hedgewars/uRenderUtils.pas
author lovelacer
Tue, 17 Jan 2012 09:01:31 -0500
changeset 6580 6155187bf599
parent 6286 835392304f81
child 6620 b211d0b690de
permissions -rw-r--r--
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent. Some switch statements (uVisualGears.pas) are not lined up on the : so the internal code blocks are not aligned (lined up on the start of the label instead). Some function contents are indented against begin/end of function, some are not, some function begin/end are themselves indented (adler32). Also inconsistency in things like assigning of variables (whitespace before :=) and use of brackets in tests. Probably needs further review for possible code errors.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uRenderUtils;
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interface
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uses SDLh, uTypes;
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procedure flipSurface(Surface: PSDL_Surface; Vertical: Boolean);
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procedure copyRotatedSurface(src, dest: PSDL_Surface); // this is necessary since width/height are read only in SDL
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procedure copyToXY(src, dest: PSDL_Surface; destX, destY: LongInt);
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function  RenderStringTex(s: ansistring; Color: Longword; font: THWFont): PTexture;
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function  RenderSpeechBubbleTex(s: ansistring; SpeechType: Longword; font: THWFont): PTexture;
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procedure DrawRoundRect(rect: PSDL_Rect; BorderColor, FillColor: Longword; Surface: PSDL_Surface; Clear: boolean);
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implementation
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uses uUtils, uVariables, uConsts, uTextures, sysutils, uDebug;
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procedure DrawRoundRect(rect: PSDL_Rect; BorderColor, FillColor: Longword; Surface: PSDL_Surface; Clear: boolean);
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var r: TSDL_Rect;
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begin
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    r:= rect^;
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    if Clear then
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        SDL_FillRect(Surface, @r, 0);
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    BorderColor:= SDL_MapRGB(Surface^.format, BorderColor shr 16, BorderColor shr 8, BorderColor and $FF);
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    FillColor:= SDL_MapRGB(Surface^.format, FillColor shr 16, FillColor shr 8, FillColor and $FF);
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    r.y:= rect^.y + 1;
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    r.h:= rect^.h - 2;
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    SDL_FillRect(Surface, @r, BorderColor);
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    r.x:= rect^.x + 1;
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    r.w:= rect^.w - 2;
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    r.y:= rect^.y;
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    r.h:= rect^.h;
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    SDL_FillRect(Surface, @r, BorderColor);
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    r.x:= rect^.x + 2;
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    r.y:= rect^.y + 1;
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    r.w:= rect^.w - 4;
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    r.h:= rect^.h - 2;
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    SDL_FillRect(Surface, @r, FillColor);
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    r.x:= rect^.x + 1;
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    r.y:= rect^.y + 2;
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    r.w:= rect^.w - 2;
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    r.h:= rect^.h - 4;
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    SDL_FillRect(Surface, @r, FillColor)
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end;
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function WriteInRoundRect(Surface: PSDL_Surface; X, Y: LongInt; Color: LongWord; Font: THWFont; s: ansistring): TSDL_Rect;
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var w, h: LongInt;
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    tmpsurf: PSDL_Surface;
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    clr: TSDL_Color;
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    finalRect: TSDL_Rect;
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begin
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    TTF_SizeUTF8(Fontz[Font].Handle, Str2PChar(s), @w, @h);
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    finalRect.x:= X;
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    finalRect.y:= Y;
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    finalRect.w:= w + FontBorder * 2 + 4;
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    finalRect.h:= h + FontBorder * 2;
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    DrawRoundRect(@finalRect, cWhiteColor, endian(cNearBlackColorChannels.value), Surface, true);
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    clr.r:= (Color shr 16) and $FF;
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    clr.g:= (Color shr 8) and $FF;
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    clr.b:= Color and $FF;
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    tmpsurf:= TTF_RenderUTF8_Blended(Fontz[Font].Handle, Str2PChar(s), clr);
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    finalRect.x:= X + FontBorder + 2;
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    finalRect.y:= Y + FontBorder;
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    SDLTry(tmpsurf <> nil, true);
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    SDL_UpperBlit(tmpsurf, nil, Surface, @finalRect);
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    SDL_FreeSurface(tmpsurf);
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    finalRect.x:= X;
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    finalRect.y:= Y;
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    finalRect.w:= w + FontBorder * 2 + 4;
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    finalRect.h:= h + FontBorder * 2;
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    WriteInRoundRect:= finalRect;
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end;
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procedure flipSurface(Surface: PSDL_Surface; Vertical: Boolean);
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var y, x, i, j: LongInt;
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    tmpPixel: Longword;
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    pixels: PLongWordArray;
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begin
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    TryDo(Surface^.format^.BytesPerPixel = 4, 'flipSurface failed, expecting 32 bit surface', true);
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    pixels:= Surface^.pixels;
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    if Vertical then
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    for y := 0 to (Surface^.h div 2) - 1 do
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        for x := 0 to Surface^.w - 1 do
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            begin
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            i:= y * Surface^.w + x;
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            j:= (Surface^.h - y - 1) * Surface^.w + x;
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            tmpPixel:= pixels^[i];
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            pixels^[i]:= pixels^[j];
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            pixels^[j]:= tmpPixel;
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            end
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    else
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    for x := 0 to (Surface^.w div 2) - 1 do
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        for y := 0 to Surface^.h -1 do
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            begin
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            i:= y*Surface^.w + x;
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            j:= y*Surface^.w + (Surface^.w - x - 1);
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            tmpPixel:= pixels^[i];
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            pixels^[i]:= pixels^[j];
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            pixels^[j]:= tmpPixel;
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            end;
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end;
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procedure copyToXY(src, dest: PSDL_Surface; destX, destY: LongInt);
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var srcX, srcY, i, j, maxDest: LongInt;
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    srcPixels, destPixels: PLongWordArray;
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    r0, g0, b0, a0, r1, g1, b1, a1: Byte;
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begin
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    maxDest:= (dest^.pitch div 4) * dest^.h;
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    srcPixels:= src^.pixels;
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    destPixels:= dest^.pixels;
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    for srcX:= 0 to src^.w - 1 do
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    for srcY:= 0 to src^.h - 1 do
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        begin
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        i:= (destY + srcY) * (dest^.pitch div 4) + destX + srcX;
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        j:= srcY * (src^.pitch div 4) + srcX;
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        if (i < maxDest) and (srcPixels^[j] and AMask <> 0) then
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            begin
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            SDL_GetRGBA(destPixels^[i], dest^.format, @r0, @g0, @b0, @a0);
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            SDL_GetRGBA(srcPixels^[j], src^.format, @r1, @g1, @b1, @a1);
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            r0:= (r0 * (255 - LongInt(a1)) + r1 * LongInt(a1)) div 255;
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            g0:= (g0 * (255 - LongInt(a1)) + g1 * LongInt(a1)) div 255;
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            b0:= (b0 * (255 - LongInt(a1)) + b1 * LongInt(a1)) div 255;
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            a0:= (a0 * (255 - LongInt(a1)) + a1 * LongInt(a1)) div 255;
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            destPixels^[i]:= SDL_MapRGBA(dest^.format, r0, g0, b0, a0);
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            end;
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        end;
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end;
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procedure copyRotatedSurface(src, dest: PSDL_Surface); // this is necessary since width/height are read only in SDL, apparently
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var y, x, i, j: LongInt;
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    srcPixels, destPixels: PLongWordArray;
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begin
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    TryDo(src^.format^.BytesPerPixel = 4, 'rotateSurface failed, expecting 32 bit surface', true);
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    TryDo(dest^.format^.BytesPerPixel = 4, 'rotateSurface failed, expecting 32 bit surface', true);
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    srcPixels:= src^.pixels;
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    destPixels:= dest^.pixels;
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    j:= 0;
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    for x := 0 to src^.w - 1 do
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        for y := 0 to src^.h - 1 do
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            begin
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            i:= (src^.h - 1 - y) * (src^.pitch div 4) + x;
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            destPixels^[j]:= srcPixels^[i];
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            inc(j)
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            end;
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end;
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function  RenderStringTex(s: ansistring; Color: Longword; font: THWFont): PTexture;
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var w, h: LongInt;
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    finalSurface: PSDL_Surface;
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begin
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    if length(s) = 0 then s:= ' ';
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    font:= CheckCJKFont(s, font);
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    w:= 0; h:= 0; // avoid compiler hints
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    TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(s), @w, @h);
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    finalSurface:= SDL_CreateRGBSurface(SDL_SWSURFACE, w + FontBorder * 2 + 4, h + FontBorder * 2,
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            32, RMask, GMask, BMask, AMask);
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    TryDo(finalSurface <> nil, 'RenderString: fail to create surface', true);
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    WriteInRoundRect(finalSurface, 0, 0, Color, font, s);
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    TryDo(SDL_SetColorKey(finalSurface, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);
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    RenderStringTex:= Surface2Tex(finalSurface, false);
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    SDL_FreeSurface(finalSurface);
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end;
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function RenderSpeechBubbleTex(s: ansistring; SpeechType: Longword; font: THWFont): PTexture;
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var textWidth, textHeight, x, y, w, h, i, j, pos, prevpos, line, numLines, edgeWidth, edgeHeight, cornerWidth, cornerHeight: LongInt;
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    finalSurface, tmpsurf, rotatedEdge: PSDL_Surface;
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    rect: TSDL_Rect;
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    chars: set of char = [#9,' ',';',':','?','!',','];
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    substr: shortstring;
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    edge, corner, tail: TSPrite;
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begin
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    case SpeechType of
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        1: begin;
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        edge:= sprSpeechEdge;
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        corner:= sprSpeechCorner;
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        tail:= sprSpeechTail;
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        end;
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        2: begin;
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        edge:= sprThoughtEdge;
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        corner:= sprThoughtCorner;
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        tail:= sprThoughtTail;
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        end;
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        3: begin;
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        edge:= sprShoutEdge;
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        corner:= sprShoutCorner;
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        tail:= sprShoutTail;
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        end;
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        end;
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    edgeHeight:= SpritesData[edge].Height;
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    edgeWidth:= SpritesData[edge].Width;
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    cornerWidth:= SpritesData[corner].Width;
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    cornerHeight:= SpritesData[corner].Height;
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    // This one screws up WrapText
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    //s:= 'This is the song that never ends.  ''cause it goes on and on my friends. Some people, started singing it not knowing what it was. And they''ll just go on singing it forever just because... This is the song that never ends...';
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    // This one does not
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    //s:= 'This is the song that never ends.  cause it goes on and on my friends. Some people, started singing it not knowing what it was. And they will go on singing it forever just because... This is the song that never ends... ';
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    numLines:= 0;
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    if length(s) = 0 then
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        s:= '...';
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    font:= CheckCJKFont(s, font);
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    w:= 0; h:= 0; // avoid compiler hints
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    TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(s), @w, @h);
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    if w<8 then
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        w:= 8;
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    j:= 0;
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    if (length(s) > 20) then
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        begin
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        w:= 0;
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        i:= round(Sqrt(length(s)) * 2);
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        s:= WrapText(s, #1, chars, i);
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        pos:= 1; prevpos:= 0; line:= 0;
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    // Find the longest line for the purposes of centring the text.  Font dependant.
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        while pos <= length(s) do
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            begin
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            if (s[pos] = #1) or (pos = length(s)) then
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                begin
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                inc(numlines);
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                if s[pos] <> #1 then inc(pos);
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                while s[prevpos+1] = ' ' do inc(prevpos);
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                substr:= copy(s, prevpos+1, pos-prevpos-1);
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                i:= 0; j:= 0;
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                TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(substr), @i, @j);
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                if i > w then
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                    w:= i;
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                prevpos:= pos;
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                end;
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            inc(pos);
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            end;
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        end
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    else numLines := 1;
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    textWidth:=((w-(cornerWidth-edgeWidth)*2) div edgeWidth)*edgeWidth+edgeWidth;
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    textHeight:=(((numlines * h + 2)-((cornerHeight-edgeWidth)*2)) div edgeWidth)*edgeWidth;
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    textHeight:=max(textHeight,edgeWidth);
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    //textWidth:=max(textWidth,SpritesData[tail].Width);
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    rect.x:= 0;
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    rect.y:= 0;
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    rect.w:= textWidth + (cornerWidth * 2);
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    rect.h:= textHeight + cornerHeight*2 - edgeHeight + SpritesData[tail].Height;
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    //s:= inttostr(w) + ' ' + inttostr(numlines) + ' ' + inttostr(rect.x) + ' '+inttostr(rect.y) + ' ' + inttostr(rect.w) + ' ' + inttostr(rect.h);
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    finalSurface:= SDL_CreateRGBSurface(SDL_SWSURFACE, rect.w, rect.h, 32, RMask, GMask, BMask, AMask);
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    TryDo(finalSurface <> nil, 'RenderString: fail to create surface', true);
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    //////////////////////////////// CORNERS ///////////////////////////////
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    copyToXY(SpritesData[corner].Surface, finalSurface, 0, 0); /////////////////// NW
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    flipSurface(SpritesData[corner].Surface, true); // store all 4 versions in memory to avoid repeated flips?
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    x:= 0;
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    y:= textHeight + cornerHeight -1;
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    copyToXY(SpritesData[corner].Surface, finalSurface, x, y); /////////////////// SW
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    flipSurface(SpritesData[corner].Surface, false);
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    x:= rect.w-cornerWidth-1;
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    y:= textHeight + cornerHeight -1;
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    copyToXY(SpritesData[corner].Surface, finalSurface, x, y); /////////////////// SE
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    flipSurface(SpritesData[corner].Surface, true);
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    x:= rect.w-cornerWidth-1;
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    y:= 0;
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    copyToXY(SpritesData[corner].Surface, finalSurface, x, y); /////////////////// NE
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    flipSurface(SpritesData[corner].Surface, false); // restore original position
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    //////////////////////////////// END CORNERS ///////////////////////////////
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    //////////////////////////////// EDGES //////////////////////////////////////
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    x:= cornerWidth;
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    y:= 0;
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    while x < rect.w-cornerWidth-1 do
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        begin
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        copyToXY(SpritesData[edge].Surface, finalSurface, x, y); ///////////////// top edge
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        inc(x,edgeWidth);
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        end;
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    flipSurface(SpritesData[edge].Surface, true);
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    x:= cornerWidth;
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    y:= textHeight + cornerHeight*2 - edgeHeight-1;
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    while x < rect.w-cornerWidth-1 do
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        begin
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        copyToXY(SpritesData[edge].Surface, finalSurface, x, y); ///////////////// bottom edge
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        inc(x,edgeWidth);
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        end;
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    flipSurface(SpritesData[edge].Surface, true); // restore original position
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    rotatedEdge:= SDL_CreateRGBSurface(SDL_SWSURFACE, edgeHeight, edgeWidth, 32, RMask, GMask, BMask, AMask);
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    x:= rect.w - edgeHeight - 1;
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    y:= cornerHeight;
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    //// initially was going to rotate in place, but the SDL spec claims width/height are read only
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    copyRotatedSurface(SpritesData[edge].Surface,rotatedEdge);
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    while y < textHeight + cornerHeight do
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        begin
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        copyToXY(rotatedEdge, finalSurface, x, y);
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        inc(y,edgeWidth);
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        end;
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    flipSurface(rotatedEdge, false); // restore original position
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    x:= 0;
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    y:= cornerHeight;
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    while y < textHeight + cornerHeight do
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        begin
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        copyToXY(rotatedEdge, finalSurface, x, y);
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        inc(y,edgeWidth);
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        end;
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    //////////////////////////////// END EDGES //////////////////////////////////////
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    x:= cornerWidth;
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    y:= textHeight + cornerHeight * 2 - edgeHeight - 1;
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    copyToXY(SpritesData[tail].Surface, finalSurface, x, y);
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   340
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    rect.x:= edgeHeight;
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    rect.y:= edgeHeight;
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    rect.w:= rect.w - edgeHeight * 2;
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    rect.h:= textHeight + cornerHeight * 2 - edgeHeight * 2;
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    i:= rect.w;
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    j:= rect.h;
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    SDL_FillRect(finalSurface, @rect, cWhiteColor);
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    pos:= 1; prevpos:= 0; line:= 0;
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    while pos <= length(s) do
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        begin
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        if (s[pos] = #1) or (pos = length(s)) then
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            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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            if s[pos] <> #1 then
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lovelacer
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                inc(pos);
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lovelacer
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            while s[prevpos+1] = ' 'do
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lovelacer
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                inc(prevpos);
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            substr:= copy(s, prevpos+1, pos-prevpos-1);
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            if Length(substr) <> 0 then
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6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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   360
                begin
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lovelacer
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                tmpsurf:= TTF_RenderUTF8_Blended(Fontz[Font].Handle, Str2PChar(substr), cNearBlackColorChannels);
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lovelacer
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                rect.x:= edgeHeight + 1 + ((i - w) div 2);
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lovelacer
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   363
                // trying to more evenly position the text, vertically
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lovelacer
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                rect.y:= edgeHeight + ((j-(numLines*h)) div 2) + line * h;
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lovelacer
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   365
                SDLTry(tmpsurf <> nil, true);
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lovelacer
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                SDL_UpperBlit(tmpsurf, nil, finalSurface, @rect);
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lovelacer
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                SDL_FreeSurface(tmpsurf);
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lovelacer
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   368
                inc(line);
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lovelacer
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   369
                prevpos:= pos;
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lovelacer
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   370
                end;
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lovelacer
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   371
                end;
4380
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   372
        inc(pos);
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   373
        end;
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   374
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   375
    RenderSpeechBubbleTex:= Surface2Tex(finalSurface, true);
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   376
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   377
    SDL_FreeSurface(rotatedEdge);
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   378
    SDL_FreeSurface(finalSurface);
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   379
end;
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   380
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4404
diff changeset
   381
end.