hedgewars/uAmmos.pas
author nemo
Sat, 19 Nov 2011 15:34:38 -0500
branch0.9.17
changeset 6402 4670f003f91b
parent 6131 4e8816cf9459
child 6472 bced12412f94
permissions -rw-r--r--
Fix missing nametags in placement mode
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uAmmos;
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interface
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uses uConsts, uTypes;
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procedure initModule;
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procedure freeModule;
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procedure AddAmmoStore;
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procedure SetAmmoLoadout(s: shortstring);
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procedure SetAmmoProbability(s: shortstring);
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procedure SetAmmoDelay(s: shortstring);
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procedure SetAmmoReinforcement(s: shortstring);
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procedure AssignStores;
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procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType);
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procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType; cnt: LongWord);
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function  HHHasAmmo(var Hedgehog: THedgehog; Ammo: TAmmoType): boolean;
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procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt);
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procedure OnUsedAmmo(var Hedgehog: THedgehog);
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procedure ApplyAngleBounds(var Hedgehog: THedgehog; AmmoType: TAmmoType);
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procedure ApplyAmmoChanges(var Hedgehog: THedgehog);
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procedure SwitchNotHeldAmmo(var Hedgehog: THedgehog);
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procedure SetWeapon(weap: TAmmoType);
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procedure DisableSomeWeapons;
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procedure ResetWeapons;
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function  GetAmmoByNum(num: Longword): PHHAmmo;
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function  GetAmmoEntry(var Hedgehog: THedgehog): PAmmo;
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function  GetAmmoEntry(var Hedgehog: THedgehog; am: TAmmoType): PAmmo;
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var StoreCnt: Longword;
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implementation
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uses uLocale, uMobile, uVariables, uCommands, uUtils, uCaptions, uDebug;
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type TAmmoCounts = array[TAmmoType] of Longword;
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var StoresList: array[0..Pred(cMaxHHs)] of PHHAmmo;
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    ammoLoadout, ammoProbability, ammoDelay, ammoReinforcement: shortstring;
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    InitialCounts: array[0..Pred(cMaxHHs)] of TAmmoCounts;
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procedure FillAmmoStore(Ammo: PHHAmmo; var cnts: TAmmoCounts);
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var mi: array[0..cMaxSlotIndex] of byte;
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    a: TAmmoType;
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begin
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{$HINTS OFF}
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FillChar(mi, sizeof(mi), 0);
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{$HINTS ON}
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FillChar(Ammo^, sizeof(Ammo^), 0);
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for a:= Low(TAmmoType) to High(TAmmoType) do
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    begin
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    if cnts[a] > 0 then
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       begin
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       TryDo(mi[Ammoz[a].Slot] <= cMaxSlotAmmoIndex, 'Ammo slot overflow', true);
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       Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]]:= Ammoz[a].Ammo;
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       with Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]] do Count:= cnts[a];
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       inc(mi[Ammoz[a].Slot])
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       end
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    end
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end;
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procedure AddAmmoStore;
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const probability: array [0..8] of LongWord = (0,20,30,60,100,200,400,600,800);
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var cnt: Longword;
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    a: TAmmoType;
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    ammos: TAmmoCounts;
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begin
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TryDo((byte(ammoLoadout[0]) = byte(ord(High(TAmmoType)))) and (byte(ammoProbability[0]) = byte(ord(High(TAmmoType)))) and (byte(ammoDelay[0]) = byte(ord(High(TAmmoType)))) and (byte(ammoReinforcement[0]) = byte(ord(High(TAmmoType)))), 'Incomplete or missing ammo scheme set (incompatible frontend or demo/save?)', true);
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inc(StoreCnt);
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TryDo(StoreCnt <= cMaxHHs, 'Ammo stores overflow', true);
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new(StoresList[Pred(StoreCnt)]);
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for a:= Low(TAmmoType) to High(TAmmoType) do
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    begin
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    if a <> amNothing then
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        begin
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        Ammoz[a].Probability:= probability[byte(ammoProbability[ord(a)]) - byte('0')];
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        Ammoz[a].SkipTurns:= (byte(ammoDelay[ord(a)]) - byte('0'));
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        Ammoz[a].NumberInCase:= (byte(ammoReinforcement[ord(a)]) - byte('0'));
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        cnt:= byte(ammoLoadout[ord(a)]) - byte('0');
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        // avoid things we already have infinite number
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        if cnt = 9 then
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            begin
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            cnt:= AMMO_INFINITE;
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            Ammoz[a].Probability:= 0
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            end;
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        if Ammoz[a].NumberInCase = 0 then Ammoz[a].Probability:= 0;
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        // avoid things we already have by scheme
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        // merge this into DisableSomeWeapons ?
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        if ((a = amLowGravity) and ((GameFlags and gfLowGravity) <> 0)) or
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           ((a = amInvulnerable) and ((GameFlags and gfInvulnerable) <> 0)) or
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           ((a = amLaserSight) and ((GameFlags and gfLaserSight) <> 0)) or
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           ((a = amVampiric) and ((GameFlags and gfVampiric) <> 0)) or
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           ((a = amExtraTime) and (cHedgehogTurnTime >= 1000000)) or
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            (a = amStructure) then
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            begin
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            cnt:= 0;
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            Ammoz[a].Probability:= 0
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            end;
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        ammos[a]:= cnt;
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        if ((GameFlags and gfKing) <> 0) and ((GameFlags and gfPlaceHog) = 0) and (Ammoz[a].SkipTurns = 0) and (a <> amTeleport) and (a <> amSkip) then
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            Ammoz[a].SkipTurns:= 1;
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        if ((GameFlags and gfPlaceHog) <> 0) and
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            (a <> amTeleport) and (a <> amSkip) and
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            (Ammoz[a].SkipTurns < 10000) then inc(Ammoz[a].SkipTurns,10000);
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    if ((GameFlags and gfPlaceHog) <> 0) and (a = amTeleport) then ammos[a]:= AMMO_INFINITE
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        end 
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    else ammos[a]:= AMMO_INFINITE;
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    if ((GameFlags and gfPlaceHog) <> 0) and (a = amTeleport) then 
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        InitialCounts[Pred(StoreCnt)][a]:= cnt
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    else
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        InitialCounts[Pred(StoreCnt)][a]:= ammos[a];
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    end;
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FillAmmoStore(StoresList[Pred(StoreCnt)], ammos)
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end;
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function GetAmmoByNum(num: Longword): PHHAmmo;
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begin
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TryDo(num < StoreCnt, 'Invalid store number', true);
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exit(StoresList[num])
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end;
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function GetAmmoEntry(var Hedgehog: THedgehog): PAmmo;
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begin
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GetAmmoEntry:= GetAmmoEntry(Hedgehog, Hedgehog.CurAmmoType)
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end;
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function GetAmmoEntry(var Hedgehog: THedgehog; am: TAmmoType): PAmmo;
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var ammoidx, slot: LongWord;
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begin
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with Hedgehog do
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    begin
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    slot:= Ammoz[am].Slot;
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    ammoidx:= 0;
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    while (ammoidx < cMaxSlotAmmoIndex) and (Ammo^[slot, ammoidx].AmmoType <> am) do inc(ammoidx);
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    GetAmmoEntry:= @Ammo^[slot, ammoidx];
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    if (Ammo^[slot, ammoidx].AmmoType <> am) then GetAmmoEntry:= GetAmmoEntry(Hedgehog, amNothing)
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    end;
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end;
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procedure AssignStores;
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var t: LongInt;
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    i: Longword;
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begin
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for t:= 0 to Pred(TeamsCount) do
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   with TeamsArray[t]^ do
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      begin
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      for i:= 0 to cMaxHHIndex do
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          if Hedgehogs[i].Gear <> nil then
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             begin
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             Hedgehogs[i].Ammo:= GetAmmoByNum(Hedgehogs[i].AmmoStore);
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             if (GameFlags and gfPlaceHog) <> 0 then
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                Hedgehogs[i].CurAmmoType:= amTeleport
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             else
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                Hedgehogs[i].CurAmmoType:= amNothing
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             end
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      end
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end;
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procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType);
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var cnt: LongWord;
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    a: PAmmo;
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begin
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a:= GetAmmoEntry(Hedgehog, ammo);
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if (a^.AmmoType <> amNothing) then cnt:= a^.Count
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else cnt:= 0;
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if (cnt <> AMMO_INFINITE) then
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    begin
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   191
    inc(cnt, Ammoz[ammo].NumberInCase);
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   192
    AddAmmo(Hedgehog, ammo, cnt)
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   193
    end
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end;
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procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType; cnt: LongWord);
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var ammos: TAmmoCounts;
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    slot, ami: LongInt;
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    hhammo: PHHAmmo;
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    CurWeapon: PAmmo;
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begin
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{$HINTS OFF}
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FillChar(ammos, sizeof(ammos), 0);
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{$HINTS ON}
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hhammo:= Hedgehog.Ammo;
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for slot:= 0 to cMaxSlotIndex do
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    for ami:= 0 to cMaxSlotAmmoIndex do
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        if hhammo^[slot, ami].Count > 0 then
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           ammos[hhammo^[slot, ami].AmmoType]:= hhammo^[slot, ami].Count;
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   211
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ammos[ammo]:= cnt;
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if ammos[ammo] > AMMO_INFINITE then ammos[ammo]:= AMMO_INFINITE;
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FillAmmoStore(hhammo, ammos);
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CurWeapon:= GetAmmoEntry(Hedgehog);
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3c5480e91951 Simplify code using 'with', convert some tabs to spaces
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with Hedgehog, CurWeapon^ do
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   218
        if (Count = 0) or (AmmoType = amNothing) then
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   219
            begin
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            PackAmmo(Ammo, Ammoz[AmmoType].Slot);
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            CurAmmoType:= amNothing
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   222
            end
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   223
end;
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   224
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731ad6d27bd1 integer -> LongInt
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   225
procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt);
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   226
var ami: LongInt;
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   227
    b: boolean;
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begin
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   229
    repeat
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      b:= false;
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   231
      ami:= 0;
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   232
      while (not b) and (ami < cMaxSlotAmmoIndex) do
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29bc9c36ad5f Fixed-point arithmetics in engine.
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   233
          if (Ammo^[Slot, ami].Count = 0)
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             and (Ammo^[Slot, ami + 1].Count > 0) then b:= true
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   235
                                                  else inc(ami);
2221
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   236
      if b then // there is a free item in ammo stack
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   237
         begin
351
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   238
         Ammo^[Slot, ami]:= Ammo^[Slot, ami + 1];
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   239
         Ammo^[Slot, ami + 1].Count:= 0
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   240
         end;
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   241
    until not b;
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   242
end;
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   243
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92fb2b0d5117 - Fix some bugs
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   244
procedure OnUsedAmmo(var Hedgehog: THedgehog);
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var CurWeapon: PAmmo;
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   246
begin
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   247
CurWeapon:= GetAmmoEntry(Hedgehog);
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   248
with Hedgehog do
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   249
    begin
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   250
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    MultiShootAttacks:= 0;
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   252
    with CurWeapon^ do
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   253
        if Count <> AMMO_INFINITE then
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   254
            begin
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   255
            dec(Count);
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   256
            if Count = 0 then
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   257
                begin
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833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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   258
                PackAmmo(Ammo, Ammoz[AmmoType].Slot);
3931
fd04228971b3 Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
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   259
                //SwitchNotHeldAmmo(Hedgehog);
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                CurAmmoType:= amNothing
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   261
                end
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   262
            end
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5ca27a0e9a63 made the new menu toggable
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   263
    end;
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7b515d0945b1 Clean Augean stables 2 (pascal has classnames available)
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   264
uMobile.AmmoUpdate;
295
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   265
end;
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   266
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   267
function  HHHasAmmo(var Hedgehog: THedgehog; Ammo: TAmmoType): boolean;
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   268
var slot, ami: LongInt;
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   269
begin
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   270
Slot:= Ammoz[Ammo].Slot;
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ami:= 0;
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   272
while (ami <= cMaxSlotAmmoIndex) do
295
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      begin
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   274
      with Hedgehog.Ammo^[Slot, ami] do
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   275
            if (AmmoType = Ammo) then
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   276
               exit((Count > 0) and (Hedgehog.Team^.Clan^.TurnNumber > Ammoz[AmmoType].SkipTurns));
295
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   277
      inc(ami)
351
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   278
      end;
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   279
HHHasAmmo:= false
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   280
end;
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   281
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   282
procedure ApplyAngleBounds(var Hedgehog: THedgehog; AmmoType: TAmmoType);
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88cdabb51995 Fix bug with rope and bazooka
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   283
begin
88cdabb51995 Fix bug with rope and bazooka
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   284
with Hedgehog do
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   285
    begin
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   286
    CurMinAngle:= Ammoz[AmmoType].minAngle;
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   287
    if Ammoz[AmmoType].maxAngle <> 0 then
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   288
        CurMaxAngle:= Ammoz[AmmoType].maxAngle
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   289
    else
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   290
        CurMaxAngle:= cMaxAngle;
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   291
2948
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   292
    with Hedgehog.Gear^ do
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   293
        begin
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   294
        if Angle < CurMinAngle then Angle:= CurMinAngle;
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   295
        if Angle > CurMaxAngle then Angle:= CurMaxAngle;
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   296
        end
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   297
    end
1922
88cdabb51995 Fix bug with rope and bazooka
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diff changeset
   298
end;
88cdabb51995 Fix bug with rope and bazooka
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parents: 1915
diff changeset
   299
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
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   300
procedure SwitchToFirstLegalAmmo(var Hedgehog: THedgehog);
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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diff changeset
   301
var slot, ammoidx: LongWord;
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
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diff changeset
   302
begin
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   303
with Hedgehog do
2948
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   304
    begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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   305
    CurAmmoType:= amNothing;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   306
    slot:= 0;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   307
    ammoidx:= 0;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   308
    while (slot <= cMaxSlotIndex) and
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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parents: 3697
diff changeset
   309
        ((Ammo^[slot, ammoidx].Count = 0) or
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   310
        (Ammoz[Ammo^[slot, ammoidx].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0))
2948
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diff changeset
   311
        do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   312
        begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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diff changeset
   313
        while (ammoidx <= cMaxSlotAmmoIndex) and
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   314
            ((Ammo^[slot, ammoidx].Count = 0) or
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   315
            (Ammoz[Ammo^[slot, ammoidx].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0))
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
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diff changeset
   316
            do inc(ammoidx);
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   317
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
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diff changeset
   318
        if (ammoidx > cMaxSlotAmmoIndex) then
2948
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unc0rr
parents: 2860
diff changeset
   319
            begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
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   320
            ammoidx:= 0;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   321
            inc(slot)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   322
            end
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diff changeset
   323
        end;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   324
    TryDo(slot <= cMaxSlotIndex, 'Ammo slot index overflow', true);
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   325
    CurAmmoType:= Ammo^[slot, ammoidx].AmmoType;
2948
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unc0rr
parents: 2860
diff changeset
   326
    end
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   327
end;
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   328
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   329
procedure ApplyAmmoChanges(var Hedgehog: THedgehog);
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   330
var s: shortstring;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   331
    CurWeapon: PAmmo;
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   332
begin
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   333
TargetPoint.X:= NoPointX;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   334
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   335
with Hedgehog do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   336
    begin
3030
411146650700 Remove Timer2 from Gear, add a Timer to Hedgehog
nemo
parents: 3028
diff changeset
   337
    Timer:= 10;
2409
dbf195c3e09c fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
koda
parents: 2370
diff changeset
   338
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   339
    CurWeapon:= GetAmmoEntry(Hedgehog);
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   340
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   341
    if (CurWeapon^.Count = 0) then
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   342
        SwitchToFirstLegalAmmo(Hedgehog)
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   343
    else if CurWeapon^.AmmoType = amNothing then Hedgehog.CurAmmoType:= amNothing;
2431
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2409
diff changeset
   344
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   345
    CurWeapon:= GetAmmoEntry(Hedgehog);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   346
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   347
    ApplyAngleBounds(Hedgehog, CurWeapon^.AmmoType);
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   348
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   349
    with CurWeapon^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   350
        begin
4807
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   351
        s:= trammo[Ammoz[AmmoType].NameId];
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   352
        if (Count <> AMMO_INFINITE) and not (Hedgehog.Team^.ExtDriven or (Hedgehog.BotLevel > 0)) then
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   353
            s:= s + ' (' + IntToStr(Count) + ')';
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   354
        if (Propz and ammoprop_Timerable) <> 0 then
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   355
            s:= s + ', ' + IntToStr(Timer div 1000) + ' ' + trammo[sidSeconds];
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   356
        AddCaption(s, Team^.Clan^.Color, capgrpAmmoinfo);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   357
        if (Propz and ammoprop_NeedTarget) <> 0
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   358
            then begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   359
            Gear^.State:= Gear^.State or      gstHHChooseTarget;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   360
            isCursorVisible:= true
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   361
            end else begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   362
            Gear^.State:= Gear^.State and not gstHHChooseTarget;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   363
            isCursorVisible:= false
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   364
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   365
        end
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3836
diff changeset
   366
    end;
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   367
end;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   368
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   369
procedure SwitchNotHeldAmmo(var Hedgehog: THedgehog);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   370
begin
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   371
with Hedgehog do
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   372
    if ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_DontHold) <> 0) or
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   373
        (Ammoz[CurAmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   374
        SwitchToFirstLegalAmmo(Hedgehog);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   375
end;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   376
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   377
procedure SetWeapon(weap: TAmmoType);
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   378
begin
1850
a0332e79fdc9 a patch :P
unc0rr
parents: 1849
diff changeset
   379
ParseCommand('/setweap ' + char(weap), true)
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   380
end;
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   381
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   382
procedure DisableSomeWeapons;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   383
var i, slot, a: Longword;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   384
    t: TAmmoType;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   385
begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   386
for i:= 0 to Pred(StoreCnt) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   387
    for slot:= 0 to cMaxSlotIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   388
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   389
        for a:= 0 to cMaxSlotAmmoIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   390
            with StoresList[i]^[slot, a] do
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3407
diff changeset
   391
                if (Propz and ammoprop_NotBorder) <> 0 then
3319
af0d256205c1 Correct interaction of cave and placement.
nemo
parents: 3255
diff changeset
   392
                    begin
af0d256205c1 Correct interaction of cave and placement.
nemo
parents: 3255
diff changeset
   393
                    Count:= 0;
3951
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
   394
                    InitialCounts[i][AmmoType]:= 0
3319
af0d256205c1 Correct interaction of cave and placement.
nemo
parents: 3255
diff changeset
   395
                    end;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   396
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   397
        PackAmmo(StoresList[i], slot)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   398
        end;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   399
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   400
for t:= Low(TAmmoType) to High(TAmmoType) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   401
    if (Ammoz[t].Ammo.Propz and ammoprop_NotBorder) <> 0 then Ammoz[t].Probability:= 0
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   402
end;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   403
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   404
procedure SetAmmoLoadout(s: shortstring);
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   405
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   406
    ammoLoadout:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   407
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   408
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   409
procedure SetAmmoProbability(s: shortstring);
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   410
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   411
    ammoProbability:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   412
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   413
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   414
procedure SetAmmoDelay(s: shortstring);
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   415
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   416
    ammoDelay:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   417
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   418
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   419
procedure SetAmmoReinforcement(s: shortstring);
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   420
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   421
    ammoReinforcement:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   422
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   423
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   424
// Restore indefinitely disabled weapons and initial weapon counts.  Only used for hog placement right now
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   425
procedure ResetWeapons;
3955
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   426
var i, t: Longword;
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   427
    a: TAmmoType;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   428
begin
3955
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   429
for t:= 0 to Pred(TeamsCount) do
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   430
   with TeamsArray[t]^ do
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   431
      for i:= 0 to cMaxHHIndex do
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   432
          if Hedgehogs[i].Gear <> nil then
4339
58d4733c9cad resets CurAmmoType in ResetWeapons
Henek
parents: 4330
diff changeset
   433
             begin
3955
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   434
             FillAmmoStore(Hedgehogs[i].Ammo, InitialCounts[Hedgehogs[i].AmmoStore]);
4339
58d4733c9cad resets CurAmmoType in ResetWeapons
Henek
parents: 4330
diff changeset
   435
             Hedgehogs[i].CurAmmoType:= amNothing
58d4733c9cad resets CurAmmoType in ResetWeapons
Henek
parents: 4330
diff changeset
   436
             end;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   437
3955
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   438
for a:= Low(TAmmoType) to High(TAmmoType) do
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   439
    if Ammoz[a].SkipTurns >= 10000 then dec(Ammoz[a].SkipTurns,10000)
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   440
end;
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   441
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   442
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   443
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   444
procedure chAddAmmoStore(var descr: shortstring);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   445
begin
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   446
descr:= ''; // avoid compiler hint
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   447
AddAmmoStore
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   448
end;
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   449
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3033
diff changeset
   450
procedure initModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   451
begin
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   452
    RegisterVariable('ammloadt', vtCommand, @SetAmmoLoadout, false);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   453
    RegisterVariable('ammdelay', vtCommand, @SetAmmoDelay, false);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   454
    RegisterVariable('ammprob',  vtCommand, @SetAmmoProbability, false);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   455
    RegisterVariable('ammreinf', vtCommand, @SetAmmoReinforcement, false);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   456
    RegisterVariable('ammstore', vtCommand, @chAddAmmoStore , false);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   457
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   458
    StoreCnt:= 0;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   459
    ammoLoadout:= '';
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   460
    ammoProbability:= '';
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   461
    ammoDelay:= '';
3951
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
   462
    ammoReinforcement:= '';
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
   463
    FillChar(InitialCounts, sizeof(InitialCounts), 0)
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   464
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   465
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3033
diff changeset
   466
procedure freeModule;
2715
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   467
var i: LongWord;
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   468
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   469
    if StoreCnt > 0 then
3052
unc0rr
parents: 3038
diff changeset
   470
        for i:= 0 to Pred(StoreCnt) do Dispose(StoresList[i])
2715
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   471
end;
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   472
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   473
end.