project_files/HedgewarsMobile/Classes/CommodityFunctions.h
author koda
Fri, 13 Aug 2010 02:13:18 +0200
changeset 3737 2ba6ac8a114b
parent 3703 12d17c6e8855
child 3780 7c704e69242e
permissions -rw-r--r--
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch adjusted default zoom value polished lobby interface updated ammosets to new weapons
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//
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//  CommodityFunctions.h
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//  HedgewarsMobile
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//
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//  Created by Vittorio on 08/04/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import <Foundation/Foundation.h>
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#define MAX_HOGS 8
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#define DOCUMENTS_FOLDER()      [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]
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#define SETTINGS_FILE()         [DOCUMENTS_FOLDER() stringByAppendingString:@"/settings.plist"]
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#define DEBUG_FILE()            [DOCUMENTS_FOLDER() stringByAppendingString:@"/debug.txt"]
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#define TEAMS_DIRECTORY()       [DOCUMENTS_FOLDER() stringByAppendingString:@"/Teams/"]
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#define WEAPONS_DIRECTORY()     [DOCUMENTS_FOLDER() stringByAppendingString:@"/Weapons/"]
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#define SCHEMES_DIRECTORY()     [DOCUMENTS_FOLDER() stringByAppendingString:@"/Schemes/"]
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#define GRAPHICS_DIRECTORY()    [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/"]
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#define HATS_DIRECTORY()        [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Hats/"]
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#define GRAVES_DIRECTORY()      [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Graves/"]
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#define BOTLEVELS_DIRECTORY()   [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Hedgehog/botlevels"]
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#define BTN_DIRECTORY()         [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Btn"]
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#define FLAGS_DIRECTORY()       [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Flags/"]
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#define FORTS_DIRECTORY()       [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Forts/"]
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#define THEMES_DIRECTORY()      [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Themes/"]
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#define MAPS_DIRECTORY()        [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Maps/"]
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#define VOICES_DIRECTORY()      [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Sounds/voices/"]
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#define MSG_MEMCLEAN()          DLog(@"has cleaned up some memory");
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#define MSG_DIDUNLOAD()         DLog(@"unloaded");
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#define CURRENT_AMMOSIZE        48      // also add a line in SingleWeaponViewController array
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#define UICOLOR_HW_YELLOW_BODER [UIColor colorWithRed:(CGFloat)0xFE/255 green:(CGFloat)0xC0/255 blue:0 alpha:1]
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#define UICOLOR_HW_YELLOW_TEXT  [UIColor colorWithRed:(CGFloat)0xF0/255 green:(CGFloat)0xD0/255 blue:0 alpha:1]
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void createTeamNamed (NSString *nameWithoutExt);
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void createWeaponNamed (NSString *nameWithoutExt, int type);
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void createSchemeNamed (NSString *nameWithoutExt);
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BOOL rotationManager (UIInterfaceOrientation interfaceOrientation);
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NSInteger randomPort ();
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void popError (const char *title, const char *message);
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void print_free_memory ();
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BOOL isPhone ();
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NSString *modelType ();