cocoaTouch/GameSetup.h
author smxx
Fri, 26 Mar 2010 00:37:36 +0000
changeset 3067 330e60f5dde8
parent 2702 48fc46a922fd
child 3170 1dbf4f8eaac0
permissions -rw-r--r--
CMake: * Finally auto detect Lua system libraries on ALL unix/linux systems (hope so) * Fixed first time configure for hwengine (tried to set LUA_LIBRARY before triggering detection)
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//
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//  gameSetup.h
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//  hwengine
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//
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//  Created by Vittorio on 10/01/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import <Foundation/Foundation.h>
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#import "SDL_net.h"
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@interface GameSetup : NSObject {
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	NSDictionary *systemSettings;
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	NSInteger ipcPort;
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	TCPsocket sd, csd; // Socket descriptor, Client socket descriptor
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}
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@property (nonatomic, retain) NSDictionary *systemSettings;
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-(void) engineProtocol;
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-(void) startThread: (NSString *)selector;
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-(int) sendToEngine: (NSString *)string;
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-(const char **)getSettings;
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@end
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