QTfrontend/gameuiconfig.cpp
author mikade
Fri, 19 Aug 2011 06:08:06 +0200
changeset 5598 265429f7ba85
parent 5390 f41e87de8989
child 6583 4218782d8ca0
permissions -rw-r--r--
- Updates to Tumbler gameplay mode [may still need a lil work] - New User Mission. Is this one possible?
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QMessageBox>
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#include <QCheckBox>
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#include <QLineEdit>
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#include <QDesktopWidget>
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#include <QInputDialog>
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#include <QCryptographicHash>
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#include "gameuiconfig.h"
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#include "hwform.h"
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#include "pageoptions.h"
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#include "pagenetserver.h"
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#include "hwconsts.h"
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#include "fpsedit.h"
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#include "HWApplication.h"
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GameUIConfig::GameUIConfig(HWForm * FormWidgets, const QString & fileName)
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    : QSettings(fileName, QSettings::IniFormat)
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{
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    Form = FormWidgets;
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    connect(Form->ui.pageOptions->CBEnableFrontendMusic, SIGNAL(toggled(bool)), Form, SLOT(Music(bool)));
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    //Form->resize(value("frontend/width", 640).toUInt(), value("frontend/height", 450).toUInt());
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    resizeToConfigValues();
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    Form->ui.pageOptions->WeaponTooltip->setChecked(value("misc/weaponTooltips", true).toBool());
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    int t = Form->ui.pageOptions->CBResolution->findText(value("video/resolution").toString());
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    if (t < 0) {
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        if (Form->ui.pageOptions->CBResolution->count() > 1)
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            Form->ui.pageOptions->CBResolution->setCurrentIndex(1);
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        else 
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            Form->ui.pageOptions->CBResolution->setCurrentIndex(0);
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    }
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    else Form->ui.pageOptions->CBResolution->setCurrentIndex(t);
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    Form->ui.pageOptions->CBResolution->setCurrentIndex((t < 0) ? 1 : t);
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    Form->ui.pageOptions->CBFullscreen->setChecked(value("video/fullscreen", false).toBool());
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    bool ffscr=value("frontend/fullscreen", false).toBool();
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    Form->ui.pageOptions->CBFrontendFullscreen->setChecked(ffscr);
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    Form->ui.pageOptions->SLQuality->setValue(value("video/quality", 5).toUInt());
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    Form->ui.pageOptions->CBStereoMode->setCurrentIndex(value("video/stereo", 0).toUInt());
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    Form->ui.pageOptions->CBFrontendEffects->setChecked(frontendEffects);
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    Form->ui.pageOptions->CBEnableSound->setChecked(value("audio/sound", true).toBool());
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    Form->ui.pageOptions->CBEnableFrontendSound->setChecked(value("frontend/sound", true).toBool());
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    Form->ui.pageOptions->CBEnableMusic->setChecked(value("audio/music", true).toBool());
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    Form->ui.pageOptions->CBEnableFrontendMusic->setChecked(value("frontend/music", true).toBool());
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    Form->ui.pageOptions->volumeBox->setValue(value("audio/volume", 100).toUInt());
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    QString netNick = value("net/nick", "").toString();
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    Form->ui.pageOptions->editNetNick->setText(netNick);
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    Form->ui.pageOptions->editNetPassword->installEventFilter(this);
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    int passLength = value("net/passwordlength", 0).toInt();
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    setNetPasswordLength(passLength);
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    delete netHost;
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    netHost = new QString(value("net/ip", "").toString());
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    netPort = value("net/port", 46631).toUInt();
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    Form->ui.pageNetServer->leServerDescr->setText(value("net/servername", "hedgewars server").toString());
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    Form->ui.pageNetServer->sbPort->setValue(value("net/serverport", 46631).toUInt());
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    Form->ui.pageOptions->CBShowFPS->setChecked(value("fps/show", false).toBool());
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    Form->ui.pageOptions->fpsedit->setValue(value("fps/limit", 27).toUInt());
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    Form->ui.pageOptions->CBAltDamage->setChecked(value("misc/altdamage", false).toBool());
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    Form->ui.pageOptions->CBNameWithDate->setChecked(value("misc/appendTimeToRecords", false).toBool());
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#ifdef SPARKLE_ENABLED
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        Form->ui.pageOptions->CBAutoUpdate->setChecked(value("misc/autoUpdate", true).toBool());
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#endif
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    Form->ui.pageOptions->CBLanguage->setCurrentIndex(Form->ui.pageOptions->CBLanguage->findData(value("misc/locale", "").toString()));
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    depth = HWApplication::desktop()->depth();
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    if (depth < 16) depth = 16;
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    else if (depth > 16) depth = 32;
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}
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QStringList GameUIConfig::GetTeamsList()
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{
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    QDir teamdir;
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    teamdir.cd(cfgdir->absolutePath() + "/Teams");
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    QStringList teamslist = teamdir.entryList(QStringList("*.hwt"),QDir::Files|QDir::Hidden);
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    QStringList cleanedList;
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    for (QStringList::Iterator it = teamslist.begin(); it != teamslist.end(); ++it ) {
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            QString tmpTeamStr=(*it).replace(QRegExp("^(.*)\\.hwt$"), "\\1");
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            cleanedList.push_back(tmpTeamStr);
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    }
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    return cleanedList;
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}
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void GameUIConfig::resizeToConfigValues()
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{
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        Form->resize(value("frontend/width", 800).toUInt(), value("frontend/height", 600).toUInt());
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}
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void GameUIConfig::SaveOptions()
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{
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    setValue("video/resolution", Form->ui.pageOptions->CBResolution->currentText());
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    setValue("video/fullscreen", vid_Fullscreen());
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    setValue("video/quality", Form->ui.pageOptions->SLQuality->value());
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    setValue("video/stereo", stereoMode());
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    setValue("frontend/effects", isFrontendEffects());
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    setValue("misc/weaponTooltips", Form->ui.pageOptions->WeaponTooltip->isChecked());
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    bool ffscr = isFrontendFullscreen();
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    setValue("frontend/fullscreen", ffscr);
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    emit frontendFullscreen(ffscr);
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    if (!ffscr) {
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      setValue("frontend/width", Form->width());
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      setValue("frontend/height", Form->height());
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    } else {
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      //resizeToConfigValues(); // TODO: why this has been made?
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    }
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    setValue("audio/sound", isSoundEnabled());
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    setValue("frontend/sound", isFrontendSoundEnabled());
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    setValue("audio/music", isMusicEnabled());
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    setValue("frontend/music", isFrontendMusicEnabled());
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    setValue("audio/volume", Form->ui.pageOptions->volumeBox->value());
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    setValue("net/nick", netNick());
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148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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    if (netPasswordIsValid())
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    {
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        setValue("net/passwordhash", netPasswordHash());
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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        setValue("net/passwordlength", netPasswordLength());
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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    }
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    setValue("net/ip", *netHost);
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    setValue("net/port", netPort);
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    setValue("net/servername", Form->ui.pageNetServer->leServerDescr->text());
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    setValue("net/serverport", Form->ui.pageNetServer->sbPort->value());
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   156
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    setValue("fps/show", isShowFPSEnabled());
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    setValue("fps/limit", Form->ui.pageOptions->fpsedit->value());
5229
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Zorg <zorgiepoo@gmail.com>
parents: 5204
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   159
    
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    setValue("misc/altdamage", isAltDamageEnabled());
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    setValue("misc/appendTimeToRecords", appendDateTimeToRecordName());
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    setValue("misc/locale", language());
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#ifdef SPARKLE_ENABLED
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        setValue("misc/autoUpdate", isAutoUpdateEnabled());
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#endif
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    Form->gameSettings->sync();
184
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}
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QString GameUIConfig::language()
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{
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    return Form->ui.pageOptions->CBLanguage->itemData(Form->ui.pageOptions->CBLanguage->currentIndex()).toString();
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}
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555
0376fdcc6322 Get possible screen resolutions from SDL library
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QRect GameUIConfig::vid_Resolution()
184
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{
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    QRect result(0, 0, 640, 480);
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    QStringList wh = Form->ui.pageOptions->CBResolution->currentText().split('x');
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    if (wh.size() == 2)
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    {
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        result.setWidth(wh[0].toInt());
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        result.setHeight(wh[1].toInt());
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    }
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    return result;
184
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}
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bool GameUIConfig::vid_Fullscreen()
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{
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   189
    return Form->ui.pageOptions->CBFullscreen->isChecked();
184
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}
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   191
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quint32 GameUIConfig::translateQuality()
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{
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    quint32 rqNone = 0x00000000;  // don't reduce quality
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    //quint32 rqLowRes = 0x00000001;  // use half land array
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    quint32 rqBlurryLand = 0x00000002;  // downscaled terrain
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    quint32 rqNoBackground = 0x00000004;  // don't draw background
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    quint32 rqSimpleRope = 0x00000008;  // avoid drawing rope
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    quint32 rq2DWater = 0x00000010;  // disabe 3D water effect
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9c7d5f802618 rearrange quality flags a little, disable snow rendering on rqLowRes
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    quint32 rqAntiBoom = 0x00000020;  // no fancy explosion effects
3694
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    quint32 rqKillFlakes = 0x00000040;  // no flakes
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    quint32 rqSlowMenu = 0x00000080;  // ammomenu appears with no animation
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   203
    quint32 rqPlainSplash = 0x00000100;  // no droplets
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    quint32 rqClampLess = 0x00000200;  // don't clamp textures
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   205
    quint32 rqTooltipsOff = 0x00000400;  // tooltips are not drawn
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   206
    quint32 rqDesyncVBlank = 0x00000800;  // don't sync on vblank
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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diff changeset
   207
    
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   208
    quint32 result = (Form->ui.pageOptions->WeaponTooltip->isChecked()) ? rqNone : rqTooltipsOff;
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diff changeset
   209
    
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   210
    switch (Form->ui.pageOptions->SLQuality->value()) {
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   211
      case 5:
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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   212
        break;
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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   213
      case 4:
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   214
        result |= rqBlurryLand;
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   215
        break;
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parents: 3690
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   216
      case 3:
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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diff changeset
   217
        result |= rqBlurryLand | rqKillFlakes | rqPlainSplash;
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   218
        break;
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koda
parents: 3690
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   219
      case 2:
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   220
        result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
4809
9c7d5f802618 rearrange quality flags a little, disable snow rendering on rqLowRes
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parents: 3937
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   221
                  rqAntiBoom | rqSlowMenu;
3694
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   222
        break;
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koda
parents: 3690
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   223
      case 1:
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   224
        result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
4809
9c7d5f802618 rearrange quality flags a little, disable snow rendering on rqLowRes
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   225
                  rqAntiBoom | rqSlowMenu | rqSimpleRope | rqDesyncVBlank;
3694
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        break;
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   227
      case 0:
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   228
        result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
4809
9c7d5f802618 rearrange quality flags a little, disable snow rendering on rqLowRes
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parents: 3937
diff changeset
   229
                  rqAntiBoom | rqSlowMenu | rqSimpleRope | rqDesyncVBlank |
3694
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   230
                  rqNoBackground | rqClampLess;
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   231
        break;
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   232
      default:
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   233
        fprintf(stderr,"unset value from slider");
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   234
        break;
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   235
    }
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   236
    
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   237
    return result;
1812
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   238
}
3694
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   239
2098
c977d7f2aa09 Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine
nemo
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   240
bool GameUIConfig::isFrontendEffects() const
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{
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   242
  return Form->ui.pageOptions->CBFrontendEffects->isChecked();
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   243
}
1812
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   244
1162
91bf5e3e558d Frontend Fullscreen mode added
displacer
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   245
bool GameUIConfig::isFrontendFullscreen() const
91bf5e3e558d Frontend Fullscreen mode added
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   246
{
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   247
  return Form->ui.pageOptions->CBFrontendFullscreen->isChecked();
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diff changeset
   248
}
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   249
184
f97a7a3dc8f6 - Update more headers
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   250
bool GameUIConfig::isSoundEnabled()
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   251
{
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   252
    return Form->ui.pageOptions->CBEnableSound->isChecked();
184
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diff changeset
   253
}
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9572aae13d49 Only enable chirp for room owner
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bool GameUIConfig::isFrontendSoundEnabled()
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{
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   256
    return Form->ui.pageOptions->CBEnableFrontendSound->isChecked();
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   257
}
184
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diff changeset
   258
1129
b74ffca22762 Add a checkbox in frontend to turn music off
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   259
bool GameUIConfig::isMusicEnabled()
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{
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   261
    return Form->ui.pageOptions->CBEnableMusic->isChecked();
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}
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   263
bool GameUIConfig::isFrontendMusicEnabled()
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{
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   265
    return Form->ui.pageOptions->CBEnableFrontendMusic->isChecked();
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   266
}
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   267
297
279e10ec31b4 'Show FPS' and 'FPS limit' options
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   268
bool GameUIConfig::isShowFPSEnabled()
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{
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   270
    return Form->ui.pageOptions->CBShowFPS->isChecked();
297
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   271
}
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   272
529
812682c1ab62 Option for alternative damage tags
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   273
bool GameUIConfig::isAltDamageEnabled()
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{
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   275
    return Form->ui.pageOptions->CBAltDamage->isChecked();
1487
b4cc59a6d50a Add an option to name records with current date and time
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   276
}
b4cc59a6d50a Add an option to name records with current date and time
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quint32 GameUIConfig::stereoMode() const
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{
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    return Form->ui.pageOptions->CBStereoMode->currentIndex();
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}
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bool GameUIConfig::appendDateTimeToRecordName()
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{
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    return Form->ui.pageOptions->CBNameWithDate->isChecked();
529
812682c1ab62 Option for alternative damage tags
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}
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d01d3bf3e1de makes the updater optional at compile time
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#ifdef SPARKLE_ENABLED
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bool GameUIConfig::isAutoUpdateEnabled()
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{
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    return Form->ui.pageOptions->CBAutoUpdate->isChecked();
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}
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#endif
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279e10ec31b4 'Show FPS' and 'FPS limit' options
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quint8 GameUIConfig::timerInterval()
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{
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    return 35 - Form->ui.pageOptions->fpsedit->value();
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}
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quint8 GameUIConfig::bitDepth()
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{
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    return depth;
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}
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QString GameUIConfig::netNick()
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{
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    return Form->ui.pageOptions->editNetNick->text();
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}
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void GameUIConfig::updNetNick()
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{
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    Form->ui.pageOptions->editNetNick->setText(value("net/nick", "").toString());
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}
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148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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QByteArray GameUIConfig::netPasswordHash()
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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{
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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    return QCryptographicHash::hash(Form->ui.pageOptions->editNetPassword->text().toLatin1(), QCryptographicHash::Md5).toHex();
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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}
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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int GameUIConfig::netPasswordLength()
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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{
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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   322
    return Form->ui.pageOptions->editNetPassword->text().size();
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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}
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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   324
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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bool GameUIConfig::netPasswordIsValid()
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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{
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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   327
    return (netPasswordLength() == 0 || Form->ui.pageOptions->editNetPassword->text() != QString(netPasswordLength(), '\0'));
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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}
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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f50f620771ee When the password field is filled with null characters and when the user tries to edit the field, clear it.
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// When hedgewars launches, the password field is set with null characters. If the user tries to edit the field and there are such characters, then clear the field
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bool GameUIConfig::eventFilter(QObject *object, QEvent *event)
f50f620771ee When the password field is filled with null characters and when the user tries to edit the field, clear it.
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{
f50f620771ee When the password field is filled with null characters and when the user tries to edit the field, clear it.
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   333
    if (event->type() == QEvent::FocusIn)
f50f620771ee When the password field is filled with null characters and when the user tries to edit the field, clear it.
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   334
    {
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   335
        if ((QLineEdit *)object == Form->ui.pageOptions->editNetPassword)
f50f620771ee When the password field is filled with null characters and when the user tries to edit the field, clear it.
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        {
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   337
            if (!netPasswordIsValid())
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   338
            {
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   339
                Form->ui.pageOptions->editNetPassword->clear();
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   340
            }
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   341
        }
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   342
    }
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   343
    
f50f620771ee When the password field is filled with null characters and when the user tries to edit the field, clear it.
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   344
    // Don't filter anything
f50f620771ee When the password field is filled with null characters and when the user tries to edit the field, clear it.
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   345
    return false;
f50f620771ee When the password field is filled with null characters and when the user tries to edit the field, clear it.
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   346
}
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   347
5229
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Zorg <zorgiepoo@gmail.com>
parents: 5204
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   348
void GameUIConfig::setNetPasswordLength(int passwordLength)
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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   349
{
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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parents: 5204
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   350
    if (passwordLength > 0)
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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parents: 5204
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   351
    {
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Zorg <zorgiepoo@gmail.com>
parents: 5204
diff changeset
   352
        Form->ui.pageOptions->editNetPassword->setText(QString(passwordLength, '\0'));
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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parents: 5204
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   353
    }
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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parents: 5204
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   354
    else
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Zorg <zorgiepoo@gmail.com>
parents: 5204
diff changeset
   355
    {
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Zorg <zorgiepoo@gmail.com>
parents: 5204
diff changeset
   356
        Form->ui.pageOptions->editNetPassword->setText("");
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Zorg <zorgiepoo@gmail.com>
parents: 5204
diff changeset
   357
    }
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Zorg <zorgiepoo@gmail.com>
parents: 5204
diff changeset
   358
}
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Zorg <zorgiepoo@gmail.com>
parents: 5204
diff changeset
   359
1777
88674c291331 Implement initial sound volume option
unc0rr
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   360
quint8 GameUIConfig::volume()
88674c291331 Implement initial sound volume option
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diff changeset
   361
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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diff changeset
   362
    return Form->ui.pageOptions->volumeBox->value() * 128 / 100;
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diff changeset
   363
}