author | koda |
Mon, 10 Oct 2011 02:50:01 +0200 | |
changeset 6115 | 485cfecadc9a |
parent 6108 | 7a8da11a6144 |
child 6219 | c193881389c1 |
permissions | -rw-r--r-- |
3829 | 1 |
/* |
2 |
* Hedgewars-iOS, a Hedgewars port for iOS devices |
|
4976 | 3 |
* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
3829 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
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8 |
* |
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* This program is distributed in the hope that it will be useful, |
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
|
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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18 |
* File created on 18/04/2010. |
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19 |
*/ |
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20 |
||
3547 | 21 |
|
22 |
#import "GameConfigViewController.h" |
|
3930 | 23 |
#import "MapConfigViewController.h" |
3547 | 24 |
#import "TeamConfigViewController.h" |
25 |
#import "SchemeWeaponConfigViewController.h" |
|
3792 | 26 |
#import "HelpPageViewController.h" |
5156 | 27 |
#import "GameInterfaceBridge.h" |
6078
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headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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28 |
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3705 | 29 |
|
3547 | 30 |
@implementation GameConfigViewController |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
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6108
diff
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|
31 |
@synthesize imgContainer, helpPage, mapConfigViewController, teamConfigViewController, schemeWeaponConfigViewController; |
3930 | 32 |
|
3547 | 33 |
|
34 |
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { |
|
3616
85d69ddb41b6
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda
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35 |
return rotationManager(interfaceOrientation); |
3547 | 36 |
} |
37 |
||
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
38 |
/* |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
39 |
-(MapConfigViewController *)mapConfigViewController { |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
40 |
if (mapConfigViewController == nil) { |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
41 |
NSString *xib = IS_IPAD() ? @"MapConfigViewController-iPad" : @"MapConfigViewController-iPhone"; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
42 |
MapConfigViewController *mcvc = [[MapConfigViewController alloc] initWithNibName:xib bundle:nil]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
43 |
[self.view addSubview:mcvc.view]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
44 |
self.mapConfigViewController = mcvc; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
45 |
[mcvc release]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
46 |
} |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
47 |
return mapConfigViewController; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
48 |
} |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
49 |
*/ |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
50 |
|
3930 | 51 |
-(IBAction) buttonPressed:(id) sender { |
4362
8dae325dc625
added missing graphics and fixed some glitches/crashes/bugs
koda
parents:
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diff
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|
52 |
UIButton *theButton = (UIButton *)sender; |
3930 | 53 |
|
3547 | 54 |
switch (theButton.tag) { |
55 |
case 0: |
|
3971 | 56 |
if ([self.mapConfigViewController busy]) { |
3625 | 57 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"") |
58 |
message:NSLocalizedString(@"Before returning the preview needs to be generated",@"") |
|
59 |
delegate:nil |
|
60 |
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
|
61 |
otherButtonTitles:nil]; |
|
62 |
[alert show]; |
|
63 |
[alert release]; |
|
4861
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
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64 |
} else { |
6000
dbcebcd3d79f
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
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5700
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changeset
|
65 |
[AudioManagerController playBackSound]; |
3625 | 66 |
[[self parentViewController] dismissModalViewControllerAnimated:YES]; |
4861
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4856
diff
changeset
|
67 |
} |
3547 | 68 |
break; |
69 |
case 1: |
|
6000
dbcebcd3d79f
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
5700
diff
changeset
|
70 |
[AudioManagerController playClickSound]; |
6080
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents:
6079
diff
changeset
|
71 |
if ([self isEverythingSet] == NO) |
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents:
6079
diff
changeset
|
72 |
return; |
3547 | 73 |
theButton.enabled = NO; |
6080
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents:
6079
diff
changeset
|
74 |
for (UIView *oneView in self.imgContainer.subviews) { |
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents:
6079
diff
changeset
|
75 |
if ([oneView isMemberOfClass:[UIImageView class]]) { |
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents:
6079
diff
changeset
|
76 |
UIImageView *anImageView = (UIImageView *)oneView; |
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents:
6079
diff
changeset
|
77 |
[anImageView removeFromSuperview]; |
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents:
6079
diff
changeset
|
78 |
} |
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents:
6079
diff
changeset
|
79 |
} |
3626 | 80 |
[self startGame:theButton]; |
6080
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents:
6079
diff
changeset
|
81 |
|
3792 | 82 |
break; |
83 |
case 2: |
|
6000
dbcebcd3d79f
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
5700
diff
changeset
|
84 |
[AudioManagerController playClickSound]; |
3792 | 85 |
if (self.helpPage == nil) |
4144 | 86 |
self.helpPage = [[HelpPageViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPad" bundle:nil]; |
3792 | 87 |
self.helpPage.view.alpha = 0; |
6108 | 88 |
[self.view addSubview:self.helpPage.view]; |
3792 | 89 |
[UIView beginAnimations:@"helplobby" context:NULL]; |
90 |
self.helpPage.view.alpha = 1; |
|
91 |
[UIView commitAnimations]; |
|
3547 | 92 |
break; |
93 |
default: |
|
3792 | 94 |
DLog(@"Nope"); |
3547 | 95 |
break; |
96 |
} |
|
97 |
} |
|
98 |
||
99 |
-(IBAction) segmentPressed:(id) sender { |
|
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
100 |
/* |
3547 | 101 |
UISegmentedControl *theSegment = (UISegmentedControl *)sender; |
102 |
||
6000
dbcebcd3d79f
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
5700
diff
changeset
|
103 |
[AudioManagerController playSelectSound]; |
3547 | 104 |
switch (theSegment.selectedSegmentIndex) { |
105 |
case 0: |
|
3923
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
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changeset
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106 |
// this message is compulsory otherwise the table won't be loaded at all |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
107 |
[self.mapConfigViewController viewWillAppear:NO]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
108 |
[self.view bringSubviewToFront:self.mapConfigViewController.view]; |
3547 | 109 |
break; |
110 |
case 1: |
|
3923
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3911
diff
changeset
|
111 |
// this message is compulsory otherwise the table won't be loaded at all |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
112 |
[self.teamConfigViewController viewWillAppear:NO]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
113 |
[self.view bringSubviewToFront:self.teamConfigViewController.view]; |
3547 | 114 |
break; |
115 |
case 2: |
|
116 |
if (schemeWeaponConfigViewController == nil) { |
|
117 |
schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped]; |
|
3923
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3911
diff
changeset
|
118 |
[self.view addSubview:schemeWeaponConfigViewController.view]; |
3547 | 119 |
} |
3923
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3911
diff
changeset
|
120 |
// this message is compulsory otherwise the table won't be loaded at all |
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3911
diff
changeset
|
121 |
[schemeWeaponConfigViewController viewWillAppear:NO]; |
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3911
diff
changeset
|
122 |
[self.view bringSubviewToFront:schemeWeaponConfigViewController.view]; |
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3911
diff
changeset
|
123 |
break; |
4144 | 124 |
case 3: |
125 |
if (helpPage == nil) { |
|
126 |
helpPage = [[HelpPageViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPhone" bundle:nil]; |
|
127 |
[self.view addSubview:helpPage.view]; |
|
128 |
} |
|
129 |
// this message is compulsory otherwise the table won't be loaded at all |
|
130 |
[helpPage viewWillAppear:NO]; |
|
131 |
[self.view bringSubviewToFront:helpPage.view]; |
|
132 |
break; |
|
3923
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3911
diff
changeset
|
133 |
default: |
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3911
diff
changeset
|
134 |
DLog(@"Nope"); |
3547 | 135 |
break; |
136 |
} |
|
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
137 |
*/ |
3547 | 138 |
} |
139 |
||
3881
e570268a9d52
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents:
3829
diff
changeset
|
140 |
-(BOOL) isEverythingSet { |
3547 | 141 |
// don't start playing if the preview is in progress |
3971 | 142 |
if ([self.mapConfigViewController busy]) { |
3547 | 143 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"") |
144 |
message:NSLocalizedString(@"Before playing the preview needs to be generated",@"") |
|
145 |
delegate:nil |
|
146 |
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
|
147 |
otherButtonTitles:nil]; |
|
148 |
[alert show]; |
|
149 |
[alert release]; |
|
3881
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re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
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changeset
|
150 |
return NO; |
3547 | 151 |
} |
4150 | 152 |
|
3547 | 153 |
// play only if there is more than one team |
3971 | 154 |
if ([self.teamConfigViewController.listOfSelectedTeams count] < 2) { |
3547 | 155 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"") |
3616
85d69ddb41b6
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda
parents:
3548
diff
changeset
|
156 |
message:NSLocalizedString(@"Select at least two teams to play a game",@"") |
3547 | 157 |
delegate:nil |
158 |
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
|
159 |
otherButtonTitles:nil]; |
|
160 |
[alert show]; |
|
161 |
[alert release]; |
|
3881
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re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
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diff
changeset
|
162 |
return NO; |
3547 | 163 |
} |
4150 | 164 |
|
3547 | 165 |
// play if there's room for enough hogs in the selected map |
166 |
int hogs = 0; |
|
167 |
for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams) |
|
168 |
hogs += [[teamData objectForKey:@"number"] intValue]; |
|
3971 | 169 |
if (hogs > self.mapConfigViewController.maxHogs) { |
3547 | 170 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"") |
3616
85d69ddb41b6
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda
parents:
3548
diff
changeset
|
171 |
message:NSLocalizedString(@"The map is too small for that many hogs",@"") |
3547 | 172 |
delegate:nil |
173 |
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
|
174 |
otherButtonTitles:nil]; |
|
175 |
[alert show]; |
|
176 |
[alert release]; |
|
3881
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re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents:
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diff
changeset
|
177 |
return NO; |
3547 | 178 |
} |
4150 | 179 |
|
180 |
// play if there aren't too many teams |
|
3971 | 181 |
if ([self.teamConfigViewController.listOfSelectedTeams count] > HW_getMaxNumberOfTeams()) { |
3881
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re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents:
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diff
changeset
|
182 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many teams",@"") |
4362
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koda
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changeset
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183 |
message:NSLocalizedString(@"You exceeded the maximum number of tems allowed in a game",@"") |
3881
e570268a9d52
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents:
3829
diff
changeset
|
184 |
delegate:nil |
e570268a9d52
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents:
3829
diff
changeset
|
185 |
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
e570268a9d52
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents:
3829
diff
changeset
|
186 |
otherButtonTitles:nil]; |
e570268a9d52
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents:
3829
diff
changeset
|
187 |
[alert show]; |
e570268a9d52
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents:
3829
diff
changeset
|
188 |
[alert release]; |
e570268a9d52
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents:
3829
diff
changeset
|
189 |
return NO; |
e570268a9d52
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents:
3829
diff
changeset
|
190 |
} |
4150 | 191 |
|
192 |
// play only if one scheme and one weapon are selected |
|
3971 | 193 |
if ([self.schemeWeaponConfigViewController.selectedScheme length] == 0 || [self.schemeWeaponConfigViewController.selectedWeapon length] == 0 ) { |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
194 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Missing detail",@"") |
3616
85d69ddb41b6
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda
parents:
3548
diff
changeset
|
195 |
message:NSLocalizedString(@"Select one Scheme and one Weapon for this game",@"") |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
196 |
delegate:nil |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
197 |
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
198 |
otherButtonTitles:nil]; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
199 |
[alert show]; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
200 |
[alert release]; |
3881
e570268a9d52
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents:
3829
diff
changeset
|
201 |
return NO; |
e570268a9d52
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents:
3829
diff
changeset
|
202 |
} |
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203 |
|
4349 | 204 |
// play if the gameflags are set correctly (divideteam works only with 2 teams) |
4150 | 205 |
NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),self.schemeWeaponConfigViewController.selectedScheme]; |
206 |
NSArray *gameFlags = [[NSDictionary dictionaryWithContentsOfFile:schemePath] objectForKey:@"gamemod"]; |
|
207 |
[schemePath release]; |
|
208 |
if ([[gameFlags objectAtIndex:2] boolValue] && [self.teamConfigViewController.listOfSelectedTeams count] != 2) { |
|
209 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Scheme mismatch",@"") |
|
210 |
message:NSLocalizedString(@"The scheme you selected allows only for two teams",@"") |
|
211 |
delegate:nil |
|
212 |
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
|
213 |
otherButtonTitles:nil]; |
|
214 |
[alert show]; |
|
215 |
[alert release]; |
|
216 |
return NO; |
|
217 |
} |
|
218 |
||
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219 |
return YES; |
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220 |
} |
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|
221 |
|
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|
222 |
-(void) startGame:(UIButton *)button { |
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|
223 |
button.enabled = YES; |
3697 | 224 |
|
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|
225 |
NSString *script = self.mapConfigViewController.missionCommand; |
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|
226 |
if ([script isEqualToString:@""]) |
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227 |
script = self.schemeWeaponConfigViewController.scriptCommand; |
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|
228 |
|
3632 | 229 |
// create the configuration file that is going to be sent to engine |
3971 | 230 |
NSDictionary *gameDictionary = [NSDictionary dictionaryWithObjectsAndKeys: |
231 |
self.mapConfigViewController.seedCommand,@"seed_command", |
|
232 |
self.mapConfigViewController.templateFilterCommand,@"templatefilter_command", |
|
233 |
self.mapConfigViewController.mapGenCommand,@"mapgen_command", |
|
234 |
self.mapConfigViewController.mazeSizeCommand,@"mazesize_command", |
|
235 |
self.mapConfigViewController.themeCommand,@"theme_command", |
|
236 |
self.mapConfigViewController.staticMapCommand,@"staticmap_command", |
|
237 |
self.teamConfigViewController.listOfSelectedTeams,@"teams_list", |
|
238 |
self.schemeWeaponConfigViewController.selectedScheme,@"scheme", |
|
239 |
self.schemeWeaponConfigViewController.selectedWeapon,@"weapon", |
|
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|
240 |
script,@"mission_command", |
3971 | 241 |
nil]; |
3973 | 242 |
|
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changeset
|
243 |
GameInterfaceBridge *bridge = [[GameInterfaceBridge alloc] initWithController:self]; |
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|
244 |
[bridge startLocalGame:gameDictionary]; |
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|
245 |
[bridge release]; |
3547 | 246 |
} |
247 |
||
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|
248 |
-(void) loadNiceHogs { |
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|
249 |
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; |
6080
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|
250 |
srand(time(NULL)); |
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|
251 |
NSString *filePath = [[NSString alloc] initWithFormat:@"%@/Hedgehog/Idle.png",GRAPHICS_DIRECTORY()]; |
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|
252 |
UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:filePath]; |
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changeset
|
253 |
[filePath release]; |
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changeset
|
254 |
|
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changeset
|
255 |
NSArray *hatArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:HATS_DIRECTORY() error:NULL]; |
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changeset
|
256 |
int numberOfHats = [hatArray count]; |
6080
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|
257 |
int animationFrames = IS_VERY_POWERFUL([HWUtils modelType]) ? 18 : 1; |
3948
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changeset
|
258 |
|
24daa33a3114
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changeset
|
259 |
if (self.imgContainer != nil) |
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changeset
|
260 |
[self.imgContainer removeFromSuperview]; |
6080
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changeset
|
261 |
|
3948
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changeset
|
262 |
self.imgContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 300, 40)]; |
3978 | 263 |
for (int i = 0; i < 1 + random()%20; i++) { |
3948
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diff
changeset
|
264 |
NSString *hat = [hatArray objectAtIndex:random()%numberOfHats]; |
6080
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diff
changeset
|
265 |
|
3948
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changeset
|
266 |
NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@", HATS_DIRECTORY(), hat]; |
6080
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changeset
|
267 |
UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile:hatFile]; |
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changeset
|
268 |
NSMutableArray *animation = [[NSMutableArray alloc] initWithCapacity:animationFrames]; |
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diff
changeset
|
269 |
for (int j = 0; j < animationFrames; j++) { |
ce02ddfe8aa1
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changeset
|
270 |
int x = ((j*32)/(int)hatSprite.size.height)*32; |
ce02ddfe8aa1
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changeset
|
271 |
int y = (j*32)%(int)hatSprite.size.height; |
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
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changeset
|
272 |
UIImage *hatSpriteFrame = [hatSprite cutAt:CGRectMake(x, y, 32, 32)]; |
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
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changeset
|
273 |
UIImage *hogSpriteFrame = [hogSprite cutAt:CGRectMake(x, y, 32, 32)]; |
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
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changeset
|
274 |
UIImage *hogWithHat = [hogSpriteFrame mergeWith:hatSpriteFrame atPoint:CGPointMake(0, 5)]; |
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents:
6079
diff
changeset
|
275 |
[animation addObject:hogWithHat]; |
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
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parents:
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changeset
|
276 |
} |
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
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diff
changeset
|
277 |
[hatSprite release]; |
6080
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents:
6079
diff
changeset
|
278 |
[hatFile release]; |
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents:
6079
diff
changeset
|
279 |
|
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents:
6079
diff
changeset
|
280 |
UIImageView *hog = [[UIImageView alloc] initWithImage:[animation objectAtIndex:0]]; |
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents:
6079
diff
changeset
|
281 |
hog.animationImages = animation; |
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents:
6079
diff
changeset
|
282 |
hog.animationDuration = 3; |
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents:
6079
diff
changeset
|
283 |
[animation release]; |
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents:
6079
diff
changeset
|
284 |
|
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents:
6079
diff
changeset
|
285 |
int x = 20*i+random()%128; |
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents:
6079
diff
changeset
|
286 |
if (x > 320 - 32) |
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents:
6079
diff
changeset
|
287 |
x = i*random()%32; |
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents:
6079
diff
changeset
|
288 |
hog.frame = CGRectMake(x, 25, hog.frame.size.width, hog.frame.size.height); |
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3930
diff
changeset
|
289 |
[self.imgContainer addSubview:hog]; |
6080
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents:
6079
diff
changeset
|
290 |
[hog startAnimating]; |
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3930
diff
changeset
|
291 |
[hog release]; |
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3930
diff
changeset
|
292 |
} |
6080
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents:
6079
diff
changeset
|
293 |
|
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3930
diff
changeset
|
294 |
[self.view addSubview:self.imgContainer]; |
6080
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents:
6079
diff
changeset
|
295 |
[hogSprite release]; |
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3930
diff
changeset
|
296 |
[pool drain]; |
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3930
diff
changeset
|
297 |
} |
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3930
diff
changeset
|
298 |
|
3547 | 299 |
-(void) viewDidLoad { |
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3626
diff
changeset
|
300 |
self.view.backgroundColor = [UIColor blackColor]; |
3697 | 301 |
|
3547 | 302 |
CGRect screen = [[UIScreen mainScreen] bounds]; |
303 |
self.view.frame = CGRectMake(0, 0, screen.size.height, screen.size.width); |
|
304 |
||
3996 | 305 |
if (IS_IPAD()) { |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
306 |
// the label for the filter slider |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
307 |
UILabel *filterLabel = [[UILabel alloc] initWithFrame:CGRectMake(116, 714, 310, 40) |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
308 |
andTitle:nil |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
309 |
withBorderWidth:2.0f]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
310 |
[self.view insertSubview:filterLabel belowSubview:self.mapConfigViewController.slider]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
311 |
[filterLabel release]; |
3983
aa24192417a8
use labels instead of images, should save ram and space
koda
parents:
3978
diff
changeset
|
312 |
|
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
313 |
// the label for max hogs |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
314 |
UILabel *maxLabel = [[UILabel alloc] initWithFrame:CGRectMake(598, 714, 310, 40) |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
315 |
andTitle:NSLocalizedString(@"Loading...",@"") |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
316 |
withBorderWidth:2.0f]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
317 |
maxLabel.font = [UIFont italicSystemFontOfSize:[UIFont labelFontSize]]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
318 |
maxLabel.textColor = [UIColor whiteColor]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
319 |
maxLabel.textAlignment = UITextAlignmentCenter; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
320 |
[self.view addSubview:maxLabel]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
321 |
self.mapConfigViewController.maxLabel = maxLabel; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
322 |
[maxLabel release]; |
6078
8c0cc07731e5
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
parents:
6000
diff
changeset
|
323 |
|
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
324 |
// as this is loaded from a NIB we need to set its size and position |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
325 |
self.mapConfigViewController.view.frame = CGRectMake(704, 0, 320, 680); |
3616
85d69ddb41b6
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda
parents:
3548
diff
changeset
|
326 |
} else { |
85d69ddb41b6
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda
parents:
3548
diff
changeset
|
327 |
// this is the visible controller |
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3930
diff
changeset
|
328 |
if (self.mapConfigViewController == nil) |
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3930
diff
changeset
|
329 |
self.mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPhone" bundle:nil]; |
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
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diff
changeset
|
330 |
// this must be loaded & added in order to auto set default scheme and ammo |
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3930
diff
changeset
|
331 |
self.schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped]; |
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3930
diff
changeset
|
332 |
[self.view addSubview:self.schemeWeaponConfigViewController.view]; |
3616
85d69ddb41b6
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda
parents:
3548
diff
changeset
|
333 |
} |
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3930
diff
changeset
|
334 |
[self.view addSubview:self.mapConfigViewController.view]; |
3697 | 335 |
|
3547 | 336 |
[super viewDidLoad]; |
337 |
} |
|
338 |
||
339 |
-(void) viewWillAppear:(BOOL)animated { |
|
3996 | 340 |
if (IS_IPAD()) |
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3930
diff
changeset
|
341 |
[NSThread detachNewThreadSelector:@selector(loadNiceHogs) toTarget:self withObject:nil]; |
3778 | 342 |
|
3971 | 343 |
[self.mapConfigViewController viewWillAppear:animated]; |
344 |
[self.teamConfigViewController viewWillAppear:animated]; |
|
345 |
[self.schemeWeaponConfigViewController viewWillAppear:animated]; |
|
3778 | 346 |
// add other controllers here and below |
3697 | 347 |
|
3547 | 348 |
[super viewWillAppear:animated]; |
349 |
} |
|
350 |
||
351 |
-(void) viewDidAppear:(BOOL)animated { |
|
3971 | 352 |
[self.mapConfigViewController viewDidAppear:animated]; |
353 |
[self.teamConfigViewController viewDidAppear:animated]; |
|
354 |
[self.schemeWeaponConfigViewController viewDidAppear:animated]; |
|
3547 | 355 |
[super viewDidAppear:animated]; |
356 |
} |
|
357 |
||
3739 | 358 |
-(void) viewWillDisappear:(BOOL)animated { |
3971 | 359 |
[self.mapConfigViewController viewWillDisappear:animated]; |
360 |
[self.teamConfigViewController viewWillDisappear:animated]; |
|
361 |
[self.schemeWeaponConfigViewController viewWillDisappear:animated]; |
|
3739 | 362 |
[super viewWillDisappear:animated]; |
363 |
} |
|
364 |
||
365 |
-(void) viewDidDisappear:(BOOL)animated { |
|
3971 | 366 |
[self.mapConfigViewController viewDidDisappear:animated]; |
367 |
[self.teamConfigViewController viewDidDisappear:animated]; |
|
368 |
[self.schemeWeaponConfigViewController viewDidDisappear:animated]; |
|
3739 | 369 |
[super viewDidDisappear:animated]; |
370 |
} |
|
371 |
||
3547 | 372 |
-(void) didReceiveMemoryWarning { |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
373 |
self.imgContainer = nil; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
374 |
|
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
375 |
if (self.mapConfigViewController.view.superview == nil) |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
376 |
self.mapConfigViewController = nil; |
3971 | 377 |
if (self.teamConfigViewController.view.superview == nil) |
378 |
self.teamConfigViewController = nil; |
|
379 |
if (self.schemeWeaponConfigViewController.view.superview == nil) |
|
380 |
self.schemeWeaponConfigViewController = nil; |
|
381 |
if (self.helpPage.view.superview == nil) |
|
382 |
self.helpPage = nil; |
|
3923
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3911
diff
changeset
|
383 |
MSG_MEMCLEAN(); |
3778 | 384 |
[super didReceiveMemoryWarning]; |
3547 | 385 |
} |
386 |
||
387 |
-(void) viewDidUnload { |
|
3923
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3911
diff
changeset
|
388 |
self.imgContainer = nil; |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
389 |
self.schemeWeaponConfigViewController = nil; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
390 |
self.teamConfigViewController = nil; |
3930 | 391 |
self.mapConfigViewController = nil; |
392 |
self.helpPage = nil; |
|
3662
a44406f4369b
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents:
3661
diff
changeset
|
393 |
MSG_DIDUNLOAD(); |
3547 | 394 |
[super viewDidUnload]; |
395 |
} |
|
396 |
||
397 |
-(void) dealloc { |
|
5208 | 398 |
releaseAndNil(imgContainer); |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
399 |
releaseAndNil(schemeWeaponConfigViewController); |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
400 |
releaseAndNil(teamConfigViewController); |
5208 | 401 |
releaseAndNil(mapConfigViewController); |
402 |
releaseAndNil(helpPage); |
|
3547 | 403 |
[super dealloc]; |
404 |
} |
|
405 |
||
406 |
@end |