QTfrontend/ui/widget/frameTeam.cpp
author koda
Wed, 02 May 2012 16:36:11 +0100
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child 7005 19cddb42326f
permissions -rw-r--r--
rename a few Draw* routines
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QResizeEvent>
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#include <QCoreApplication>
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#include <QPalette>
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#include "frameTeam.h"
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#include "teamselhelper.h"
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#include "hwconsts.h"
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FrameTeams::FrameTeams(QWidget* parent) :
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    QFrame(parent), maxHedgehogsPerGame(48), overallHedgehogs(0), mainLayout(this), nonInteractive(false)
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{
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    QPalette newPalette = palette();
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    newPalette.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));
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    setPalette(newPalette);
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    setAutoFillBackground(true);
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    mainLayout.setSpacing(1);
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    mainLayout.setContentsMargins(4, 4, 4, 4);
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    int i = 0;
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    while(colors[i] != 0)
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        availableColors.push_back(QColor(colors[i++]));
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    resetColors();
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}
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void FrameTeams::setInteractivity(bool interactive)
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{
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    nonInteractive = !interactive;
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    for(tmapTeamToWidget::iterator it=teamToWidget.begin(); it!=teamToWidget.end(); ++it)
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    {
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        TeamShowWidget* pts = dynamic_cast<TeamShowWidget*>(it.value());
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        if(!pts) throw;
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        pts->setInteractivity(interactive);
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    }
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}
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void FrameTeams::resetColors()
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{
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    currentColor = availableColors.last(); // ensure next color is the first one
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}
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QColor FrameTeams::getNextColor() const
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{
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    int idx = availableColors.indexOf(currentColor);
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    idx++;
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    if (idx >= availableColors.size())
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        idx = 0;
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    return availableColors.at(idx);
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}
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void FrameTeams::addTeam(HWTeam team, bool willPlay)
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{
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    TeamShowWidget* pTeamShowWidget = new TeamShowWidget(team, willPlay, this);
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    if(nonInteractive) pTeamShowWidget->setInteractivity(false);
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//  int hght=teamToWidget.empty() ? 0 : teamToWidget.begin()->second->size().height();
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    mainLayout.addWidget(pTeamShowWidget);
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    teamToWidget.insert(team, pTeamShowWidget);
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    QResizeEvent* pevent=new QResizeEvent(parentWidget()->size(), parentWidget()->size());
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    QCoreApplication::postEvent(parentWidget(), pevent);
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}
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void FrameTeams::removeTeam(HWTeam team)
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{
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    tmapTeamToWidget::iterator it=teamToWidget.find(team);
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    if(it==teamToWidget.end()) return;
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    mainLayout.removeWidget(it.value());
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    it.value()->deleteLater();
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    teamToWidget.erase(it);
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}
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void FrameTeams::resetTeams()
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{
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    for(tmapTeamToWidget::iterator it=teamToWidget.begin(); it!=teamToWidget.end(); )
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    {
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        mainLayout.removeWidget(it.value());
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        it.value()->deleteLater();
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        teamToWidget.erase(it++);
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    }
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}
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void FrameTeams::setHHNum(const HWTeam& team)
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{
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    TeamShowWidget* pTeamShowWidget = dynamic_cast<TeamShowWidget*>(getTeamWidget(team));
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    if(!pTeamShowWidget) return;
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    pTeamShowWidget->setHHNum(team.numHedgehogs());
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}
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void FrameTeams::setTeamColor(const HWTeam& team)
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{
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    TeamShowWidget* pTeamShowWidget = dynamic_cast<TeamShowWidget*>(getTeamWidget(team));
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    if(!pTeamShowWidget) return;
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    pTeamShowWidget->changeTeamColor(team.color());
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}
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QWidget* FrameTeams::getTeamWidget(HWTeam team)
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{
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//qDebug() << "FrameTeams::getTeamWidget getNetID() = " << team.getNetID();
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    tmapTeamToWidget::iterator it=teamToWidget.find(team);
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    QWidget* ret = it!=teamToWidget.end() ? it.value() : 0;
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    return ret;
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}
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bool FrameTeams::isFullTeams() const
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{
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    return overallHedgehogs==maxHedgehogsPerGame;
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}
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void FrameTeams::emitTeamColorChanged(const HWTeam& team)
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{
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    emit teamColorChanged(team);
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}