hedgewars/uCaptions.pas
author nemo
Mon, 14 Nov 2011 16:17:58 -0500
changeset 6377 3ce19204b14b
parent 6374 b024e279587c
child 6379 ef4288298e57
permissions -rw-r--r--
Since I'm storing the text string anyway, might as well recreate captions on resize as well
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
4976
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
     1
(*
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
     2
 * Hedgewars, a free turn based strategy game
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
     3
 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
     4
 *
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
     8
 *
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
    12
 * GNU General Public License for more details.
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
    13
 *
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
    14
 * You should have received a copy of the GNU General Public License
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
    15
 * along with this program; if not, write to the Free Software
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
    17
 *)
5303
e06bf3954a83 this should fix captions on iOS (and android), though I can't check
Henek
parents: 4976
diff changeset
    18
 
e06bf3954a83 this should fix captions on iOS (and android), though I can't check
Henek
parents: 4976
diff changeset
    19
{$INCLUDE "options.inc"}
4976
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
    20
4393
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    21
unit uCaptions;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    22
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    23
interface
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    24
uses uTypes;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    25
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    26
procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup);
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    27
procedure DrawCaptions;
6377
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
    28
procedure ReloadCaptions;
4393
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    29
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    30
procedure initModule;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    31
procedure freeModule;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    32
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    33
implementation
4850
434cd1284204 code cleanup
koda
parents: 4808
diff changeset
    34
uses uTextures, uRenderUtils, uVariables, uRender;
4393
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    35
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    36
type TCaptionStr = record
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    37
                   Tex: PTexture;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    38
                   EndTime: LongWord;
6371
c6f73d8e87e2 Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
nemo
parents: 5303
diff changeset
    39
                   Text: shortstring;
6377
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
    40
                   Color: Longword
4393
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    41
                   end;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    42
var
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    43
    Captions: array[TCapGroup] of TCaptionStr;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    44
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    45
procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup);
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    46
begin
6371
c6f73d8e87e2 Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
nemo
parents: 5303
diff changeset
    47
    if (Captions[Group].Tex <> nil) and (Captions[Group].Text <> s) then
c6f73d8e87e2 Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
nemo
parents: 5303
diff changeset
    48
        begin
4393
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    49
        FreeTexture(Captions[Group].Tex);
6371
c6f73d8e87e2 Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
nemo
parents: 5303
diff changeset
    50
        Captions[Group].Tex:= nil
c6f73d8e87e2 Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
nemo
parents: 5303
diff changeset
    51
        end;
c6f73d8e87e2 Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
nemo
parents: 5303
diff changeset
    52
    
6374
b024e279587c oops. tex could expire, too...
nemo
parents: 6371
diff changeset
    53
    if Captions[Group].Tex = nil then
6371
c6f73d8e87e2 Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
nemo
parents: 5303
diff changeset
    54
        begin
6377
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
    55
        Captions[Group].Color:= Color;
6371
c6f73d8e87e2 Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
nemo
parents: 5303
diff changeset
    56
        Captions[Group].Text:= s;
c6f73d8e87e2 Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
nemo
parents: 5303
diff changeset
    57
        Captions[Group].Tex:= RenderStringTex(s, Color, fntBig)
c6f73d8e87e2 Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
nemo
parents: 5303
diff changeset
    58
        end;
4393
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    59
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    60
    case Group of
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    61
        capgrpGameState: Captions[Group].EndTime:= RealTicks + 2200
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    62
    else
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    63
        Captions[Group].EndTime:= RealTicks + 1400 + LongWord(Captions[Group].Tex^.w) * 3;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    64
    end;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    65
end;
6377
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
    66
// For uStore texture recreation
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
    67
procedure ReloadCaptions;
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
    68
var Group: TCapGroup;
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
    69
begin
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
    70
for Group:= Low(TCapGroup) to High(TCapGroup) do
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
    71
    begin
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
    72
    if Captions[Group].Tex <> nil then FreeTexture(Captions[Group].Tex);
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
    73
    Captions[Group].Tex:= RenderStringTex(Captions[Group].Text, Captions[Group].Color, fntBig)
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
    74
    end
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
    75
end;
4393
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    76
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    77
procedure DrawCaptions;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    78
var
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    79
    grp: TCapGroup;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    80
    offset: LongInt;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    81
begin
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4393
diff changeset
    82
{$IFDEF IPHONEOS}
5303
e06bf3954a83 this should fix captions on iOS (and android), though I can't check
Henek
parents: 4976
diff changeset
    83
    offset:= 48;
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4393
diff changeset
    84
{$ELSE}
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4393
diff changeset
    85
    offset:= 8;
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4393
diff changeset
    86
{$ENDIF}
4393
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    87
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    88
    for grp:= Low(TCapGroup) to High(TCapGroup) do
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    89
        with Captions[grp] do
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    90
            if Tex <> nil then
6377
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
    91
                begin
4393
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    92
                DrawCentered(0, offset, Tex);
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    93
                inc(offset, Tex^.h + 2);
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    94
                if EndTime <= RealTicks then
6377
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
    95
                    begin
4393
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    96
                    FreeTexture(Tex);
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    97
                    Tex:= nil;
6377
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
    98
                    Text:= '';
4393
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    99
                    EndTime:= 0
6377
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
   100
                    end;
4393
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
   101
                end;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
   102
end;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
   103
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
   104
procedure initModule;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
   105
begin
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
   106
    FillChar(Captions, sizeof(Captions), 0)
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
   107
end;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
   108
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
   109
procedure freeModule;
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4850
diff changeset
   110
var
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4850
diff changeset
   111
    group: TCapGroup;
4393
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
   112
begin
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4850
diff changeset
   113
    for group:= Low(TCapGroup) to High(TCapGroup) do
6377
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
   114
        begin
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4850
diff changeset
   115
        FreeTexture(Captions[group].Tex);
6377
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
   116
        Captions[group].Tex:= nil
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
   117
        end
4393
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
   118
end;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
   119
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
   120
end.