QTfrontend/gameuiconfig.cpp
author nemo
Sun, 12 Jun 2011 14:45:26 -0400
changeset 5237 963d787a25c2
parent 5229 148d581b17ab
child 5252 ded882439548
permissions -rw-r--r--
If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QMessageBox>
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#include <QCheckBox>
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#include <QLineEdit>
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#include <QDesktopWidget>
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#include <QApplication>
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#include <QInputDialog>
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#include <QCryptographicHash>
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#include "gameuiconfig.h"
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#include "hwform.h"
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#include "pageoptions.h"
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#include "pagenetserver.h"
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#include "hwconsts.h"
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#include "fpsedit.h"
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GameUIConfig::GameUIConfig(HWForm * FormWidgets, const QString & fileName)
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    : QSettings(fileName, QSettings::IniFormat)
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{
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    Form = FormWidgets;
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    connect(Form->ui.pageOptions->CBEnableFrontendMusic, SIGNAL(toggled(bool)), Form, SLOT(Music(bool)));
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    //Form->resize(value("frontend/width", 640).toUInt(), value("frontend/height", 450).toUInt());
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    resizeToConfigValues();
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    Form->ui.pageOptions->WeaponTooltip->setChecked(value("misc/weaponTooltips", true).toBool());
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    int t = Form->ui.pageOptions->CBResolution->findText(value("video/resolution").toString());
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    if (t < 0) {
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        if (Form->ui.pageOptions->CBResolution->count() > 1)
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            Form->ui.pageOptions->CBResolution->setCurrentIndex(1);
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        else 
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            Form->ui.pageOptions->CBResolution->setCurrentIndex(0);
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    }
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    else Form->ui.pageOptions->CBResolution->setCurrentIndex(t);
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    Form->ui.pageOptions->CBResolution->setCurrentIndex((t < 0) ? 1 : t);
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    Form->ui.pageOptions->CBFullscreen->setChecked(value("video/fullscreen", false).toBool());
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    bool ffscr=value("frontend/fullscreen", false).toBool();
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    Form->ui.pageOptions->CBFrontendFullscreen->setChecked(ffscr);
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    Form->ui.pageOptions->SLQuality->setValue(value("video/quality", 5).toUInt());
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    Form->ui.pageOptions->CBStereoMode->setCurrentIndex(value("video/stereo", 0).toUInt());
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    Form->ui.pageOptions->CBFrontendEffects->setChecked(frontendEffects);
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    Form->ui.pageOptions->CBEnableSound->setChecked(value("audio/sound", true).toBool());
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    Form->ui.pageOptions->CBEnableFrontendSound->setChecked(value("frontend/sound", true).toBool());
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    Form->ui.pageOptions->CBEnableMusic->setChecked(value("audio/music", true).toBool());
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    Form->ui.pageOptions->CBEnableFrontendMusic->setChecked(value("frontend/music", true).toBool());
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    Form->ui.pageOptions->volumeBox->setValue(value("audio/volume", 100).toUInt());
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    QString netNick = value("net/nick", "").toString();
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    if (netNick.isEmpty())
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        netNick = QInputDialog::getText(Form,
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                QObject::tr("Nickname"),
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                QObject::tr("Please enter your nickname"),
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                QLineEdit::Normal,
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                QDir::home().dirName());
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    Form->ui.pageOptions->editNetNick->setText(netNick);
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    int passLength = value("net/passwordlength", 0).toInt();
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    setNetPasswordLength(passLength);
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    delete netHost;
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    netHost = new QString(value("net/ip", "").toString());
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    netPort = value("net/port", 46631).toUInt();
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    Form->ui.pageNetServer->leServerDescr->setText(value("net/servername", "hedgewars server").toString());
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    Form->ui.pageNetServer->sbPort->setValue(value("net/serverport", 46631).toUInt());
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    Form->ui.pageOptions->CBShowFPS->setChecked(value("fps/show", false).toBool());
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    Form->ui.pageOptions->fpsedit->setValue(value("fps/limit", 27).toUInt());
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    Form->ui.pageOptions->CBAltDamage->setChecked(value("misc/altdamage", false).toBool());
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    Form->ui.pageOptions->CBNameWithDate->setChecked(value("misc/appendTimeToRecords", false).toBool());
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#ifdef SPARKLE_ENABLED
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        Form->ui.pageOptions->CBAutoUpdate->setChecked(value("misc/autoUpdate", true).toBool());
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#endif
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    Form->ui.pageOptions->CBLanguage->setCurrentIndex(Form->ui.pageOptions->CBLanguage->findData(value("misc/locale", "").toString()));
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    depth = QApplication::desktop()->depth();
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    if (depth < 16) depth = 16;
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    else if (depth > 16) depth = 32;
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}
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QStringList GameUIConfig::GetTeamsList()
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{
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    QDir teamdir;
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    teamdir.cd(cfgdir->absolutePath() + "/Teams");
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    QStringList teamslist = teamdir.entryList(QStringList("*.hwt"),QDir::Files|QDir::Hidden);
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    QStringList cleanedList;
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    for (QStringList::Iterator it = teamslist.begin(); it != teamslist.end(); ++it ) {
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            QString tmpTeamStr=(*it).replace(QRegExp("^(.*)\\.hwt$"), "\\1");
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            cleanedList.push_back(tmpTeamStr);
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    }
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    return cleanedList;
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}
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void GameUIConfig::resizeToConfigValues()
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{
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        Form->resize(value("frontend/width", 800).toUInt(), value("frontend/height", 600).toUInt());
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}
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void GameUIConfig::SaveOptions()
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{
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    setValue("video/resolution", Form->ui.pageOptions->CBResolution->currentText());
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    setValue("video/fullscreen", vid_Fullscreen());
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    setValue("video/quality", Form->ui.pageOptions->SLQuality->value());
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    setValue("video/stereo", stereoMode());
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    setValue("frontend/effects", isFrontendEffects());
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    setValue("misc/weaponTooltips", Form->ui.pageOptions->WeaponTooltip->isChecked());
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    bool ffscr = isFrontendFullscreen();
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    setValue("frontend/fullscreen", ffscr);
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    emit frontendFullscreen(ffscr);
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    if (!ffscr) {
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   139
      setValue("frontend/width", Form->width());
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      setValue("frontend/height", Form->height());
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    } else {
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      //resizeToConfigValues(); // TODO: why this has been made?
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    }
301
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   144
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    setValue("audio/sound", isSoundEnabled());
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    setValue("frontend/sound", isFrontendSoundEnabled());
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    setValue("audio/music", isMusicEnabled());
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    setValue("frontend/music", isFrontendMusicEnabled());
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    setValue("audio/volume", Form->ui.pageOptions->volumeBox->value());
301
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   150
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    setValue("net/nick", netNick());
5229
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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    if (netPasswordIsValid())
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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    {
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Zorg <zorgiepoo@gmail.com>
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   154
        setValue("net/passwordhash", netPasswordHash());
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Zorg <zorgiepoo@gmail.com>
parents: 5204
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        setValue("net/passwordlength", netPasswordLength());
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Zorg <zorgiepoo@gmail.com>
parents: 5204
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   156
    }
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    setValue("net/ip", *netHost);
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   158
    setValue("net/port", netPort);
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   159
    setValue("net/servername", Form->ui.pageNetServer->leServerDescr->text());
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   160
    setValue("net/serverport", Form->ui.pageNetServer->sbPort->value());
301
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diff changeset
   161
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   162
    setValue("fps/show", isShowFPSEnabled());
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   163
    setValue("fps/limit", Form->ui.pageOptions->fpsedit->value());
5229
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Zorg <zorgiepoo@gmail.com>
parents: 5204
diff changeset
   164
    
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   165
    setValue("misc/altdamage", isAltDamageEnabled());
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   166
    setValue("misc/appendTimeToRecords", appendDateTimeToRecordName());
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   167
    setValue("misc/locale", language());
2377
f3fab2b09e0c And in frontend
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   168
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d01d3bf3e1de makes the updater optional at compile time
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#ifdef SPARKLE_ENABLED
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        setValue("misc/autoUpdate", isAutoUpdateEnabled());
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   171
#endif
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    Form->gameSettings->sync();
184
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   173
}
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   174
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QString GameUIConfig::language()
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   176
{
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   177
    return Form->ui.pageOptions->CBLanguage->itemData(Form->ui.pageOptions->CBLanguage->currentIndex()).toString();
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   178
}
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555
0376fdcc6322 Get possible screen resolutions from SDL library
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   180
QRect GameUIConfig::vid_Resolution()
184
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diff changeset
   181
{
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    QRect result(0, 0, 640, 480);
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   183
    QStringList wh = Form->ui.pageOptions->CBResolution->currentText().split('x');
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   184
    if (wh.size() == 2)
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   185
    {
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   186
        result.setWidth(wh[0].toInt());
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   187
        result.setHeight(wh[1].toInt());
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   188
    }
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   189
    return result;
184
f97a7a3dc8f6 - Update more headers
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diff changeset
   190
}
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   191
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   192
bool GameUIConfig::vid_Fullscreen()
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   193
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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diff changeset
   194
    return Form->ui.pageOptions->CBFullscreen->isChecked();
184
f97a7a3dc8f6 - Update more headers
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diff changeset
   195
}
f97a7a3dc8f6 - Update more headers
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parents: 183
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   196
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3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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   197
quint32 GameUIConfig::translateQuality()
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3d4692e825e7 'Reduce quality' patch by nemo
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   198
{
3694
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   199
    quint32 rqNone = 0x00000000;  // don't reduce quality
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494221b5950e fix issue 24 and issue 81
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   200
    //quint32 rqLowRes = 0x00000001;  // use half land array
3694
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diff changeset
   201
    quint32 rqBlurryLand = 0x00000002;  // downscaled terrain
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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diff changeset
   202
    quint32 rqNoBackground = 0x00000004;  // don't draw background
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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diff changeset
   203
    quint32 rqSimpleRope = 0x00000008;  // avoid drawing rope
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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diff changeset
   204
    quint32 rq2DWater = 0x00000010;  // disabe 3D water effect
4809
9c7d5f802618 rearrange quality flags a little, disable snow rendering on rqLowRes
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parents: 3937
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   205
    quint32 rqAntiBoom = 0x00000020;  // no fancy explosion effects
3694
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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parents: 3690
diff changeset
   206
    quint32 rqKillFlakes = 0x00000040;  // no flakes
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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parents: 3690
diff changeset
   207
    quint32 rqSlowMenu = 0x00000080;  // ammomenu appears with no animation
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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parents: 3690
diff changeset
   208
    quint32 rqPlainSplash = 0x00000100;  // no droplets
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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parents: 3690
diff changeset
   209
    quint32 rqClampLess = 0x00000200;  // don't clamp textures
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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parents: 3690
diff changeset
   210
    quint32 rqTooltipsOff = 0x00000400;  // tooltips are not drawn
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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parents: 3690
diff changeset
   211
    quint32 rqDesyncVBlank = 0x00000800;  // don't sync on vblank
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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parents: 3690
diff changeset
   212
    
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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parents: 3690
diff changeset
   213
    quint32 result = (Form->ui.pageOptions->WeaponTooltip->isChecked()) ? rqNone : rqTooltipsOff;
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
koda
parents: 3690
diff changeset
   214
    
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
koda
parents: 3690
diff changeset
   215
    switch (Form->ui.pageOptions->SLQuality->value()) {
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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parents: 3690
diff changeset
   216
      case 5:
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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parents: 3690
diff changeset
   217
        break;
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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parents: 3690
diff changeset
   218
      case 4:
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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parents: 3690
diff changeset
   219
        result |= rqBlurryLand;
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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diff changeset
   220
        break;
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
koda
parents: 3690
diff changeset
   221
      case 3:
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
koda
parents: 3690
diff changeset
   222
        result |= rqBlurryLand | rqKillFlakes | rqPlainSplash;
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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parents: 3690
diff changeset
   223
        break;
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
koda
parents: 3690
diff changeset
   224
      case 2:
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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parents: 3690
diff changeset
   225
        result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
4809
9c7d5f802618 rearrange quality flags a little, disable snow rendering on rqLowRes
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parents: 3937
diff changeset
   226
                  rqAntiBoom | rqSlowMenu;
3694
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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diff changeset
   227
        break;
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
koda
parents: 3690
diff changeset
   228
      case 1:
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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parents: 3690
diff changeset
   229
        result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
4809
9c7d5f802618 rearrange quality flags a little, disable snow rendering on rqLowRes
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parents: 3937
diff changeset
   230
                  rqAntiBoom | rqSlowMenu | rqSimpleRope | rqDesyncVBlank;
3694
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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diff changeset
   231
        break;
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
koda
parents: 3690
diff changeset
   232
      case 0:
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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diff changeset
   233
        result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
4809
9c7d5f802618 rearrange quality flags a little, disable snow rendering on rqLowRes
koda
parents: 3937
diff changeset
   234
                  rqAntiBoom | rqSlowMenu | rqSimpleRope | rqDesyncVBlank |
3694
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
koda
parents: 3690
diff changeset
   235
                  rqNoBackground | rqClampLess;
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
koda
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diff changeset
   236
        break;
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
koda
parents: 3690
diff changeset
   237
      default:
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
koda
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diff changeset
   238
        fprintf(stderr,"unset value from slider");
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
koda
parents: 3690
diff changeset
   239
        break;
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
koda
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diff changeset
   240
    }
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
koda
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diff changeset
   241
    
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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diff changeset
   242
    return result;
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
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diff changeset
   243
}
3694
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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diff changeset
   244
2098
c977d7f2aa09 Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine
nemo
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diff changeset
   245
bool GameUIConfig::isFrontendEffects() const
c977d7f2aa09 Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine
nemo
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diff changeset
   246
{
c977d7f2aa09 Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine
nemo
parents: 1812
diff changeset
   247
  return Form->ui.pageOptions->CBFrontendEffects->isChecked();
c977d7f2aa09 Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine
nemo
parents: 1812
diff changeset
   248
}
1812
3d4692e825e7 'Reduce quality' patch by nemo
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   249
1162
91bf5e3e558d Frontend Fullscreen mode added
displacer
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diff changeset
   250
bool GameUIConfig::isFrontendFullscreen() const
91bf5e3e558d Frontend Fullscreen mode added
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diff changeset
   251
{
91bf5e3e558d Frontend Fullscreen mode added
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diff changeset
   252
  return Form->ui.pageOptions->CBFrontendFullscreen->isChecked();
91bf5e3e558d Frontend Fullscreen mode added
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diff changeset
   253
}
91bf5e3e558d Frontend Fullscreen mode added
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diff changeset
   254
184
f97a7a3dc8f6 - Update more headers
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diff changeset
   255
bool GameUIConfig::isSoundEnabled()
f97a7a3dc8f6 - Update more headers
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parents: 183
diff changeset
   256
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   257
    return Form->ui.pageOptions->CBEnableSound->isChecked();
184
f97a7a3dc8f6 - Update more headers
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diff changeset
   258
}
2776
9572aae13d49 Only enable chirp for room owner
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   259
bool GameUIConfig::isFrontendSoundEnabled()
9572aae13d49 Only enable chirp for room owner
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   260
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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diff changeset
   261
    return Form->ui.pageOptions->CBEnableFrontendSound->isChecked();
2776
9572aae13d49 Only enable chirp for room owner
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diff changeset
   262
}
184
f97a7a3dc8f6 - Update more headers
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parents: 183
diff changeset
   263
1129
b74ffca22762 Add a checkbox in frontend to turn music off
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diff changeset
   264
bool GameUIConfig::isMusicEnabled()
b74ffca22762 Add a checkbox in frontend to turn music off
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   265
{
2948
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diff changeset
   266
    return Form->ui.pageOptions->CBEnableMusic->isChecked();
1129
b74ffca22762 Add a checkbox in frontend to turn music off
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diff changeset
   267
}
2776
9572aae13d49 Only enable chirp for room owner
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   268
bool GameUIConfig::isFrontendMusicEnabled()
9572aae13d49 Only enable chirp for room owner
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   269
{
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3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   270
    return Form->ui.pageOptions->CBEnableFrontendMusic->isChecked();
2776
9572aae13d49 Only enable chirp for room owner
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diff changeset
   271
}
1129
b74ffca22762 Add a checkbox in frontend to turn music off
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diff changeset
   272
297
279e10ec31b4 'Show FPS' and 'FPS limit' options
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diff changeset
   273
bool GameUIConfig::isShowFPSEnabled()
279e10ec31b4 'Show FPS' and 'FPS limit' options
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diff changeset
   274
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   275
    return Form->ui.pageOptions->CBShowFPS->isChecked();
297
279e10ec31b4 'Show FPS' and 'FPS limit' options
unc0rr
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diff changeset
   276
}
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bool GameUIConfig::isAltDamageEnabled()
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{
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    return Form->ui.pageOptions->CBAltDamage->isChecked();
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}
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quint32 GameUIConfig::stereoMode() const
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{
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    return Form->ui.pageOptions->CBStereoMode->currentIndex();
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}
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bool GameUIConfig::appendDateTimeToRecordName()
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{
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    return Form->ui.pageOptions->CBNameWithDate->isChecked();
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}
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#ifdef SPARKLE_ENABLED
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bool GameUIConfig::isAutoUpdateEnabled()
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{
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    return Form->ui.pageOptions->CBAutoUpdate->isChecked();
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}
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#endif
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quint8 GameUIConfig::timerInterval()
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{
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    return 35 - Form->ui.pageOptions->fpsedit->value();
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}
603
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quint8 GameUIConfig::bitDepth()
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{
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    return depth;
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}
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QString GameUIConfig::netNick()
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{
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    return Form->ui.pageOptions->editNetNick->text();
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}
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5229
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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QByteArray GameUIConfig::netPasswordHash()
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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{
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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    return QCryptographicHash::hash(Form->ui.pageOptions->editNetPassword->text().toLatin1(), QCryptographicHash::Md5).toHex();
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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}
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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int GameUIConfig::netPasswordLength()
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{
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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    return Form->ui.pageOptions->editNetPassword->text().size();
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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}
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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bool GameUIConfig::netPasswordIsValid()
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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{
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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   327
    return (netPasswordLength() == 0 || Form->ui.pageOptions->editNetPassword->text() != QString(netPasswordLength(), '\0'));
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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}
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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parents: 5204
diff changeset
   329
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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   330
void GameUIConfig::setNetPasswordLength(int passwordLength)
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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   331
{
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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   332
    if (passwordLength > 0)
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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   333
    {
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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   334
        Form->ui.pageOptions->editNetPassword->setText(QString(passwordLength, '\0'));
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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   335
    }
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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   336
    else
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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parents: 5204
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   337
    {
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Zorg <zorgiepoo@gmail.com>
parents: 5204
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   338
        Form->ui.pageOptions->editNetPassword->setText("");
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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   339
    }
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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parents: 5204
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   340
}
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Zorg <zorgiepoo@gmail.com>
parents: 5204
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   341
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88674c291331 Implement initial sound volume option
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   342
quint8 GameUIConfig::volume()
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   343
{
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3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   344
    return Form->ui.pageOptions->volumeBox->value() * 128 / 100;
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   345
}