project_files/frontlib/model/roomlist.h
author Medo <smaxein@googlemail.com>
Thu, 21 Jun 2012 21:32:12 +0200
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More progress on the netplay part of the frontlib
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/**
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 * Models the list of rooms on a server for netplay.
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 */
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#ifndef ROOMLIST_H_
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#define ROOMLIST_H_
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#include <stdbool.h>
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typedef struct {
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    bool inProgress;	// true if the game is running
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    char *name;
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    int playerCount;
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    int teamCount;
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    char *owner;
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    char *map;			// This is either a map name, or one of +rnd+, +maze+ or +drawn+.
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    char *scheme;
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    char *weapons;
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} flib_roomlist_room;
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typedef struct {
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	int roomCount;
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	flib_roomlist_room **rooms;
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} flib_roomlist;
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flib_roomlist *flib_roomlist_create();
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void flib_roomlist_destroy(flib_roomlist *list);
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/**
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 * Insert a new room at the start of the list. The room is defined by the params-array,
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 * which must consist of 8 non-null strings, as sent by the server in netplay.
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 *
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 * Returns 0 on success.
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 */
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int flib_roomlist_add(flib_roomlist *list, char **params);
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/**
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 * Update the room with the name [name] with parameters sent by the server.
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 *
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 * Returns 0 on success.
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 */
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int flib_roomlist_update(flib_roomlist *list, const char *name, char **params);
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/**
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 * Returns the room with the name [name] from the list if it exists, NULL otherwise
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 */
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flib_roomlist_room *flib_roomlist_find(flib_roomlist *list, const char *name);
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/**
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 * Removes all rooms from the list
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 */
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void flib_roomlist_clear(flib_roomlist *list);
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/**
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 * Delete the room with the name [name] from the room list.
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 * Returns 0 on success.
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 */
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int flib_roomlist_delete(flib_roomlist *list, const char *name);
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#endif