project_files/HedgewarsMobile/Classes/RestoreViewController.m
author koda
Tue, 23 Aug 2011 10:07:40 +0200
changeset 5666 cc79eb30346e
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child 5668 36c1d1b789b8
permissions -rw-r--r--
this should fix the double free that happens when closing the sdl window on ios (untested)
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 28/05/2011.
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 */
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#import "RestoreViewController.h"
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#import "GameInterfaceBridge.h"
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@implementation RestoreViewController
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@synthesize interfaceBridge;
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// Override to allow orientations other than the default portrait orientation.
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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-(IBAction) buttonReleased:(id) sender {
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    UIButton *theButton = (UIButton *)sender;
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    NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
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    if (theButton.tag != 0) {
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        if (self.interfaceBridge == nil) {
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            GameInterfaceBridge *bridge = [[GameInterfaceBridge alloc] initWithController:self];
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            self.interfaceBridge = bridge;
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            [bridge release];
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        }
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        [self.parentViewController dismissModalViewControllerAnimated:NO];
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        [self.interfaceBridge startSaveGame:[defaults objectForKey:@"savedGamePath"]];
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    } else {
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        [defaults setObject:@"" forKey:@"savedGamePath"];
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        [defaults synchronize];
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        [self.parentViewController dismissModalViewControllerAnimated:YES];
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    }
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}
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-(void) viewDidLoad {
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    NSString *imgName;
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    if (IS_IPAD())
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        imgName = @"smallerBackground~ipad.png";
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    else
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        imgName = @"smallerBackground~iphone.png";
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    UIImage *img = [[UIImage alloc] initWithContentsOfFile:imgName];
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    self.view.backgroundColor = [UIColor colorWithPatternImage:img];
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    [img release];
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    [super viewDidLoad];
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}
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-(void) didReceiveMemoryWarning {
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    self.interfaceBridge = nil;
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    [super didReceiveMemoryWarning];
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}
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-(void) viewDidUnload {
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    self.interfaceBridge = nil;
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    [super viewDidUnload];
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}
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-(void) dealloc {
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    releaseAndNil(interfaceBridge);
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    [super dealloc];
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}
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@end