hedgewars/uSound.pas
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use High() to avoid future out of bounds in uSound
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uSound;
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(*
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 * This unit controls the sounds and music of the game.
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 * Doesn't really do anything if isSoundEnabled = false.
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 *
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 * There are three basic types of sound controls:
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 *    Music        - The background music of the game:
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 *                   * will only be played if isMusicEnabled = true
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 *                   * can be started, changed, paused and resumed
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 *    Sound        - Can be started and stopped
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 *    Looped Sound - Subtype of sound: plays in a loop using a
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 *                   "channel", of which the id is returned on start.
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 *                   The channel id can be used to stop a specific sound loop.
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 *)
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interface
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uses SDLh, uConsts, uTypes, SysUtils;
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procedure preInitModule;
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procedure initModule;
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procedure freeModule;
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procedure InitSound;                            // Initiates sound-system if isSoundEnabled.
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procedure ReleaseSound(complete: boolean);      // Releases sound-system and used resources.
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procedure ResetSound;                           // Reset sound state to the previous state.
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procedure SetSound(enabled: boolean);           // Enable/disable sound-system and backup status.
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// MUSIC
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// Obvious music commands for music track
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procedure SetMusic(enabled: boolean);           // Enable/disable music.
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procedure SetMusicName(musicname: shortstring); // Set name of the file to play.
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procedure PlayMusic;                            // Play music from the start.
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procedure PauseMusic;                           // Pause music.
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procedure ResumeMusic;                          // Resume music from pause point.
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procedure ChangeMusic(musicname: shortstring);  // Replaces music track with musicname and plays it.
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procedure StopMusic;                            // Stops and releases the current track.
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// SOUNDS
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// Plays the sound snd [from a given voicepack],
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// if keepPlaying is given and true,
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// then the sound's playback won't be interrupted if asked to play again.
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procedure PlaySound(snd: TSound);
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procedure PlaySound(snd: TSound; keepPlaying: boolean);
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procedure PlaySoundV(snd: TSound; voicepack: PVoicepack);
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procedure PlaySoundV(snd: TSound; voicepack: PVoicepack; keepPlaying: boolean);
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// Plays sound snd [of voicepack] in a loop, but starts with fadems milliseconds of fade-in.
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// Returns sound channel of the looped sound.
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function  LoopSound(snd: TSound): LongInt;
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function  LoopSound(snd: TSound; fadems: LongInt): LongInt;
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function  LoopSoundV(snd: TSound; voicepack: PVoicepack): LongInt; // WTF?
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function  LoopSoundV(snd: TSound; voicepack: PVoicepack; fadems: LongInt): LongInt;
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// Stops the normal/looped sound of the given type/in the given channel
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// [with a fade-out effect for fadems milliseconds].
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procedure StopSound(snd: TSound);
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procedure StopSoundChan(chn: LongInt);
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procedure StopSoundChan(chn, fadems: LongInt);
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procedure AddVoice(snd: TSound; voicepack: PVoicepack);
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procedure PlayNextVoice;
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// GLOBAL FUNCTIONS
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// Drastically lower the volume when we lose focus (and restore the previous value).
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procedure DampenAudio;
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procedure UndampenAudio;
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// Mute/Unmute audio
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procedure MuteAudio;
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// MISC
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// Set the initial volume
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procedure SetVolume(vol: LongInt);
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// Modifies the sound volume of the game by voldelta and returns the new volume level.
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function  ChangeVolume(voldelta: LongInt): LongInt;
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// Returns a pointer to the voicepack with the given name.
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function  AskForVoicepack(name: shortstring): Pointer;
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implementation
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uses uVariables, uConsole, uUtils, uCommands, uDebug, uPhysFSLayer;
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const chanTPU = 32;
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var Volume: LongInt;
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    cInitVolume: LongInt;
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    previousVolume: LongInt; // cached volume value
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    lastChan: array [TSound] of LongInt;
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    voicepacks: array[0..cMaxTeams] of TVoicepack;
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    defVoicepack: PVoicepack;
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    Mus: PMixMusic; // music pointer
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    MusicFN: shortstring; // music file name
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    isMusicEnabled: boolean;
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    isSoundEnabled: boolean;
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    isSEBackup: boolean;
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    VoiceList : array[0..7] of TVoice =  (
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                    ( snd: sndNone; voicepack: nil),
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                    ( snd: sndNone; voicepack: nil),
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                    ( snd: sndNone; voicepack: nil),
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                    ( snd: sndNone; voicepack: nil),
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                    ( snd: sndNone; voicepack: nil),
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                    ( snd: sndNone; voicepack: nil),
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                    ( snd: sndNone; voicepack: nil),
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                    ( snd: sndNone; voicepack: nil));
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    Soundz: array[TSound] of record
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            FileName: string[31];
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            Path    : TPathType;
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            end = (
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            (FileName:                         ''; Path: ptNone  ),// sndNone
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            (FileName:        'grenadeimpact.ogg'; Path: ptSounds),// sndGrenadeImpact
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            (FileName:            'explosion.ogg'; Path: ptSounds),// sndExplosion
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            (FileName:         'throwpowerup.ogg'; Path: ptSounds),// sndThrowPowerUp
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            (FileName:         'throwrelease.ogg'; Path: ptSounds),// sndThrowRelease
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            (FileName:               'splash.ogg'; Path: ptSounds),// sndSplash
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            (FileName:        'shotgunreload.ogg'; Path: ptSounds),// sndShotgunReload
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            (FileName:          'shotgunfire.ogg'; Path: ptSounds),// sndShotgunFire
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            (FileName:          'graveimpact.ogg'; Path: ptSounds),// sndGraveImpact
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            (FileName:           'mineimpact.ogg'; Path: ptSounds),// sndMineImpact
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            (FileName:             'minetick.ogg'; Path: ptSounds),// sndMineTicks
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            (FileName:             'Droplet1.ogg'; Path: ptSounds),// sndMudballImpact
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            (FileName:           'pickhammer.ogg'; Path: ptSounds),// sndPickhammer
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            (FileName:                  'gun.ogg'; Path: ptSounds),// sndGun
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            (FileName:                  'bee.ogg'; Path: ptSounds),// sndBee
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            (FileName:                'Jump1.ogg'; Path: ptVoices),// sndJump1
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            (FileName:                'Jump2.ogg'; Path: ptVoices),// sndJump2
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            (FileName:                'Jump3.ogg'; Path: ptVoices),// sndJump3
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            (FileName:               'Yessir.ogg'; Path: ptVoices),// sndYesSir
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            (FileName:                'Laugh.ogg'; Path: ptVoices),// sndLaugh
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            (FileName:            'Illgetyou.ogg'; Path: ptVoices),// sndIllGetYou
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            (FileName:          'JustYouWait.ogg'; Path: ptVoices),// sndJustYouWait
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            (FileName:             'Incoming.ogg'; Path: ptVoices),// sndIncoming
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            (FileName:               'Missed.ogg'; Path: ptVoices),// sndMissed
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            (FileName:               'Stupid.ogg'; Path: ptVoices),// sndStupid
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            (FileName:           'Firstblood.ogg'; Path: ptVoices),// sndFirstBlood
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            (FileName:               'Boring.ogg'; Path: ptVoices),// sndBoring
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            (FileName:               'Byebye.ogg'; Path: ptVoices),// sndByeBye
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            (FileName:             'Sameteam.ogg'; Path: ptVoices),// sndSameTeam
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            (FileName:               'Nutter.ogg'; Path: ptVoices),// sndNutter
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            (FileName:       'Reinforcements.ogg'; Path: ptVoices),// sndReinforce
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            (FileName:              'Traitor.ogg'; Path: ptVoices),// sndTraitor
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            (FileName:      'Youllregretthat.ogg'; Path: ptVoices),// sndRegret
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            (FileName:            'Enemydown.ogg'; Path: ptVoices),// sndEnemyDown
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            (FileName:               'Coward.ogg'; Path: ptVoices),// sndCoward
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            (FileName:                'Hurry.ogg'; Path: ptVoices),// sndHurry
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            (FileName:              'Watchit.ogg'; Path: ptVoices),// sndWatchIt
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            (FileName:             'Kamikaze.ogg'; Path: ptVoices),// sndKamikaze
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            (FileName:                'cake2.ogg'; Path: ptSounds),// sndCake
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            (FileName:                  'Ow1.ogg'; Path: ptVoices),// sndOw1
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            (FileName:                  'Ow2.ogg'; Path: ptVoices),// sndOw2
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            (FileName:                  'Ow3.ogg'; Path: ptVoices),// sndOw3
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            (FileName:                  'Ow4.ogg'; Path: ptVoices),// sndOw4
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            (FileName:           'Firepunch1.ogg'; Path: ptVoices),// sndFirepunch1
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            (FileName:           'Firepunch2.ogg'; Path: ptVoices),// sndFirepunch2
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            (FileName:           'Firepunch3.ogg'; Path: ptVoices),// sndFirepunch3
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            (FileName:           'Firepunch4.ogg'; Path: ptVoices),// sndFirepunch4
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            (FileName:           'Firepunch5.ogg'; Path: ptVoices),// sndFirepunch5
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            (FileName:           'Firepunch6.ogg'; Path: ptVoices),// sndFirepunch6
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            (FileName:                'Melon.ogg'; Path: ptVoices),// sndMelon
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            (FileName:              'Hellish.ogg'; Path: ptSounds),// sndHellish
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   187
            (FileName:               'Yoohoo.ogg'; Path: ptSounds),// sndYoohoo
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   188
            (FileName:              'rcplane.ogg'; Path: ptSounds),// sndRCPlane
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   189
            (FileName:            'whipcrack.ogg'; Path: ptSounds),// sndWhipCrack
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            (FileName:'ride_of_the_valkyries.ogg'; Path: ptSounds),// sndRideOfTheValkyries
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   191
            (FileName:               'denied.ogg'; Path: ptSounds),// sndDenied
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   192
            (FileName:               'placed.ogg'; Path: ptSounds),// sndPlaced
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   193
            (FileName:          'baseballbat.ogg'; Path: ptSounds),// sndBaseballBat
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   194
            (FileName:                'steam.ogg'; Path: ptSounds),// sndVaporize
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   195
            (FileName:                 'warp.ogg'; Path: ptSounds),// sndWarp
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   196
            (FileName:          'suddendeath.ogg'; Path: ptSounds),// sndSuddenDeath
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   197
            (FileName:               'mortar.ogg'; Path: ptSounds),// sndMortar
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            (FileName:         'shutterclick.ogg'; Path: ptSounds),// sndShutter
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   199
            (FileName:              'homerun.ogg'; Path: ptSounds),// sndHomerun
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            (FileName:              'molotov.ogg'; Path: ptSounds),// sndMolotov
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   201
            (FileName:            'Takecover.ogg'; Path: ptVoices),// sndCover
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   202
            (FileName:                'Uh-oh.ogg'; Path: ptVoices),// sndUhOh
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   203
            (FileName:                 'Oops.ogg'; Path: ptVoices),// sndOops
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   204
            (FileName:                 'Nooo.ogg'; Path: ptVoices),// sndNooo
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   205
            (FileName:                'Hello.ogg'; Path: ptVoices),// sndHello
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   206
            (FileName:             'ropeshot.ogg'; Path: ptSounds),// sndRopeShot
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   207
            (FileName:           'ropeattach.ogg'; Path: ptSounds),// sndRopeAttach
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   208
            (FileName:          'roperelease.ogg'; Path: ptSounds),// sndRopeRelease
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   209
            (FileName:            'switchhog.ogg'; Path: ptSounds),// sndSwitchHog
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            (FileName:              'Victory.ogg'; Path: ptVoices),// sndVictory
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            (FileName:             'Flawless.ogg'; Path: ptVoices),// sndFlawless
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   212
            (FileName:         'sniperreload.ogg'; Path: ptSounds),// sndSniperReload
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   213
            (FileName:                'steps.ogg'; Path: ptSounds),// sndSteps
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            (FileName:           'lowgravity.ogg'; Path: ptSounds),// sndLowGravity
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   215
            (FileName:           'hell_growl.ogg'; Path: ptSounds),// sndHellishImpact1
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   216
            (FileName:            'hell_ooff.ogg'; Path: ptSounds),// sndHellishImpact2
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   217
            (FileName:              'hell_ow.ogg'; Path: ptSounds),// sndHellishImpact3
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   218
            (FileName:             'hell_ugh.ogg'; Path: ptSounds),// sndHellishImpact4
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   219
            (FileName:          'melonimpact.ogg'; Path: ptSounds),// sndMelonImpact
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   220
            (FileName:             'Droplet1.ogg'; Path: ptSounds),// sndDroplet1
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   221
            (FileName:             'Droplet2.ogg'; Path: ptSounds),// sndDroplet2
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   222
            (FileName:             'Droplet3.ogg'; Path: ptSounds),// sndDroplet3
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   223
            (FileName:                  'egg.ogg'; Path: ptSounds),// sndEggBreak
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   224
            (FileName:             'drillgun.ogg'; Path: ptSounds),// sndDrillRocket
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   225
            (FileName:          'PoisonCough.ogg'; Path: ptVoices),// sndPoisonCough
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diff changeset
   226
            (FileName:           'PoisonMoan.ogg'; Path: ptVoices),// sndPoisonMoan
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diff changeset
   227
            (FileName:             'BirdyLay.ogg'; Path: ptSounds),// sndBirdyLay
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   228
            (FileName:              'Whistle.ogg'; Path: ptSounds),// sndWhistle
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   229
            (FileName:             'beewater.ogg'; Path: ptSounds),// sndBeeWater
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   230
            (FileName:                   '1C.ogg'; Path: ptSounds),// sndPiano0
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diff changeset
   231
            (FileName:                   '2D.ogg'; Path: ptSounds),// sndPiano1
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   232
            (FileName:                   '3E.ogg'; Path: ptSounds),// sndPiano2
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   233
            (FileName:                   '4F.ogg'; Path: ptSounds),// sndPiano3
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   234
            (FileName:                   '5G.ogg'; Path: ptSounds),// sndPiano4
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   235
            (FileName:                   '6A.ogg'; Path: ptSounds),// sndPiano5
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   236
            (FileName:                   '7B.ogg'; Path: ptSounds),// sndPiano6
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   237
            (FileName:                   '8C.ogg'; Path: ptSounds),// sndPiano7
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diff changeset
   238
            (FileName:                   '9D.ogg'; Path: ptSounds),// sndPiano8
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diff changeset
   239
            (FileName:                 'skip.ogg'; Path: ptSounds),// sndSkip
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diff changeset
   240
            (FileName:              'sinegun.ogg'; Path: ptSounds),// sndSineGun
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parents: 8046
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   241
            (FileName:                'Ooff1.ogg'; Path: ptVoices),// sndOoff1
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   242
            (FileName:                'Ooff2.ogg'; Path: ptVoices),// sndOoff2
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   243
            (FileName:                'Ooff3.ogg'; Path: ptVoices),// sndOoff3
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   244
            (FileName:               'hammer.ogg'; Path: ptSounds),// sndWhack
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   245
            (FileName:           'Comeonthen.ogg'; Path: ptVoices),// sndComeonthen
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parents: 8046
diff changeset
   246
            (FileName:            'parachute.ogg'; Path: ptSounds),// sndParachute
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parents: 8046
diff changeset
   247
            (FileName:                 'bump.ogg'; Path: ptSounds),// sndBump
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diff changeset
   248
            (FileName:            'hogchant3.ogg'; Path: ptSounds),// sndResurrector
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diff changeset
   249
            (FileName:                'plane.ogg'; Path: ptSounds),// sndPlane
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   250
            (FileName:               'TARDIS.ogg'; Path: ptSounds) // sndTardis
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   251
            );
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   252
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   253
1654
9cfa6f23e767 Start voicepacks implementation
unc0rr
parents: 1562
diff changeset
   254
2515
51d3f4b6293a revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents: 2501
diff changeset
   255
function  AskForVoicepack(name: shortstring): Pointer;
1654
9cfa6f23e767 Start voicepacks implementation
unc0rr
parents: 1562
diff changeset
   256
var i: Longword;
5107
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5052
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   257
    locName, path: shortstring;
1654
9cfa6f23e767 Start voicepacks implementation
unc0rr
parents: 1562
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   258
begin
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unc0rr
parents: 1562
diff changeset
   259
i:= 0;
5107
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5052
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   260
    // First, attempt to locate a localised version of the voice
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nemo
parents: 5052
diff changeset
   261
    if cLocale <> 'en' then
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nemo
parents: 5052
diff changeset
   262
        begin
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nemo
parents: 5052
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   263
        locName:= name+'_'+cLocale;
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8015
diff changeset
   264
        path:= cPathz[ptVoices] + '/' + locName;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   265
        if DirectoryExists(path) then
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lovelacer
parents: 6551
diff changeset
   266
            name:= locName
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5134
diff changeset
   267
        else
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unc0rr
parents: 8015
diff changeset
   268
            if Length(cLocale) > 3 then
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
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   269
                begin
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
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diff changeset
   270
                locName:= name+'_'+Copy(cLocale,1,2);
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
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diff changeset
   271
                path:= cPathz[ptVoices] + '/' + locName;
6580
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lovelacer
parents: 6551
diff changeset
   272
                if DirectoryExists(path) then
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lovelacer
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diff changeset
   273
                    name:= locName
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5134
diff changeset
   274
                end
5107
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
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diff changeset
   275
        end;
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parents: 5052
diff changeset
   276
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
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parents: 5052
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   277
    // If that fails, use the unmodified one
3529
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diff changeset
   278
    while (voicepacks[i].name <> name) and (voicepacks[i].name <> '') do
5107
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5052
diff changeset
   279
        begin
3529
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parents: 3418
diff changeset
   280
        inc(i);
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diff changeset
   281
        TryDo(i <= cMaxTeams, 'Engine bug: AskForVoicepack i > cMaxTeams', true)
5107
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5052
diff changeset
   282
        end;
1654
9cfa6f23e767 Start voicepacks implementation
unc0rr
parents: 1562
diff changeset
   283
3529
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   284
    voicepacks[i].name:= name;
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   285
    AskForVoicepack:= @voicepacks[i]
1654
9cfa6f23e767 Start voicepacks implementation
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diff changeset
   286
end;
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bcbd7adb4e4b - set svn:eol-style to native
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   287
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   288
procedure InitSound;
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0c75512a8920 adjust the scope of a few uSound variables and functions
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   289
const channels: LongInt = {$IFDEF MOBILE}1{$ELSE}2{$ENDIF};
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   290
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   291
    if not isSoundEnabled then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   292
        exit;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   293
    WriteToConsole('Init sound...');
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diff changeset
   294
    isSoundEnabled:= SDL_InitSubSystem(SDL_INIT_AUDIO) >= 0;
2671
7e0f88013fe8 smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
koda
parents: 2647
diff changeset
   295
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   296
    if isSoundEnabled then
3825
fd6c20cd90e3 typos, reduced sound size and last minute fixes
koda
parents: 3697
diff changeset
   297
        isSoundEnabled:= Mix_OpenAudio(44100, $8010, channels, 1024) = 0;
2327
4832b77ec958 restored volumen control (hoorray)
koda
parents: 2303
diff changeset
   298
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   299
    if isSoundEnabled then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   300
        WriteLnToConsole(msgOK)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   301
    else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   302
        WriteLnToConsole(msgFailed);
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2633
diff changeset
   303
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   304
    WriteToConsole('Init SDL_mixer... ');
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   305
    SDLTry(Mix_Init(MIX_INIT_OGG) <> 0, true);
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   306
    WriteLnToConsole(msgOK);
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   307
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   308
    Mix_AllocateChannels(Succ(chanTPU));
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   309
    ChangeVolume(cInitVolume);	
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   310
end;
2671
7e0f88013fe8 smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
koda
parents: 2647
diff changeset
   311
7061
4e0fc59ab1ce More tolerance to pas2c
unc0rr
parents: 7053
diff changeset
   312
procedure ResetSound;
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
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parents: 6990
diff changeset
   313
begin
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   314
    isSoundEnabled:= isSEBackup;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   315
end;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   316
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   317
procedure SetSound(enabled: boolean);
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   318
begin
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   319
    isSEBackup:= isSoundEnabled;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   320
    isSoundEnabled:= enabled;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   321
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   322
6362
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   323
// when complete is false, this procedure just releases some of the chucks on inactive channels
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   324
// in this way music is not stopped, nor are chucks currently being played
6362
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   325
procedure ReleaseSound(complete: boolean);
2515
51d3f4b6293a revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents: 2501
diff changeset
   326
var i: TSound;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   327
    t: Longword;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   328
begin
6362
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   329
    // release and nil all sounds
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   330
    for t:= 0 to cMaxTeams do
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   331
        if voicepacks[t].name <> '' then
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   332
            for i:= Low(TSound) to High(TSound) do
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   333
                if voicepacks[t].chunks[i] <> nil then
6362
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   334
                    if complete or (Mix_Playing(lastChan[i]) = 0) then
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   335
                        begin
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   336
                        Mix_HaltChannel(lastChan[i]);
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   337
                        lastChan[i]:= -1;
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   338
                        Mix_FreeChunk(voicepacks[t].chunks[i]);
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   339
                        voicepacks[t].chunks[i]:= nil;
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   340
                        end;
3182
f75d546414c4 Engine:
smxx
parents: 3038
diff changeset
   341
6362
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   342
    // stop music
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   343
    if complete then
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   344
        begin
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   345
        if Mus <> nil then
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   346
            begin
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   347
            Mix_HaltMusic();
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   348
            Mix_FreeMusic(Mus);
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   349
            Mus:= nil;
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   350
            end;
3182
f75d546414c4 Engine:
smxx
parents: 3038
diff changeset
   351
6362
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   352
        // make sure all instances of sdl_mixer are unloaded before continuing
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   353
        while Mix_Init(0) <> 0 do
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   354
            Mix_Quit();
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   355
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   356
        Mix_CloseAudio();
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   357
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   358
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   359
2745
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   360
procedure PlaySound(snd: TSound);
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   361
begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   362
    PlaySoundV(snd, nil, false);
2745
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   363
end;
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   364
3202
b470d7875f23 Engine:
smxx
parents: 3201
diff changeset
   365
procedure PlaySound(snd: TSound; keepPlaying: boolean);
b470d7875f23 Engine:
smxx
parents: 3201
diff changeset
   366
begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   367
    PlaySoundV(snd, nil, keepPlaying);
3202
b470d7875f23 Engine:
smxx
parents: 3201
diff changeset
   368
end;
b470d7875f23 Engine:
smxx
parents: 3201
diff changeset
   369
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   370
procedure PlaySoundV(snd: TSound; voicepack: PVoicepack);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   371
begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   372
    PlaySoundV(snd, voicepack, false);
3201
400c98815100 Engine:
smxx
parents: 3182
diff changeset
   373
end;
400c98815100 Engine:
smxx
parents: 3182
diff changeset
   374
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   375
procedure PlaySoundV(snd: TSound; voicepack: PVoicepack; keepPlaying: boolean);
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   376
var s:shortstring;
3201
400c98815100 Engine:
smxx
parents: 3182
diff changeset
   377
begin
4948
c3dc41ae68fa remove unused ios code
koda
parents: 4748
diff changeset
   378
    if (not isSoundEnabled) or fastUntilLag then
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   379
        exit;
3201
400c98815100 Engine:
smxx
parents: 3182
diff changeset
   380
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   381
    if keepPlaying and (lastChan[snd] <> -1) and (Mix_Playing(lastChan[snd]) <> 0) then
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   382
        exit;
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   383
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   384
    if (voicepack <> nil) then
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   385
        begin
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   386
        if (voicepack^.chunks[snd] = nil) and (Soundz[snd].Path = ptVoices) and (Soundz[snd].FileName <> '') then
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   387
            begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8015
diff changeset
   388
            s:= cPathz[Soundz[snd].Path] + '/' + voicepack^.name + '/' + Soundz[snd].FileName;
8015
e7869e70db35 couple of nots
nemo
parents: 7984
diff changeset
   389
            if (not FileExists(s)) and (snd in [sndFirePunch2, sndFirePunch3, sndFirePunch4, sndFirePunch5, sndFirePunch6]) then
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8015
diff changeset
   390
                s:= cPathz[Soundz[sndFirePunch1].Path] + '/' + voicepack^.name + '/' + Soundz[snd].FileName;
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   391
            WriteToConsole(msgLoading + s + ' ');
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8015
diff changeset
   392
            voicepack^.chunks[snd]:= Mix_LoadWAV_RW(rwopsOpenRead(s), 1);
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   393
            if voicepack^.chunks[snd] = nil then
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   394
                WriteLnToConsole(msgFailed)
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   395
            else
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   396
                WriteLnToConsole(msgOK)
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   397
            end;
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   398
        lastChan[snd]:= Mix_PlayChannelTimed(-1, voicepack^.chunks[snd], 0, -1)
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   399
        end
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   400
    else
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   401
        begin
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   402
        if (defVoicepack^.chunks[snd] = nil) and (Soundz[snd].Path <> ptVoices) and (Soundz[snd].FileName <> '') then
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   403
            begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8015
diff changeset
   404
            s:= cPathz[Soundz[snd].Path] + '/' + Soundz[snd].FileName;
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   405
            WriteToConsole(msgLoading + s + ' ');
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8015
diff changeset
   406
            defVoicepack^.chunks[snd]:= Mix_LoadWAV_RW(rwopsOpenRead(s), 1);
6551
a2f39cb9af62 fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
koda
parents: 6521
diff changeset
   407
            SDLTry(defVoicepack^.chunks[snd] <> nil, true);
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   408
            WriteLnToConsole(msgOK);
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   409
            end;
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   410
        lastChan[snd]:= Mix_PlayChannelTimed(-1, defVoicepack^.chunks[snd], 0, -1)
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   411
        end;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   412
end;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   413
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   414
procedure AddVoice(snd: TSound; voicepack: PVoicepack);
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   415
var i : LongInt;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   416
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   417
    if (not isSoundEnabled) or fastUntilLag or ((LastVoice.snd = snd) and  (LastVoice.voicepack = voicepack)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   418
        exit;
6360
eca20f8990e2 Clear all other sounds before playing flawless victory / victory
nemo
parents: 6072
diff changeset
   419
    if (snd = sndVictory) or (snd = sndFlawless) then
eca20f8990e2 Clear all other sounds before playing flawless victory / victory
nemo
parents: 6072
diff changeset
   420
        begin
6367
a7fbf18b2d55 be more gentle when you stop channels at the end of the game
koda
parents: 6363
diff changeset
   421
        Mix_FadeOutChannel(-1, 800);
8168
645ee0e201a2 use High() to avoid future out of bounds in uSound
koda
parents: 8165
diff changeset
   422
        for i:= 0 to High(VoiceList) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   423
            VoiceList[i].snd:= sndNone;
6360
eca20f8990e2 Clear all other sounds before playing flawless victory / victory
nemo
parents: 6072
diff changeset
   424
        LastVoice.snd:= sndNone;
eca20f8990e2 Clear all other sounds before playing flawless victory / victory
nemo
parents: 6072
diff changeset
   425
        end;
eca20f8990e2 Clear all other sounds before playing flawless victory / victory
nemo
parents: 6072
diff changeset
   426
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   427
    i:= 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   428
    while (i<8) and (VoiceList[i].snd <> sndNone) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   429
        inc(i);
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   430
5921
43cb3139cebe Avoid hog repeating himself
nemo
parents: 5673
diff changeset
   431
    // skip playing same sound for same hog twice
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   432
    if (i>0) and (VoiceList[i-1].snd = snd) and (VoiceList[i-1].voicepack = voicepack) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   433
        exit;
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   434
    VoiceList[i].snd:= snd;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   435
    VoiceList[i].voicepack:= voicepack;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   436
end;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   437
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   438
procedure PlayNextVoice;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   439
var i : LongInt;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   440
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   441
    if (not isSoundEnabled) or fastUntilLag or ((LastVoice.snd <> sndNone) and (lastChan[LastVoice.snd] <> -1) and (Mix_Playing(lastChan[LastVoice.snd]) <> 0)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   442
        exit;
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   443
    i:= 0;
8168
645ee0e201a2 use High() to avoid future out of bounds in uSound
koda
parents: 8165
diff changeset
   444
    while (i<High(VoiceList)) and (VoiceList[i].snd = sndNone) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   445
        inc(i);
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   446
    
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   447
    if (VoiceList[i].snd <> sndNone) then
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   448
        begin
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   449
        LastVoice.snd:= VoiceList[i].snd;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   450
        LastVoice.voicepack:= VoiceList[i].voicepack;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   451
        VoiceList[i].snd:= sndNone;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   452
        PlaySoundV(LastVoice.snd, LastVoice.voicepack)
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   453
        end
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   454
    else LastVoice.snd:= sndNone;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   455
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   456
2745
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   457
function LoopSound(snd: TSound): LongInt;
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   458
begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   459
    LoopSound:= LoopSoundV(snd, nil)
2745
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   460
end;
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   461
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   462
function LoopSound(snd: TSound; fadems: LongInt): LongInt;
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   463
begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   464
    LoopSound:= LoopSoundV(snd, nil, fadems)
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   465
end;
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   466
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   467
function LoopSoundV(snd: TSound; voicepack: PVoicepack): LongInt;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   468
begin
5052
74a81c276d67 fix a couple of loose ends
koda
parents: 4976
diff changeset
   469
    voicepack:= voicepack;    // avoid compiler hint
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   470
    LoopSoundV:= LoopSoundV(snd, nil, 0)
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   471
end;
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   472
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   473
function LoopSoundV(snd: TSound; voicepack: PVoicepack; fadems: LongInt): LongInt;
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   474
var s: shortstring;
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2633
diff changeset
   475
begin
4948
c3dc41ae68fa remove unused ios code
koda
parents: 4748
diff changeset
   476
    if (not isSoundEnabled) or fastUntilLag then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   477
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   478
        LoopSoundV:= -1;
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   479
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   480
        end;
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2633
diff changeset
   481
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   482
    if (voicepack <> nil) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   483
        begin
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   484
        if (voicepack^.chunks[snd] = nil) and (Soundz[snd].Path = ptVoices) and (Soundz[snd].FileName <> '') then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   485
           begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8015
diff changeset
   486
            s:= cPathz[Soundz[snd].Path] + '/' + voicepack^.name + '/' + Soundz[snd].FileName;
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   487
            WriteToConsole(msgLoading + s + ' ');
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8015
diff changeset
   488
            voicepack^.chunks[snd]:= Mix_LoadWAV_RW(rwopsOpenRead(s), 1);
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   489
            if voicepack^.chunks[snd] = nil then
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   490
                WriteLnToConsole(msgFailed)
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   491
            else
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   492
                WriteLnToConsole(msgOK)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   493
            end;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   494
        LoopSoundV:= Mix_PlayChannelTimed(-1, voicepack^.chunks[snd], -1, -1)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   495
        end
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   496
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   497
        begin
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   498
        if (defVoicepack^.chunks[snd] = nil) and (Soundz[snd].Path <> ptVoices) and (Soundz[snd].FileName <> '') then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   499
            begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8015
diff changeset
   500
            s:= cPathz[Soundz[snd].Path] + '/' + Soundz[snd].FileName;
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   501
            WriteToConsole(msgLoading + s + ' ');
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8015
diff changeset
   502
            defVoicepack^.chunks[snd]:= Mix_LoadWAV_RW(rwopsOpenRead(s), 1);
6551
a2f39cb9af62 fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
koda
parents: 6521
diff changeset
   503
            SDLTry(defVoicepack^.chunks[snd] <> nil, true);
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   504
            WriteLnToConsole(msgOK);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   505
            end;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   506
        if fadems > 0 then
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   507
            LoopSoundV:= Mix_FadeInChannelTimed(-1, defVoicepack^.chunks[snd], -1, fadems, -1)
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   508
        else
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   509
            LoopSoundV:= Mix_PlayChannelTimed(-1, defVoicepack^.chunks[snd], -1, -1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   510
        end;
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2633
diff changeset
   511
end;
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2633
diff changeset
   512
282
b1e3387389b6 - Pickhammer sound
unc0rr
parents: 183
diff changeset
   513
procedure StopSound(snd: TSound);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   514
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   515
    if not isSoundEnabled then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   516
        exit;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   517
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   518
    if (lastChan[snd] <> -1) and (Mix_Playing(lastChan[snd]) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   519
        begin
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   520
        Mix_HaltChannel(lastChan[snd]);
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   521
        lastChan[snd]:= -1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   522
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   523
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   524
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   525
procedure StopSoundChan(chn: LongInt);
2745
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   526
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   527
    if not isSoundEnabled then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   528
        exit;
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   530
    if (chn <> -1) and (Mix_Playing(chn) <> 0) then
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   531
        Mix_HaltChannel(chn);
2745
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   532
end;
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   533
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   534
procedure StopSoundChan(chn, fadems: LongInt);
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   535
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   536
    if not isSoundEnabled then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   537
        exit;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   538
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   539
    if (chn <> -1) and (Mix_Playing(chn) <> 0) then
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   540
        Mix_FadeOutChannel(chn, fadems);
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   541
end;
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   542
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   543
procedure PlayMusic;
2905
f3c79f7193a9 Engine:
smxx
parents: 2832
diff changeset
   544
var s: shortstring;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   545
begin
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   546
    if (not isSoundEnabled) or (MusicFN = '') or (not isMusicEnabled) then
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   547
        exit;
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   548
8046
4d3415927d2c Use (undocumented) Mix_LoadMUS_RW to load music
unc0rr
parents: 8025
diff changeset
   549
    s:= '/Music/' + MusicFN;
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   550
    WriteToConsole(msgLoading + s + ' ');
565
092cb8deffc5 Fix some bug, finish playlist implementation
unc0rr
parents: 564
diff changeset
   551
8046
4d3415927d2c Use (undocumented) Mix_LoadMUS_RW to load music
unc0rr
parents: 8025
diff changeset
   552
    Mus:= Mix_LoadMUS_RW(rwopsOpenRead(s));
6551
a2f39cb9af62 fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
koda
parents: 6521
diff changeset
   553
    SDLTry(Mus <> nil, false);
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   554
    WriteLnToConsole(msgOK);
565
092cb8deffc5 Fix some bug, finish playlist implementation
unc0rr
parents: 564
diff changeset
   555
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   556
    SDLTry(Mix_FadeInMusic(Mus, -1, 3000) <> -1, false)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   557
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   558
7848
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7423
diff changeset
   559
procedure SetVolume(vol: LongInt);
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   560
begin
7848
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7423
diff changeset
   561
    cInitVolume:= vol;
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   562
end;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   563
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 355
diff changeset
   564
function ChangeVolume(voldelta: LongInt): LongInt;
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 97
diff changeset
   565
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6898
diff changeset
   566
    ChangeVolume:= 0;
8015
e7869e70db35 couple of nots
nemo
parents: 7984
diff changeset
   567
    if (not isSoundEnabled) or ((voldelta = 0) and (not (cInitVolume = 0))) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6898
diff changeset
   568
        exit;
2327
4832b77ec958 restored volumen control (hoorray)
koda
parents: 2303
diff changeset
   569
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   570
    inc(Volume, voldelta);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   571
    if Volume < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   572
        Volume:= 0;
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   573
    // apply Volume to all channels
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   574
    Mix_Volume(-1, Volume);
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   575
    // get assigned Volume
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   576
    Volume:= Mix_Volume(-1, -1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   577
    if isMusicEnabled then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   578
        Mix_VolumeMusic(Volume * 4 div 8);
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   579
    ChangeVolume:= Volume * 100 div MIX_MAX_VOLUME;
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   580
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   581
    if (isMusicEnabled) then
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   582
        if (Volume = 0) then
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   583
            PauseMusic
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   584
            else
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   585
            ResumeMusic;
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   586
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   587
    isAudioMuted:= (Volume = 0);
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 97
diff changeset
   588
end;
0b2c5b22f644 Changeable volume
unc0rr
parents: 97
diff changeset
   589
6862
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   590
procedure DampenAudio;
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   591
begin
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   592
    if (isAudioMuted) then
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   593
        exit;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6898
diff changeset
   594
    previousVolume:= Volume;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6898
diff changeset
   595
    ChangeVolume(-Volume * 7 div 9);
6862
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   596
end;
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   597
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   598
procedure UndampenAudio;
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   599
begin
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   600
     if (isAudioMuted) then
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   601
        exit;
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   602
    ChangeVolume(previousVolume - Volume);
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   603
end;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   604
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   605
procedure MuteAudio;
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   606
begin
8015
e7869e70db35 couple of nots
nemo
parents: 7984
diff changeset
   607
    if not isSoundEnabled then
7848
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7423
diff changeset
   608
        exit;
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   609
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   610
    if (isAudioMuted) then
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   611
    begin
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   612
        ResumeMusic;
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   613
        ChangeVolume(previousVolume);
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   614
    end
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   615
    else
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   616
    begin
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   617
        PauseMusic;
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   618
        previousVolume:= Volume;
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   619
        ChangeVolume(-Volume);
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   620
    end;
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   621
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   622
    // isAudioMuted is updated in ChangeVolume
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   623
end;
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   624
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   625
procedure SetMusic(enabled: boolean);
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   626
begin
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   627
    isMusicEnabled:= enabled;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   628
end;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   629
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   630
procedure SetMusicName(musicname: shortstring);
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   631
begin
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   632
    MusicFN:= musicname;
6862
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   633
end;
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   634
1712
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   635
procedure PauseMusic;
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   636
begin
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   637
    if (MusicFN = '') or (not isMusicEnabled) then
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   638
        exit;
2515
51d3f4b6293a revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents: 2501
diff changeset
   639
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   640
    if Mus <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   641
        Mix_PauseMusic(Mus);
1712
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   642
end;
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   643
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   644
procedure ResumeMusic;
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   645
begin
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   646
    if (MusicFN = '') or (not isMusicEnabled) then
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   647
        exit;
2515
51d3f4b6293a revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents: 2501
diff changeset
   648
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   649
    if Mus <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   650
        Mix_ResumeMusic(Mus);
1712
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   651
end;
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   652
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   653
procedure ChangeMusic(musicname: shortstring);
4748
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   654
begin
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   655
    MusicFN:= musicname;
4748
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   656
    if (MusicFN = '') or (not isMusicEnabled) then
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   657
        exit;
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   658
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   659
    StopMusic;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   660
    PlayMusic;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   661
end;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   662
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   663
procedure StopMusic;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   664
begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   665
    if (MusicFN = '') or (not isMusicEnabled) then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   666
        exit;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   667
4748
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   668
    if Mus <> nil then
6521
16d9ac07f504 missing nil
nemo
parents: 6472
diff changeset
   669
        begin
4748
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   670
        Mix_FreeMusic(Mus);
6521
16d9ac07f504 missing nil
nemo
parents: 6472
diff changeset
   671
        Mus:= nil;
16d9ac07f504 missing nil
nemo
parents: 6472
diff changeset
   672
        end
4748
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   673
end;
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   674
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   675
procedure chVoicepack(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   676
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   677
    if CurrentTeam = nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   678
        OutError(errmsgIncorrectUse + ' "/voicepack"', true);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   679
    if s[1]='"' then Delete(s, 1, 1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   680
    if s[byte(s[0])]='"' then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   681
        Delete(s, byte(s[0]), 1);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   682
    CurrentTeam^.voicepack:= AskForVoicepack(s)
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   683
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   684
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   685
procedure chMute(var s: shortstring);
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   686
begin
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   687
    s:= s; // avoid compiler hint
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   688
    MuteAudio;
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   689
end;
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   690
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
   691
procedure preInitModule;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
   692
begin
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
   693
    isMusicEnabled:= true;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
   694
    isSoundEnabled:= true;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
   695
    cInitVolume:= 100;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
   696
end;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
   697
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
   698
procedure initModule;
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   699
var t: LongInt;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   700
    i: TSound;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   701
begin
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6862
diff changeset
   702
    RegisterVariable('voicepack', @chVoicepack, false);
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   703
    RegisterVariable('mute'     , @chMute     , true );
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   704
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   705
    MusicFN:='';
7848
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7423
diff changeset
   706
    Mus:= nil;
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   707
    isAudioMuted:= false;
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   708
    isSEBackup:= isSoundEnabled;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   709
    Volume:= 0;
7024
3e1cca870090 fix more breakage
koda
parents: 7021
diff changeset
   710
    defVoicepack:= AskForVoicepack('Default');
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   711
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   712
    for i:= Low(TSound) to High(TSound) do
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   713
        lastChan[i]:= -1;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   714
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   715
    // initialize all voices to nil so that they can be loaded lazily
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   716
    for t:= 0 to cMaxTeams do
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   717
        if voicepacks[t].name <> '' then
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   718
            for i:= Low(TSound) to High(TSound) do
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   719
                voicepacks[t].chunks[i]:= nil;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   720
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   721
    (* on MOBILE SDL_mixer has to be compiled against Tremor (USE_OGG_TREMOR)
8168
645ee0e201a2 use High() to avoid future out of bounds in uSound
koda
parents: 8165
diff changeset
   722
       or sound files bigger than 32k will lockup the game on slow cpu *)
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   723
    for i:= Low(TSound) to High(TSound) do
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   724
        defVoicepack^.chunks[i]:= nil;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   725
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   726
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   727
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
   728
procedure freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   729
begin
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3529
diff changeset
   730
    if isSoundEnabled then
6362
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   731
        ReleaseSound(true);
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   732
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   733
2515
51d3f4b6293a revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents: 2501
diff changeset
   734
end.
2192
4763a778c033 - Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition)
unc0rr
parents: 2191
diff changeset
   735