hedgewars/VGSHandlers.inc
author nemo
Sun, 26 Dec 2010 00:28:23 -0500
changeset 4686 3682db294dae
parent 4475 54e78c40970b
child 4806 48c1a395f0a7
permissions -rw-r--r--
remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2010 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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procedure doStepFlake(Gear: PVisualGear; Steps: Longword);
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var sign: real;
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begin
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if vobCount = 0 then exit;
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sign:= 1;
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with Gear^ do
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    begin
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    inc(FrameTicks, Steps);
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    if FrameTicks > vobFrameTicks then
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        begin
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        dec(FrameTicks, vobFrameTicks);
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        inc(Frame);
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        if Frame = vobFramesCount then Frame:= 0
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        end;
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    X:= X + (cWindSpeedf * 200 + dX + tdX) * Steps;
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    Y:= Y + (dY + tdY + cGravityf * vobFallSpeed) * Steps;
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    Angle:= Angle + dAngle * Steps;
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    if Angle > 360 then
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        Angle:= Angle - 360
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    else
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        if Angle < - 360 then
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            Angle:= Angle + 360;
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    if (round(X) >= cLeftScreenBorder) and
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       (round(X) <= cRightScreenBorder) and
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       (round(Y) - 75 <= LAND_HEIGHT) and
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       (Timer > 0) and (Timer-Steps > 0) then
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        begin
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        if tdX > 0 then sign := 1
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        else sign:= -1;
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        tdX:= tdX - 0.005*Steps*sign;
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        if ((sign < 0) and (tdX > 0)) or ((sign > 0) and (tdX < 0)) then tdX:= 0;
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        if tdX > 0 then sign := 1
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        else sign:= -1;
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        tdY:= tdY - 0.005*Steps*sign;
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        if ((sign < 0) and (tdY > 0)) or ((sign > 0) and (tdY < 0)) then tdY:= 0;
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        dec(Timer, Steps)
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        end
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    else
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        begin
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        if round(X) < cLeftScreenBorder then X:= X + cScreenSpace else
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        if round(X) > cRightScreenBorder then X:= X - cScreenSpace;
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        // if round(Y) < (LAND_HEIGHT - 1024 - 75) then Y:= Y + 25.0; // For if flag is set for flakes rising upwards?
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        if round(Y) - 75 > LAND_HEIGHT then Y:= Y - (1024 + 150); // TODO - configure in theme (jellies for example could use limited range)
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        Timer:= 0;
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        tdX:= 0;
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        tdY:= 0
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        end;
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    end;
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepBeeTrace(Gear: PVisualGear; Steps: Longword);
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begin
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if Gear^.FrameTicks > Steps then
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    dec(Gear^.FrameTicks, Steps)
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else
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    DeleteVisualGear(Gear);
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepCloud(Gear: PVisualGear; Steps: Longword);
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var s: Longword;
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    t: real;
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begin
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Gear^.X:= Gear^.X + (cWindSpeedf * 750 * Gear^.dX) * Steps;
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// up-and-down-bounce magic
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s := (GameTicks + Gear^.Timer) mod 4096;
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t := 8 * AngleSin(s mod 2048).QWordValue / 4294967296;
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if (s < 2048) then t := -t;
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Gear^.Y := LAND_HEIGHT - 1184 + LongInt(Gear^.Timer mod 8) + t;
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if round(Gear^.X) < cLeftScreenBorder then Gear^.X:= Gear^.X + cScreenSpace else
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if round(Gear^.X) > cRightScreenBorder then Gear^.X:= Gear^.X - cScreenSpace
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepExpl(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
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//Gear^.dY:= Gear^.dY + cGravityf;
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if Gear^.FrameTicks <= Steps then
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    if Gear^.Frame = 0 then DeleteVisualGear(Gear)
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    else
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        begin
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        dec(Gear^.Frame);
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        Gear^.FrameTicks:= cExplFrameTicks
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        end
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    else dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepNote(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
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Gear^.dY:= Gear^.dY + cGravityf * Steps / 2;
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Gear^.Angle:= Gear^.Angle + (Gear^.Frame + 1) * Steps / 10;
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while Gear^.Angle > cMaxAngle do
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    Gear^.Angle:= Gear^.Angle - cMaxAngle;
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if Gear^.FrameTicks <= Steps then
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    DeleteVisualGear(Gear)
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else
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    dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepLineTrail(Gear: PVisualGear; Steps: Longword);
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begin
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Steps := Steps;
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if Gear^.Timer <= Steps then
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    DeleteVisualGear(Gear)
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else
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    dec(Gear^.Timer, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepEgg(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
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Gear^.dY:= Gear^.dY + cGravityf * Steps;
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Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
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if Gear^.FrameTicks <= Steps then
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    DeleteVisualGear(Gear)
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else
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    dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepFire(Gear: PVisualGear; Steps: Longword);
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var vgt: PVisualGear;
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;// + cGravityf * (Steps * Steps);
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if (Gear^.State and gstTmpFlag) = 0 then
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    begin
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    Gear^.dY:= Gear^.dY + cGravityf * Steps;
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    if ((GameTicks mod 200) < Steps + 1) then
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        begin
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        vgt:= AddVisualGear(round(Gear^.X), round(Gear^.Y), vgtFire);
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        if vgt <> nil then
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            begin
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            vgt^.dx:= 0;
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            vgt^.dy:= 0;
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            vgt^.State:= gstTmpFlag;
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            end;
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        end
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    end
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else
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    inc(Steps, Steps);
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if Gear^.FrameTicks <= Steps then
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       DeleteVisualGear(Gear)
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else
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    dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepShell(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
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Gear^.dY:= Gear^.dY + cGravityf * Steps;
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Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
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if Gear^.FrameTicks <= Steps then
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    DeleteVisualGear(Gear)
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else
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    dec(Gear^.FrameTicks, Steps)
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end;
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procedure doStepSmallDamage(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.Y:= Gear^.Y - 0.02 * Steps;
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if Gear^.FrameTicks <= Steps then
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    DeleteVisualGear(Gear)
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else
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    dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepBubble(Gear: PVisualGear; Steps: Longword);
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begin
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    Gear^.X:= Gear^.X + Gear^.dX * Steps;
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    Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
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    Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps;
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    Gear^.dX := Gear^.dX / (1.001 * Steps);
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    Gear^.dY := Gear^.dY / (1.001 * Steps);
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    if (Gear^.FrameTicks <= Steps) or (round(Gear^.Y) < cWaterLine) then
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        DeleteVisualGear(Gear)
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    else
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        dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepHealth(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y - Gear^.dY * Steps;
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if Gear^.FrameTicks <= Steps then
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    DeleteVisualGear(Gear)
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else
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    dec(Gear^.FrameTicks, Steps);
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepSteam(Gear: PVisualGear; Steps: Longword);
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begin
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    Gear^.X:= Gear^.X + (cWindSpeedf * 100 + Gear^.dX) * Steps;
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    Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps;
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    if Gear^.FrameTicks <= Steps then
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        if Gear^.Frame = 0 then DeleteVisualGear(Gear)
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        else
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   254
            begin
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            if Random(2) = 0 then dec(Gear^.Frame);
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   256
            Gear^.FrameTicks:= cExplFrameTicks
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            end
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        else dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepAmmo(Gear: PVisualGear; Steps: Longword);
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begin
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    Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps;
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    Gear^.scale:= Gear^.scale + 0.0025 * Steps;
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    Gear^.alpha:= Gear^.alpha - 0.0015 * Steps;
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   268
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    if Gear^.alpha < 0 then DeleteVisualGear(Gear)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepSmoke(Gear: PVisualGear; Steps: Longword);
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begin
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    Gear^.X:= Gear^.X + (cWindSpeedf + Gear^.dX) * Steps;
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    Gear^.Y:= Gear^.Y - (cDrownSpeedf + Gear^.dY) * Steps;
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    Gear^.dX := Gear^.dX + (cWindSpeedf * 0.3 * Steps);
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    //Gear^.dY := Gear^.dY - (cDrownSpeedf * 0.995);
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    if Gear^.FrameTicks <= Steps then
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        if Gear^.Frame = 0 then DeleteVisualGear(Gear)
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   283
        else
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            begin
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            if Random(2) = 0 then dec(Gear^.Frame);
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   286
            Gear^.FrameTicks:= cExplFrameTicks
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   287
            end
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        else dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepDust(Gear: PVisualGear; Steps: Longword);
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begin
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   294
    Gear^.X:= Gear^.X + (cWindSpeedf + (cWindSpeedf * 0.03 * Steps) + Gear^.dX) * Steps;
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    Gear^.Y:= Gear^.Y - (Gear^.dY) * Steps;
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   296
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   297
    Gear^.dX := Gear^.dX - (Gear^.dX * 0.005 * Steps);
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   298
    Gear^.dY := Gear^.dY - (cDrownSpeedf * 0.001 * Steps);
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   300
    if Gear^.FrameTicks <= Steps then
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   301
        if Gear^.Frame = 0 then DeleteVisualGear(Gear)
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   302
        else
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   303
            begin
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   304
            dec(Gear^.Frame);
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   305
            Gear^.FrameTicks:= cExplFrameTicks
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   306
            end
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        else dec(Gear^.FrameTicks, Steps)
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   308
end;
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////////////////////////////////////////////////////////////////////////////////
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   311
procedure doStepSplash(Gear: PVisualGear; Steps: Longword);
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   312
begin
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   313
  if Gear^.FrameTicks <= Steps then
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   314
      DeleteVisualGear(Gear)
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   315
  else
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   316
      dec(Gear^.FrameTicks, Steps);
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end;
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   319
////////////////////////////////////////////////////////////////////////////////
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   320
procedure doStepDroplet(Gear: PVisualGear; Steps: Longword);
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   321
begin
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   322
  Gear^.X:= Gear^.X + Gear^.dX * Steps;
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   323
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  Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
3593
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nemo
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   325
  Gear^.dY:= Gear^.dY + cGravityf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   326
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   327
  if round(Gear^.Y) > cWaterLine then begin
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   328
    DeleteVisualGear(Gear);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   329
    PlaySound(TSound(ord(sndDroplet1) + Random(3)));
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   330
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   331
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   332
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   333
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   334
procedure doStepSmokeRing(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   335
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   336
inc(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   337
if Gear^.Timer >= Gear^.FrameTicks then DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   338
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   339
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   340
    Gear^.scale := 1.25 * (-power(2, -10 * Int(Gear^.Timer)/Gear^.FrameTicks) + 1) + 0.4;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   341
    Gear^.alpha := 1 - power(Gear^.Timer / 350, 4);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   342
    if Gear^.alpha < 0 then Gear^.alpha:= 0;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   343
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   344
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   345
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   346
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   347
procedure doStepFeather(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   348
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   349
Gear^.X:= Gear^.X + Gear^.dX * Steps;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   350
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   351
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   352
Gear^.dY:= Gear^.dY + cGravityf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   353
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   354
Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   355
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   356
if Gear^.FrameTicks <= Steps then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   357
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   358
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   359
    dec(Gear^.FrameTicks, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   360
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   361
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   362
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   363
const cSorterWorkTime = 640;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   364
var thexchar: array[0..cMaxTeams] of
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   365
            record
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   366
            dy, ny, dw: LongInt;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   367
            team: PTeam;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   368
            SortFactor: QWord;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   369
            end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   370
    currsorter: PVisualGear = nil;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   371
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   372
procedure doStepTeamHealthSorterWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   373
var i, t: LongInt;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   374
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   375
for t:= 1 to Steps do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   376
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   377
    dec(Gear^.Timer);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   378
    if (Gear^.Timer and 15) = 0 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   379
        for i:= 0 to Pred(TeamsCount) do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   380
            with thexchar[i] do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   381
                begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   382
                {$WARNINGS OFF}
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   383
                team^.DrawHealthY:= ny + dy * LongInt(Gear^.Timer) div 640;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   384
                team^.TeamHealthBarWidth:= team^.NewTeamHealthBarWidth + dw * LongInt(Gear^.Timer) div cSorterWorkTime;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   385
                {$WARNINGS ON}
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   386
                end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   387
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   388
    if (Gear^.Timer = 0) or (currsorter <> Gear) then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   389
        begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   390
        if currsorter = Gear then currsorter:= nil;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   391
        DeleteVisualGear(Gear);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   392
        exit
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   393
        end
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   394
    end
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   395
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   396
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   397
procedure doStepTeamHealthSorter(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   398
var i: Longword;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   399
    b: boolean;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   400
    t: LongInt;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   401
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   402
Steps:= Steps; // avoid compiler hint
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   403
for t:= 0 to Pred(TeamsCount) do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   404
    with thexchar[t] do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   405
        begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   406
        dy:= TeamsArray[t]^.DrawHealthY;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   407
        dw:= TeamsArray[t]^.TeamHealthBarWidth - TeamsArray[t]^.NewTeamHealthBarWidth;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   408
        team:= TeamsArray[t];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   409
        SortFactor:= TeamsArray[t]^.Clan^.ClanHealth;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   410
        SortFactor:= (SortFactor shl  3) + TeamsArray[t]^.Clan^.ClanIndex;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   411
        SortFactor:= (SortFactor shl 30) + TeamsArray[t]^.TeamHealth;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   412
        end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   413
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   414
if TeamsCount > 1 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   415
    repeat
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   416
    b:= true;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   417
    for t:= 0 to TeamsCount - 2 do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   418
        if (thexchar[t].SortFactor > thexchar[Succ(t)].SortFactor) then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   419
            begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   420
            thexchar[cMaxTeams]:= thexchar[t];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   421
            thexchar[t]:= thexchar[Succ(t)];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   422
            thexchar[Succ(t)]:= thexchar[cMaxTeams];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   423
            b:= false
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   424
            end
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   425
    until b;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   426
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   427
t:= - 4;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   428
for i:= 0 to Pred(TeamsCount) do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   429
    with thexchar[i] do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   430
        begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   431
        dec(t, team^.HealthTex^.h + 2);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   432
        ny:= t;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   433
        dy:= dy - ny
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   434
        end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   435
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   436
Gear^.Timer:= cSorterWorkTime;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   437
Gear^.doStep:= @doStepTeamHealthSorterWork;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   438
currsorter:= Gear;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   439
//doStepTeamHealthSorterWork(Gear, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   440
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   442
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   443
procedure doStepSpeechBubbleWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   444
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   445
if Gear^.Timer > Steps then dec(Gear^.Timer, Steps) else Gear^.Timer:= 0;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   446
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   447
if (Gear^.Hedgehog^.Gear <> nil) then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   448
    begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   449
    Gear^.X:= Gear^.Hedgehog^.Gear^.X.QWordValue/4294967296 + (Gear^.Tex^.w div 2  - Gear^.FrameTicks);
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   450
    Gear^.Y:= Gear^.Hedgehog^.Gear^.Y.QWordValue/4294967296 - (16 + Gear^.Tex^.h);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   451
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   452
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   453
if Gear^.Timer = 0 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   454
    begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   455
    if Gear^.Hedgehog^.SpeechGear = Gear then
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   456
        Gear^.Hedgehog^.SpeechGear:= nil;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   457
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   458
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   459
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   460
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   461
procedure doStepSpeechBubble(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   462
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   463
Steps:= Steps; // avoid compiler hint
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   464
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   465
with Gear^.Hedgehog^ do
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   466
    if SpeechGear <> nil then SpeechGear^.Timer:= 0;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   467
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   468
Gear^.Hedgehog^.SpeechGear:= Gear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   469
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   470
Gear^.Timer:= max(Length(Gear^.Text) * 150, 3000);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   471
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   472
Gear^.Tex:= RenderSpeechBubbleTex(Gear^.Text, Gear^.FrameTicks, fnt16);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   473
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   474
case Gear^.FrameTicks of
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   475
    1: Gear^.FrameTicks:= SpritesData[sprSpeechTail].Width-28;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   476
    2: Gear^.FrameTicks:= SpritesData[sprThoughtTail].Width-20;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   477
    3: Gear^.FrameTicks:= SpritesData[sprShoutTail].Width-10;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   478
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   479
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   480
Gear^.doStep:= @doStepSpeechBubbleWork;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   481
4379
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents: 4365
diff changeset
   482
Gear^.Y:= Gear^.Y - Gear^.Tex^.h
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   483
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   484
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   485
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   486
procedure doStepHealthTagWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   487
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   488
if Steps > Gear^.Timer then
3459
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   489
    DeleteVisualGear(Gear)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   490
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   491
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   492
    dec(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   493
    Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   494
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   495
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   496
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   497
procedure doStepHealthTagWorkUnderWater(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   498
begin
4161
1f19dcdabe19 Remove more int64 casts
unc0rr
parents: 4152
diff changeset
   499
if round(Gear^.Y) - 10 < cWaterLine then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   500
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   501
else
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   502
    Gear^.Y:= Gear^.Y - 0.08 * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   503
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   504
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   505
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   506
procedure doStepHealthTag(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   507
var s: shortstring;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   508
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   509
s:= '';
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   510
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   511
Gear^.dY:= -0.08;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   512
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   513
str(Gear^.State, s);
3459
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   514
if Gear^.Hedgehog <> nil then
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   515
    Gear^.Tex:= RenderStringTex(s, Gear^.Hedgehog^.Team^.Clan^.Color, fnt16)
3459
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   516
else
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   517
    Gear^.Tex:= RenderStringTex(s, cWhiteColor, fnt16);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   518
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   519
if round(Gear^.Y) < cWaterLine then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   520
    Gear^.doStep:= @doStepHealthTagWork
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   521
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   522
    Gear^.doStep:= @doStepHealthTagWorkUnderWater;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   523
4379
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents: 4365
diff changeset
   524
Gear^.Y:= Gear^.Y - Gear^.Tex^.h;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   525
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   526
if Steps > 1 then Gear^.doStep(Gear, Steps-1);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   527
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   528
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   529
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   530
procedure doStepSmokeTrace(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   531
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   532
inc(Gear^.Timer, Steps );
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   533
if Gear^.Timer > 64 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   534
    begin
3995
360332f8785f SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva
parents: 3994
diff changeset
   535
    if Gear^.State = 0 then
360332f8785f SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva
parents: 3994
diff changeset
   536
      begin
360332f8785f SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva
parents: 3994
diff changeset
   537
      DeleteVisualGear(Gear);
360332f8785f SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva
parents: 3994
diff changeset
   538
      exit;
360332f8785f SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva
parents: 3994
diff changeset
   539
      end;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   540
    dec(Gear^.State, Gear^.Timer div 65);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   541
    Gear^.Timer:= Gear^.Timer mod 65;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   542
    end;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   543
Gear^.dX:= Gear^.dX + cWindSpeedf * Steps;
3587
eca835df4106 Optimise vgtSmokeTrace/vgtEvilTrace handler
nemo
parents: 3466
diff changeset
   544
Gear^.X:= Gear^.X + Gear^.dX;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   545
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   546
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   547
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   548
procedure doStepExplosionWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   549
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   550
inc(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   551
if Gear^.Timer > 75 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   552
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   553
    inc(Gear^.State, Gear^.Timer div 76);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   554
    Gear^.Timer:= Gear^.Timer mod 76;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   555
    if Gear^.State > 5 then DeleteVisualGear(Gear);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   556
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   557
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   558
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   559
procedure doStepExplosion(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   560
var i: LongWord;
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   561
    gX,gY: LongInt;
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   562
    vg: PVisualGear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   563
begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   564
gX:= round(Gear^.X);
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   565
gY:= round(Gear^.Y);
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   566
for i:= 0 to 31 do 
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   567
    begin
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   568
    vg:= AddVisualGear(gX, gY, vgtFire);
4475
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   569
    if vg <> nil then 
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   570
        begin
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   571
        vg^.State:= gstTmpFlag;
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   572
        inc(vg^.FrameTicks, vg^.FrameTicks)
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   573
        end
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   574
    end;
3590
66e1bc1ea3a9 explosions: cache rounded X,Y values
sheepluva
parents: 3587
diff changeset
   575
for i:= 0 to  8 do AddVisualGear(gX, gY, vgtExplPart);
66e1bc1ea3a9 explosions: cache rounded X,Y values
sheepluva
parents: 3587
diff changeset
   576
for i:= 0 to  8 do AddVisualGear(gX, gY, vgtExplPart2);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   577
Gear^.doStep:= @doStepExplosionWork;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   578
if Steps > 1 then Gear^.doStep(Gear, Steps-1);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   579
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   580
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   581
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   582
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   583
procedure doStepBigExplosionWork(Gear: PVisualGear; Steps: Longword);
3587
eca835df4106 Optimise vgtSmokeTrace/vgtEvilTrace handler
nemo
parents: 3466
diff changeset
   584
//var maxMovement: LongInt;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   585
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   586
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   587
inc(Gear^.Timer, Steps);
3466
78d9fa9a700e Comment out the desyncing block, with a suggestion for possible fix
nemo
parents: 3459
diff changeset
   588
(*
78d9fa9a700e Comment out the desyncing block, with a suggestion for possible fix
nemo
parents: 3459
diff changeset
   589
FIXME - This block desyncs due to the way WorldDx is important for various things network related.
78d9fa9a700e Comment out the desyncing block, with a suggestion for possible fix
nemo
parents: 3459
diff changeset
   590
One possible solution is, instead of using WorldDx, to use straight gl/SDL calls to jitter the screen a bit.
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   591
if (Gear^.Timer and 5) = 0 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   592
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   593
    maxMovement := max(1, 13 - ((Gear^.Timer * 15) div 250));
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   594
    ShakeCamera(maxMovement);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   595
    end;
3466
78d9fa9a700e Comment out the desyncing block, with a suggestion for possible fix
nemo
parents: 3459
diff changeset
   596
*)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   597
if Gear^.Timer > 250 then DeleteVisualGear(Gear);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   598
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   599
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   600
procedure doStepBigExplosion(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   601
var i: LongWord;
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   602
    gX,gY: LongInt;
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   603
    vg: PVisualGear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   604
begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   605
gX:= round(Gear^.X);
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   606
gY:= round(Gear^.Y);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   607
AddVisualGear(gX, gY, vgtSmokeRing);
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   608
for i:= 0 to 46 do 
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   609
    begin
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   610
    vg:= AddVisualGear(gX, gY, vgtFire);
4475
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   611
    if vg <> nil then 
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   612
        begin
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   613
        vg^.State:= gstTmpFlag;
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   614
        inc(vg^.FrameTicks, vg^.FrameTicks)
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   615
        end
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   616
    end;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   617
for i:= 0 to 15 do AddVisualGear(gX, gY, vgtExplPart);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   618
for i:= 0 to 15 do AddVisualGear(gX, gY, vgtExplPart2);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   619
Gear^.doStep:= @doStepBigExplosionWork;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   620
if Steps > 1 then Gear^.doStep(Gear, Steps-1);
4034
634a8c8682de add some phone rumbling to big explosions, airbomb and sinegun
koda
parents: 3995
diff changeset
   621
performRumble();
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   622
end;
3689
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   623
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   624
procedure doStepChunk(Gear: PVisualGear; Steps: Longword);
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   625
begin
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   626
Gear^.X:= Gear^.X + Gear^.dX * Steps;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   627
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   628
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   629
Gear^.dY:= Gear^.dY + cGravityf * Steps;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   630
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   631
Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   632
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   633
if round(Gear^.Y) > cWaterLine then
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   634
    begin
3699
e5e2cbc90891 Let's try this instead.
nemo
parents: 3689
diff changeset
   635
    AddVisualGear(round(Gear^.X), round(Gear^.Y), vgtDroplet);
3689
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   636
    DeleteVisualGear(Gear);
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   637
    end
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   638
end;
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   639
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   640
////////////////////////////////////////////////////////////////////////////////
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   641
procedure doStepBulletHit(Gear: PVisualGear; Steps: Longword);
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   642
begin
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   643
  if Gear^.FrameTicks <= Steps then
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   644
      DeleteVisualGear(Gear)
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   645
  else
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   646
      dec(Gear^.FrameTicks, Steps);
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   647
end;
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   648
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   649
////////////////////////////////////////////////////////////////////////////////
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   650
procedure doStepCircle(Gear: PVisualGear; Steps: Longword);
4452
258945553b18 make Tint(longword) use RGBA
nemo
parents: 4421
diff changeset
   651
var tmp: LongInt;
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   652
    i: LongWord;
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   653
begin
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   654
with Gear^ do
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   655
    if Frame <> 0 then
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   656
        for i:= 1 to Steps do
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   657
            begin
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   658
            inc(FrameTicks);
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   659
            if (FrameTicks mod Frame) = 0 then
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   660
                begin
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   661
                tmp:= Gear^.Tint and $FF;
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   662
                if tdY >= 0 then inc(tmp)
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   663
                else dec(tmp);
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   664
                if tmp < round(dX) then tdY:= 1;
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   665
                if tmp > round(dY) then tdY:= -1;
4452
258945553b18 make Tint(longword) use RGBA
nemo
parents: 4421
diff changeset
   666
		if tmp > 255 then tmp := 255;
258945553b18 make Tint(longword) use RGBA
nemo
parents: 4421
diff changeset
   667
		if tmp < 0 then tmp := 0;
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   668
                Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or tmp
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   669
                end
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   670
            end
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   671
end;