project_files/HedgewarsMobile/Classes/SingleWeaponViewController.m
author koda
Wed, 25 Aug 2010 01:30:25 +0200
changeset 3766 36b625111609
parent 3737 2ba6ac8a114b
child 3782 dc3531e49e4c
permissions -rw-r--r--
add a little explanation when modifying weaponset in ifrontend
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//
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//  SingleWeaponViewController.m
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//  Hedgewars
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//
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//  Created by Vittorio on 19/06/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import "SingleWeaponViewController.h"
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#import "WeaponCellView.h"
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#import "CommodityFunctions.h"
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#import "UIImageExtra.h"
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@implementation SingleWeaponViewController
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@synthesize weaponName, ammoStoreImage, ammoNames;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark View lifecycle
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-(void) viewDidLoad {
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    [super viewDidLoad];
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    // also increment CURRENT_AMMOSIZE in CommodityFunctions.h
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    NSArray *array = [[NSArray alloc] initWithObjects:
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                      NSLocalizedString(@"Grenade",@""),
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                      NSLocalizedString(@"Cluster Bomb",@""),
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                      NSLocalizedString(@"Bazooka",@""),
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                      NSLocalizedString(@"Homing Bee",@""),
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                      NSLocalizedString(@"Shotgun",@""),
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                      NSLocalizedString(@"Pick Hammer",@""),
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                      NSLocalizedString(@"Skip",@""),
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                      NSLocalizedString(@"Rope",@""),
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                      NSLocalizedString(@"Mine",@""),
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                      NSLocalizedString(@"Deagle",@""),
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                      NSLocalizedString(@"Dynamite",@""),
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                      NSLocalizedString(@"Fire Punch",@""),
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                      NSLocalizedString(@"Slash",@""),
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                      NSLocalizedString(@"Baseball bat",@""),
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                      NSLocalizedString(@"Parachute",@""),
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                      NSLocalizedString(@"Air Attack",@""),
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                      NSLocalizedString(@"Mines Attack",@""),
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                      NSLocalizedString(@"Blow Torch",@""),
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                      NSLocalizedString(@"Construction",@""),
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                      NSLocalizedString(@"Teleport",@""),
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                      NSLocalizedString(@"Switch Hedgehog",@""),
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                      NSLocalizedString(@"Mortar",@""),
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                      NSLocalizedString(@"Kamikaze",@""),
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                      NSLocalizedString(@"Cake",@""),
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                      NSLocalizedString(@"Seduction",@""),
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                      NSLocalizedString(@"Watermelon Bomb",@""),
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                      NSLocalizedString(@"Hellish Hand Grenade",@""),
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                      NSLocalizedString(@"Napalm Attack",@""),
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                      NSLocalizedString(@"Drill Rocket",@""),
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                      NSLocalizedString(@"Ballgun",@""),
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                      NSLocalizedString(@"RC Plane",@""),
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                      NSLocalizedString(@"Low Gravity",@""),
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                      NSLocalizedString(@"Extra Damage",@""),
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                      NSLocalizedString(@"Invulnerable",@""),
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                      NSLocalizedString(@"Extra Time",@""),
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                      NSLocalizedString(@"Laser Sight",@""),
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                      NSLocalizedString(@"Vampirism",@""),
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                      NSLocalizedString(@"Sniper Rifle",@""),
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                      NSLocalizedString(@"Flying Saucer",@""),
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                      NSLocalizedString(@"Molotov Cocktail",@""),
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                      NSLocalizedString(@"Birdy",@""),
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                      NSLocalizedString(@"Portable Portal Device",@""),
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                      NSLocalizedString(@"Piano Attack",@""),
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                      NSLocalizedString(@"Old Limburger",@""),
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                      NSLocalizedString(@"Sine Gun",@""),
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                      NSLocalizedString(@"Flamethrower",@""),
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                      NSLocalizedString(@"Sticky Mine",@""),
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                      NSLocalizedString(@"Hammer",@""),
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                      nil];
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    self.ammoNames = array;
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    [array release];
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    quantity = (char *)malloc(sizeof(char)*(CURRENT_AMMOSIZE+1));
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    probability = (char *)malloc(sizeof(char)*(CURRENT_AMMOSIZE+1));
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    delay = (char *)malloc(sizeof(char)*(CURRENT_AMMOSIZE+1));
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    crateness = (char *)malloc(sizeof(char)*(CURRENT_AMMOSIZE+1));
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    NSString *str = [NSString stringWithFormat:@"%@/AmmoMenu/Ammos.png",GRAPHICS_DIRECTORY()];
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    UIImage *img = [[UIImage alloc] initWithContentsOfFile:str];
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    self.ammoStoreImage = img;
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    [img release];
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    self.title = NSLocalizedString(@"Edit weapons preferences",@"");
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}
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-(void) viewWillAppear:(BOOL) animated {
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    [super viewWillAppear:animated];
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    NSString *ammoFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.weaponName];
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    NSDictionary *weapon = [[NSDictionary alloc] initWithContentsOfFile:ammoFile];
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    [ammoFile release];
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    const char *tmp1 = [[weapon objectForKey:@"ammostore_initialqt"] UTF8String];
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    const char *tmp2 = [[weapon objectForKey:@"ammostore_probability"] UTF8String];
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    const char *tmp3 = [[weapon objectForKey:@"ammostore_delay"] UTF8String];
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    const char *tmp4 = [[weapon objectForKey:@"ammostore_crate"] UTF8String];
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    [weapon release];
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    // if the new weaponset is diffrent from the older we need to update it replacing
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    // the missing ammos with 0 quantity
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    int oldlen = strlen(tmp1);
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    for (int i = 0; i < oldlen; i++) {
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        quantity[i] = tmp1[i];
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        probability[i] = tmp2[i];
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        delay[i] = tmp3[i];
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        crateness[i] = tmp4[i];
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    }
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    for (int i = oldlen; i < CURRENT_AMMOSIZE; i++) {
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        quantity[i] = '0';
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        probability[i] = '0';
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        delay[i] = '0';
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        crateness[i] = '0';
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    }
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    [self.tableView reloadData];
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}
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-(void) viewWillDisappear:(BOOL) animated {
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    [super viewWillDisappear:animated];
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    [self saveAmmos];
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}
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-(void) saveAmmos {
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    quantity[CURRENT_AMMOSIZE] = '\0';
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    probability[CURRENT_AMMOSIZE] = '\0';
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    delay[CURRENT_AMMOSIZE] = '\0';
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    crateness[CURRENT_AMMOSIZE] = '\0';
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    NSString *quantityStr = [NSString stringWithUTF8String:quantity];
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    NSString *probabilityStr = [NSString stringWithUTF8String:probability];
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    NSString *delayStr = [NSString stringWithUTF8String:delay];
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    NSString *cratenessStr = [NSString stringWithUTF8String:crateness];
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    NSDictionary *weapon = [[NSDictionary alloc] initWithObjectsAndKeys:
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                            [NSNumber numberWithInt:CURRENT_AMMOSIZE],@"version",
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                            quantityStr,@"ammostore_initialqt",
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                            probabilityStr,@"ammostore_probability",
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                            delayStr,@"ammostore_delay",
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                            cratenessStr,@"ammostore_crate", nil];
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    NSString *ammoFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.weaponName];
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    [weapon writeToFile:ammoFile atomically:YES];
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    [ammoFile release];
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    [weapon release];
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}
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#pragma mark -
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#pragma mark Table view data source
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
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    return 2;
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}
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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    if (section == 0)
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        return 1;
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    else
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        return CURRENT_AMMOSIZE;
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}
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// Customize the appearance of table view cells.
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-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *CellIdentifier0 = @"Cell0";
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    static NSString *CellIdentifier1 = @"Cell1";
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    NSInteger row = [indexPath row];
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    UITableViewCell *cell = nil;
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    if (0 == [indexPath section]) {
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        EditableCellView *customCell = (EditableCellView *)[aTableView dequeueReusableCellWithIdentifier:CellIdentifier0];
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        if (customCell == nil) {
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            customCell = [[[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault
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                                            reuseIdentifier:CellIdentifier0] autorelease];
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            customCell.delegate = self;
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        }
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        customCell.textField.text = self.weaponName;
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        customCell.detailTextLabel.text = nil;
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        customCell.imageView.image = nil;
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        customCell.selectionStyle = UITableViewCellSelectionStyleNone;
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        cell = customCell;
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    } else {
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        WeaponCellView *customCell = (WeaponCellView *)[aTableView dequeueReusableCellWithIdentifier:CellIdentifier1];
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        if (customCell == nil) {
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            customCell = [[[WeaponCellView alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1] autorelease];
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            customCell.delegate = self;
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        }
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        int x = ((row*32)/1024)*32;
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        int y = (row*32)%1024;
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        UIImage *img = [[self.ammoStoreImage cutAt:CGRectMake(x, y, 32, 32)] makeRoundCornersOfSize:CGSizeMake(7, 7)];
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        customCell.weaponIcon.image = img;
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        customCell.weaponName.text = [ammoNames objectAtIndex:row];
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        customCell.tag = row;
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        [customCell.initialSli setValue:[[NSString stringWithFormat:@"%c",quantity[row]] intValue] animated:NO];
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        [customCell.probabilitySli setValue:[[NSString stringWithFormat:@"%c", probability[row]] intValue] animated:NO];
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        [customCell.delaySli setValue:[[NSString stringWithFormat:@"%c", delay[row]] intValue] animated:NO];
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        [customCell.crateSli setValue:[[NSString stringWithFormat:@"%c", crateness[row]] intValue] animated:NO];
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        cell = customCell;
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    }
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    cell.selectionStyle = UITableViewCellSelectionStyleNone;
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    return cell;
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}
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-(CGFloat) tableView:(UITableView *)aTableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
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    if (0 == [indexPath section])
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        return aTableView.rowHeight;
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    else
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        return 120;
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}
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-(NSString *)tableView:(UITableView *)aTableView titleForHeaderInSection:(NSInteger)section {
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    NSString *sectionTitle = nil;
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    switch (section) {
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        case 0:
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            sectionTitle = NSLocalizedString(@"Weaponset Name", @"");
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            break;
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        case 1:
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            sectionTitle = NSLocalizedString(@"Weapon Ammuntions", @"");
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            break;
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        default:
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            DLog(@"nope");
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            break;
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    }
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    return sectionTitle;
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}
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#pragma mark -
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#pragma mark Table view delegate
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-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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    if (0 == [indexPath section]) {
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        EditableCellView *editableCell = (EditableCellView *)[aTableView cellForRowAtIndexPath:indexPath];
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        [editableCell replyKeyboard];
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    }
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}
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#pragma mark -
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#pragma mark editableCellView delegate
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// set the new value
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-(void) saveTextFieldValue:(NSString *)textString withTag:(NSInteger) tagValue {
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    // delete old file
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    [[NSFileManager defaultManager] removeItemAtPath:[NSString stringWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.weaponName] error:NULL];
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    // update filename
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    self.weaponName = textString;
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    // save new file
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    [self saveAmmos];
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}
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#pragma mark -
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#pragma mark WeaponButtonControllerDelegate
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-(void) updateValues:(NSArray *)withArray atIndex:(NSInteger) index {
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    quantity[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:0] intValue]] characterAtIndex:0];
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    probability[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:1] intValue]] characterAtIndex:0];
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    delay[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:2] intValue]] characterAtIndex:0];
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    crateness[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:3] intValue]] characterAtIndex:0];
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}
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#pragma mark -
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#pragma mark Memory management
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-(void) didReceiveMemoryWarning {
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    [super didReceiveMemoryWarning];
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}
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-(void) viewDidUnload {
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    free(quantity); quantity = NULL;
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    free(probability); probability = NULL;
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    free(delay); delay = NULL;
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    free(crateness); crateness = NULL;
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    [super viewDidUnload];
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    self.weaponName = nil;
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    self.ammoStoreImage = nil;
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    self.ammoNames = nil;
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    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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}
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-(void) dealloc {
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    [weaponName release];
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    [ammoStoreImage release];
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    [ammoNames release];
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    [super dealloc];
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}
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@end
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