project_files/frontlib/net/netprotocol.c
author Wuzzy <Wuzzy2@mail.ru>
Wed, 27 May 2020 06:52:13 +0200
changeset 15587 61f2ffcd5652
parent 10017 de822cd3df3a
permissions -rw-r--r--
Add dynamite impact sound
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
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 */
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#include "netprotocol.h"
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#include "../util/util.h"
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#include "../util/logging.h"
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#include "../base64/base64.h"
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#include <zlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <errno.h>
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#include <stdlib.h>
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static int fillTeamFromMsg(flib_team *team, char **parts) {
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    team->name = flib_strdupnull(parts[0]);
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    team->grave = flib_strdupnull(parts[1]);
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    team->fort = flib_strdupnull(parts[2]);
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    team->voicepack = flib_strdupnull(parts[3]);
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    team->flag = flib_strdupnull(parts[4]);
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    team->ownerName = flib_strdupnull(parts[5]);
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    if(!team->name || !team->grave || !team->fort || !team->voicepack || !team->flag || !team->ownerName) {
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        return -1;
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    }
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    errno = 0;
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    long difficulty = strtol(parts[6], NULL, 10);
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    if(errno) {
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        return -1;
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    }
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    for(int i=0; i<HEDGEHOGS_PER_TEAM; i++) {
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        flib_hog *hog = &team->hogs[i];
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        hog->difficulty = difficulty;
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        hog->name = flib_strdupnull(parts[7+2*i]);
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        hog->hat = flib_strdupnull(parts[8+2*i]);
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        if(!hog->name || !hog->hat) {
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            return -1;
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        }
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    }
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    // Set some default assumptions as well
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    team->colorIndex = DEFAULT_COLOR_INDEX;
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    team->hogsInGame = DEFAULT_HEDGEHOG_COUNT;
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    team->remoteDriven = true;
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    return 0;
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}
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flib_team *flib_team_from_netmsg(char **parts) {
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    flib_team *result = NULL;
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    flib_team *tmpTeam = flib_calloc(1, sizeof(flib_team));
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    if(tmpTeam) {
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        if(!fillTeamFromMsg(tmpTeam, parts)) {
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            result = tmpTeam;
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            tmpTeam = NULL;
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        } else {
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            flib_log_e("Error parsing team from net.");
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        }
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    }
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    flib_team_destroy(tmpTeam);
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    return result;
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}
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flib_scheme *flib_scheme_from_netmsg(char **parts) {
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    flib_scheme *result = flib_scheme_create(parts[0]);
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    if(result) {
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        for(int i=0; i<flib_meta.modCount; i++) {
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            result->mods[i] = !strcmp(parts[i+1], "true");
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        }
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        for(int i=0; i<flib_meta.settingCount; i++) {
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            result->settings[i] = atoi(parts[i+flib_meta.modCount+1]);
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        }
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    }
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    return result;
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}
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flib_map *flib_map_from_netmsg(char **parts) {
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    flib_map *result = flib_map_create_named(parts[3], parts[0]);
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    if(result) {
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        result->mapgen = atoi(parts[1]);
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        result->mazeSize = atoi(parts[2]);
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        result->templateFilter = atoi(parts[4]);
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    }
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    return result;
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}
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int flib_drawnmapdata_from_netmsg(char *netmsg, uint8_t** outbuf, size_t *outlen) {
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    int result = -1;
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    // First step: base64 decoding
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    char *base64decout = NULL;
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    size_t base64declen;
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    bool ok = base64_decode_alloc(netmsg, strlen(netmsg), &base64decout, &base64declen);
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    if(ok && base64declen>3) {
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        // Second step: unzip with the QCompress header. That header is just a big-endian
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        // uint32 indicating the length of the uncompressed data.
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        uint8_t *ubyteBuf = (uint8_t*)base64decout;
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        uint32_t unzipLen =
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                (((uint32_t)ubyteBuf[0])<<24)
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                + (((uint32_t)ubyteBuf[1])<<16)
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                + (((uint32_t)ubyteBuf[2])<<8)
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                + ubyteBuf[3];
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        if(unzipLen==0) {
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            *outbuf = NULL;
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            *outlen = 0;
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            result = 0;
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        } else {
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            uint8_t *out = flib_malloc(unzipLen);
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            if(out) {
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                uLongf actualUnzipLen = unzipLen;
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                int resultcode = uncompress(out, &actualUnzipLen, (Bytef*)(base64decout+4), base64declen-4);
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                if(resultcode == Z_OK) {
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                    *outbuf = out;
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                    *outlen = actualUnzipLen;
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                    out = NULL;
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                    result = 0;
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                } else {
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                    flib_log_e("Uncompressing drawn map failed. Code: %i", resultcode);
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                }
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            }
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            free(out);
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        }
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    } else {
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        flib_log_e("base64 decoding of drawn map failed.");
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    }
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    free(base64decout);
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    return result;
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}
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flib_room *flib_room_from_netmsg(char **params) {
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    flib_room *result = NULL;
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    flib_room *tmpRoom = flib_calloc(1, sizeof(flib_room));
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    if(tmpRoom) {
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        tmpRoom->inProgress = !strcmp(params[0], "True");
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        tmpRoom->name = flib_strdupnull(params[1]);
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        tmpRoom->playerCount = atoi(params[2]);
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        tmpRoom->teamCount = atoi(params[3]);
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        tmpRoom->owner = flib_strdupnull(params[4]);
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        tmpRoom->map = flib_strdupnull(params[5]);
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        tmpRoom->scheme = flib_strdupnull(params[6]);
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        tmpRoom->weapons = flib_strdupnull(params[7]);
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        if(tmpRoom->name && tmpRoom->owner && tmpRoom->map && tmpRoom->scheme && tmpRoom->weapons) {
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            result = tmpRoom;
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            tmpRoom = NULL;
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        }
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    }
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    flib_room_destroy(tmpRoom);
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    return result;
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}
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int fillRoomArray(flib_room **array, char **params, int count) {
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    for(int i=0; i<count; i++) {
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        array[i] = flib_room_from_netmsg(params + 8*i);
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        if(!array[i]) {
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            return -1;
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        }
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    }
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    return 0;
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}
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flib_room **flib_room_array_from_netmsg(char **params, int count) {
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    flib_room **result = flib_calloc(count, sizeof(flib_room*));
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    if(result) {
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        if(fillRoomArray(result, params, count)) {
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            for(int i=0; i<count; i++) {
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                flib_room_destroy(result[i]);
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            }
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            free(result);
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            result = NULL;
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        }
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    }
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    return result;
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}