gameServer/ServerCore.hs
author nemo
Mon, 11 May 2015 13:53:08 -0400
changeset 10942 5d7dd938dedc
parent 10460 8dcea9087d75
child 11046 47a8c19ecb60
permissions -rw-r--r--
This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
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{-
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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 \-}
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module ServerCore where
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import Control.Concurrent
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import Control.Monad
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import System.Log.Logger
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import Control.Monad.Reader
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import Control.Monad.State.Strict
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import Data.Set as Set
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import Data.Unique
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import Data.Maybe
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--------------------------------------
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import CoreTypes
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import NetRoutines
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import Actions
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import OfficialServer.DBInteraction
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import ServerState
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timerLoop :: Int -> Chan CoreMessage -> IO ()
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timerLoop tick messagesChan = threadDelay 30000000 >> writeChan messagesChan (TimerAction tick) >> timerLoop (tick + 1) messagesChan
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mainLoop :: StateT ServerState IO ()
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mainLoop = forever $ do
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    -- get >>= \s -> put $! s
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    si <- gets serverInfo
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    r <- liftIO $ readChan $ coreChan si
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    case r of
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        Accept ci -> processAction (AddClient ci)
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        ClientMessage (ci, cmd) -> do
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            liftIO $ debugM "Clients" $ show ci ++ ": " ++ show cmd
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            removed <- gets removedClients
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            unless (ci `Set.member` removed) $ do
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                modify (\s -> s{clientIndex = Just ci})
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                processAction $ ReactCmd cmd
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        Remove ci ->
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            processAction (DeleteClient ci)
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        ClientAccountInfo ci uid info -> do
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            rnc <- gets roomsClients
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            exists <- liftIO $ clientExists rnc ci
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            when exists $ do
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                modify (\s -> s{clientIndex = Just ci})
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                uid' <- client's clUID
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                when (uid == hashUnique uid') $ processAction (ProcessAccountInfo info)
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                return ()
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        TimerAction tick ->
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                mapM_ processAction $
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                    PingAll
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                    : CheckVotes
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                    : [StatsAction | even tick]
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                    ++ [Cleanup | tick `mod` 100 == 0]
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startServer :: ServerInfo -> IO ()
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startServer si = do
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    noticeM "Core" $ "Listening on port " ++ show (listenPort si)
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    _ <- forkIO $
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        acceptLoop
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            (fromJust $ serverSocket si)
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            (coreChan si)
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    _ <- forkIO $ timerLoop 0 $ coreChan si
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    startDBConnection si
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    rnc <- newRoomsAndClients newRoom
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    jm <- newJoinMonitor
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    evalStateT mainLoop (ServerState Nothing si Set.empty rnc jm)