project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.m
author Mitchell Kember <mk12360@gmail.com>
Fri, 30 Nov 2012 20:00:53 -0500
changeset 8149 237802cf4610
parent 7244 75197d981acb
child 10108 c68cf030eded
permissions -rw-r--r--
Google Code-in: Center help text field Modifies the grid layout slightly so that the help text which appears when hovering over certain elements is centered with respect to the window, even when there are more buttons on one side. https://google-melange.appspot.com/gci/task/view/google/gci2012/7968226
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 */
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#import "SchemeWeaponConfigViewController.h"
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#import <QuartzCore/QuartzCore.h>
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#define LABEL_TAG 57423
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#define TABLE_TAG 45657
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@implementation SchemeWeaponConfigViewController
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@synthesize listOfSchemes, listOfWeapons, listOfScripts, lastIndexPath_sc, lastIndexPath_we, lastIndexPath_lu,
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            selectedScheme, selectedWeapon, selectedScript, scriptCommand, topControl, sectionsHidden;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark custom setters/getters
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-(NSString *)selectedScheme {
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    if (selectedScheme == nil)
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        self.selectedScheme = @"Default.plist";
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    return selectedScheme;
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}
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-(NSString *)selectedWeapon {
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    if (selectedWeapon == nil)
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        self.selectedWeapon = @"Default.plist";
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    return selectedWeapon;
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}
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-(NSString *)selectedScript {
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    if (selectedScript == nil)
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        self.selectedScript = @"Normal.plist";
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    return selectedScript;
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}
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-(NSString *)scriptCommand {
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    if (scriptCommand == nil)
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        self.scriptCommand = @"";
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    return scriptCommand;
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}
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-(NSArray *)listOfSchemes {
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    if (listOfSchemes == nil)
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        self.listOfSchemes = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCHEMES_DIRECTORY() error:NULL];
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    return listOfSchemes;
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}
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-(NSArray *)listOfWeapons {
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    if (listOfWeapons == nil)
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        self.listOfWeapons = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL];
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    return listOfWeapons;
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}
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-(NSArray *)listOfScripts {
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    if (listOfScripts == nil)
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        self.listOfScripts = [[[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCRIPTS_DIRECTORY() error:NULL]
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                              filteredArrayUsingPredicate:[NSPredicate predicateWithFormat:@"SELF ENDSWITH '.lua'"]];
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    return listOfScripts;
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}
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-(UISegmentedControl *)topControl {
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    if (topControl == nil) {
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        NSArray *array = [[NSArray alloc] initWithObjects:
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                          NSLocalizedString(@"Scheme",@""),
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                          NSLocalizedString(@"Weapon",@""),
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                          NSLocalizedString(@"Style",@""),nil];
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        UISegmentedControl *controller = [[UISegmentedControl alloc] initWithItems:array];
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        [array release];
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        controller.segmentedControlStyle = UISegmentedControlStyleBar;
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        controller.tintColor = [UIColor lightGrayColor];
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        controller.selectedSegmentIndex = 0;
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        self.topControl = controller;
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        [controller release];
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    }
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    return topControl;
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}
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#pragma mark -
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#pragma mark View lifecycle
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-(void) viewDidLoad {
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    self.sectionsHidden = NO;
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    NSInteger topOffset = IS_IPAD() ? 45 : 0;
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    NSInteger bottomOffset = IS_IPAD() ? 3 : 0;
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    UITableView *aTableView = [[UITableView alloc] initWithFrame:CGRectMake(0,
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                                                                            topOffset,
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                                                                            self.view.frame.size.width,
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                                                                            self.view.frame.size.height - topOffset - bottomOffset)
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                                                           style:UITableViewStyleGrouped];
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    aTableView.delegate = self;
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    aTableView.dataSource = self;
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    if (IS_IPAD()) {
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        [aTableView setBackgroundColorForAnyTable:[UIColor clearColor]];
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        UILabel *background = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)
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                                                    andTitle:nil
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                                             withBorderWidth:2.7f];
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        background.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
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        [self.view insertSubview:background atIndex:0];
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        [background release];
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        self.topControl.frame = CGRectMake(0, 4, self.view.frame.size.width * 80/100, 30);
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        self.topControl.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin;
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        self.topControl.center = CGPointMake(self.view.frame.size.width/2, 24);
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        [self.topControl addTarget:aTableView action:@selector(reloadData) forControlEvents:UIControlEventValueChanged];
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        [self.view addSubview:self.topControl];
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    } else {
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        UIImage *backgroundImage = [[UIImage alloc] initWithContentsOfFile:@"background~iphone.png"];
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        UIImageView *background = [[UIImageView alloc] initWithImage:backgroundImage];
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        [backgroundImage release];
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        [self.view addSubview:background];
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        [background release];
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        [aTableView setBackgroundColorForAnyTable:[UIColor clearColor]];
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    }
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    aTableView.tag = TABLE_TAG;
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    aTableView.indicatorStyle = UIScrollViewIndicatorStyleWhite;
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    aTableView.separatorColor = [UIColor whiteColor];
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    aTableView.separatorStyle = UITableViewCellSeparatorStyleNone;
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    aTableView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
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    [self.view addSubview:aTableView];
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    [aTableView release];
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    [super viewDidLoad];
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    // display or hide the lists, driven by MapConfigViewController
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(fillSections)
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                                                 name:@"fillsections"
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                                               object:nil];
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(emptySections)
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                                                 name:@"emptysections"
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                                               object:nil];
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}
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#pragma mark -
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#pragma mark Table view data source
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)aTableView {
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    return (self.sectionsHidden ? 0 : 1);
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}
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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    if (self.topControl.selectedSegmentIndex == 0)
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        return [self.listOfSchemes count];
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    else if (self.topControl.selectedSegmentIndex == 1)
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        return [self.listOfWeapons count];
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    else
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        return [self.listOfScripts count];
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}
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// Customize the appearance of table view cells.
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-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *CellIdentifier = @"Cell";
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    NSInteger index = self.topControl.selectedSegmentIndex;
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    NSInteger row = [indexPath row];
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    UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier];
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    if (cell == nil)
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        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease];
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    cell.accessoryView = nil;
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    if (0 == index) {
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        cell.textLabel.text = [[self.listOfSchemes objectAtIndex:row] stringByDeletingPathExtension];
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        NSString *str = [NSString stringWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),[self.listOfSchemes objectAtIndex:row]];
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        NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str];
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        cell.detailTextLabel.text = [dict objectForKey:@"description"];
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        [dict release];
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        if ([[self.listOfSchemes objectAtIndex:row] isEqualToString:self.selectedScheme]) {
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            UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
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            cell.accessoryView = checkbox;
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            [checkbox release];
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            self.lastIndexPath_sc = indexPath;
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        }
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    } else if (1 == index) {
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        cell.textLabel.text = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension];
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        NSString *str = [NSString stringWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),[self.listOfWeapons objectAtIndex:row]];
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        NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str];
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        cell.detailTextLabel.text = [dict objectForKey:@"description"];
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        [dict release];
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        if ([[self.listOfWeapons objectAtIndex:row] isEqualToString:self.selectedWeapon]) {
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            UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
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            cell.accessoryView = checkbox;
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            [checkbox release];
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            self.lastIndexPath_we = indexPath;
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        }
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    } else {
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        cell.textLabel.text = [[[self.listOfScripts objectAtIndex:row] stringByDeletingPathExtension]
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                               stringByReplacingOccurrencesOfString:@"_" withString:@" "];
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        //cell.detailTextLabel.text = ;
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        if ([[self.listOfScripts objectAtIndex:row] isEqualToString:self.selectedScript]) {
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            UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
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            cell.accessoryView = checkbox;
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            [checkbox release];
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            self.lastIndexPath_lu = indexPath;
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        }
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    }
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    cell.backgroundColor = [UIColor blackColorTransparent];
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    cell.textLabel.textColor = [UIColor lightYellowColor];
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    cell.detailTextLabel.textColor = [UIColor whiteColor];
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    cell.textLabel.adjustsFontSizeToFitWidth = YES;
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    cell.detailTextLabel.adjustsFontSizeToFitWidth = YES;
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    return cell;
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}
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-(CGFloat) tableView:(UITableView *)aTableView heightForHeaderInSection:(NSInteger) section {
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    return IS_IPAD() ? 0 : 50;
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}
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-(UIView *)tableView:(UITableView *)aTableView viewForHeaderInSection:(NSInteger) section {
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    if (IS_IPAD())
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        return nil;
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    UIView *theView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, 30)];
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    theView.autoresizingMask = UIViewAutoresizingFlexibleWidth;
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    self.topControl.frame = CGRectMake(0, 0, self.view.frame.size.width * 80/100, 30);
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    self.topControl.center = CGPointMake(self.view.frame.size.width/2, 24);
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    [self.topControl addTarget:aTableView action:@selector(reloadData) forControlEvents:UIControlEventValueChanged];
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    [theView addSubview:self.topControl];
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    return [theView autorelease];
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}
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-(CGFloat) tableView:(UITableView *)aTableView heightForFooterInSection:(NSInteger) section {
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    return 40;
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}
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-(UIView *)tableView:(UITableView *)aTableView viewForFooterInSection:(NSInteger) section {
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    NSInteger height = 40;
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    UIView *footer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, aTableView.frame.size.width, height)];
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    footer.backgroundColor = [UIColor clearColor];
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    footer.autoresizingMask = UIViewAutoresizingFlexibleWidth;
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    UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, aTableView.frame.size.width*80/100, height)];
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    label.center = CGPointMake(aTableView.frame.size.width/2, height/2);
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    label.textAlignment = UITextAlignmentCenter;
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    label.font = [UIFont italicSystemFontOfSize:12];
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    label.textColor = [UIColor whiteColor];
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    label.numberOfLines = 2;
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    label.backgroundColor = [UIColor clearColor];
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    label.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin;
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    label.text = NSLocalizedString(@"Setting a Style might force a particular Scheme or Weapon configuration.",@"");
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    [footer addSubview:label];
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    [label release];
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    return [footer autorelease];
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}
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#pragma mark -
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#pragma mark Table view delegate
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-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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    NSIndexPath *lastIndexPath;
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    NSInteger index = self.topControl.selectedSegmentIndex;
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    if (index == 0)
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        lastIndexPath = self.lastIndexPath_sc;
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    else if (index == 1)
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        lastIndexPath = self.lastIndexPath_we;
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    else
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        lastIndexPath = self.lastIndexPath_lu;
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    int newRow = [indexPath row];
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    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
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    if (newRow != oldRow) {
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        //TODO: this code works only for a single section table
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        UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
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        UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
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        newCell.accessoryView = checkbox;
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        [checkbox release];
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        UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
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        oldCell.accessoryView = nil;
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        if (index == 0) {
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            self.lastIndexPath_sc = indexPath;
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            self.selectedScheme = [self.listOfSchemes objectAtIndex:newRow];
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            // also set weaponset when selecting scheme, if set
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            NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
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            if ([[settings objectForKey:@"sync_ws"] boolValue]) {
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                for (NSString *str in self.listOfWeapons) {
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                    if ([str isEqualToString:self.selectedScheme]) {
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                        int row = [self.listOfSchemes indexOfObject:str];
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                        self.selectedWeapon = str;
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                        self.lastIndexPath_we = [NSIndexPath indexPathForRow:row inSection:1];
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                        break;
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                    }
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                }
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            }
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        } else if (index == 1) {
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            self.lastIndexPath_we = indexPath;
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            self.selectedWeapon = [self.listOfWeapons objectAtIndex:newRow];
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        } else {
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            self.lastIndexPath_lu = indexPath;
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            self.selectedScript = [self.listOfScripts objectAtIndex:newRow];
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            // some styles disable or force the choice of a particular scheme/weaponset
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            NSString *path = [[NSString alloc] initWithFormat:@"%@/%@.cfg",SCRIPTS_DIRECTORY(),[self.selectedScript stringByDeletingPathExtension]];
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            NSString *configFile = [[NSString alloc] initWithContentsOfFile:path];
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            [path release];
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            NSArray *scriptOptions = [configFile componentsSeparatedByString:@"\n"];
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            [configFile release];
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   320
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            self.scriptCommand = [NSString stringWithFormat:@"escript Scripts/Multiplayer/%@",self.selectedScript];
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   322
            NSString *scheme = [scriptOptions objectAtIndex:0];
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   323
            if ([scheme isEqualToString:@"locked"]) {
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                self.selectedScheme = @"Default.plist";
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                [self.topControl setEnabled:NO forSegmentAtIndex:0];
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   326
            } else {
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                self.selectedScheme = [NSString stringWithFormat:@"%@.plist",scheme];
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                [self.topControl setEnabled:YES forSegmentAtIndex:0];
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   329
            }
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   330
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   331
            NSString *weapon = [scriptOptions objectAtIndex:1];
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   332
            if ([weapon isEqualToString:@"locked"]) {
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   333
                self.selectedWeapon = @"Default.plist";
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   334
                [self.topControl setEnabled:NO forSegmentAtIndex:1];
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   335
            } else {
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   336
                self.selectedWeapon = [NSString stringWithFormat:@"%@.plist",weapon];
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   337
                [self.topControl setEnabled:YES forSegmentAtIndex:1];
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   338
            }
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        }
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        [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
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   342
    }
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    [aTableView deselectRowAtIndexPath:indexPath animated:YES];
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   344
}
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   345
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#pragma mark -
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#pragma mark called by an NSNotification to empty or fill the sections completely
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-(void) fillSections {
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   349
    if (self.sectionsHidden == YES) {
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        self.sectionsHidden = NO;
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        NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, 1)];
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        UITableView *aTableView = (UITableView *)[self.view viewWithTag:TABLE_TAG];
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   353
        [aTableView insertSections:sections withRowAnimation:UITableViewRowAnimationFade];
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   354
        aTableView.scrollEnabled = YES;
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   355
        [[self.view viewWithTag:LABEL_TAG] removeFromSuperview];
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   356
    }
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   357
}
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   358
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   359
-(void) emptySections {
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   360
    if (self.sectionsHidden == NO) {
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diff changeset
   361
        self.sectionsHidden = YES;
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485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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diff changeset
   362
        NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, 1)];
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diff changeset
   363
        UITableView *aTableView = (UITableView *)[self.view viewWithTag:TABLE_TAG];
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686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
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parents: 6700
diff changeset
   364
        [aTableView deleteSections:sections withRowAnimation:UITableViewRowAnimationFade];
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diff changeset
   365
        aTableView.scrollEnabled = NO;
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diff changeset
   366
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   367
        CGRect frame = CGRectMake(0, 0, self.view.frame.size.width * 80/100, 60);
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diff changeset
   368
        UILabel *theLabel = [[UILabel alloc] initWithFrame:frame
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   369
                                                  andTitle:NSLocalizedString(@"Missions don't need further configuration",@"")];
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   370
        theLabel.center = CGPointMake(self.view.frame.size.width/2, self.view.frame.size.height/2);
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diff changeset
   371
        theLabel.numberOfLines = 2;
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diff changeset
   372
        theLabel.tag = LABEL_TAG;
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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diff changeset
   373
        theLabel.autoresizingMask = UIViewAutoresizingFlexibleWidth |
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diff changeset
   374
                                    UIViewAutoresizingFlexibleTopMargin |
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   375
                                    UIViewAutoresizingFlexibleBottomMargin;
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   376
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   377
        [self.view addSubview:theLabel];
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485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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diff changeset
   378
        [theLabel release];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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diff changeset
   379
    }
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   380
}
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   381
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   382
#pragma mark -
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diff changeset
   383
#pragma mark Memory management
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diff changeset
   384
-(void) didReceiveMemoryWarning {
6247
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6220
diff changeset
   385
    if ([HWUtils isGameLaunched]) {
3971
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diff changeset
   386
        self.lastIndexPath_sc = nil;
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diff changeset
   387
        self.lastIndexPath_we = nil;
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diff changeset
   388
        self.lastIndexPath_lu = nil;
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diff changeset
   389
        self.selectedScheme = nil;
0741c0f0203e some code refactoring of the ios game config
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diff changeset
   390
        self.selectedWeapon = nil;
0741c0f0203e some code refactoring of the ios game config
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diff changeset
   391
        self.selectedScript = nil;
0741c0f0203e some code refactoring of the ios game config
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diff changeset
   392
        self.scriptCommand = nil;
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
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diff changeset
   393
        self.topControl = nil;
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diff changeset
   394
    }
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0741c0f0203e some code refactoring of the ios game config
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diff changeset
   395
    self.listOfSchemes = nil;
0741c0f0203e some code refactoring of the ios game config
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diff changeset
   396
    self.listOfWeapons = nil;
0741c0f0203e some code refactoring of the ios game config
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diff changeset
   397
    self.listOfScripts = nil;
0741c0f0203e some code refactoring of the ios game config
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diff changeset
   398
    MSG_MEMCLEAN();
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diff changeset
   399
    [super didReceiveMemoryWarning];
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diff changeset
   400
}
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diff changeset
   401
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   402
-(void) viewDidUnload {
6829
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
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diff changeset
   403
    [[NSNotificationCenter defaultCenter] removeObserver:self];
3547
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diff changeset
   404
    self.listOfSchemes = nil;
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diff changeset
   405
    self.listOfWeapons = nil;
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
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diff changeset
   406
    self.listOfScripts = nil;
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diff changeset
   407
    self.lastIndexPath_sc = nil;
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diff changeset
   408
    self.lastIndexPath_we = nil;
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df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
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diff changeset
   409
    self.lastIndexPath_lu = nil;
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diff changeset
   410
    self.selectedScheme = nil;
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diff changeset
   411
    self.selectedWeapon = nil;
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
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diff changeset
   412
    self.selectedScript = nil;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
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diff changeset
   413
    self.scriptCommand = nil;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
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diff changeset
   414
    self.topControl = nil;
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diff changeset
   415
    MSG_DIDUNLOAD();
3662
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3659
diff changeset
   416
    [super viewDidUnload];
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diff changeset
   417
}
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diff changeset
   418
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diff changeset
   419
-(void) dealloc {
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5002
diff changeset
   420
    releaseAndNil(listOfSchemes);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5002
diff changeset
   421
    releaseAndNil(listOfWeapons);
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   422
    releaseAndNil(listOfScripts);
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5002
diff changeset
   423
    releaseAndNil(lastIndexPath_sc);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5002
diff changeset
   424
    releaseAndNil(lastIndexPath_we);
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   425
    releaseAndNil(lastIndexPath_lu);
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5002
diff changeset
   426
    releaseAndNil(selectedScheme);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5002
diff changeset
   427
    releaseAndNil(selectedWeapon);
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   428
    releaseAndNil(selectedScript);
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   429
    releaseAndNil(scriptCommand);
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   430
    releaseAndNil(topControl);
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   431
    [super dealloc];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   432
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   433
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   434
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   435
@end
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   436