimumFontSize">10</float>
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						<int key="IBUITextAlignment">1</int>
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					</object>
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					<object class="IBUILabel" id="785455561">
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						<reference key="NSNextResponder" ref="191373211"/>
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						<int key="NSvFlags">307</int>
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    88
						<string key="NSFrame">{{268, 74}, {192, 96}}</string>
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						<reference key="NSSuperview" ref="191373211"/>
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						<bool key="IBUIOpaque">NO</bool>
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						<bool key="IBUIClipsSubviews">YES</bool>
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    92
						<int key="IBUIContentMode">7</int>
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    93
						<bool key="IBUIUserInteractionEnabled">NO</bool>
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    94
						<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
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    95
						<string key="IBUIText">It appears you didn't complete your last game! Would you like to restore it?</string>
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    96
						<object class="NSFont" key="IBUIFont">
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							<string key="NSName">Helvetica</string>
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    98
							<double key="NSSize">18</double>
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    99
							<int key="NSfFlags">16</int>
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   100
						</object>
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						<object class="NSColor" key="IBUITextColor">
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   102
							<int key="NSColorSpace">1</int>
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   103
							<bytes key="NSRGB">MC45MDE5NjA3OTAyIDAuOTAxOTYwNzkwMiAwLjkwMTk2MDc5MDIAA</bytes>
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						</object>
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   105
						<reference key="IBUIHighlightedColor" ref="790402446"/>
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   106
						<int key="IBUIBaselineAdjustment">1</int>
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   107
						<float key="IBUIMinimumFontSize">10</float>
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   108
						<int key="IBUINumberOfLines">4</int>
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   109
						<int key="IBUITextAlignment">1</int>
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   110
					</object>
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					<object class="IBUIButton" id="472385208">
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   112
						<reference key="NSNextResponder" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   113
						<int key="NSvFlags">302</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   114
						<string key="NSFrame">{{53, 229}, {151, 37}}</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   115
						<reference key="NSSuperview" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   116
						<bool key="IBUIOpaque">NO</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   117
						<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   118
						<int key="IBUIContentHorizontalAlignment">0</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   119
						<int key="IBUIContentVerticalAlignment">0</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   120
						<object class="NSFont" key="IBUIFont" id="204967016">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   121
							<string key="NSName">Helvetica-Bold</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   122
							<double key="NSSize">15</double>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   123
							<int key="NSfFlags">16</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   124
						</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   125
						<int key="IBUIButtonType">1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   126
						<string key="IBUINormalTitle">Dismiss</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   127
						<reference key="IBUIHighlightedTitleColor" ref="790402446"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   128
						<object class="NSColor" key="IBUINormalTitleColor" id="734262812">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   129
							<int key="NSColorSpace">1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   130
							<bytes key="NSRGB">MCAwIDAuNTAxOTYwODE0AA</bytes>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   131
						</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   132
						<object class="NSColor" key="IBUINormalTitleShadowColor" id="644451038">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   133
							<int key="NSColorSpace">3</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   134
							<bytes key="NSWhite">MC41AA</bytes>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   135
						</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   136
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   137
					<object class="IBUIButton" id="923913762">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   138
						<reference key="NSNextResponder" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   139
						<int key="NSvFlags">299</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   140
						<string key="NSFrame">{{277, 229}, {151, 37}}</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   141
						<reference key="NSSuperview" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   142
						<bool key="IBUIOpaque">NO</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   143
						<int key="IBUITag">1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   144
						<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   145
						<int key="IBUIContentHorizontalAlignment">0</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   146
						<int key="IBUIContentVerticalAlignment">0</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   147
						<reference key="IBUIFont" ref="204967016"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   148
						<int key="IBUIButtonType">1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   149
						<string key="IBUINormalTitle">Restore</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   150
						<reference key="IBUIHighlightedTitleColor" ref="790402446"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   151
						<reference key="IBUINormalTitleColor" ref="734262812"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   152
						<reference key="IBUINormalTitleShadowColor" ref="644451038"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   153
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   154
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   155
				<string key="NSFrameSize">{480, 320}</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   156
				<reference key="NSSuperview"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   157
				<reference key="IBUIBackgroundColor" ref="790402446"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   158
				<int key="IBUIContentMode">4</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   159
				<object class="IBUISimulatedOrientationMetrics" key="IBUISimulatedOrientationMetrics">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   160
					<int key="interfaceOrientation">3</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   161
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   162
				<string key="targetRuntimeIdentifier">IBCocoaTouchFramework</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   163
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   164
		</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   165
		<object class="IBObjectContainer" key="IBDocument.Objects">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   166
			<object class="NSMutableArray" key="connectionRecords">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   167
				<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   168
				<object class="IBConnectionRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   169
					<object class="IBCocoaTouchOutletConnection" key="connection">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   170
						<string key="label">view</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   171
						<reference key="source" ref="372490531"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   172
						<reference key="destination" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   173
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   174
					<int key="connectionID">3</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   175
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   176
				<object class="IBConnectionRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   177
					<object class="IBCocoaTouchEventConnection" key="connection">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   178
						<string key="label">buttonReleased:</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   179
						<reference key="source" ref="923913762"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   180
						<reference key="destination" ref="372490531"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   181
						<int key="IBEventType">7</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   182
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   183
					<int key="connectionID">11</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   184
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   185
				<object class="IBConnectionRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   186
					<object class="IBCocoaTouchEventConnection" key="connection">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   187
						<string key="label">buttonReleased:</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   188
						<reference key="source" ref="472385208"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   189
						<reference key="destination" ref="372490531"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   190
						<int key="IBEventType">7</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   191
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   192
					<int key="connectionID">12</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   193
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   194
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   195
			<object class="IBMutableOrderedSet" key="objectRecords">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   196
				<object class="NSArray" key="orderedObjects">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   197
					<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   198
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   199
						<int key="objectID">0</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   200
						<reference key="object" ref="0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   201
						<reference key="children" ref="1000"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   202
						<nil key="parent"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   203
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   204
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   205
						<int key="objectID">1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   206
						<reference key="object" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   207
						<object class="NSMutableArray" key="children">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   208
							<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   209
							<reference ref="508553704"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   210
							<reference ref="923913762"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   211
							<reference ref="785455561"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   212
							<reference ref="531154203"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   213
							<reference ref="472385208"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   214
						</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   215
						<reference key="parent" ref="0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   216
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   217
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   218
						<int key="objectID">-1</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   219
						<reference key="object" ref="372490531"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   220
						<reference key="parent" ref="0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   221
						<string key="objectName">File's Owner</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   222
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   223
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   224
						<int key="objectID">-2</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   225
						<reference key="object" ref="975951072"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   226
						<reference key="parent" ref="0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   227
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   228
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   229
						<int key="objectID">5</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   230
						<reference key="object" ref="508553704"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   231
						<reference key="parent" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   232
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   233
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   234
						<int key="objectID">6</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   235
						<reference key="object" ref="531154203"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   236
						<reference key="parent" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   237
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   238
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   239
						<int key="objectID">7</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   240
						<reference key="object" ref="785455561"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   241
						<reference key="parent" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   242
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   243
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   244
						<int key="objectID">8</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   245
						<reference key="object" ref="472385208"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   246
						<reference key="parent" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   247
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   248
					<object class="IBObjectRecord">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   249
						<int key="objectID">10</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   250
						<reference key="object" ref="923913762"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   251
						<reference key="parent" ref="191373211"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   252
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   253
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   254
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   255
			<object class="NSMutableDictionary" key="flattenedProperties">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   256
				<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   257
				<object class="NSArray" key="dict.sortedKeys">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   258
					<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   259
					<string>-1.CustomClassName</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   260
					<string>-2.CustomClassName</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   261
					<string>1.IBEditorWindowLastContentRect</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   262
					<string>1.IBPluginDependency</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   263
					<string>10.IBPluginDependency</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   264
					<string>10.IBViewBoundsToFrameTransform</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   265
					<string>5.IBPluginDependency</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   266
					<string>5.IBViewBoundsToFrameTransform</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   267
					<string>6.IBPluginDependency</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   268
					<string>6.IBViewBoundsToFrameTransform</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   269
					<string>7.IBPluginDependency</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   270
					<string>7.IBViewBoundsToFrameTransform</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   271
					<string>8.IBPluginDependency</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   272
					<string>8.IBViewBoundsToFrameTransform</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   273
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   274
				<object class="NSMutableArray" key="dict.values">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   275
					<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   276
					<string>RestoreViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   277
					<string>UIResponder</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   278
					<string>{{206, 423}, {480, 320}}</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   279
					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   280
					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   281
					<object class="NSAffineTransform">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   282
						<bytes key="NSTransformStruct">AUOKgABDZQAAA</bytes>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   283
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   284
					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   285
					<object class="NSAffineTransform">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   286
						<bytes key="NSTransformStruct">AUGgAABBoAAAA</bytes>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   287
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   288
					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   289
					<object class="NSAffineTransform">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   290
						<bytes key="NSTransformStruct">AUObAABCAAAAA</bytes>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   291
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   292
					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   293
					<object class="NSAffineTransform">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   294
						<bytes key="NSTransformStruct">AUOGAABClAAAA</bytes>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   295
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   296
					<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   297
					<object class="NSAffineTransform">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   298
						<bytes key="NSTransformStruct">AUJUAABDZQAAA</bytes>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   299
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   300
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   301
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   302
			<object class="NSMutableDictionary" key="unlocalizedProperties">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   303
				<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   304
				<reference key="dict.sortedKeys" ref="0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   305
				<object class="NSMutableArray" key="dict.values">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   306
					<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   307
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   308
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   309
			<nil key="activeLocalization"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   310
			<object class="NSMutableDictionary" key="localizations">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   311
				<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   312
				<reference key="dict.sortedKeys" ref="0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   313
				<object class="NSMutableArray" key="dict.values">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   314
					<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   315
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   316
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   317
			<nil key="sourceID"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   318
			<int key="maxID">14</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   319
		</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   320
		<object class="IBClassDescriber" key="IBDocument.Classes">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   321
			<object class="NSMutableArray" key="referencedPartialClassDescriptions">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   322
				<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   323
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   324
					<string key="className">RestoreViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   325
					<string key="superclassName">UIViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   326
					<object class="NSMutableDictionary" key="actions">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   327
						<string key="NS.key.0">buttonReleased:</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   328
						<string key="NS.object.0">id</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   329
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   330
					<object class="NSMutableDictionary" key="actionInfosByName">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   331
						<string key="NS.key.0">buttonReleased:</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   332
						<object class="IBActionInfo" key="NS.object.0">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   333
							<string key="name">buttonReleased:</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   334
							<string key="candidateClassName">id</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   335
						</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   336
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   337
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   338
						<string key="majorKey">IBProjectSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   339
						<string key="minorKey">Classes/RestoreViewController.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   340
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   341
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   342
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   343
			<object class="NSMutableArray" key="referencedPartialClassDescriptionsV3.2+">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   344
				<bool key="EncodedWithXMLCoder">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   345
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   346
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   347
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   348
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   349
						<string key="minorKey">Foundation.framework/Headers/NSError.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   350
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   351
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   352
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   353
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   354
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   355
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   356
						<string key="minorKey">Foundation.framework/Headers/NSFileManager.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   357
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   358
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   359
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   360
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   361
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   362
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   363
						<string key="minorKey">Foundation.framework/Headers/NSKeyValueCoding.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   364
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   365
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   366
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   367
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   368
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   369
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   370
						<string key="minorKey">Foundation.framework/Headers/NSKeyValueObserving.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   371
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   372
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   373
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   374
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   375
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   376
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   377
						<string key="minorKey">Foundation.framework/Headers/NSKeyedArchiver.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   378
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   379
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   380
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   381
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   382
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   383
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   384
						<string key="minorKey">Foundation.framework/Headers/NSObject.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   385
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   386
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   387
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   388
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   389
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   390
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   391
						<string key="minorKey">Foundation.framework/Headers/NSRunLoop.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   392
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   393
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   394
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   395
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   396
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   397
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   398
						<string key="minorKey">Foundation.framework/Headers/NSThread.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   399
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   400
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   401
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   402
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   403
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   404
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   405
						<string key="minorKey">Foundation.framework/Headers/NSURL.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   406
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   407
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   408
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   409
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   410
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   411
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   412
						<string key="minorKey">Foundation.framework/Headers/NSURLConnection.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   413
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   414
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   415
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   416
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   417
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   418
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   419
						<string key="minorKey">QuartzCore.framework/Headers/CAAnimation.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   420
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   421
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   422
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   423
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   424
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   425
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   426
						<string key="minorKey">QuartzCore.framework/Headers/CALayer.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   427
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   428
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   429
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   430
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   431
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   432
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   433
						<string key="minorKey">UIKit.framework/Headers/UIAccessibility.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   434
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   435
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   436
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   437
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   438
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   439
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   440
						<string key="minorKey">UIKit.framework/Headers/UINibLoading.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   441
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   442
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   443
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   444
					<string key="className">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   445
					<object class="IBClassDescriptionSource" key="sourceIdentifier" id="749404015">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   446
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   447
						<string key="minorKey">UIKit.framework/Headers/UIResponder.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   448
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   449
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   450
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   451
					<string key="className">UIButton</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   452
					<string key="superclassName">UIControl</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   453
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   454
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   455
						<string key="minorKey">UIKit.framework/Headers/UIButton.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   456
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   457
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   458
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   459
					<string key="className">UIControl</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   460
					<string key="superclassName">UIView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   461
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   462
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   463
						<string key="minorKey">UIKit.framework/Headers/UIControl.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   464
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   465
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   466
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   467
					<string key="className">UIImageView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   468
					<string key="superclassName">UIView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   469
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   470
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   471
						<string key="minorKey">UIKit.framework/Headers/UIImageView.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   472
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   473
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   474
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   475
					<string key="className">UILabel</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   476
					<string key="superclassName">UIView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   477
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   478
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   479
						<string key="minorKey">UIKit.framework/Headers/UILabel.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   480
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   481
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   482
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   483
					<string key="className">UIResponder</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   484
					<string key="superclassName">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   485
					<reference key="sourceIdentifier" ref="749404015"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   486
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   487
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   488
					<string key="className">UISearchBar</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   489
					<string key="superclassName">UIView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   490
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   491
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   492
						<string key="minorKey">UIKit.framework/Headers/UISearchBar.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   493
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   494
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   495
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   496
					<string key="className">UISearchDisplayController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   497
					<string key="superclassName">NSObject</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   498
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   499
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   500
						<string key="minorKey">UIKit.framework/Headers/UISearchDisplayController.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   501
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   502
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   503
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   504
					<string key="className">UIView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   505
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   506
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   507
						<string key="minorKey">UIKit.framework/Headers/UIPrintFormatter.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   508
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   509
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   510
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   511
					<string key="className">UIView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   512
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   513
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   514
						<string key="minorKey">UIKit.framework/Headers/UITextField.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   515
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   516
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   517
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   518
					<string key="className">UIView</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   519
					<string key="superclassName">UIResponder</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   520
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   521
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   522
						<string key="minorKey">UIKit.framework/Headers/UIView.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   523
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   524
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   525
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   526
					<string key="className">UIViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   527
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   528
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   529
						<string key="minorKey">UIKit.framework/Headers/UINavigationController.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   530
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   531
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   532
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   533
					<string key="className">UIViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   534
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   535
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   536
						<string key="minorKey">UIKit.framework/Headers/UIPopoverController.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   537
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   538
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   539
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   540
					<string key="className">UIViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   541
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   542
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   543
						<string key="minorKey">UIKit.framework/Headers/UISplitViewController.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   544
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   545
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   546
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   547
					<string key="className">UIViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   548
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   549
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   550
						<string key="minorKey">UIKit.framework/Headers/UITabBarController.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   551
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   552
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   553
				<object class="IBPartialClassDescription">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   554
					<string key="className">UIViewController</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   555
					<string key="superclassName">UIResponder</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   556
					<object class="IBClassDescriptionSource" key="sourceIdentifier">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   557
						<string key="majorKey">IBFrameworkSource</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   558
						<string key="minorKey">UIKit.framework/Headers/UIViewController.h</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   559
					</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   560
				</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   561
			</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   562
		</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   563
		<int key="IBDocument.localizationMode">0</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   564
		<string key="IBDocument.TargetRuntimeIdentifier">IBCocoaTouchFramework</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   565
		<object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDependencyDefaults">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   566
			<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaTouchPlugin.iPhoneOS</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   567
			<integer value="1056" key="NS.object.0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   568
		</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   569
		<object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDevelopmentDependencies">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   570
			<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaTouchPlugin.InterfaceBuilder3</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   571
			<integer value="3000" key="NS.object.0"/>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   572
		</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   573
		<bool key="IBDocument.PluginDeclaredDependenciesTrackSystemTargetVersion">YES</bool>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   574
		<string key="IBDocument.LastKnownRelativeProjectPath">../Hedgewars.xcodeproj</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   575
		<int key="IBDocument.defaultPropertyAccessControl">3</int>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   576
		<object class="NSMutableDictionary" key="IBDocument.LastKnownImageSizes">
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   577
			<string key="NS.key.0">denied.png</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   578
			<string key="NS.object.0">{240, 160}</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   579
		</object>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   580
		<string key="IBCocoaTouchPluginVersion">132</string>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   581
	</data>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
   582
</archive>