project_files/HedgewarsMobile/Classes/RestoreViewController.m
author koda
Fri, 23 Sep 2011 09:58:41 +0200
changeset 5994 3c578f531cc1
parent 5699 1a9a6a7662aa
child 6000 dbcebcd3d79f
permissions -rw-r--r--
don't rumble while synchronising a demo/save
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
     1
/*
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
     2
 * Hedgewars-iOS, a Hedgewars port for iOS devices
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
     3
 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
     4
 *
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
     8
 *
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    12
 * GNU General Public License for more details.
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    13
 *
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    14
 * You should have received a copy of the GNU General Public License
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    15
 * along with this program; if not, write to the Free Software
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    17
 *
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    18
 * File created on 28/05/2011.
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    19
 */
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    20
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    21
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    22
#import "RestoreViewController.h"
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    23
#import "GameInterfaceBridge.h"
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    24
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    25
@implementation RestoreViewController
5666
cc79eb30346e this should fix the double free that happens when closing the sdl window on ios (untested)
koda
parents: 5220
diff changeset
    26
@synthesize interfaceBridge;
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    27
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    28
// Override to allow orientations other than the default portrait orientation.
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    29
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    30
    return rotationManager(interfaceOrientation);
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    31
}
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    32
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    33
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    34
-(IBAction) buttonReleased:(id) sender {
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    35
    UIButton *theButton = (UIButton *)sender;
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    36
    NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    37
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    38
    if (theButton.tag != 0) {
5699
1a9a6a7662aa ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
koda
parents: 5668
diff changeset
    39
        playSound(@"clickSound");
5666
cc79eb30346e this should fix the double free that happens when closing the sdl window on ios (untested)
koda
parents: 5220
diff changeset
    40
        if (self.interfaceBridge == nil) {
5668
koda
parents: 5666
diff changeset
    41
            GameInterfaceBridge *bridge = [[GameInterfaceBridge alloc] initWithController:self.parentViewController];
5666
cc79eb30346e this should fix the double free that happens when closing the sdl window on ios (untested)
koda
parents: 5220
diff changeset
    42
            self.interfaceBridge = bridge;
cc79eb30346e this should fix the double free that happens when closing the sdl window on ios (untested)
koda
parents: 5220
diff changeset
    43
            [bridge release];
cc79eb30346e this should fix the double free that happens when closing the sdl window on ios (untested)
koda
parents: 5220
diff changeset
    44
        }
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    45
        [self.parentViewController dismissModalViewControllerAnimated:NO];
5666
cc79eb30346e this should fix the double free that happens when closing the sdl window on ios (untested)
koda
parents: 5220
diff changeset
    46
        [self.interfaceBridge startSaveGame:[defaults objectForKey:@"savedGamePath"]];
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    47
    } else {
5699
1a9a6a7662aa ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
koda
parents: 5668
diff changeset
    48
        playSound(@"backSound");
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    49
        [defaults setObject:@"" forKey:@"savedGamePath"];
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    50
        [defaults synchronize];
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    51
        [self.parentViewController dismissModalViewControllerAnimated:YES];
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    52
    }
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    53
}
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    54
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    55
-(void) viewDidLoad {
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    56
    NSString *imgName;
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    57
    if (IS_IPAD())
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    58
        imgName = @"smallerBackground~ipad.png";
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    59
    else
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    60
        imgName = @"smallerBackground~iphone.png";
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    61
    UIImage *img = [[UIImage alloc] initWithContentsOfFile:imgName];
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    62
    self.view.backgroundColor = [UIColor colorWithPatternImage:img];
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    63
    [img release];
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    64
    [super viewDidLoad];
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    65
}
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    66
5666
cc79eb30346e this should fix the double free that happens when closing the sdl window on ios (untested)
koda
parents: 5220
diff changeset
    67
-(void) didReceiveMemoryWarning {
5699
1a9a6a7662aa ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
koda
parents: 5668
diff changeset
    68
    // don't nil this one or it won't be able to send messages
1a9a6a7662aa ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
koda
parents: 5668
diff changeset
    69
    //self.interfaceBridge = nil;
5666
cc79eb30346e this should fix the double free that happens when closing the sdl window on ios (untested)
koda
parents: 5220
diff changeset
    70
    [super didReceiveMemoryWarning];
cc79eb30346e this should fix the double free that happens when closing the sdl window on ios (untested)
koda
parents: 5220
diff changeset
    71
}
cc79eb30346e this should fix the double free that happens when closing the sdl window on ios (untested)
koda
parents: 5220
diff changeset
    72
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    73
-(void) viewDidUnload {
5666
cc79eb30346e this should fix the double free that happens when closing the sdl window on ios (untested)
koda
parents: 5220
diff changeset
    74
    self.interfaceBridge = nil;
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    75
    [super viewDidUnload];
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    76
}
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    77
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    78
-(void) dealloc {
5666
cc79eb30346e this should fix the double free that happens when closing the sdl window on ios (untested)
koda
parents: 5220
diff changeset
    79
    releaseAndNil(interfaceBridge);
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    80
    [super dealloc];
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    81
}
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    82
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    83
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff changeset
    84
@end