project_files/HedgewarsMobile/Classes/GameConfigViewController.m
author koda
Sun, 13 Mar 2011 03:43:18 +0100
changeset 5002 a9c44a8ffec8
parent 4976 088d40d8aba2
child 5156 641abe679bf0
permissions -rw-r--r--
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 18/04/2010.
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 */
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#import "GameConfigViewController.h"
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#import "MapConfigViewController.h"
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#import "TeamConfigViewController.h"
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#import "SchemeWeaponConfigViewController.h"
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#import "HelpPageViewController.h"
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#import "StatsPageViewController.h"
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#import "CommodityFunctions.h"
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#import "UIImageExtra.h"
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#import "PascalImports.h"
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@implementation GameConfigViewController
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@synthesize imgContainer, helpPage, mapConfigViewController, teamConfigViewController, schemeWeaponConfigViewController;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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-(IBAction) buttonPressed:(id) sender {
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    UIButton *theButton = (UIButton *)sender;
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    switch (theButton.tag) {
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        case 0:
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            if ([self.mapConfigViewController busy]) {
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                UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
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                                                                message:NSLocalizedString(@"Before returning the preview needs to be generated",@"")
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                                                               delegate:nil
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                                                      cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                                      otherButtonTitles:nil];
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                [alert show];
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                [alert release];
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            } else {
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                playSound(@"backSound");
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                [[self parentViewController] dismissModalViewControllerAnimated:YES];
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            }
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            break;
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        case 1:
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            playSound(@"clickSound");
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            theButton.enabled = NO;
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            [self startGame:theButton];
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            break;
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        case 2:
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            playSound(@"clickSound");
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            if (self.helpPage == nil)
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                self.helpPage = [[HelpPageViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPad" bundle:nil];
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            self.helpPage.view.alpha = 0;
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            [self.view addSubview:helpPage.view];
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            [UIView beginAnimations:@"helplobby" context:NULL];
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            self.helpPage.view.alpha = 1;
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            [UIView commitAnimations];
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            break;
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        default:
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            DLog(@"Nope");
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            break;
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    }
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}
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-(IBAction) segmentPressed:(id) sender {
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    UISegmentedControl *theSegment = (UISegmentedControl *)sender;
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    playSound(@"selSound");
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    switch (theSegment.selectedSegmentIndex) {
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        case 0:
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            // this init here is just aestetic as this controller was already set up in viewDidLoad
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            if (mapConfigViewController == nil) {
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                mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPhone" bundle:nil];
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                [self.view addSubview:mapConfigViewController.view];
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            }
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            // this message is compulsory otherwise the table won't be loaded at all
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            [mapConfigViewController viewWillAppear:NO];
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            [self.view bringSubviewToFront:mapConfigViewController.view];
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            break;
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        case 1:
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            if (teamConfigViewController == nil) {
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                teamConfigViewController = [[TeamConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
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                [self.view addSubview:teamConfigViewController.view];
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            }
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            // this message is compulsory otherwise the table won't be loaded at all
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            [teamConfigViewController viewWillAppear:NO];
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            [self.view bringSubviewToFront:teamConfigViewController.view];
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            break;
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        case 2:
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            if (schemeWeaponConfigViewController == nil) {
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                schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
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                [self.view addSubview:schemeWeaponConfigViewController.view];
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            }
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            // this message is compulsory otherwise the table won't be loaded at all
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            [schemeWeaponConfigViewController viewWillAppear:NO];
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            [self.view bringSubviewToFront:schemeWeaponConfigViewController.view];
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            break;
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        case 3:
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            if (helpPage == nil) {
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                helpPage = [[HelpPageViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPhone" bundle:nil];
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                [self.view addSubview:helpPage.view];
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            }
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            // this message is compulsory otherwise the table won't be loaded at all
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            [helpPage viewWillAppear:NO];
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            [self.view bringSubviewToFront:helpPage.view];
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            break;
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        default:
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            DLog(@"Nope");
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            break;
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    }
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}
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-(BOOL) isEverythingSet {
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    // don't start playing if the preview is in progress
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    if ([self.mapConfigViewController busy]) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
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                                                        message:NSLocalizedString(@"Before playing the preview needs to be generated",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play only if there is more than one team
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    if ([self.teamConfigViewController.listOfSelectedTeams count] < 2) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"")
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                                                        message:NSLocalizedString(@"Select at least two teams to play a game",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play if there's room for enough hogs in the selected map
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    int hogs = 0;
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    for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams)
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        hogs += [[teamData objectForKey:@"number"] intValue];
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    if (hogs > self.mapConfigViewController.maxHogs) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"")
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                                                        message:NSLocalizedString(@"The map is too small for that many hogs",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play if there aren't too many teams
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    if ([self.teamConfigViewController.listOfSelectedTeams count] > HW_getMaxNumberOfTeams()) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many teams",@"")
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                                                        message:NSLocalizedString(@"You exceeded the maximum number of tems allowed in a game",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play only if one scheme and one weapon are selected
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    if ([self.schemeWeaponConfigViewController.selectedScheme length] == 0 || [self.schemeWeaponConfigViewController.selectedWeapon length] == 0 ) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Missing detail",@"")
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                                                        message:NSLocalizedString(@"Select one Scheme and one Weapon for this game",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play if the gameflags are set correctly (divideteam works only with 2 teams)
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    NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),self.schemeWeaponConfigViewController.selectedScheme];
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    NSArray *gameFlags = [[NSDictionary dictionaryWithContentsOfFile:schemePath] objectForKey:@"gamemod"];
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    [schemePath release];
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    if ([[gameFlags objectAtIndex:2] boolValue] && [self.teamConfigViewController.listOfSelectedTeams count] != 2) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Scheme mismatch",@"")
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                                                        message:NSLocalizedString(@"The scheme you selected allows only for two teams",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    return YES;
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}
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-(void) startGame:(UIButton *)button {
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    button.enabled = YES;
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    if ([self isEverythingSet] == NO)
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        return;
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    // create the configuration file that is going to be sent to engine
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    NSDictionary *gameDictionary = [NSDictionary dictionaryWithObjectsAndKeys:
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                                    self.mapConfigViewController.seedCommand,@"seed_command",
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                                    self.mapConfigViewController.templateFilterCommand,@"templatefilter_command",
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                                    self.mapConfigViewController.mapGenCommand,@"mapgen_command",
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                                    self.mapConfigViewController.mazeSizeCommand,@"mazesize_command",
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                                    self.mapConfigViewController.themeCommand,@"theme_command",
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                                    self.mapConfigViewController.staticMapCommand,@"staticmap_command",
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                                    self.mapConfigViewController.missionCommand,@"mission_command",
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                                    self.teamConfigViewController.listOfSelectedTeams,@"teams_list",
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                                    self.schemeWeaponConfigViewController.selectedScheme,@"scheme",
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                                    self.schemeWeaponConfigViewController.selectedWeapon,@"weapon",
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                                    [NSNumber numberWithInt:self.interfaceOrientation],@"orientation",
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                                    nil];
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    NSDictionary *allDataNecessary = [NSDictionary dictionaryWithObjectsAndKeys:
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                                      gameDictionary,@"game_dictionary",
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                                      [NSNumber numberWithBool:NO],@"netgame",
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                                      @"",@"savefile",
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                                      nil];
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    // also modify SavedGamesViewController.m
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    StatsPageViewController *statsPage = [[StatsPageViewController alloc] initWithStyle:UITableViewStyleGrouped];
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    statsPage.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
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    if ([statsPage respondsToSelector:@selector(setModalPresentationStyle:)])
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        statsPage.modalPresentationStyle = UIModalPresentationPageSheet;
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    NSArray *stats;
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    if (IS_DUALHEAD()) {
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        stats = [[HedgewarsAppDelegate sharedAppDelegate] startSDLgame:allDataNecessary];
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        [self presentModalViewController:statsPage animated:NO];
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    } else {
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        [self performSelector:@selector(presentModalViewController:animated:) withObject:statsPage afterDelay:3];
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        stats = [[HedgewarsAppDelegate sharedAppDelegate] startSDLgame:allDataNecessary];
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    }
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    if ([stats count] <= 1) {
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        DLog(@"%@",stats);
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        [statsPage dismissModalViewControllerAnimated:NO];
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    } else {
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        statsPage.statsArray = stats;
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        [statsPage.tableView reloadData];
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        [statsPage viewWillAppear:YES];
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    }
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    [statsPage release];
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}
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-(void) loadNiceHogs {
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    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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    NSString *filePath = [NSString stringWithFormat:@"%@/Hedgehog.png",GRAPHICS_DIRECTORY()];
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    UIImage *sprite = [[UIImage alloc] initWithContentsOfFile:filePath andCutAt:CGRectMake(96, 0, 32, 32)];
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    NSArray *hatArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:HATS_DIRECTORY() error:NULL];
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    int numberOfHats = [hatArray count];
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    if (self.imgContainer != nil)
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        [self.imgContainer removeFromSuperview];
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    self.imgContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 300, 40)];
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    for (int i = 0; i < 1 + random()%20; i++) {
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        NSString *hat = [hatArray objectAtIndex:random()%numberOfHats];
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        NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@", HATS_DIRECTORY(), hat];
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        UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile: hatFile andCutAt:CGRectMake(0, 0, 32, 32)];
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        [hatFile release];
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        UIImage *hogWithHat = [sprite mergeWith:hatSprite atPoint:CGPointMake(0, 5)];
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        [hatSprite release];
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        UIImageView *hog = [[UIImageView alloc] initWithImage:hogWithHat];
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        int x = 15*(i+1)+random()%40;
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        if (x + 32 > 300)
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            x = i*10;
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        hog.frame = CGRectMake(x, 30, 32, 32);
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        [self.imgContainer addSubview:hog];
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        [hog release];
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    }
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    [self.view addSubview:self.imgContainer];
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    [sprite release];
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    [pool drain];
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}
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-(void) viewDidLoad {
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    self.view.backgroundColor = [UIColor blackColor];
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    CGRect screen = [[UIScreen mainScreen] bounds];
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    self.view.frame = CGRectMake(0, 0, screen.size.height, screen.size.width);
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   302
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    if (IS_IPAD()) {
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        // load other controllers
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        if (self.mapConfigViewController == nil)
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            self.mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPad" bundle:nil];
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        UILabel *leftBackground = createLabelWithParams(nil, CGRectMake(0, 60, 320, 620), 2.7f, UICOLOR_HW_YELLOW_BODER, UICOLOR_HW_ALPHABLUE);
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        [self.mapConfigViewController.view addSubview:leftBackground];
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        [leftBackground release];
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        UILabel *middleBackground = createLabelWithParams(nil, CGRectMake(337, 187, 350, 505), 2.7f, UICOLOR_HW_YELLOW_BODER, UICOLOR_HW_ALPHABLUE);
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        [self.mapConfigViewController.view addSubview:middleBackground];
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        [middleBackground release];
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        UILabel *rightBackground = createLabelWithParams(nil, CGRectMake(704, 214, 320, 464), 2.7f, UICOLOR_HW_YELLOW_BODER, UICOLOR_HW_ALPHABLUE);
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        [self.mapConfigViewController.view addSubview:rightBackground];
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        [rightBackground release];
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        UILabel *topBackground = createLabelWithParams(nil, CGRectMake(714, 14, 300, 190), 2.3f, UICOLOR_HW_YELLOW_BODER, UICOLOR_HW_ALPHABLUE);
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        [self.mapConfigViewController.view addSubview:topBackground];
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        [topBackground release];
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        UILabel *bottomLeftBackground = createLabelWithParams(nil, CGRectMake(106, 714, 320, 40), 2.0f, UICOLOR_HW_YELLOW_BODER, UICOLOR_HW_ALPHABLUE);
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        [self.mapConfigViewController.view addSubview:bottomLeftBackground];
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        [bottomLeftBackground release];
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        UILabel *bottomRightBackground = createLabelWithParams(NSLocalizedString(@"Max Hogs:                 ",@""), CGRectMake(594, 714, 320, 40), 2.0f, UICOLOR_HW_YELLOW_BODER, UICOLOR_HW_ALPHABLUE);
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        bottomRightBackground.font = [UIFont italicSystemFontOfSize:[UIFont labelFontSize]];
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   325
        [self.mapConfigViewController.view addSubview:bottomRightBackground];
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   326
        [bottomRightBackground release];
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   327
        [self.mapConfigViewController.view bringSubviewToFront:self.mapConfigViewController.maxLabel];
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   328
        [self.mapConfigViewController.view bringSubviewToFront:self.mapConfigViewController.sizeLabel];
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   329
        [self.mapConfigViewController.view bringSubviewToFront:self.mapConfigViewController.segmentedControl];
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   330
        [self.mapConfigViewController.view bringSubviewToFront:self.mapConfigViewController.previewButton];
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   331
        [self.mapConfigViewController.view bringSubviewToFront:self.mapConfigViewController.slider];
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   332
        [self.mapConfigViewController.view bringSubviewToFront:self.mapConfigViewController.tableView];
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   333
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   334
        if (self.teamConfigViewController == nil)
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   335
            self.teamConfigViewController = [[TeamConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
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   336
        [self.mapConfigViewController.view addSubview:self.teamConfigViewController.view];
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   337
        if (self.schemeWeaponConfigViewController == nil)
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   338
            self.schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
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   339
        [self.mapConfigViewController.view addSubview:schemeWeaponConfigViewController.view];
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   340
        self.mapConfigViewController.view.frame = CGRectMake(0, 0, screen.size.height, screen.size.width);
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   341
        self.teamConfigViewController.view.frame = CGRectMake(348, 200, 328, 480);
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   342
        self.schemeWeaponConfigViewController.view.frame = CGRectMake(10, 70, 300, 600);
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   343
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8dae325dc625 added missing graphics and fixed some glitches/crashes/bugs
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   344
        self.mapConfigViewController.parentController = self;
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   345
    } else {
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   346
        // this is the visible controller
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   347
        if (self.mapConfigViewController == nil)
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   348
            self.mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPhone" bundle:nil];
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   349
        // this must be loaded & added in order to auto set default scheme and ammo
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   350
        self.schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
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   351
        [self.view addSubview:self.schemeWeaponConfigViewController.view];
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   352
    }
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diff changeset
   353
    [self.view addSubview:self.mapConfigViewController.view];
4349
8efa91f98274 display an empty table for missions
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   354
    self.mapConfigViewController.externalController = schemeWeaponConfigViewController;
3697
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   355
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   356
    [super viewDidLoad];
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   357
}
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   358
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   359
-(void) viewWillAppear:(BOOL)animated {
3996
eb549fd864a5 the ios port is also iphone compatible
koda
parents: 3984
diff changeset
   360
    if (IS_IPAD())
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
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diff changeset
   361
        [NSThread detachNewThreadSelector:@selector(loadNiceHogs) toTarget:self withObject:nil];
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   362
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   363
    [self.mapConfigViewController viewWillAppear:animated];
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   364
    [self.teamConfigViewController viewWillAppear:animated];
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diff changeset
   365
    [self.schemeWeaponConfigViewController viewWillAppear:animated];
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   366
    // add other controllers here and below
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   367
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   368
    [super viewWillAppear:animated];
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   369
}
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   371
-(void) viewDidAppear:(BOOL)animated {
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   372
    [self.mapConfigViewController viewDidAppear:animated];
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   373
    [self.teamConfigViewController viewDidAppear:animated];
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diff changeset
   374
    [self.schemeWeaponConfigViewController viewDidAppear:animated];
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   375
    [super viewDidAppear:animated];
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   376
}
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   377
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   378
-(void) viewWillDisappear:(BOOL)animated {
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   379
    [self.mapConfigViewController viewWillDisappear:animated];
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diff changeset
   380
    [self.teamConfigViewController viewWillDisappear:animated];
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diff changeset
   381
    [self.schemeWeaponConfigViewController viewWillDisappear:animated];
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   382
    [super viewWillDisappear:animated];
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diff changeset
   383
}
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   384
97cf933e5bd2 disable AI teleport
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   385
-(void) viewDidDisappear:(BOOL)animated {
3971
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diff changeset
   386
    [self.mapConfigViewController viewDidDisappear:animated];
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diff changeset
   387
    [self.teamConfigViewController viewDidDisappear:animated];
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diff changeset
   388
    [self.schemeWeaponConfigViewController viewDidDisappear:animated];
3739
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diff changeset
   389
    [super viewDidDisappear:animated];
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diff changeset
   390
}
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diff changeset
   391
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   392
-(void) didReceiveMemoryWarning {
3971
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diff changeset
   393
    if (self.teamConfigViewController.view.superview == nil)
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diff changeset
   394
        self.teamConfigViewController = nil;
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parents: 3948
diff changeset
   395
    if (self.schemeWeaponConfigViewController.view.superview == nil)
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diff changeset
   396
        self.schemeWeaponConfigViewController = nil;
5c82ee165ed5 minor stuff
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diff changeset
   397
    if (self.helpPage.view.superview == nil)
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diff changeset
   398
        self.helpPage = nil;
3983
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koda
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diff changeset
   399
    if (self.mapConfigViewController.view.superview == nil)
aa24192417a8 use labels instead of images, should save ram and space
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diff changeset
   400
        self.mapConfigViewController = nil;
3778
2e61bb50cc57 add a nice group of hogs in lobby page
koda
parents: 3739
diff changeset
   401
2e61bb50cc57 add a nice group of hogs in lobby page
koda
parents: 3739
diff changeset
   402
    self.imgContainer = nil;
3923
694e6f6e0e30 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents: 3911
diff changeset
   403
    MSG_MEMCLEAN();
3778
2e61bb50cc57 add a nice group of hogs in lobby page
koda
parents: 3739
diff changeset
   404
    [super didReceiveMemoryWarning];
3547
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diff changeset
   405
}
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   406
02875b1145b7 i <3 mercurial
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diff changeset
   407
-(void) viewDidUnload {
3923
694e6f6e0e30 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents: 3911
diff changeset
   408
    self.imgContainer = nil;
3930
8b00b4f93242 remove a useless field from weaponfile format
koda
parents: 3926
diff changeset
   409
    self.mapConfigViewController = nil;
8b00b4f93242 remove a useless field from weaponfile format
koda
parents: 3926
diff changeset
   410
    self.teamConfigViewController = nil;
8b00b4f93242 remove a useless field from weaponfile format
koda
parents: 3926
diff changeset
   411
    self.schemeWeaponConfigViewController = nil;
8b00b4f93242 remove a useless field from weaponfile format
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diff changeset
   412
    self.helpPage = nil;
3662
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   413
    MSG_DIDUNLOAD();
3547
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diff changeset
   414
    [super viewDidUnload];
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diff changeset
   415
}
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parents: 3546
diff changeset
   416
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   417
-(void) dealloc {
3778
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diff changeset
   418
    [imgContainer release];
3547
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diff changeset
   419
    [mapConfigViewController release];
02875b1145b7 i <3 mercurial
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diff changeset
   420
    [teamConfigViewController release];
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diff changeset
   421
    [schemeWeaponConfigViewController release];
3930
8b00b4f93242 remove a useless field from weaponfile format
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diff changeset
   422
    [helpPage release];
3547
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diff changeset
   423
    [super dealloc];
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diff changeset
   424
}
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   425
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   426
@end