project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.m
author koda
Sun, 22 Apr 2012 04:48:11 +0200
changeset 6908 896ed2afcfb8
parent 6864 6fdd23cdeaeb
child 7242 ed8bd253408c
permissions -rw-r--r--
ios: turn on more warning messages and start correcting them
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
3829
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
     1
/*
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
     2
 * Hedgewars-iOS, a Hedgewars port for iOS devices
6700
e04da46ee43c the most important commit of the year
koda
parents: 6636
diff changeset
     3
 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
3829
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
     4
 *
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
     8
 *
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
    12
 * GNU General Public License for more details.
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
    13
 *
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
    14
 * You should have received a copy of the GNU General Public License
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
    15
 * along with this program; if not, write to the Free Software
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
    17
 */
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
    18
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    19
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    20
#import "SchemeWeaponConfigViewController.h"
6108
7a8da11a6144 refreshed the ipad interface with some white
koda
parents: 6107
diff changeset
    21
#import <QuartzCore/QuartzCore.h>
6078
8c0cc07731e5 headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
parents: 5455
diff changeset
    22
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    23
4349
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
    24
#define LABEL_TAG 57423
6718
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
    25
#define TABLE_TAG 45657
4349
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
    26
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    27
@implementation SchemeWeaponConfigViewController
6718
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
    28
@synthesize listOfSchemes, listOfWeapons, listOfScripts, lastIndexPath_sc, lastIndexPath_we, lastIndexPath_lu,
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
    29
            selectedScheme, selectedWeapon, selectedScript, scriptCommand, topControl, sectionsHidden;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    30
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    31
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    32
    return rotationManager(interfaceOrientation);
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    33
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    34
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    35
#pragma mark -
6107
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    36
#pragma mark custom setters/getters
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    37
-(NSString *)selectedScheme {
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    38
    if (selectedScheme == nil)
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    39
        self.selectedScheme = @"Default.plist";
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    40
    return selectedScheme;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    41
}
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    42
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    43
-(NSString *)selectedWeapon {
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    44
    if (selectedWeapon == nil)
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    45
        self.selectedWeapon = @"Default.plist";
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    46
    return selectedWeapon;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    47
}
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    48
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    49
-(NSString *)selectedScript {
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    50
    if (selectedScript == nil)
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    51
        self.selectedScript = @"Normal.plist";
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    52
    return selectedScript;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    53
}
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    54
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    55
-(NSString *)scriptCommand {
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    56
    if (scriptCommand == nil)
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    57
        self.scriptCommand = @"";
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    58
    return scriptCommand;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    59
}
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    60
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    61
-(NSArray *)listOfSchemes {
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    62
    if (listOfSchemes == nil)
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    63
        self.listOfSchemes = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCHEMES_DIRECTORY() error:NULL];
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    64
    return listOfSchemes;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    65
}
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    66
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    67
-(NSArray *)listOfWeapons {
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    68
    if (listOfWeapons == nil)
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    69
        self.listOfWeapons = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL];
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    70
    return listOfWeapons;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    71
}
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    72
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    73
-(NSArray *)listOfScripts {
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    74
    if (listOfScripts == nil)
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    75
        self.listOfScripts = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCRIPTS_DIRECTORY() error:NULL];
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    76
    return listOfScripts;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    77
}
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    78
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    79
-(UISegmentedControl *)topControl {
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    80
    if (topControl == nil) {
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    81
        NSArray *array = [[NSArray alloc] initWithObjects:
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    82
                          NSLocalizedString(@"Scheme",@""),
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    83
                          NSLocalizedString(@"Weapon",@""),
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    84
                          NSLocalizedString(@"Style",@""),nil];
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    85
        UISegmentedControl *controller = [[UISegmentedControl alloc] initWithItems:array];
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    86
        [array release];
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    87
        controller.segmentedControlStyle = UISegmentedControlStyleBar;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    88
        controller.tintColor = [UIColor lightGrayColor];
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    89
        controller.selectedSegmentIndex = 0;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    90
        self.topControl = controller;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    91
        [controller release];
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    92
    }
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    93
    return topControl;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    94
}
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    95
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    96
#pragma mark -
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    97
#pragma mark View lifecycle
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    98
-(void) viewDidLoad {
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
    99
    self.sectionsHidden = NO;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   100
6864
6fdd23cdeaeb ios: schemes table was being drawn on top of the table border
koda
parents: 6832
diff changeset
   101
    NSInteger topOffset = IS_IPAD() ? 45 : 0;
6fdd23cdeaeb ios: schemes table was being drawn on top of the table border
koda
parents: 6832
diff changeset
   102
    NSInteger bottomOffset = IS_IPAD() ? 3 : 0;
6831
f848120b3fcc ios: fix offset for 'details' table header in iphone game configuration
koda
parents: 6829
diff changeset
   103
    UITableView *aTableView = [[UITableView alloc] initWithFrame:CGRectMake(0,
6864
6fdd23cdeaeb ios: schemes table was being drawn on top of the table border
koda
parents: 6832
diff changeset
   104
                                                                            topOffset,
6831
f848120b3fcc ios: fix offset for 'details' table header in iphone game configuration
koda
parents: 6829
diff changeset
   105
                                                                            self.view.frame.size.width,
6864
6fdd23cdeaeb ios: schemes table was being drawn on top of the table border
koda
parents: 6832
diff changeset
   106
                                                                            self.view.frame.size.height - topOffset - bottomOffset)
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   107
                                                           style:UITableViewStyleGrouped];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   108
    aTableView.delegate = self;
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   109
    aTableView.dataSource = self;
6108
7a8da11a6144 refreshed the ipad interface with some white
koda
parents: 6107
diff changeset
   110
    if (IS_IPAD()) {
6718
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   111
        [aTableView setBackgroundColorForAnyTable:[UIColor clearColor]];
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   112
        UILabel *background = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   113
                                                    andTitle:nil
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   114
                                             withBorderWidth:2.7f];
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   115
        background.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   116
        [self.view insertSubview:background atIndex:0];
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   117
        [background release];
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   118
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   119
        self.topControl.frame = CGRectMake(0, 4, self.view.frame.size.width * 80/100, 30);
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   120
        self.topControl.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin;
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   121
        self.topControl.center = CGPointMake(self.view.frame.size.width/2, 24);
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   122
        [self.topControl addTarget:aTableView action:@selector(reloadData) forControlEvents:UIControlEventValueChanged];
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   123
        [self.view addSubview:self.topControl];
4244
bf46b4bdf27d iphone interface
koda
parents: 4115
diff changeset
   124
    } else {
6108
7a8da11a6144 refreshed the ipad interface with some white
koda
parents: 6107
diff changeset
   125
        UIImage *backgroundImage = [[UIImage alloc] initWithContentsOfFile:@"background~iphone.png"];
7a8da11a6144 refreshed the ipad interface with some white
koda
parents: 6107
diff changeset
   126
        UIImageView *background = [[UIImageView alloc] initWithImage:backgroundImage];
7a8da11a6144 refreshed the ipad interface with some white
koda
parents: 6107
diff changeset
   127
        [backgroundImage release];
6220
39782c4d9246 ok *this* brings ios 3.* runtime compatibility
koda
parents: 6209
diff changeset
   128
        [self.view addSubview:background];
6108
7a8da11a6144 refreshed the ipad interface with some white
koda
parents: 6107
diff changeset
   129
        [background release];
6220
39782c4d9246 ok *this* brings ios 3.* runtime compatibility
koda
parents: 6209
diff changeset
   130
        [aTableView setBackgroundColorForAnyTable:[UIColor clearColor]];
4244
bf46b4bdf27d iphone interface
koda
parents: 4115
diff changeset
   131
    }
bf46b4bdf27d iphone interface
koda
parents: 4115
diff changeset
   132
6718
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   133
    aTableView.tag = TABLE_TAG;
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   134
    aTableView.indicatorStyle = UIScrollViewIndicatorStyleWhite;
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   135
    aTableView.separatorColor = [UIColor whiteColor];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   136
    aTableView.separatorStyle = UITableViewCellSeparatorStyleNone;
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6247
diff changeset
   137
    aTableView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
6718
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   138
    [self.view addSubview:aTableView];
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   139
    [aTableView release];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   140
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   141
    [super viewDidLoad];
6829
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   142
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   143
    // display or hide the lists, driven by MapConfigViewController
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   144
    [[NSNotificationCenter defaultCenter] addObserver:self
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   145
                                             selector:@selector(fillSections)
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   146
                                                 name:@"fillsections"
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   147
                                               object:nil];
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   148
    [[NSNotificationCenter defaultCenter] addObserver:self
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   149
                                             selector:@selector(emptySections)
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   150
                                                 name:@"emptysections"
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   151
                                               object:nil];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   152
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   153
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   154
#pragma mark -
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   155
#pragma mark Table view data source
6718
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   156
-(NSInteger) numberOfSectionsInTableView:(UITableView *)aTableView {
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   157
    return (self.sectionsHidden ? 0 : 1);
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   158
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   159
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   160
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   161
    if (self.topControl.selectedSegmentIndex == 0)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   162
        return [self.listOfSchemes count];
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   163
    else if (self.topControl.selectedSegmentIndex == 1)
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   164
        return [self.listOfWeapons count];
5451
e359a79e3d08 rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
koda
parents: 5208
diff changeset
   165
    else
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   166
        return [self.listOfScripts count];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   167
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   168
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   169
// Customize the appearance of table view cells.
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   170
-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   171
    static NSString *CellIdentifier = @"Cell";
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   172
    NSInteger index = self.topControl.selectedSegmentIndex;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   173
    NSInteger row = [indexPath row];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   174
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   175
    UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier];
3781
2bfda544ae48 modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents: 3780
diff changeset
   176
    if (cell == nil)
2bfda544ae48 modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents: 3780
diff changeset
   177
        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   178
3703
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   179
    cell.accessoryView = nil;
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   180
    if (0 == index) {
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   181
        cell.textLabel.text = [[self.listOfSchemes objectAtIndex:row] stringByDeletingPathExtension];
3782
dc3531e49e4c add a description field for schemes and weapons
koda
parents: 3781
diff changeset
   182
        NSString *str = [NSString stringWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),[self.listOfSchemes objectAtIndex:row]];
dc3531e49e4c add a description field for schemes and weapons
koda
parents: 3781
diff changeset
   183
        NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str];
dc3531e49e4c add a description field for schemes and weapons
koda
parents: 3781
diff changeset
   184
        cell.detailTextLabel.text = [dict objectForKey:@"description"];
dc3531e49e4c add a description field for schemes and weapons
koda
parents: 3781
diff changeset
   185
        [dict release];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   186
        if ([[self.listOfSchemes objectAtIndex:row] isEqualToString:self.selectedScheme]) {
3703
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   187
            UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   188
            cell.accessoryView = checkbox;
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   189
            [checkbox release];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   190
            self.lastIndexPath_sc = indexPath;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   191
        }
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   192
    } else if (1 == index) {
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   193
        cell.textLabel.text = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension];
3782
dc3531e49e4c add a description field for schemes and weapons
koda
parents: 3781
diff changeset
   194
        NSString *str = [NSString stringWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),[self.listOfWeapons objectAtIndex:row]];
dc3531e49e4c add a description field for schemes and weapons
koda
parents: 3781
diff changeset
   195
        NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str];
dc3531e49e4c add a description field for schemes and weapons
koda
parents: 3781
diff changeset
   196
        cell.detailTextLabel.text = [dict objectForKey:@"description"];
dc3531e49e4c add a description field for schemes and weapons
koda
parents: 3781
diff changeset
   197
        [dict release];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   198
        if ([[self.listOfWeapons objectAtIndex:row] isEqualToString:self.selectedWeapon]) {
3703
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   199
            UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   200
            cell.accessoryView = checkbox;
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   201
            [checkbox release];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   202
            self.lastIndexPath_we = indexPath;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   203
        }
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   204
    } else {
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   205
        cell.textLabel.text = [[self.listOfScripts objectAtIndex:row] stringByDeletingPathExtension];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   206
        NSString *str = [NSString stringWithFormat:@"%@/%@",SCRIPTS_DIRECTORY(),[self.listOfScripts objectAtIndex:row]];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   207
        NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   208
        cell.detailTextLabel.text = [dict objectForKey:@"description"];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   209
        [dict release];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   210
        if ([[self.listOfScripts objectAtIndex:row] isEqualToString:self.selectedScript]) {
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   211
            UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   212
            cell.accessoryView = checkbox;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   213
            [checkbox release];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   214
            self.lastIndexPath_lu = indexPath;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   215
        }
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   216
    }
4287
7dbdc862097c some interface tricks for iphone as well
koda
parents: 4244
diff changeset
   217
6078
8c0cc07731e5 headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
parents: 5455
diff changeset
   218
    cell.backgroundColor = [UIColor blackColorTransparent];
8c0cc07731e5 headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
parents: 5455
diff changeset
   219
    cell.textLabel.textColor = [UIColor lightYellowColor];
3781
2bfda544ae48 modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents: 3780
diff changeset
   220
    cell.detailTextLabel.textColor = [UIColor whiteColor];
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   221
    cell.textLabel.adjustsFontSizeToFitWidth = YES;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   222
    cell.detailTextLabel.adjustsFontSizeToFitWidth = YES;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   223
    return cell;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   224
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   225
6718
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   226
-(CGFloat) tableView:(UITableView *)aTableView heightForHeaderInSection:(NSInteger)section {
6831
f848120b3fcc ios: fix offset for 'details' table header in iphone game configuration
koda
parents: 6829
diff changeset
   227
    return IS_IPAD() ? 0 : 50;
3703
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   228
}
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   229
6718
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   230
-(UIView *)tableView:(UITableView *)aTableView viewForHeaderInSection:(NSInteger)section {
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   231
    if (IS_IPAD())
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   232
        return nil;
6636
4450e746dc34 ios game configuration page rotation gliches fix
koda
parents: 6634
diff changeset
   233
    UIView *theView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, 30)];
4450e746dc34 ios game configuration page rotation gliches fix
koda
parents: 6634
diff changeset
   234
    theView.autoresizingMask = UIViewAutoresizingFlexibleWidth;
6107
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   235
    self.topControl.frame = CGRectMake(0, 0, self.view.frame.size.width * 80/100, 30);
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   236
    self.topControl.center = CGPointMake(self.view.frame.size.width/2, 24);
6718
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   237
    [self.topControl addTarget:aTableView action:@selector(reloadData) forControlEvents:UIControlEventValueChanged];
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   238
    [theView addSubview:self.topControl];
6636
4450e746dc34 ios game configuration page rotation gliches fix
koda
parents: 6634
diff changeset
   239
    return [theView autorelease];
3703
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   240
}
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   241
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   242
#pragma mark -
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   243
#pragma mark Table view delegate
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   244
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   245
    NSIndexPath *lastIndexPath;
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   246
    NSInteger index = self.topControl.selectedSegmentIndex;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   247
    if (index == 0)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   248
        lastIndexPath = self.lastIndexPath_sc;
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   249
    else if (index == 1)
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   250
        lastIndexPath = self.lastIndexPath_we;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   251
    else
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   252
        lastIndexPath = self.lastIndexPath_lu;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   253
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   254
    int newRow = [indexPath row];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   255
    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   256
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   257
    if (newRow != oldRow) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   258
        //TODO: this code works only for a single section table
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   259
        UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
3703
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   260
        UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   261
        newCell.accessoryView = checkbox;
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   262
        [checkbox release];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   263
        UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
3703
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   264
        oldCell.accessoryView = nil;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   265
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   266
        if (index == 0) {
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   267
            self.lastIndexPath_sc = indexPath;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   268
            self.selectedScheme = [self.listOfSchemes objectAtIndex:newRow];
5451
e359a79e3d08 rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
koda
parents: 5208
diff changeset
   269
6107
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   270
            // also set weaponset when selecting scheme, if set
5451
e359a79e3d08 rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
koda
parents: 5208
diff changeset
   271
            NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
e359a79e3d08 rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
koda
parents: 5208
diff changeset
   272
            if ([[settings objectForKey:@"sync_ws"] boolValue]) {
4287
7dbdc862097c some interface tricks for iphone as well
koda
parents: 4244
diff changeset
   273
                for (NSString *str in self.listOfWeapons) {
7dbdc862097c some interface tricks for iphone as well
koda
parents: 4244
diff changeset
   274
                    if ([str isEqualToString:self.selectedScheme]) {
6908
896ed2afcfb8 ios: turn on more warning messages and start correcting them
koda
parents: 6864
diff changeset
   275
                        int row = [self.listOfSchemes indexOfObject:str];
4287
7dbdc862097c some interface tricks for iphone as well
koda
parents: 4244
diff changeset
   276
                        self.selectedWeapon = str;
6908
896ed2afcfb8 ios: turn on more warning messages and start correcting them
koda
parents: 6864
diff changeset
   277
                        self.lastIndexPath_we = [NSIndexPath indexPathForRow:row inSection:1];
4287
7dbdc862097c some interface tricks for iphone as well
koda
parents: 4244
diff changeset
   278
                        break;
7dbdc862097c some interface tricks for iphone as well
koda
parents: 4244
diff changeset
   279
                    }
7dbdc862097c some interface tricks for iphone as well
koda
parents: 4244
diff changeset
   280
                }
7dbdc862097c some interface tricks for iphone as well
koda
parents: 4244
diff changeset
   281
            }
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   282
        } else if (index == 1) {
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   283
            self.lastIndexPath_we = indexPath;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   284
            self.selectedWeapon = [self.listOfWeapons objectAtIndex:newRow];
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   285
        } else {
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   286
            self.lastIndexPath_lu = indexPath;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   287
            self.selectedScript = [self.listOfScripts objectAtIndex:newRow];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   288
6107
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   289
            // some styles disable or force the choice of a particular scheme/weaponset
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   290
            NSString *path = [[NSString alloc] initWithFormat:@"%@/%@",SCRIPTS_DIRECTORY(),self.selectedScript];
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   291
            NSDictionary *scriptDict = [[NSDictionary alloc] initWithContentsOfFile:path];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   292
            [path release];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   293
            self.scriptCommand = [scriptDict objectForKey:@"command"];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   294
            NSString *scheme = [scriptDict objectForKey:@"scheme"];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   295
            if ([scheme isEqualToString:@""]) {
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   296
                self.selectedScheme = @"Default.plist";
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   297
                [self.topControl setEnabled:NO forSegmentAtIndex:0];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   298
            } else {
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   299
                self.selectedScheme = scheme;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   300
                [self.topControl setEnabled:YES forSegmentAtIndex:0];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   301
            }
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   302
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   303
            NSString *weapon = [scriptDict objectForKey:@"weapon"];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   304
            if ([weapon isEqualToString:@""]) {
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   305
                self.selectedWeapon = @"Default.plist";
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   306
                [self.topControl setEnabled:NO forSegmentAtIndex:1];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   307
            } else {
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   308
                self.selectedWeapon = weapon;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   309
                [self.topControl setEnabled:YES forSegmentAtIndex:1];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   310
            }
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   311
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   312
            [scriptDict release];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   313
        }
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   314
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   315
        [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   316
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   317
    [aTableView deselectRowAtIndexPath:indexPath animated:YES];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   318
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   319
6107
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   320
#pragma mark -
6829
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   321
#pragma mark called by an NSNotification to empty or fill the sections completely
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   322
-(void) fillSections {
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   323
    if (self.sectionsHidden == YES) {
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   324
        self.sectionsHidden = NO;
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   325
        NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, 1)];
6829
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   326
        UITableView *aTableView = (UITableView *)[self.view viewWithTag:TABLE_TAG];
6718
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   327
        [aTableView insertSections:sections withRowAnimation:UITableViewRowAnimationFade];
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   328
        aTableView.scrollEnabled = YES;
6829
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   329
        [[self.view viewWithTag:LABEL_TAG] removeFromSuperview];
4349
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
   330
    }
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
   331
}
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
   332
6829
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   333
-(void) emptySections {
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   334
    if (self.sectionsHidden == NO) {
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   335
        self.sectionsHidden = YES;
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   336
        NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, 1)];
6829
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   337
        UITableView *aTableView = (UITableView *)[self.view viewWithTag:TABLE_TAG];
6718
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   338
        [aTableView deleteSections:sections withRowAnimation:UITableViewRowAnimationFade];
686ebfd50f56 ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents: 6700
diff changeset
   339
        aTableView.scrollEnabled = NO;
4349
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
   340
6829
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   341
        CGRect frame = CGRectMake(0, 0, self.view.frame.size.width * 80/100, 60);
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   342
        UILabel *theLabel = [[UILabel alloc] initWithFrame:frame
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   343
                                                  andTitle:NSLocalizedString(@"Missions don't need further configuration",@"")];
6829
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   344
        theLabel.center = CGPointMake(self.view.frame.size.width/2, self.view.frame.size.height/2);
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   345
        theLabel.numberOfLines = 2;
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   346
        theLabel.tag = LABEL_TAG;
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6247
diff changeset
   347
        theLabel.autoresizingMask = UIViewAutoresizingFlexibleWidth |
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6247
diff changeset
   348
                                    UIViewAutoresizingFlexibleTopMargin |
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6247
diff changeset
   349
                                    UIViewAutoresizingFlexibleBottomMargin;
4349
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
   350
6829
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   351
        [self.view addSubview:theLabel];
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   352
        [theLabel release];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   353
    }
4349
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
   354
}
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
   355
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   356
#pragma mark -
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   357
#pragma mark Memory management
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   358
-(void) didReceiveMemoryWarning {
6247
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6220
diff changeset
   359
    if ([HWUtils isGameLaunched]) {
3971
5c82ee165ed5 minor stuff
koda
parents: 3952
diff changeset
   360
        self.lastIndexPath_sc = nil;
5c82ee165ed5 minor stuff
koda
parents: 3952
diff changeset
   361
        self.lastIndexPath_we = nil;
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   362
        self.lastIndexPath_lu = nil;
6107
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   363
        self.selectedScheme = nil;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   364
        self.selectedWeapon = nil;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   365
        self.selectedScript = nil;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   366
        self.scriptCommand = nil;
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   367
        self.topControl = nil;
3971
5c82ee165ed5 minor stuff
koda
parents: 3952
diff changeset
   368
    }
6107
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   369
    self.listOfSchemes = nil;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   370
    self.listOfWeapons = nil;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   371
    self.listOfScripts = nil;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   372
    MSG_MEMCLEAN();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   373
    [super didReceiveMemoryWarning];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   374
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   375
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   376
-(void) viewDidUnload {
6829
60b039d88dab ios: use notifications instead of class methods (maybe tidier)
koda
parents: 6718
diff changeset
   377
    [[NSNotificationCenter defaultCenter] removeObserver:self];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   378
    self.listOfSchemes = nil;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   379
    self.listOfWeapons = nil;
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   380
    self.listOfScripts = nil;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   381
    self.lastIndexPath_sc = nil;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   382
    self.lastIndexPath_we = nil;
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   383
    self.lastIndexPath_lu = nil;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   384
    self.selectedScheme = nil;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   385
    self.selectedWeapon = nil;
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   386
    self.selectedScript = nil;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   387
    self.scriptCommand = nil;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   388
    self.topControl = nil;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   389
    MSG_DIDUNLOAD();
3662
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3659
diff changeset
   390
    [super viewDidUnload];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   391
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   392
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   393
-(void) dealloc {
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5002
diff changeset
   394
    releaseAndNil(listOfSchemes);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5002
diff changeset
   395
    releaseAndNil(listOfWeapons);
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   396
    releaseAndNil(listOfScripts);
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5002
diff changeset
   397
    releaseAndNil(lastIndexPath_sc);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5002
diff changeset
   398
    releaseAndNil(lastIndexPath_we);
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   399
    releaseAndNil(lastIndexPath_lu);
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5002
diff changeset
   400
    releaseAndNil(selectedScheme);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5002
diff changeset
   401
    releaseAndNil(selectedWeapon);
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   402
    releaseAndNil(selectedScript);
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   403
    releaseAndNil(scriptCommand);
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   404
    releaseAndNil(topControl);
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   405
    [super dealloc];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   406
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   407
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   408
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   409
@end
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   410