author  unc0rr 
Mon, 24 Mar 2008 20:27:12 +0000  
changeset 822  2ae8fd8ef804 
parent 821  e6c0408b54ed 
child 823  90d651e75547 
permissions  rwrr 
4  1 
(* 
2 
* Hedgewars, a wormslike game 

393  3 
* Copyright (c) 20042007 Andrey Korotaev <unC0Rr@gmail.com> 
4  4 
* 
183  5 
* This program is free software; you can redistribute it and/or modify 
6 
* it under the terms of the GNU General Public License as published by 

7 
* the Free Software Foundation; version 2 of the License 

4  8 
* 
183  9 
* This program is distributed in the hope that it will be useful, 
10 
* but WITHOUT ANY WARRANTY; without even the implied warranty of 

11 
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 

12 
* GNU General Public License for more details. 

4  13 
* 
183  14 
* You should have received a copy of the GNU General Public License 
15 
* along with this program; if not, write to the Free Software 

16 
* Foundation, Inc., 59 Temple Place  Suite 330, Boston, MA 021111307, USA 

4  17 
*) 
18 

19 
unit uGears; 

20 
interface 

351  21 
uses SDLh, uConsts, uFloat; 
4  22 
{$INCLUDE options.inc} 
23 
const AllInactive: boolean = false; 

24 

25 
type PGear = ^TGear; 

26 
TGearStepProcedure = procedure (Gear: PGear); 

27 
TGear = record 

28 
NextGear, PrevGear: PGear; 

29 
Active: Boolean; 

188  30 
State : Longword; 
351  31 
X : hwFloat; 
32 
Y : hwFloat; 

33 
dX: hwFloat; 

34 
dY: hwFloat; 

42  35 
Kind: TGearType; 
36 
Pos: Longword; 

4  37 
doStep: TGearStepProcedure; 
371  38 
Radius: LongInt; 
188  39 
Angle, Power : Longword; 
776
8fc7e59d9cb4
Convert the rest of rotated sprites to be rotated by OpenGL
unc0rr
parents:
775
diff
changeset

40 
DirAngle: real; 
4  41 
Timer : LongWord; 
351  42 
Elasticity: hwFloat; 
43 
Friction : hwFloat; 

783  44 
Message, MsgParam : Longword; 
4  45 
Hedgehog: pointer; 
371  46 
Health, Damage: LongInt; 
511  47 
CollisionIndex: LongInt; 
371  48 
Tag: LongInt; 
762  49 
Tex: PTexture; 
293  50 
Z: Longword; 
505
fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents:
503
diff
changeset

51 
IntersectGear: PGear; 
595
5ee863f2f568
Triggers PoC: targets are spawned right after the previous damaged
unc0rr
parents:
593
diff
changeset

52 
TriggerId: Longword; 
4  53 
end; 
54 

371  55 
function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear; 
4  56 
procedure ProcessGears; 
57 
procedure SetAllToActive; 

58 
procedure SetAllHHToActive; 

59 
procedure DrawGears(Surface: PSDL_Surface); 

60 
procedure FreeGearsList; 

10  61 
procedure AddMiscGears; 
4  62 
procedure AssignHHCoords; 
294  63 
procedure InsertGearToList(Gear: PGear); 
64 
procedure RemoveGearFromList(Gear: PGear); 

4  65 

66 
var CurAmmoGear: PGear = nil; 

68  67 
GearsList: PGear = nil; 
307  68 
KilledHHs: Longword = 0; 
70  69 

4  70 
implementation 
81  71 
uses uWorld, uMisc, uStore, uConsole, uSound, uTeams, uRandom, uCollisions, 
814
7fb4417b7bc1
Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
809
diff
changeset

72 
uLand, uIO, uLandGraphics, uAIMisc, uLocale, uAI, uAmmos, uTriggers, GL, 
7fb4417b7bc1
Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
809
diff
changeset

73 
uStats; 
789  74 

75 
const MAXROPEPOINTS = 300; 

68  76 
var RopePoints: record 
4  77 
Count: Longword; 
776
8fc7e59d9cb4
Convert the rest of rotated sprites to be rotated by OpenGL
unc0rr
parents:
775
diff
changeset

78 
HookAngle: GLfloat; 
789  79 
ar: array[0..MAXROPEPOINTS] of record 
351  80 
X, Y: hwFloat; 
81 
dLen: hwFloat; 

4  82 
b: boolean; 
83 
end; 

84 
end; 

85 

86 
procedure DeleteGear(Gear: PGear); forward; 

371  87 
procedure doMakeExplosion(X, Y, Radius: LongInt; Mask: LongWord); forward; 
88 
procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt); forward; 

79  89 
procedure AmmoFlameWork(Ammo: PGear); forward; 
371  90 
function CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear; forward; 
15  91 
procedure SpawnBoxOfSmth; forward; 
32
78bff13b11c0
With this patch the game doesn't crash when gaming by net
unc0rr
parents:
24
diff
changeset

92 
procedure AfterAttack; forward; 
371  93 
procedure FindPlace(Gear: PGear; withFall: boolean; Left, Right: LongInt); forward; 
302  94 
procedure HedgehogStep(Gear: PGear); forward; 
303
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset

95 
procedure HedgehogChAngle(Gear: PGear); forward; 
506  96 
procedure ShotgunShot(Gear: PGear); forward; 
522  97 
procedure AddDamageTag(X, Y, Damage: LongWord; Gear: PGear); forward; 
4  98 

99 
{$INCLUDE GSHandlers.inc} 

100 
{$INCLUDE HHHandlers.inc} 

101 

102 
const doStepHandlers: array[TGearType] of TGearStepProcedure = ( 

351  103 
@doStepBomb, 
104 
@doStepHedgehog, 

105 
@doStepGrenade, 

106 
@doStepHealthTag, 

107 
@doStepGrave, 

108 
@doStepUFO, 

109 
@doStepShotgunShot, 

110 
@doStepPickHammer, 

111 
@doStepRope, 

112 
@doStepSmokeTrace, 

113 
@doStepExplosion, 

114 
@doStepMine, 

115 
@doStepCase, 

116 
@doStepDEagleShot, 

117 
@doStepDynamite, 

118 
@doStepTeamHealthSorter, 

119 
@doStepBomb, 

120 
@doStepCluster, 

121 
@doStepShover, 

122 
@doStepFlame, 

123 
@doStepFirePunch, 

124 
@doStepActionTimer, 

125 
@doStepActionTimer, 

126 
@doStepActionTimer, 

127 
@doStepParachute, 

128 
@doStepAirAttack, 

129 
@doStepAirBomb, 

409  130 
@doStepBlowTorch, 
520  131 
@doStepGirder, 
522  132 
@doStepTeleport, 
534  133 
@doStepHealthTag, 
590  134 
@doStepSwitcher, 
135 
@doStepCase 

4  136 
); 
137 

294  138 
procedure InsertGearToList(Gear: PGear); 
803  139 
var tmp, ptmp: PGear; 
294  140 
begin 
141 
if GearsList = nil then 

142 
GearsList:= Gear 

143 
else begin 

144 
tmp:= GearsList; 

803  145 
ptmp:= GearsList; 
146 
while (tmp <> nil) and (tmp^.Z <= Gear^.Z) do 

147 
begin 

148 
ptmp:= tmp; 

149 
tmp:= tmp^.NextGear 

150 
end; 

294  151 

803  152 
if ptmp <> nil then 
153 
begin 

154 
Gear^.NextGear:= ptmp^.NextGear; 

155 
Gear^.PrevGear:= ptmp; 

156 
if ptmp^.NextGear <> nil then ptmp^.NextGear^.PrevGear:= Gear; 

157 
ptmp^.NextGear:= Gear 

158 
end 

159 
else GearsList:= Gear 

294  160 
end 
161 
end; 

162 

163 
procedure RemoveGearFromList(Gear: PGear); 

164 
begin 

351  165 
if Gear^.NextGear <> nil then Gear^.NextGear^.PrevGear:= Gear^.PrevGear; 
166 
if Gear^.PrevGear <> nil then Gear^.PrevGear^.NextGear:= Gear^.NextGear 

809  167 
else GearsList:= Gear^.NextGear 
294  168 
end; 
169 

371  170 
function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear; 
79  171 
const Counter: Longword = 0; 
351  172 
var Result: PGear; 
4  173 
begin 
79  174 
inc(Counter); 
108  175 
{$IFDEF DEBUGFILE}AddFileLog('AddGear: ('+inttostr(x)+','+inttostr(y)+'), d('+floattostr(dX)+','+floattostr(dY)+')');{$ENDIF} 
4  176 
New(Result); 
357  177 
{$IFDEF DEBUGFILE}AddFileLog('AddGear: type = ' + inttostr(ord(Kind)));{$ENDIF} 
4  178 
FillChar(Result^, sizeof(TGear), 0); 
498  179 
Result^.X:= int2hwFloat(X); 
180 
Result^.Y:= int2hwFloat(Y); 

351  181 
Result^.Kind := Kind; 
182 
Result^.State:= State; 

183 
Result^.Active:= true; 

184 
Result^.dX:= dX; 

185 
Result^.dY:= dY; 

186 
Result^.doStep:= doStepHandlers[Kind]; 

511  187 
Result^.CollisionIndex:= 1; 
351  188 
Result^.Timer:= Timer; 
505
fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents:
503
diff
changeset

189 

4  190 
if CurrentTeam <> nil then 
505
fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents:
503
diff
changeset

191 
begin 
602  192 
Result^.Hedgehog:= CurrentHedgehog; 
193 
Result^.IntersectGear:= CurrentHedgehog^.Gear 

505
fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents:
503
diff
changeset

194 
end; 
802
ed5450a89b96
Start implementing 'visual gears'  gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
789
diff
changeset

195 

4  196 
case Kind of 
197 
gtAmmo_Bomb: begin 

351  198 
Result^.Radius:= 4; 
199 
Result^.Elasticity:= _0_6; 

200 
Result^.Friction:= _0_995; 

4  201 
end; 
202 
gtHedgehog: begin 

351  203 
Result^.Radius:= cHHRadius; 
204 
Result^.Elasticity:= _0_35; 

205 
Result^.Friction:= _0_999; 

206 
Result^.Angle:= cMaxAngle div 2; 

207 
Result^.Z:= cHHZ; 

4  208 
end; 
209 
gtAmmo_Grenade: begin 

351  210 
Result^.Radius:= 4; 
4  211 
end; 
212 
gtHealthTag: begin 

351  213 
Result^.Timer:= 1500; 
522  214 
Result^.Z:= 2001; 
4  215 
end; 
216 
gtGrave: begin 

351  217 
Result^.Radius:= 10; 
218 
Result^.Elasticity:= _0_6; 

4  219 
end; 
220 
gtUFO: begin 

351  221 
Result^.Radius:= 5; 
222 
Result^.Timer:= 500; 

223 
Result^.Elasticity:= _0_9 

4  224 
end; 
225 
gtShotgunShot: begin 

351  226 
Result^.Timer:= 900; 
227 
Result^.Radius:= 2 

4  228 
end; 
229 
gtPickHammer: begin 

351  230 
Result^.Radius:= 10; 
231 
Result^.Timer:= 4000 

4  232 
end; 
233 
gtSmokeTrace: begin 

498  234 
Result^.X:= Result^.X  _16; 
235 
Result^.Y:= Result^.Y  _16; 

351  236 
Result^.State:= 8 
4  237 
end; 
238 
gtRope: begin 

351  239 
Result^.Radius:= 3; 
498  240 
Result^.Friction:= _450; 
4  241 
RopePoints.Count:= 0; 
242 
end; 

9  243 
gtExplosion: begin 
498  244 
Result^.X:= Result^.X  _25; 
245 
Result^.Y:= Result^.Y  _25; 

9  246 
end; 
10  247 
gtMine: begin 
503  248 
Result^.State:= Result^.State or gstMoving; 
351  249 
Result^.Radius:= 3; 
250 
Result^.Elasticity:= _0_55; 

251 
Result^.Friction:= _0_995; 

252 
Result^.Timer:= 3000; 

10  253 
end; 
14
81f125629b25
 Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
10
diff
changeset

254 
gtCase: begin 
351  255 
Result^.Radius:= 16; 
601
78a68cc4d846
Special game mode allowing the only clan on map for training mode
unc0rr
parents:
595
diff
changeset

256 
Result^.Elasticity:= _0_3 
14
81f125629b25
 Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
10
diff
changeset

257 
end; 
37  258 
gtDEagleShot: begin 
351  259 
Result^.Radius:= 1; 
260 
Result^.Health:= 50 

37  261 
end; 
39  262 
gtDynamite: begin 
351  263 
Result^.Radius:= 3; 
264 
Result^.Elasticity:= _0_55; 

265 
Result^.Friction:= _0_03; 

266 
Result^.Timer:= 5000; 

39  267 
end; 
78  268 
gtClusterBomb: begin 
351  269 
Result^.Radius:= 4; 
270 
Result^.Elasticity:= _0_6; 

271 
Result^.Friction:= _0_995; 

78  272 
end; 
79  273 
gtFlame: begin 
351  274 
Result^.Angle:= Counter mod 64; 
275 
Result^.Radius:= 1; 

276 
Result^.Health:= 2; 

277 
Result^.dY:= (getrandom  _0_8) * _0_03; 

278 
Result^.dX:= (getrandom  _0_5) * _0_4 

79  279 
end; 
82  280 
gtFirePunch: begin 
351  281 
Result^.Radius:= 15; 
282 
Result^.Tag:= Y 

82  283 
end; 
302  284 
gtAirBomb: begin 
543
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

285 
Result^.Radius:= 5; 
302  286 
end; 
287 
gtBlowTorch: begin 

511  288 
Result^.Radius:= cHHRadius + cBlowTorchC; 
351  289 
Result^.Timer:= 7500; 
302  290 
end; 
522  291 
gtSmallDamage: begin 
292 
Result^.Timer:= 1100; 

293 
Result^.Z:= 2000; 

294 
end; 

540  295 
gtSwitcher: begin 
296 
Result^.Z:= cCurrHHZ 

297 
end; 

593  298 
gtTarget: begin 
601
78a68cc4d846
Special game mode allowing the only clan on map for training mode
unc0rr
parents:
595
diff
changeset

299 
Result^.Radius:= 16; 
78a68cc4d846
Special game mode allowing the only clan on map for training mode
unc0rr
parents:
595
diff
changeset

300 
Result^.Elasticity:= _0_3 
593  301 
end; 
4  302 
end; 
351  303 
InsertGearToList(Result); 
304 
AddGear:= Result 

4  305 
end; 
306 

307 
procedure DeleteGear(Gear: PGear); 

48  308 
var team: PTeam; 
307  309 
t: Longword; 
4  310 
begin 
503  311 
DeleteCI(Gear); 
762  312 

313 
if Gear^.Tex <> nil then 

522  314 
begin 
762  315 
FreeTexture(Gear^.Tex); 
316 
Gear^.Tex:= nil 

522  317 
end; 
762  318 

351  319 
if Gear^.Kind = gtHedgehog then 
4  320 
if CurAmmoGear <> nil then 
321 
begin 

351  322 
Gear^.Message:= gm_Destroy; 
323 
CurAmmoGear^.Message:= gm_Destroy; 

4  324 
exit 
47  325 
end else 
326 
begin 

498  327 
if not (hwRound(Gear^.Y) < cWaterLine) then 
307  328 
begin 
351  329 
t:= max(Gear^.Damage, Gear^.Health); 
498  330 
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtHealthTag, t, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog; 
814
7fb4417b7bc1
Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
809
diff
changeset

331 
uStats.HedgehogDamaged(Gear, t) 
307  332 
end; 
351  333 
team:= PHedgehog(Gear^.Hedgehog)^.Team; 
602  334 
if CurrentHedgehog^.Gear = Gear then 
145  335 
FreeActionsList; // to avoid ThinkThread on drawned gear 
351  336 
PHedgehog(Gear^.Hedgehog)^.Gear:= nil; 
307  337 
inc(KilledHHs); 
48  338 
RecountTeamHealth(team); 
47  339 
end; 
357  340 
{$IFDEF DEBUGFILE}AddFileLog('DeleteGear');{$ENDIF} 
595
5ee863f2f568
Triggers PoC: targets are spawned right after the previous damaged
unc0rr
parents:
593
diff
changeset

341 
if Gear^.TriggerId <> 0 then TickTrigger(Gear^.TriggerId); 
82  342 
if CurAmmoGear = Gear then CurAmmoGear:= nil; 
4  343 
if FollowGear = Gear then FollowGear:= nil; 
294  344 
RemoveGearFromList(Gear); 
4  345 
Dispose(Gear) 
346 
end; 

347 

348 
function CheckNoDamage: boolean; // returns TRUE in case of no damaged hhs 

349 
var Gear: PGear; 

350 
begin 

351  351 
CheckNoDamage:= true; 
4  352 
Gear:= GearsList; 
353 
while Gear <> nil do 

354 
begin 

351  355 
if Gear^.Kind = gtHedgehog then 
356 
if Gear^.Damage <> 0 then 

4  357 
begin 
351  358 
CheckNoDamage:= false; 
359 
if Gear^.Health < Gear^.Damage then Gear^.Health:= 0 

522  360 
else dec(Gear^.Health, Gear^.Damage); 
361 
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y)  cHHRadius  12, 

498  362 
gtHealthTag, Gear^.Damage, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog; 
351  363 
RenderHealth(PHedgehog(Gear^.Hedgehog)^); 
364 
RecountTeamHealth(PHedgehog(Gear^.Hedgehog)^.Team); 

365 

366 
Gear^.Damage:= 0 

4  367 
end; 
351  368 
Gear:= Gear^.NextGear 
83  369 
end; 
4  370 
end; 
371 

522  372 
procedure AddDamageTag(X, Y, Damage: LongWord; Gear: PGear); 
373 
begin 

529  374 
if cAltDamage then 
375 
AddGear(X, Y, gtSmallDamage, Damage, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog; 

522  376 
end; 
377 

4  378 
procedure ProcessGears; 
614  379 
const delay: LongWord = 0; 
815  380 
step: (stDelay, stChDmg, stChWin, stTurnReact, 
381 
stAfterDelay, stSpawn, stNTurn) = stDelay; 

4  382 
var Gear, t: PGear; 
383 
begin 

384 
AllInactive:= true; 

385 
t:= GearsList; 

386 
while t<>nil do 

387 
begin 

388 
Gear:= t; 

351  389 
t:= Gear^.NextGear; 
390 
if Gear^.Active then Gear^.doStep(Gear); 

4  391 
end; 
89  392 

4  393 
if AllInactive then 
15  394 
case step of 
395 
stDelay: begin 

396 
if delay = 0 then 

397 
delay:= cInactDelay 

614  398 
else 
399 
dec(delay); 

400 

401 
if delay = 0 then 

402 
inc(step) 

15  403 
end; 
404 
stChDmg: if CheckNoDamage then inc(step) else step:= stDelay; 

351  405 
stChWin: if not CheckForWin then inc(step) else step:= stDelay; 
814
7fb4417b7bc1
Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
809
diff
changeset

406 
stTurnReact: begin 
815  407 
if not isInMultiShoot then uStats.TurnReaction; 
814
7fb4417b7bc1
Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
809
diff
changeset

408 
inc(step) 
7fb4417b7bc1
Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
809
diff
changeset

409 
end; 
815  410 
stAfterDelay: begin 
411 
if delay = 0 then 

412 
delay:= cInactDelay 

413 
else 

414 
dec(delay); 

415 

416 
if delay = 0 then 

417 
inc(step) 

418 
end; 

15  419 
stSpawn: begin 
420 
if not isInMultiShoot then SpawnBoxOfSmth; 

421 
inc(step) 

422 
end; 

423 
stNTurn: begin 

351  424 
//AwareOfExplosion(0, 0, 0); 
15  425 
if isInMultiShoot then isInMultiShoot:= false 
307  426 
else begin 
351  427 
ParseCommand('/nextturn', true); 
307  428 
end; 
15  429 
step:= Low(step) 
430 
end; 

431 
end; 

432 

4  433 
if TurnTimeLeft > 0 then 
602  434 
if CurrentHedgehog^.Gear <> nil then 
435 
if ((CurrentHedgehog^.Gear^.State and gstAttacking) = 0) 

4  436 
and not isInMultiShoot then dec(TurnTimeLeft); 
351  437 

651  438 
if (not CurrentTeam^.ExtDriven) and 
656
6d6d9d7b1054
Fix network game bug caused by recent protocol changes
unc0rr
parents:
651
diff
changeset

439 
((GameTicks and $FFFF) = $FFFF) then 
6d6d9d7b1054
Fix network game bug caused by recent protocol changes
unc0rr
parents:
651
diff
changeset

440 
begin 
6d6d9d7b1054
Fix network game bug caused by recent protocol changes
unc0rr
parents:
651
diff
changeset

441 
SendIPCTimeInc; 
6d6d9d7b1054
Fix network game bug caused by recent protocol changes
unc0rr
parents:
651
diff
changeset

442 
inc(hiTicks) // we do not recieve a message for it 
6d6d9d7b1054
Fix network game bug caused by recent protocol changes
unc0rr
parents:
651
diff
changeset

443 
end; 
6d6d9d7b1054
Fix network game bug caused by recent protocol changes
unc0rr
parents:
651
diff
changeset

444 

515  445 
inc(GameTicks) 
4  446 
end; 
447 

448 
procedure SetAllToActive; 

449 
var t: PGear; 

450 
begin 

451 
AllInactive:= false; 

452 
t:= GearsList; 

351  453 
while t <> nil do 
4  454 
begin 
351  455 
t^.Active:= true; 
456 
t:= t^.NextGear 

4  457 
end 
458 
end; 

459 

460 
procedure SetAllHHToActive; 

461 
var t: PGear; 

462 
begin 

463 
AllInactive:= false; 

464 
t:= GearsList; 

351  465 
while t <> nil do 
4  466 
begin 
351  467 
if t^.Kind = gtHedgehog then t^.Active:= true; 
468 
t:= t^.NextGear 

4  469 
end 
470 
end; 

471 

292  472 
procedure DrawHH(Gear: PGear; Surface: PSDL_Surface); 
371  473 
var t: LongInt; 
822  474 
amt: TAmmoType; 
475 
hx, hy: LongInt; 

476 
aangle: real; 

292  477 
begin 
821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
815
diff
changeset

478 
if (Gear^.State and gstHHDriven) <> 0 then 
822  479 
begin 
480 
if CurAmmoGear <> nil then 

481 
begin 

482 
if (CurAmmoGear^.Kind = gtRope) then 

483 
DrawHedgehog(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 

484 
1, 

485 
1, 

486 
0, 

487 
DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX)  110); 

488 
end else 

489 
if (Gear^.Message and (gm_Left or gm_Right) <> 0) then 

490 
DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, 

491 
hwSign(Gear^.dX), 

492 
0, 

493 
PHedgehog(Gear^.Hedgehog)^.visStepPos div 2, 

494 
0) 

495 
else 

496 
begin 

497 
amt:= CurrentHedgehog^.Ammo^[CurrentHedgehog^.CurSlot, CurrentHedgehog^.CurAmmo].AmmoType; 

498 
hx:= hwRound(Gear^.X) + 1 + 8 * hwSign(Gear^.dX) + WorldDx; 

499 
hy:= hwRound(Gear^.Y)  2 + WorldDy; 

500 
aangle:= Gear^.Angle * 180 / cMaxAngle  90; 

501 
case amt of 

502 
amRope: DrawRotated(sprHandRope, hx, hy, hwSign(Gear^.dX), aangle); 

503 
else 

504 
end; 

505 
case amt of 

506 
amRope: DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, 

507 
hwSign(Gear^.dX), 

508 
0, 

509 
4, 

510 
0); 

511 
else 

512 
DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, 

513 
hwSign(Gear^.dX), 

514 
0, 

515 
3, 

516 
0); 

517 
end 

518 
end 

519 
end else 

520 
DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, 

521 
hwSign(Gear^.dX), 

522 
0, 

523 
3, 

524 
0); 

292  525 

351  526 
with PHedgehog(Gear^.Hedgehog)^ do 
538  527 
if (Gear^.State{ and not gstAnimation}) = 0 then 
292  528 
begin 
351  529 
t:= hwRound(Gear^.Y)  cHHRadius  10 + WorldDy; 
539
6a9bf1852bbc
Ability to choose which info is shown above hedgehogs
unc0rr
parents:
538
diff
changeset

530 
if (cTagsMask and 1) <> 0 then 
6a9bf1852bbc
Ability to choose which info is shown above hedgehogs
unc0rr
parents:
538
diff
changeset

531 
begin 
762  532 
dec(t, HealthTagTex^.h + 2); 
533 
DrawCentered(hwRound(Gear^.X) + WorldDx, t, HealthTagTex) 

539
6a9bf1852bbc
Ability to choose which info is shown above hedgehogs
unc0rr
parents:
538
diff
changeset

534 
end; 
6a9bf1852bbc
Ability to choose which info is shown above hedgehogs
unc0rr
parents:
538
diff
changeset

535 
if (cTagsMask and 2) <> 0 then 
6a9bf1852bbc
Ability to choose which info is shown above hedgehogs
unc0rr
parents:
538
diff
changeset

536 
begin 
762  537 
dec(t, NameTagTex^.h + 2); 
538 
DrawCentered(hwRound(Gear^.X) + WorldDx, t, NameTagTex) 

539
6a9bf1852bbc
Ability to choose which info is shown above hedgehogs
unc0rr
parents:
538
diff
changeset

539 
end; 
6a9bf1852bbc
Ability to choose which info is shown above hedgehogs
unc0rr
parents:
538
diff
changeset

540 
if (cTagsMask and 4) <> 0 then 
6a9bf1852bbc
Ability to choose which info is shown above hedgehogs
unc0rr
parents:
538
diff
changeset

541 
begin 
762  542 
dec(t, Team^.NameTagTex^.h + 2); 
543 
DrawCentered(hwRound(Gear^.X) + WorldDx, t, Team^.NameTagTex) 

539
6a9bf1852bbc
Ability to choose which info is shown above hedgehogs
unc0rr
parents:
538
diff
changeset

544 
end 
292  545 
end else // Current hedgehog 
538  546 
if (Gear^.State and gstHHDriven) <> 0 then 
292  547 
begin 
351  548 
if bShowFinger and ((Gear^.State and gstHHDriven) <> 0) then 
549 
DrawSprite(sprFinger, hwRound(Gear^.X)  16 + WorldDx, hwRound(Gear^.Y)  64 + WorldDy, 

292  550 
GameTicks div 32 mod 16, Surface); 
821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
815
diff
changeset

551 

542  552 
if (Gear^.State and (gstMoving or gstDrowning)) = 0 then 
351  553 
if (Gear^.State and gstHHThinking) <> 0 then 
688  554 
DrawSprite(sprQuestion, hwRound(Gear^.X)  10 + WorldDx, hwRound(Gear^.Y)  cHHRadius  34 + WorldDy, 0, Surface) 
292  555 
else 
351  556 
if ShowCrosshair and ((Gear^.State and gstAttacked) = 0) then 
777  557 
DrawRotatedTex(Team^.CrosshairTex, 
558 
12, 12, 

559 
Round(hwRound(Gear^.X) + 

560 
hwSign(Gear^.dX) * Sin(Gear^.Angle*pi/cMaxAngle)*60) + WorldDx, 

561 
Round(hwRound(Gear^.Y)  

822  562 
Cos(Gear^.Angle*pi/cMaxAngle)*60) + WorldDy, 0, 
777  563 
hwSign(Gear^.dX) * Gear^.Angle * 180 / cMaxAngle) 
292  564 
end; 
565 
end; 

566 

4  567 
procedure DrawGears(Surface: PSDL_Surface); 
568 
var Gear: PGear; 

569 
i: Longword; 

371  570 
roplen: LongInt; 
4  571 

371  572 
procedure DrawRopeLine(X1, Y1, X2, Y2: LongInt); 
573 
var eX, eY, dX, dY: LongInt; 

574 
i, sX, sY, x, y, d: LongInt; 

366  575 
b: boolean; 
4  576 
begin 
37  577 
if (X1 = X2) and (Y1 = Y2) then 
578 
begin 

351  579 
OutError('WARNING: zero length rope line!', false); 
37  580 
exit 
581 
end; 

366  582 
eX:= 0; 
583 
eY:= 0; 

584 
dX:= X2  X1; 

585 
dY:= Y2  Y1; 

586 

587 
if (dX > 0) then sX:= 1 

588 
else 

589 
if (dX < 0) then 

590 
begin 

591 
sX:= 1; 

592 
dX:= dX 

593 
end else sX:= dX; 

594 

595 
if (dY > 0) then sY:= 1 

596 
else 

597 
if (dY < 0) then 

4  598 
begin 
366  599 
sY:= 1; 
600 
dY:= dY 

601 
end else sY:= dY; 

602 

603 
if (dX > dY) then d:= dX 

604 
else d:= dY; 

605 

606 
x:= X1; 

607 
y:= Y1; 

608 

609 
for i:= 0 to d do 

610 
begin 

611 
inc(eX, dX); 

612 
inc(eY, dY); 

613 
b:= false; 

614 
if (eX > d) then 

35  615 
begin 
366  616 
dec(eX, d); 
617 
inc(x, sX); 

618 
b:= true 

35  619 
end; 
366  620 
if (eY > d) then 
35  621 
begin 
366  622 
dec(eY, d); 
623 
inc(y, sY); 

624 
b:= true 

35  625 
end; 
366  626 
if b then 
627 
begin 

628 
inc(roplen); 

688  629 
if (roplen mod 4) = 0 then DrawSprite(sprRopeNode, x  2, y  2, 0, Surface) 
366  630 
end 
4  631 
end 
366  632 
end; 
4  633 

634 
begin 

635 
Gear:= GearsList; 

636 
while Gear<>nil do 

637 
begin 

351  638 
case Gear^.Kind of 
822  639 
gtAmmo_Bomb: DrawRotated(sprBomb, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, Gear^.DirAngle); 
292  640 
gtHedgehog: DrawHH(Gear, Surface); 
822  641 
gtAmmo_Grenade: DrawRotated(sprGrenade, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); 
522  642 
gtHealthTag, 
762  643 
gtSmallDamage: if Gear^.Tex <> nil then DrawCentered(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Tex); 
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset

644 
gtGrave: DrawSurfSprite(hwRound(Gear^.X) + WorldDx  16, hwRound(Gear^.Y) + WorldDy  16, 32, (GameTicks shr 7) and 7, PHedgehog(Gear^.Hedgehog)^.Team^.GraveTex, Surface); 
351  645 
gtUFO: DrawSprite(sprUFO, hwRound(Gear^.X)  16 + WorldDx, hwRound(Gear^.Y)  16 + WorldDy, (GameTicks shr 7) mod 4, Surface); 
4  646 
gtRope: begin 
35  647 
roplen:= 0; 
4  648 
if RopePoints.Count > 0 then 
649 
begin 

650 
i:= 0; 

651 
while i < Pred(RopePoints.Count) do 

652 
begin 

351  653 
DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy, 
654 
hwRound(RopePoints.ar[Succ(i)].X) + WorldDx, hwRound(RopePoints.ar[Succ(i)].Y) + WorldDy); 

4  655 
inc(i) 
656 
end; 

351  657 
DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy, 
658 
hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy); 

659 
DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 

660 
hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.X) + WorldDx, hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.Y) + WorldDy); 

822  661 
DrawRotated(sprRopeHook, hwRound(RopePoints.ar[0].X) + WorldDx, hwRound(RopePoints.ar[0].Y) + WorldDy, 1, RopePoints.HookAngle) 
4  662 
end else 
35  663 
begin 
351  664 
DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 
665 
hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.X) + WorldDx, hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.Y) + WorldDy); 

822  666 
DrawRotated(sprRopeHook, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); 
35  667 
end; 
4  668 
end; 
568  669 
gtSmokeTrace: if Gear^.State < 8 then DrawSprite(sprSmokeTrace, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.State, Surface); 
351  670 
gtExplosion: DrawSprite(sprExplosion50, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.State, Surface); 
671 
gtMine: if ((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420) 

822  672 
then DrawRotated(sprMineOff, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, Gear^.DirAngle) 
673 
else DrawRotated(sprMineOn, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, Gear^.DirAngle); 

351  674 
gtCase: case Gear^.Pos of 
675 
posCaseAmmo : DrawSprite(sprCase, hwRound(Gear^.X)  16 + WorldDx, hwRound(Gear^.Y)  16 + WorldDy, 0, Surface); 

676 
posCaseHealth: DrawSprite(sprFAid, hwRound(Gear^.X)  24 + WorldDx, hwRound(Gear^.Y)  24 + WorldDy, (GameTicks shr 6) mod 13, Surface); 

42  677 
end; 
568  678 
gtDynamite: DrawSprite2(sprDynamite, hwRound(Gear^.X)  16 + WorldDx, hwRound(Gear^.Y)  25 + WorldDy, Gear^.Tag and 1, Gear^.Tag shr 1, Surface); 
822  679 
gtClusterBomb: DrawRotated(sprClusterBomb, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, Gear^.DirAngle); 
351  680 
gtCluster: DrawSprite(sprClusterParticle, hwRound(Gear^.X)  8 + WorldDx, hwRound(Gear^.Y)  8 + WorldDy, 0, Surface); 
681 
gtFlame: DrawSprite(sprFlame, hwRound(Gear^.X)  8 + WorldDx, hwRound(Gear^.Y)  8 + WorldDy,(GameTicks div 128 + Gear^.Angle) mod 8, Surface); 

568  682 
gtParachute: DrawSprite(sprParachute, hwRound(Gear^.X)  24 + WorldDx, hwRound(Gear^.Y)  48 + WorldDy, 0, Surface); 
408  683 
gtAirAttack: if Gear^.Tag > 0 then DrawSprite(sprAirplane, hwRound(Gear^.X)  60 + WorldDx, hwRound(Gear^.Y)  25 + WorldDy, 0, Surface) 
534  684 
else DrawSprite(sprAirplane, hwRound(Gear^.X)  60 + WorldDx, hwRound(Gear^.Y)  25 + WorldDy, 1, Surface); 
822  685 
gtAirBomb: DrawRotated(sprAirBomb, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); 
708  686 
gtSwitcher: DrawSprite(sprSwitch, hwRound(Gear^.X)  16 + WorldDx, hwRound(Gear^.Y)  56 + WorldDy, (GameTicks shr 6) mod 12, Surface); 
593  687 
gtTarget: DrawSprite(sprTarget, hwRound(Gear^.X)  16 + WorldDx, hwRound(Gear^.Y)  16 + WorldDy, 0, Surface); 
4  688 
end; 
351  689 
Gear:= Gear^.NextGear 
4  690 
end; 
691 
end; 

692 

693 
procedure FreeGearsList; 

694 
var t, tt: PGear; 

695 
begin 

696 
tt:= GearsList; 

697 
GearsList:= nil; 

698 
while tt<>nil do 

699 
begin 

700 
t:= tt; 

351  701 
tt:= tt^.NextGear; 
4  702 
Dispose(t) 
703 
end; 

704 
end; 

705 

10  706 
procedure AddMiscGears; 
371  707 
var i: LongInt; 
4  708 
begin 
498  709 
AddGear(0, 0, gtATStartGame, 0, _0, _0, 2000); 
22  710 
if (GameFlags and gfForts) = 0 then 
622  711 
for i:= 0 to Pred(cLandAdditions) do 
498  712 
FindPlace(AddGear(0, 0, gtMine, 0, _0, _0, 0), false, 0, 2048); 
4  713 
end; 
714 

371  715 
procedure doMakeExplosion(X, Y, Radius: LongInt; Mask: LongWord); 
4  716 
var Gear: PGear; 
506  717 
dmg, dmgRadius: LongInt; 
4  718 
begin 
719 
TargetPoint.X:= NoPointX; 

720 
{$IFDEF DEBUGFILE}if Radius > 3 then AddFileLog('Explosion: at (' + inttostr(x) + ',' + inttostr(y) + ')');{$ENDIF} 

498  721 
if Radius = 50 then AddGear(X, Y, gtExplosion, 0, _0, _0, 0); 
355  722 
if (Mask and EXPLAutoSound) <> 0 then PlaySound(sndExplosion, false); 
506  723 
if (Mask and EXPLAllDamageInRadius)=0 then dmgRadius:= Radius shl 1 
724 
else dmgRadius:= Radius; 

4  725 
Gear:= GearsList; 
726 
while Gear <> nil do 

727 
begin 

506  728 
dmg:= dmgRadius  hwRound(Distance(Gear^.X  int2hwFloat(X), Gear^.Y  int2hwFloat(Y))); 
538  729 
if (dmg > 1) and 
522  730 
((Gear^.State and gstNoDamage) = 0) then 
4  731 
begin 
355  732 
dmg:= dmg div 2; 
351  733 
case Gear^.Kind of 
10  734 
gtHedgehog, 
14
81f125629b25
 Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
10
diff
changeset

735 
gtMine, 
79  736 
gtCase, 
593  737 
gtTarget, 
79  738 
gtFlame: begin 
355  739 
{$IFDEF DEBUGFILE}AddFileLog('Damage: ' + inttostr(dmg));{$ENDIF} 
522  740 
if (Mask and EXPLNoDamage) = 0 then 
741 
begin 

742 
inc(Gear^.Damage, dmg); 

814
7fb4417b7bc1
Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
809
diff
changeset

743 
uStats.HedgehogDamaged(Gear, dmg); 
522  744 
if Gear^.Kind = gtHedgehog then 
745 
AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y), dmg, Gear) 

746 
end; 

351  747 
if ((Mask and EXPLDoNotTouchHH) = 0) or (Gear^.Kind <> gtHedgehog) then 
42  748 
begin 
506  749 
DeleteCI(Gear); 
498  750 
Gear^.dX:= Gear^.dX + SignAs(_0_005 * dmg + cHHKick, Gear^.X  int2hwFloat(X)); 
751 
Gear^.dY:= Gear^.dY + SignAs(_0_005 * dmg + cHHKick, Gear^.Y  int2hwFloat(Y)); 

503  752 
Gear^.State:= Gear^.State or gstMoving; 
351  753 
Gear^.Active:= true; 
42  754 
FollowGear:= Gear 
755 
end; 

4  756 
end; 
51  757 
gtGrave: begin 
351  758 
Gear^.dY:=  _0_004 * dmg; 
759 
Gear^.Active:= true; 

51  760 
end; 
4  761 
end; 
762 
end; 

351  763 
Gear:= Gear^.NextGear 
80  764 
end; 
621  765 
if (Mask and EXPLDontDraw) = 0 then 
766 
if (GameFlags and gfSolidLand) = 0 then DrawExplosion(X, Y, Radius); 

498  767 
uAIMisc.AwareOfExplosion(0, 0, 0) 
4  768 
end; 
769 

506  770 
procedure ShotgunShot(Gear: PGear); 
771 
var t: PGear; 

772 
dmg: integer; 

773 
begin 

509  774 
Gear^.Radius:= cShotgunRadius; 
506  775 
t:= GearsList; 
776 
while t <> nil do 

777 
begin 

778 
dmg:= min(Gear^.Radius + t^.Radius  hwRound(Distance(Gear^.X  t^.X, Gear^.Y  t^.Y)), 25); 

538  779 
if dmg > 0 then 
506  780 
case t^.Kind of 
781 
gtHedgehog, 

782 
gtMine, 

593  783 
gtCase, 
784 
gtTarget: begin 

506  785 
inc(t^.Damage, dmg); 
522  786 
if t^.Kind = gtHedgehog then 
787 
begin 

531  788 
AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y), dmg, t); 
814
7fb4417b7bc1
Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
809
diff
changeset

789 
uStats.HedgehogDamaged(Gear, dmg) 
522  790 
end; 
506  791 
DeleteCI(t); 
792 
t^.dX:= t^.dX + SignAs(Gear^.dX * dmg * _0_01 + cHHKick, t^.X  Gear^.X); 

793 
t^.dY:= t^.dY + Gear^.dY * dmg * _0_01; 

794 
t^.State:= t^.State or gstMoving; 

795 
t^.Active:= true; 

796 
FollowGear:= t 

797 
end; 

798 
gtGrave: begin 

799 
t^.dY:=  _0_1; 

800 
t^.Active:= true 

801 
end; 

802 
end; 

803 
t:= t^.NextGear 

804 
end; 

621  805 
if (GameFlags and gfSolidLand) = 0 then DrawExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), cShotgunRadius) 
506  806 
end; 
807 

371  808 
procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt); 
53  809 
var t: PGearArray; 
371  810 
i: LongInt; 
307  811 
hh: PHedgehog; 
38  812 
begin 
53  813 
t:= CheckGearsCollision(Ammo); 
351  814 
i:= t^.Count; 
815 
hh:= Ammo^.Hedgehog; 

53  816 
while i > 0 do 
817 
begin 

818 
dec(i); 

351  819 
if (t^.ar[i]^.State and gstNoDamage) = 0 then 
820 
case t^.ar[i]^.Kind of 

53  821 
gtHedgehog, 
822 
gtMine, 

593  823 
gtTarget, 
53  824 
gtCase: begin 
351  825 
inc(t^.ar[i]^.Damage, Damage); 
522  826 
if t^.ar[i]^.Kind = gtHedgehog then 
827 
begin 

828 
AddDamageTag(hwRound(t^.ar[i]^.X), hwRound(t^.ar[i]^.Y), Damage, t^.ar[i]); 

814
7fb4417b7bc1
Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
809
diff
changeset

829 
uStats.HedgehogDamaged(t^.ar[i], Damage) 
522  830 
end; 
538  831 
DeleteCI(t^.ar[i]); 
351  832 
t^.ar[i]^.dX:= Ammo^.dX * Power * _0_01; 
833 
t^.ar[i]^.dY:= Ammo^.dY * Power * _0_01; 

834 
t^.ar[i]^.Active:= true; 

503  835 
t^.ar[i]^.State:= t^.ar[i]^.State or gstMoving; 
351  836 
FollowGear:= t^.ar[i] 
53  837 
end; 
838 
end 

126  839 
end; 
840 
SetAllToActive 

38  841 
end; 
842 

4  843 
procedure AssignHHCoords; 
547  844 
var i, t, p: LongInt; 
543
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

845 
ar: array[0..Pred(cMaxHHs)] of PGear; 
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

846 
Count: Longword; 
4  847 
begin 
543
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

848 
if (GameFlags and gfForts) <> 0 then 
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

849 
begin 
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

850 
t:= 0; 
547  851 
for p:= 0 to Pred(TeamsCount) do 
852 
with TeamsArray[p]^ do 

543
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

853 
begin 
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

854 
for i:= 0 to cMaxHHIndex do 
547  855 
with Hedgehogs[i] do 
604
2f1165467a66
Let hedgehog position be taken from config, still more work is needed
unc0rr
parents:
602
diff
changeset

856 
if (Gear <> nil) and (Gear^.X.QWordValue = 0) then FindPlace(Gear, false, t, t + 1024); 
543
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

857 
inc(t, 1024); 
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

858 
end 
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

859 
end else // mix hedgehogs 
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

860 
begin 
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

861 
Count:= 0; 
547  862 
for p:= 0 to Pred(TeamsCount) do 
863 
with TeamsArray[p]^ do 

4  864 
begin 
82  865 
for i:= 0 to cMaxHHIndex do 
547  866 
with Hedgehogs[i] do 
604
2f1165467a66
Let hedgehog position be taken from config, still more work is needed
unc0rr
parents:
602
diff
changeset

867 
if (Gear <> nil) and (Gear^.X.QWordValue = 0) then 
543
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

868 
begin 
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

869 
ar[Count]:= Gear; 
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

870 
inc(Count) 
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

871 
end; 
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

872 
end; 
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

873 

465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

874 
while (Count > 0) do 
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

875 
begin 
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

876 
i:= GetRandom(Count); 
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

877 
FindPlace(ar[i], false, 0, 2048); 
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

878 
ar[i]:= ar[Count  1]; 
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

879 
dec(Count) 
4  880 
end 
543
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

881 
end 
4  882 
end; 
883 

371  884 
function CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear; 
10  885 
var t: PGear; 
886 
begin 

887 
t:= GearsList; 

888 
rX:= sqr(rX); 

889 
rY:= sqr(rY); 

890 
while t <> nil do 

891 
begin 

351  892 
if (t <> Gear) and (t^.Kind = Kind) then 
498  893 
if not((hwSqr(Gear^.X  t^.X) / rX + hwSqr(Gear^.Y  t^.Y) / rY) > _1) then 
351  894 
exit(t); 
895 
t:= t^.NextGear 

10  896 
end; 
351  897 
CheckGearNear:= nil 
15  898 
end; 
899 

79  900 
procedure AmmoFlameWork(Ammo: PGear); 
901 
var t: PGear; 

902 
begin 

903 
t:= GearsList; 

904 
while t <> nil do 

905 
begin 

351  906 
if (t^.Kind = gtHedgehog) and (t^.Y < Ammo^.Y) then 
498  907 
if not (hwSqr(Ammo^.X  t^.X) + hwSqr(Ammo^.Y  t^.Y  int2hwFloat(cHHRadius)) * 2 > _2) then 
79  908 
begin 
351  909 
inc(t^.Damage, 5); 
910 
t^.dX:= t^.dX + (t^.X  Ammo^.X) * _0_02; 

911 
t^.dY:=  _0_25; 

912 
t^.Active:= true; 

79  913 
DeleteCI(t); 
914 
FollowGear:= t 

915 
end; 

351  916 
t:= t^.NextGear 
79  917 
end; 
918 
end; 

919 

371  920 
function CheckGearsNear(mX, mY: LongInt; Kind: TGearsType; rX, rY: LongInt): PGear; 
16  921 
var t: PGear; 
922 
begin 

923 
t:= GearsList; 

924 
rX:= sqr(rX); 

925 
rY:= sqr(rY); 

926 
while t <> nil do 

927 
begin 

351  928 
if t^.Kind in Kind then 
498  929 
if not (hwSqr(int2hwFloat(mX)  t^.X) / rX + hwSqr(int2hwFloat(mY)  t^.Y) / rY > _1) then 
351  930 
exit(t); 
931 
t:= t^.NextGear 

16  932 
end; 
351  933 
CheckGearsNear:= nil 
16  934 
end; 
935 

936 
function CountGears(Kind: TGearType): Longword; 

937 
var t: PGear; 

351  938 
Result: Longword; 
16  939 
begin 
940 
Result:= 0; 

941 
t:= GearsList; 

942 
while t <> nil do 

943 
begin 

351  944 
if t^.Kind = Kind then inc(Result); 
945 
t:= t^.NextGear 

16  946 
end; 
351  947 
CountGears:= Result 
16  948 
end; 
949 

15  950 
procedure SpawnBoxOfSmth; 
394
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

951 
var t: LongInt; 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

952 
i: TAmmoType; 
15  953 
begin 
614  954 
if (cCaseFactor = 0) or 
955 
(CountGears(gtCase) >= 5) or 

956 
(getrandom(cCaseFactor) <> 0) then exit; 

498  957 
FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0); 
295  958 
case getrandom(2) of 
959 
0: begin 

351  960 
FollowGear^.Health:= 25; 
961 
FollowGear^.Pos:= posCaseHealth 

295  962 
end; 
963 
1: begin 

394
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

964 
t:= 0; 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

965 
for i:= Low(TAmmoType) to High(TAmmoType) do 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

966 
inc(t, Ammoz[i].Probability); 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

967 
t:= GetRandom(t); 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

968 
i:= Low(TAmmoType); 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

969 
dec(t, Ammoz[i].Probability); 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

970 
while t >= 0 do 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

971 
begin 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

972 
inc(i); 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

973 
dec(t, Ammoz[i].Probability) 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

974 
end; 
351  975 
FollowGear^.Pos:= posCaseAmmo; 
394
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

976 
FollowGear^.State:= Longword(i) 
295  977 
end; 
978 
end; 

70  979 
FindPlace(FollowGear, true, 0, 2048) 
980 
end; 

981 

371  982 
procedure FindPlace(Gear: PGear; withFall: boolean; Left, Right: LongInt); 
70  983 

371  984 
function CountNonZeroz(x, y, r: LongInt): LongInt; 
985 
var i: LongInt; 

986 
Result: LongInt; 

70  987 
begin 
988 
Result:= 0; 

701  989 
if (y and $FFFFFC00) = 0 then 
990 
for i:= max(x  r, 0) to min(x + r, 2043) do 

351  991 
if Land[y, i] <> 0 then inc(Result); 
992 
CountNonZeroz:= Result 

70  993 
end; 
994 

495  995 
var x: LongInt; 
371  996 
y, sy: LongInt; 
386  997 
ar: array[0..511] of TPoint; 
998 
ar2: array[0..1023] of TPoint; 

392  999 
cnt, cnt2: Longword; 
1000 
delta: LongInt; 

70  1001 
begin 
386  1002 
delta:= 250; 
1003 
cnt2:= 0; 

16  1004 
repeat 
392  1005 
x:= Left + LongInt(GetRandom(Delta)); 
70  1006 
repeat 
386  1007 
inc(x, Delta); 
70  1008 
cnt:= 0; 
351  1009 
y:= Gear^.Radius * 2; 
70  1010 
while y < 1023 do 
16  1011 
begin 
70  1012 
repeat 
701  1013 
inc(y, 2); 
351  1014 
until (y > 1023) or (CountNonZeroz(x, y, Gear^.Radius  1) = 0); 
70  1015 
sy:= y; 
1016 
repeat 

1017 
inc(y); 

351  1018 
until (y > 1023) or (CountNonZeroz(x, y, Gear^.Radius  1) <> 0); 
1019 
if (y  sy > Gear^.Radius * 2) 

70  1020 
and (y < 1023) 
351  1021 
and (CheckGearsNear(x, y  Gear^.Radius, [gtHedgehog, gtMine, gtCase], 110, 110) = nil) then 
70  1022 
begin 
1023 
ar[cnt].X:= x; 

351  1024 
if withFall then ar[cnt].Y:= sy + Gear^.Radius 
1025 
else ar[cnt].Y:= y  Gear^.Radius; 

70  1026 
inc(cnt) 
1027 
end; 

386  1028 
inc(y, 45) 
16  1029 
end; 
70  1030 
if cnt > 0 then 
1031 
with ar[GetRandom(cnt)] do 

1032 
begin 

386  1033 
ar2[cnt2].x:= x; 
1034 
ar2[cnt2].y:= y; 

1035 
inc(cnt2) 

70  1036 
end 
386  1037 
until (x + Delta > Right); 
1038 
dec(Delta, 60) 

1039 
until (cnt2 > 0) or (Delta < 70); 

1040 
if cnt2 > 0 then 

1041 
with ar2[GetRandom(cnt2)] do 

1042 
begin 

498  1043 
Gear^.X:= int2hwFloat(x); 
1044 
Gear^.Y:= int2hwFloat(y); 

386  1045 
{$IFDEF DEBUGFILE} 
1046 
AddFileLog('Assigned Gear coordinates (' + inttostr(x) + ',' + inttostr(y) + ')'); 

1047 
{$ENDIF} 

1048 
end 

1049 
else 

1050 
begin 

1051 
OutError('Can''t find place for Gear', false); 

1052 
DeleteGear(Gear) 

1053 
end 

10  1054 
end; 
1055 

4  1056 
initialization 
1057 

1058 
finalization 

95  1059 
FreeGearsList; 
4  1060 

1061 
end. 