QTfrontend/game.cpp
author unc0rr
Sun, 11 Feb 2007 19:57:29 +0000
changeset 435 25820c10c849
parent 425 a7e1dabc8fb7
child 466 bc45a038d47a
permissions -rw-r--r--
Better AI behavior
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/*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QMessageBox>
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#include <QProcess>
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#include <QTimer>
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#include <QString>
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#include <QByteArray>
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#include <QFile>
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#include <QTextStream>
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#include <QUuid>
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#include <QDebug>
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#include "game.h"
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#include "hwconsts.h"
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#include "gameuiconfig.h"
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#include "gamecfgwidget.h"
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#include "teamselect.h"
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#include "KB.h"
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#include "proto.h"
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HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget) :
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  TCPBase(true),
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  m_pTeamSelWidget(pTeamSelWidget)
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{
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	this->config = config;
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	this->gamecfg = gamecfg;
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	TeamCount = 0;
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	seed = "";
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}
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HWGame::~HWGame()
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{
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}
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void HWGame::onClientDisconnect()
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{
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	SaveDemo(cfgdir->absolutePath() + "/Demos/LastRound.hwd_" + cProtoVer);
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	emit GameStateChanged(gsStopped);
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}
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void HWGame::commonConfig()
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{
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	QByteArray buf;
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	QString gt;
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	switch (gameType) {
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		case gtDemo:
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			gt = "TD";
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			break;
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		case gtNet:
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			gt = "TN";
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			break;
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		default:
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			gt = "TL";
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	}
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	HWProto::addStringToBuffer(buf, gt);
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	qDebug() << "game type" << gt;
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	HWProto::addStringListToBuffer(buf, gamecfg->getFullConfig());
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	qDebug() << "config" << gamecfg->getFullConfig();
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	if (m_pTeamSelWidget)
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	{
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		qDebug() << "adding teams from teamselwidget...";
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		QList<HWTeam> teams = m_pTeamSelWidget->getPlayingTeams();
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		for(QList<HWTeam>::iterator it = teams.begin(); it != teams.end(); ++it)
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		{
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			qDebug() << "a team...";
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			//(*it).numHedgehogs = 4;
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			HWProto::addStringListToBuffer(buf,
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				(*it).TeamGameConfig(gamecfg->getInitHealth()));
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		}
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	}
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	RawSendIPC(buf);
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}
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void HWGame::SendConfig()
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{
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	commonConfig();
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}
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void HWGame::SendQuickConfig()
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{
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	commonConfig();
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	QByteArray teamscfg;
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	HWTeam team1(0);
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	team1.difficulty = 0;
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	team1.teamColor = QColor(65535);
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	team1.numHedgehogs = 4;
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	HWProto::addStringListToBuffer(teamscfg,
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			team1.TeamGameConfig(gamecfg->getInitHealth()));
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	HWTeam team2(2);
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	team2.difficulty = 4;
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	team2.teamColor = QColor(16776960);
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	team2.numHedgehogs = 4;
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	RawSendIPC(HWProto::addStringListToBuffer(teamscfg,
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			team2.TeamGameConfig(gamecfg->getInitHealth())));
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}
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void HWGame::SendNetConfig()
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{
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	commonConfig();
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}
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void HWGame::ParseMessage(const QByteArray & msg)
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{
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	switch(msg.at(1)) {
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		case '?': {
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			SendIPC("!");
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			break;
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		}
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		case 'C': {
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			qDebug("ASK Config");
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			switch (gameType) {
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				case gtLocal: {
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				 	SendConfig();
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					break;
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				}
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				case gtQLocal: {
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				 	SendQuickConfig();
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					break;
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				}
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				case gtDemo: break;
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				case gtNet: {
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					SendNetConfig();
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					break;
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				}
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			}
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			break;
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		}
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		case 'E': {
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			emit ErrorMessage(QString().append(msg.mid(2)).left(msg.size() - 6));
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			return;
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		}
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		case 'K': {
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			ulong kb = msg.mid(2).toULong();
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			if (kb && kb <= KBmsgsCount)
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			{
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				emit ErrorMessage(KBMessages[kb - 1]);
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			}
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			return;
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		}
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		case '+': {
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			if (gameType == gtNet)
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			{
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				emit SendNet(msg);
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			}
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			break;
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		}
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		case 'i': {
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			emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3)));
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			break;
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		}
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		case 'Q': {
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			emit GameStateChanged(gsInterrupted);
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			break;
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		}
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		case 'q': {
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			emit GameStateChanged(gsFinished);
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			break;
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		}
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		default: {
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			if (gameType == gtNet)
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			{
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				emit SendNet(msg);
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			}
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			demo->append(msg);
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		}
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	}
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}
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void HWGame::FromNet(const QByteArray & msg)
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{
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	RawSendIPC(msg);
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}
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void HWGame::onClientRead()
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{
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	quint8 msglen;
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	quint32 bufsize;
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	while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) &&
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			((msglen = readbuffer.data()[0]) < bufsize))
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	{
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		QByteArray msg = readbuffer.left(msglen + 1);
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		readbuffer.remove(0, msglen + 1);
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		ParseMessage(msg);
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	}
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}
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QStringList HWGame::setArguments()
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{
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	QStringList arguments;
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	arguments << resolutions[0][config->vid_Resolution()];
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	arguments << resolutions[1][config->vid_Resolution()];
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	arguments << "16"; // bpp
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	arguments << QString("%1").arg(ipc_port);
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	arguments << (config->vid_Fullscreen() ? "1" : "0");
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	arguments << (config->isSoundEnabled() ? "1" : "0");
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	arguments << tr("en.txt");
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	arguments << "128"; // sound volume
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	arguments << QString::number(config->timerInterval());
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	arguments << datadir->absolutePath();
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	arguments << (config->isShowFPSEnabled() ? "1" : "0");
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	return arguments;
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}
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void HWGame::AddTeam(const QString & teamname)
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{
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	if (TeamCount == 5) return;
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	teams[TeamCount] = teamname;
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	TeamCount++;
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}
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void HWGame::SaveDemo(const QString & filename)
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{
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	demo->replace(QByteArray("\x02TL"), QByteArray("\x02TD"));
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	demo->replace(QByteArray("\x02TN"), QByteArray("\x02TD"));
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	QFile demofile(filename);
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	if (!demofile.open(QIODevice::WriteOnly))
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	{
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		emit ErrorMessage(tr("Cannot save demo to file %1").arg(filename));
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		return ;
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	}
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	QDataStream stream(&demofile);
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	stream.writeRawData(demo->constData(), demo->size());
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	demofile.close();
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	delete demo;
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	demo=0;
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}
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void HWGame::PlayDemo(const QString & demofilename)
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{
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	gameType = gtDemo;
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	QFile demofile(demofilename);
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	if (!demofile.open(QIODevice::ReadOnly))
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	{
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		emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename));
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		return ;
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	}
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	// read demo
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	QDataStream stream(&demofile);
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	char buf[512];
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	int readbytes;
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	do
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	{
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		readbytes = stream.readRawData((char *)&buf, 512);
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		toSendBuf.append(QByteArray((char *)&buf, readbytes));
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		//SendIPC(QByteArray((char *)&buf, readbytes));
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	} while (readbytes > 0);
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	demofile.close();
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	// run engine
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	demo = new QByteArray;
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	Start();
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	emit GameStateChanged(gsStarted);
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}
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void HWGame::StartNet()
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{
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	gameType = gtNet;
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	demo = new QByteArray;
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	Start();
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	emit GameStateChanged(gsStarted);
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}
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void HWGame::StartLocal()
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{
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	gameType = gtLocal;
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	seed = gamecfg->getCurrentSeed();
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	demo = new QByteArray;
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	Start();
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	emit GameStateChanged(gsStarted);
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}
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void HWGame::StartQuick()
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{
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	gameType = gtQLocal;
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	seed = gamecfg->getCurrentSeed();
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	demo = new QByteArray;
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	Start();
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	emit GameStateChanged(gsStarted);
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}