openalbridge/CMakeLists.txt
author nemo
Sat, 03 Apr 2010 13:55:39 +0000
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New game scheme option to turn off land objects
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find_package(OpenAL REQUIRED)
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find_package(OggVorbis REQUIRED)
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include_directories(${OPENAL_INCLUDE_DIR})
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include_directories(${OGGVORBIS_INCLUDE_DIRS})
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#set destination directory for library
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set(LIBRARY_OUTPUT_PATH ${EXECUTABLE_OUTPUT_PATH})
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#list of source files for libraries
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set(openal_src
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	openalbridge.c loaders.c wrappers.c errlib.c
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)
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#build a static library for human systems
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set (build_type STATIC)
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#visualstudio and windows in general doesn't like static linking, so we're building the library in shared mode
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if(WIN32)
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#workaround for visualstudio (wants headers in the source list)
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	set(openal_src
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		openalbridge.h loaders.h wrappers.h globals.h oggvorbis.h errlib.h ${openal_src}
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	)
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#deps for the shared library
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	link_libraries(${VORBISFILE_LIBRARY})
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	link_libraries(${VORBIS_LIBRARY})
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	link_libraries(${OGG_LIBRARY})
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	link_libraries(${OPENAL_LIBRARY})
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#build a shared library
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	set (build_type SHARED)
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endif()
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#compiles and links actual library
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add_library (openalbridge ${build_type} ${openal_src})
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if(WIN32)
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if(MSVC)
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	SET_TARGET_PROPERTIES(openalbridge PROPERTIES LINK_FLAGS /DEF:openalbridge.def)
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endif(MSVC)
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#install it in the executable directory
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	install(TARGETS openalbridge DESTINATION bin)
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endif(WIN32)